Milestone Check
KATO-Hiro/AtCoderClans
Detect users who newly crossed a rating threshold (2000/2400/2800/3200) in a given AtCoder contest, validate whether they are listed on the site's blog pages, and report candidates for addition.
Configure, build and test PortPS5 with the pinned MinGW-w64 GCC 15.2 toolchain and ctest.
$ npx skills add yuriolive/PortPS5 --skill build-and-test -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install yuriolive/PortPS5 build-and-test --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/yuriolive/PortPS5.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/build-and-test .claude/skills/build-and-test && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "build-and-test" agent skill from https://github.com/yuriolive/PortPS5/tree/main/.agents/skills/build-and-test into .claude/skills/build-and-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-and-test", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/yuriolive/PortPS5/tree/main/.agents/skills/build-and-testType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add yuriolive/PortPS5 --skill build-and-test -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install yuriolive/PortPS5 build-and-test --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yuriolive/PortPS5.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/build-and-test .agents/skills/build-and-test && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "build-and-test" agent skill from https://github.com/yuriolive/PortPS5/tree/main/.agents/skills/build-and-test into .agents/skills/build-and-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-and-test", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add yuriolive/PortPS5 --skill build-and-test -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install yuriolive/PortPS5 build-and-test --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yuriolive/PortPS5.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/build-and-test .cursor/skills/build-and-test && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "build-and-test" agent skill from https://github.com/yuriolive/PortPS5/tree/main/.agents/skills/build-and-test into .cursor/skills/build-and-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-and-test", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/yuriolive/PortPS5.git --path .agents/skills/build-and-test--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add yuriolive/PortPS5 --skill build-and-test -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install yuriolive/PortPS5 build-and-test --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yuriolive/PortPS5.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/build-and-test .gemini/skills/build-and-test && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "build-and-test" agent skill from https://github.com/yuriolive/PortPS5/tree/main/.agents/skills/build-and-test into .gemini/skills/build-and-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-and-test", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install yuriolive/PortPS5 build-and-testInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add yuriolive/PortPS5 --skill build-and-test -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/yuriolive/PortPS5.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/build-and-test .github/skills/build-and-test && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "build-and-test" agent skill from https://github.com/yuriolive/PortPS5/tree/main/.agents/skills/build-and-test into .github/skills/build-and-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-and-test", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add yuriolive/PortPS5 --skill build-and-test -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install yuriolive/PortPS5 build-and-test --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yuriolive/PortPS5.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/build-and-test .opencode/skills/build-and-test && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "build-and-test" agent skill from https://github.com/yuriolive/PortPS5/tree/main/.agents/skills/build-and-test into .opencode/skills/build-and-test/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-and-test", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
build-and-testConfigure, build and test PortPS5 with the pinned MinGW-w64 GCC 15.2 toolchain and ctest.
Build And Test is an agent skill from yuriolive/PortPS5. Configure, build and test PortPS5 with the pinned MinGW-w64 GCC 15.2 toolchain and ctest. Use when building, running tests, or diagnosing a build failure.
Its SKILL.md is about 440 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Product & Project Management. It works with C++. The repository describes itself as: Converts decrypted PS5 game dumps into native Windows executables via binary relinking, replacement system libraries, and Vulkan. No CPU emulation. The licence is GPL-2.0.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit aa7d6da. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
cmakegitFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Build And Test loads about 435 tokens when it runs. Until then it costs about 42 tokens; SKILL.md has 215 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from yuriolive/PortPS5 at commit aa7d6da, republished under its GPL-2.0 licence (© yuriolive). 215 words, ~435 tokens.
.claude/skills/build-and-test/SKILL.md (or your agent's skills folder).The toolchain facts are in docs/spec/build-toolchain.md. Read it first if anything below disagrees with the repo.
PATH, plus CMake 3.25 or later (CMakePresets.json uses presets schema v6) and Ninja.g++ --version and check that it prints 15.2. Don't try MSVC or clang-cl.git submodule update --init --recursive.cmake --preset ci && cmake --build --preset ci (the CI configuration: warnings as errors, FFmpeg required). cmake --list-presets lists the others (dev, release, asan). SPIRV-Tools (ANYPS5_ENABLE_SPIRV_TOOLS) is on in dev/ci and off in release, because it is a licence risk in release binaries (PRD R1).ctest --preset ci (preset specifies bounded parallelism of 4 jobs across supported CTest versions, matching CI; or ctest --preset ci -j4). All tests are process-isolated by portps5_add_gtest / gtest_discover_tests. Running in parallel prevents long-running fuzz tests (such as GuestArenaExtent.MatchesLinearScanFuzz) from bottlenecking the suite sequentially. To run a single test, add -R <name>..agents/rules/testing.md.© yuriolive, GPL-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/build-and-test of yuriolive/PortPS5.
