Grill Frontend Code
Opentrons/opentrons
Deep-dive review of frontend diffs against Opentrons architecture, UI layers, a11y, and prop design patterns.
UI interaction design patterns for skeleton loading, infinite scroll with accessibility, progressive disclosure, modal/drawer/inline selection, drag-and-drop with keyboard alternatives, tab overflow…
$ npx skills add yonatangross/orchestkit --skill interaction-patterns -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install yonatangross/orchestkit interaction-patterns --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/yonatangross/orchestkit.git skills-src && mkdir -p .claude/skills && cp -r skills-src/src/skills/interaction-patterns .claude/skills/interaction-patterns && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "interaction-patterns" agent skill from https://github.com/yonatangross/orchestkit/tree/main/src/skills/interaction-patterns into .claude/skills/interaction-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "interaction-patterns", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/yonatangross/orchestkit/tree/main/src/skills/interaction-patternsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add yonatangross/orchestkit --skill interaction-patterns -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install yonatangross/orchestkit interaction-patterns --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yonatangross/orchestkit.git skills-src && mkdir -p .agents/skills && cp -r skills-src/src/skills/interaction-patterns .agents/skills/interaction-patterns && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "interaction-patterns" agent skill from https://github.com/yonatangross/orchestkit/tree/main/src/skills/interaction-patterns into .agents/skills/interaction-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "interaction-patterns", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add yonatangross/orchestkit --skill interaction-patterns -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install yonatangross/orchestkit interaction-patterns --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yonatangross/orchestkit.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/src/skills/interaction-patterns .cursor/skills/interaction-patterns && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "interaction-patterns" agent skill from https://github.com/yonatangross/orchestkit/tree/main/src/skills/interaction-patterns into .cursor/skills/interaction-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "interaction-patterns", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/yonatangross/orchestkit.git --path src/skills/interaction-patterns--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add yonatangross/orchestkit --skill interaction-patterns -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install yonatangross/orchestkit interaction-patterns --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yonatangross/orchestkit.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/src/skills/interaction-patterns .gemini/skills/interaction-patterns && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "interaction-patterns" agent skill from https://github.com/yonatangross/orchestkit/tree/main/src/skills/interaction-patterns into .gemini/skills/interaction-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "interaction-patterns", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install yonatangross/orchestkit interaction-patternsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add yonatangross/orchestkit --skill interaction-patterns -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/yonatangross/orchestkit.git skills-src && mkdir -p .github/skills && cp -r skills-src/src/skills/interaction-patterns .github/skills/interaction-patterns && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "interaction-patterns" agent skill from https://github.com/yonatangross/orchestkit/tree/main/src/skills/interaction-patterns into .github/skills/interaction-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "interaction-patterns", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add yonatangross/orchestkit --skill interaction-patterns -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install yonatangross/orchestkit interaction-patterns --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yonatangross/orchestkit.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/src/skills/interaction-patterns .opencode/skills/interaction-patterns && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "interaction-patterns" agent skill from https://github.com/yonatangross/orchestkit/tree/main/src/skills/interaction-patterns into .opencode/skills/interaction-patterns/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "interaction-patterns", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
interaction-patternsUI interaction design patterns for skeleton loading, infinite scroll with accessibility, progressive disclosure, modal/drawer/inline selection, drag-and-drop with keyboard alternatives, tab overflow…
Interaction Patterns is an agent skill from yonatangross/orchestkit. UI interaction design patterns for skeleton loading, infinite scroll with accessibility, progressive disclosure, modal/drawer/inline selection, drag-and-drop with keyboard alternatives, tab overflow handling, and toast notification positioning. Use when implementing loading states, content pagination, disclosure patterns, overlay components, reorderable lists, or notification systems.
Its SKILL.md is about 2.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 18 other files, including reference files (for example `references/interaction-pattern-catalog.md`, `references/keyboard-interaction-matrix.md` and `references/loading-states-decision-tree.md`). Compatibility notes: Claude Code 2.1.277+.
It sits in Frontend & Design, covering Accessibility and Design patterns. The repository describes itself as: The Complete AI Development Toolkit for Claude Code. 106 skills, 36 agents, 171 hooks. Install ork for stable (v9.x), or ork-alpha for the v10 line, which ships daily. The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 0ef71d2. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadGlobGrepWebFetchWebSearchFrom allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are typescript).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Claude Code 2.1.277+.
From compatibility in the SKILL.md frontmatter.
Interaction Patterns loads about 2.3k tokens when it runs, and up to ~5.2k if it reads all its reference files. Until then it costs about 102 tokens; SKILL.md has 662 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from yonatangross/orchestkit at commit 0ef71d2, republished under its MIT licence (© yonatangross). 662 words, ~2,260 tokens.
.claude/skills/interaction-patterns/SKILL.md (or your agent's skills folder). This skill also uses 16 other files; get the full folder from GitHub.Codifiable UI interaction patterns that prevent common UX failures. Covers loading states, content pagination, disclosure patterns, overlays, drag-and-drop, tab overflow, and notification systems — all with accessibility baked in.
| Rule | File | Impact | When to Use |
|---|---|---|---|
| Skeleton Loading | rules/interaction-skeleton-loading.md | HIGH | Content-shaped placeholders for async data |
| Infinite Scroll | rules/interaction-infinite-scroll.md | CRITICAL | Paginated content with a11y and keyboard support |
| Progressive Disclosure | rules/interaction-progressive-disclosure.md | HIGH | Revealing complexity based on user need |
| Modal / Drawer / Inline | rules/interaction-modal-drawer-inline.md | HIGH | Choosing overlay vs inline display patterns |
| Drag & Drop | rules/interaction-drag-drop.md | CRITICAL | Reorderable lists with keyboard alternatives |
| Tabs Overflow | rules/interaction-tabs-overflow.md | MEDIUM | Tab bars with 7+ items or dynamic tabs |
| Toast Notifications | rules/interaction-toast-notifications.md | HIGH | Success/error feedback and notification stacking |
| Cognitive Load Thresholds | rules/interaction-cognitive-load-thresholds.md | HIGH | Enforcing Miller's Law, Hick's Law, and Doherty Threshold with numeric limits |
| Form UX | rules/interaction-form-ux.md | HIGH | Target sizing, label placement, error prevention, and smart defaults |
| Persuasion Ethics | rules/interaction-persuasion-ethics.md | HIGH | Detecting dark patterns and applying ethical engagement principles |
Total: 10 rules across 6 categories
| Scenario | Pattern | Why |
|---|---|---|
| List/card content loading | Skeleton | Matches content shape, reduces perceived latency |
| Form submission | Spinner | Indeterminate, short-lived action |
| File upload | Progress bar | Measurable operation with known total |
| Image loading | Blur placeholder | Prevents layout shift, progressive reveal |
| Route transition | Skeleton | Preserves layout while data loads |
| Background sync | None / subtle indicator | Non-blocking, low priority |
function CardSkeleton() {
return (
<div className="animate-pulse space-y-3">
<div className="h-48 w-full rounded-lg bg-muted" />
<div className="h-4 w-3/4 rounded bg-muted" />
<div className="h-4 w-1/2 rounded bg-muted" />
</div>
)
}
function CardList({ items, isLoading }: { items: Item[]; isLoading: boolean }) {
if (isLoading) {
return (
<div className="grid grid-cols-3 gap-4">
{Array.from({ length: 6 }).map((_, i) => (
<CardSkeleton key={i} />
))}
</div>
)
}
return (
<div className="grid grid-cols-3 gap-4">
{items.map((item) => <Card key={item.id} item={item} />)}
</div>
)
}function InfiniteList({ fetchNextPage, hasNextPage, items }: Props) {
const sentinelRef = useRef<HTMLDivElement>(null)
useEffect(() => {
const observer = new IntersectionObserver(
([entry]) => { if (entry.isIntersecting && hasNextPage) fetchNextPage() },
{ rootMargin: "200px" }
)
if (sentinelRef.current) observer.observe(sentinelRef.current)
return () => observer.disconnect()
}, [fetchNextPage, hasNextPage])
return (
<div role="feed" aria-busy={isFetching}>
{items.map((item) => (
<article key={item.id} aria-posinset={item.index} aria-setsize={-1}>
<ItemCard item={item} />
</article>
))}
<div ref={sentinelRef} />
{hasNextPage && (
<button onClick={() => fetchNextPage()}>Load more items</button>
)}
<div aria-live="polite" className="sr-only">
{`Showing ${items.length} items`}
</div>
</div>
)
}Content-shaped placeholders that match the final layout. Use skeleton for lists, cards, and text blocks.