Open the folder on GitHubat commit aa7d6da
Build And Test next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Build And Test this skillyuriolive/PortPS5 | 242 | — | ~435 | Automated safety check: Pass | GPL-2.0 | |
| Milestone CheckKATO-Hiro/AtCoderClans | 141 | — | ~166 | Automated safety check: Pass | MIT | |
| Mcpp Releasemcpp-community/mcpp | 158 | — | ~3.1k | Automated safety check: Pass | Apache-2.0 | |
| User Story Writerdeanpeters/Product-Manager-Skills | 7.2k | 2 repos | ~2.9k | Automated safety check: Pass | Custom licence | |
| Game Changing FeaturesopenstatusHQ/data-table-filters | 2.3k | 3 repos | ~2.1k | Automated safety check: Pass | MIT | |
| CCPM Project Managementautomazeio/ccpm | 8.4k | — | ~1.1k | Automated safety check: Pass | MIT |
KATO-Hiro/AtCoderClans
Detect users who newly crossed a rating threshold (2000/2400/2800/3200) in a given AtCoder contest, validate whether they are listed on the site's blog pages, and report candidates for addition.
mcpp-community/mcpp
A skill your agent uses when releasing a new version of mcpp — bumps version, creates tag, triggers release CI, and monitors until all platforms succeed.
deanpeters/Product-Manager-Skills
Writes user stories in Mike Cohn's format with Gherkin acceptance criteria, turning user needs into development-ready work with testable conditions.
openstatusHQ/data-table-filters
Find 10x product opportunities and high-leverage improvements.
automazeio/ccpm
Runs a spec-driven workflow from PRD to epic to GitHub issues to parallel agents, with status, standup and blocked-work reports from bundled scripts.
PaddlePaddle/Paddle
A skill your agent uses when needing to compile, rebuild, or install Paddle from source after code changes.
yuriolive/PortPS5
Standard procedure to start a new task in PortPS5. An agent skill from yuriolive/PortPS5.
yuriolive/PortPS5
Implement or fix a PS5 system-library (prx) function in PortPS5 (NID export, System V ABI, return codes, test).
yuriolive/PortPS5
Turn a PortPS5 ROADMAP milestone into an executable work plan (an Ouroboros seed YAML under seeds/, or a task plan for tools without Ouroboros).
yuriolive/PortPS5
Keep PortPS5 docs (PRD, ROADMAP, docs/spec/.md) in sync with a code or design change and run the docs acceptance checks.
yuriolive/PortPS5
Record a locally-run PortPS5 title test (regression or full run) as a results JSON for the compatibility list, without leaking game data.
Works with
Categories
Configure, build and test PortPS5 with the pinned MinGW-w64 GCC 15.2 toolchain and ctest. Build And Test is an agent skill from yuriolive/PortPS5.2 toolchain and ctest.
Build And Test fits situations like: diagnosing a build failure.
Run `npx skills add yuriolive/PortPS5 --skill build-and-test -a claude-code`. Or copy the skill folder (.agents/skills/build-and-test in yuriolive/PortPS5) into .claude/skills/build-and-test in your project. Claude Code loads it when a task matches its description.
Run `npx skills add yuriolive/PortPS5 --skill build-and-test -a codex`. Or copy the skill folder (.agents/skills/build-and-test in yuriolive/PortPS5) into .agents/skills/build-and-test in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add yuriolive/PortPS5 --skill build-and-test -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/build-and-test, .gemini/skills/build-and-test, .github/skills/build-and-test and .opencode/skills/build-and-test in your project.
Going by SKILL.md and its folder, Build And Test needs the command-line tools its instructions call (cmake and git).
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Build And Test is published under the GPL-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 435 tokens (SKILL.md is roughly 1.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Build And Test: Milestone Check (KATO-Hiro/AtCoderClans, 141 stars), Mcpp Release (mcpp-community/mcpp, 158 stars), User Story Writer (deanpeters/Product-Manager-Skills, 7.2k stars) and Game Changing Features (openstatusHQ/data-table-filters, 2.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
yuriolive (a GitHub user) maintains it in yuriolive/PortPS5, which has 242 GitHub stars. The repository holds 6 skills in this directory. The repository was last updated on October 1, 2026.
Source: yuriolive/PortPS5 on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.