Load:
rules/interaction-skeleton-loading.md
Accessible infinite scroll with IntersectionObserver, screen reader announcements, and "Load more" fallback.
Load:
rules/interaction-infinite-scroll.md
Reveal complexity progressively: tooltip, accordion, wizard, contextual panel.
Load:
rules/interaction-progressive-disclosure.md
Choose the right overlay pattern: modal for confirmations, drawer for detail views, inline for simple toggles.
Load:
rules/interaction-modal-drawer-inline.md
Drag-and-drop with mandatory keyboard alternatives using @dnd-kit/core.
Load:
rules/interaction-drag-drop.md
Scrollable tab bars with overflow menus for dynamic or numerous tabs.
Load:
rules/interaction-tabs-overflow.md
Positioned, auto-dismissing notifications with ARIA roles and stacking.
Load:
rules/interaction-toast-notifications.md
Miller's Law (max 7 items per group), Hick's Law (max 1 primary CTA), and Doherty Threshold (400ms feedback) with specific, countable limits.
Load:
rules/interaction-cognitive-load-thresholds.md
Fitts's Law touch targets (44px mobile), top-aligned labels, Poka-Yoke error prevention with blur-only validation, and smart defaults.
Load:
rules/interaction-form-ux.md
13 dark pattern red flags to detect and reject, the Hook Model ethical test (aware, reversible, user-benefits), and EU DSA Art. 25 compliance.
Load:
rules/interaction-persuasion-ethics.md
<dialog>, <details>, role="feed" over custom implementations.aria-live regions to announce dynamic content changes to screen readers.role="status" for success, role="alert" for errors.| Resource | Description |
|---|---|
| references/loading-states-decision-tree.md | Decision tree for skeleton vs spinner vs progress bar |
| references/interaction-pattern-catalog.md | Catalog of 15+ interaction patterns with when-to-use guidance |
| references/keyboard-interaction-matrix.md | Keyboard shortcuts matrix for all interactive patterns (WAI-ARIA APG) |
ork:ui-components — shadcn/ui component patterns and CVA variantsork:animation-motion-design — Motion library and View Transitions APIork:accessibility — WCAG compliance, ARIA patterns, screen reader supportork:responsive-patterns — Responsive layout and container query patternsork:performance — Core Web Vitals and runtime performance optimization© yonatangross, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 16 other files (references) in src/skills/interaction-patterns of yonatangross/orchestkit.
Open the folder on GitHubat commit 0ef71d2
Interaction Patterns next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Interaction Patterns this skillyonatangross/orchestkit | 289 | — | ~2.3k | Automated safety check: Pass | MIT | |
| Grill Frontend CodeOpentrons/opentrons | 521 | — | ~653 | Automated safety check: Pass | Apache-2.0 | |
| Angular Developermxtommy/Kip | 127 | 4 repos | ~2.4k | Automated safety check: Pass | MIT | |
| Components BuildAsymmetric-al/core | 381 | — | ~2.1k | Automated safety check: Pass | MIT | |
| UI UX Design ProLeoYeAI/openclaw-master-skills | 2.2k | — | ~5.3k | Automated safety check: Pass | MIT | |
| macOS Designceorkm/macos-design-skill | 138 | 1 repos | ~779 | Automated safety check: Pass | None |
Opentrons/opentrons
Deep-dive review of frontend diffs against Opentrons architecture, UI layers, a11y, and prop design patterns.
mxtommy/Kip
Generates Angular code and provides architectural guidance. An agent skill from mxtommy/Kip.
Asymmetric-al/core
Build modern, composable, and accessible React UI components following the components.build specification.
LeoYeAI/openclaw-master-skills
Senior-level UI/UX design expert for building data-driven, premium production interfaces.
ceorkm/macos-design-skill
Design and build native-feeling macOS application UIs. An agent skill from ceorkm/macos-design-skill.
kqcoxn/MaaPipelineEditor
Decision guide for antd 6.x, Ant Design Pro 5/ProComponents, Ant Design X v2, and the offline @ant-design/cli.
yonatangross/orchestkit
API contract design for REST and GraphQL, covering resource shape, URL and header versioning with deprecation windows, RFC 9457 Problem Details error handling, and OpenAPI specs.
yonatangross/orchestkit
ADR templates in the Nygard format with context, decision, consequences, and alternatives.
yonatangross/orchestkit
Single-pass codebase analysis leveraging a 1M-token context window for comprehensive security scanning, architecture review, and dependency auditing.
yonatangross/orchestkit
Structured review processes, conventional comments, language-specific checklists, and feedback templates.
yonatangross/orchestkit
Creates GitHub pull requests with pre-flight validation, conventional title formatting, and structured summary generation.
yonatangross/orchestkit
Multi-angle codebase exploration spawning 3-5 parallel agents for code structure, data flow, architecture patterns, and health assessment.
Categories
UI interaction design patterns for skeleton loading, infinite scroll with accessibility, progressive disclosure, modal/drawer/inline selection, drag-and-drop with keyboard alternatives, tab overflow…. Interaction Patterns is an agent skill from yonatangross/orchestkit. UI interaction design patterns for skeleton loading, infinite scroll with accessibility, progressive disclosure, modal/drawer/inline selection, drag-and-drop with keyboard alternatives, tab overflow handling, and toast notification positioning.
Interaction Patterns fits situations like: implementing loading states; content pagination; disclosure patterns; overlay components.
Run `npx skills add yonatangross/orchestkit --skill interaction-patterns -a claude-code`. Or copy the skill folder (src/skills/interaction-patterns in yonatangross/orchestkit) into .claude/skills/interaction-patterns in your project. Claude Code loads it when a task matches its description.
Run `npx skills add yonatangross/orchestkit --skill interaction-patterns -a codex`. Or copy the skill folder (src/skills/interaction-patterns in yonatangross/orchestkit) into .agents/skills/interaction-patterns in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add yonatangross/orchestkit --skill interaction-patterns -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/interaction-patterns, .gemini/skills/interaction-patterns, .github/skills/interaction-patterns and .opencode/skills/interaction-patterns in your project.
SKILL.md names no scripts, command-line tools or credentials: Interaction Patterns is instructions for the agent only. Its frontmatter pre-approves these tools: Read, Glob, Grep, WebFetch, WebSearch. Compatibility (from SKILL.md): Claude Code 2.1.277+..
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Interaction Patterns is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.3k tokens (SKILL.md is roughly 9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 3k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Interaction Patterns: Grill Frontend Code (Opentrons/opentrons, 521 stars), Angular Developer (mxtommy/Kip, 127 stars), Components Build (Asymmetric-al/core, 381 stars) and UI UX Design Pro (LeoYeAI/openclaw-master-skills, 2.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
yonatangross (a GitHub user) maintains it in yonatangross/orchestkit, which has 289 GitHub stars. The repository holds 108 skills in this directory. The repository was last updated on October 7, 2026.
Source: yonatangross/orchestkit on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.