Vercel Composition Patterns
supabase/supabase
React composition patterns that scale. An agent skill from supabase/supabase.
Scan WIP1006 games inside their challenge deadline for root claims that disagree with a supplied L2 consensus RPC at finalized L2 blocks, including challenge status and game creator.
$ npx skills add worldcoin/world-chain --skill scan-invalid-games -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install worldcoin/world-chain scan-invalid-games --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/worldcoin/world-chain.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/scan-invalid-games .claude/skills/scan-invalid-games && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "scan-invalid-games" agent skill from https://github.com/worldcoin/world-chain/tree/main/.agents/skills/scan-invalid-games into .claude/skills/scan-invalid-games/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scan-invalid-games", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/worldcoin/world-chain/tree/main/.agents/skills/scan-invalid-gamesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add worldcoin/world-chain --skill scan-invalid-games -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install worldcoin/world-chain scan-invalid-games --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/worldcoin/world-chain.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/scan-invalid-games .agents/skills/scan-invalid-games && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "scan-invalid-games" agent skill from https://github.com/worldcoin/world-chain/tree/main/.agents/skills/scan-invalid-games into .agents/skills/scan-invalid-games/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scan-invalid-games", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add worldcoin/world-chain --skill scan-invalid-games -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install worldcoin/world-chain scan-invalid-games --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/worldcoin/world-chain.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/scan-invalid-games .cursor/skills/scan-invalid-games && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "scan-invalid-games" agent skill from https://github.com/worldcoin/world-chain/tree/main/.agents/skills/scan-invalid-games into .cursor/skills/scan-invalid-games/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scan-invalid-games", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/worldcoin/world-chain.git --path .agents/skills/scan-invalid-games--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add worldcoin/world-chain --skill scan-invalid-games -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install worldcoin/world-chain scan-invalid-games --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/worldcoin/world-chain.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/scan-invalid-games .gemini/skills/scan-invalid-games && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "scan-invalid-games" agent skill from https://github.com/worldcoin/world-chain/tree/main/.agents/skills/scan-invalid-games into .gemini/skills/scan-invalid-games/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scan-invalid-games", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install worldcoin/world-chain scan-invalid-gamesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add worldcoin/world-chain --skill scan-invalid-games -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/worldcoin/world-chain.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/scan-invalid-games .github/skills/scan-invalid-games && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "scan-invalid-games" agent skill from https://github.com/worldcoin/world-chain/tree/main/.agents/skills/scan-invalid-games into .github/skills/scan-invalid-games/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scan-invalid-games", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add worldcoin/world-chain --skill scan-invalid-games -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install worldcoin/world-chain scan-invalid-games --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/worldcoin/world-chain.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/scan-invalid-games .opencode/skills/scan-invalid-games && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "scan-invalid-games" agent skill from https://github.com/worldcoin/world-chain/tree/main/.agents/skills/scan-invalid-games into .opencode/skills/scan-invalid-games/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scan-invalid-games", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
scan-invalid-gamesScan WIP1006 games inside their challenge deadline for root claims that disagree with a supplied L2 consensus RPC at finalized L2 blocks, including challenge status and game creator.
Scan Invalid Games is an agent skill from worldcoin/world-chain. Scan WIP1006 games inside their challenge deadline for root claims that disagree with a supplied L2 consensus RPC at finalized L2 blocks, including challenge status and game creator.
Its SKILL.md is about 530 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including scripts (for example `scripts/scan_games.py`).
It sits in Development. The licence is MIT.
Read from SKILL.md and the folder at commit 2b7dfe8. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
python3From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Scan Invalid Games loads about 532 tokens when it runs. Until then it costs about 50 tokens; SKILL.md has 257 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from worldcoin/world-chain at commit 2b7dfe8, republished under its MIT licence (© worldcoin). 257 words, ~532 tokens.
.claude/skills/scan-invalid-games/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Run python3 scripts/scan_games.py <factory-address> <l2-consensus-rpc> [mainnet|sepolia],
resolving the script relative to this skill directory. Execute it directly; reading
or recreating the script is unnecessary unless troubleshooting.
The user supplies the dispute game factory and its corresponding L2 consensus RPC.
Default to mainnet; use sepolia when specified. L1 comes from ETHEREUM_PROVIDER
or ETHEREUM_SEPOLIA_PROVIDER, respectively, as in invalid-parent. Requires only
Python's standard library and an L1 provider supporting JSON-RPC batches.
The scanner pins reads to one latest L1 block and uses its timestamp. It scans
factory entries backward, skipping non-1006 types, and stops at the first expired
WIP1006 challenge deadline. This assumes WIP1006 challenge deadlines are
nondecreasing with factory index, including across implementation changes.
Only L2 heights at or below optimism_syncStatus.finalized_l2.number are compared.
Expected roots come from optimism_outputAtBlock on the supplied client; they
are not independently derived or authenticated by this skill.
Inside the original challengeDeadline() is the eligibility criterion, even for
already-challenged or resolved games. It does not mean another challenge can be
submitted. claimData.deadline is not the original challenge deadline after a
challenge. A nonzero stored challenger address determines whether a game was
challenged. No transactions are submitted.
On success, present the JSON report as a concise mismatch table with game address, L2 block, creator, challenged flag, game status, deadline, and claimed/expected roots. Include the L1 snapshot, finalized L2 height, and skipped unfinalized count. Report no mismatches only after a successful complete scan. RPC or decoding failures exit nonzero and are not evidence of a clean scan. Do not expose RPC URLs or credentials in the report.
© worldcoin, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (scripts) in .agents/skills/scan-invalid-games of worldcoin/world-chain.
Open the folder on GitHubat commit 2b7dfe8
Scan Invalid Games next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Scan Invalid Games this skillworldcoin/world-chain | 116 | — | ~532 | Automated safety check: Pass | MIT | |
| Vercel Composition Patternssupabase/supabase | 111k | 58 repos | ~726 | Automated safety check: Pass | MIT | |
| Finishing a Development Branchobra/superpowers | 297k | 5 repos | ~1.9k | Automated safety check: Pass | MIT | |
| Typescript Advanced Typesrolling-scopes/rsschool-app | 10k | 25 repos | ~4.2k | Automated safety check: Pass | MPL-2.0 | |
| PR Babysitteropeninterpreter/openinterpreter | 69k | 3 repos | ~4.2k | Automated safety check: Pass | Apache-2.0 | |
| Code Review ChecklistshareAI-lab/learn-claude-code | 78k | 5 repos | ~1.1k | Automated safety check: Pass | MIT |
supabase/supabase
React composition patterns that scale. An agent skill from supabase/supabase.
obra/superpowers
Walks the last step of a branch: confirm tests pass, detect the git environment, ask how to integrate, carry out your choice and clean up the worktree.
rolling-scopes/rsschool-app
Master TypeScript's advanced type system including generics, conditional types, mapped types, template literals, and utility types for building type-safe applications.
openinterpreter/openinterpreter
Watches an open GitHub pull request until it merges, handling review comments, diagnosing CI failures and retrying flaky checks along the way.
shareAI-lab/learn-claude-code
Reviews code against a five-part checklist covering security, correctness, performance, maintainability and testing, and reports findings in a fixed format.
onyx-dot-app/onyx
Iteratively improves a PR (GitHub), MR (GitLab), or shelved changelist (Perforce) until Greptile gives it a 5/5 confidence score with zero unresolved comments.
worldcoin/world-chain
Debug World Chain nodes with temporary admintracingDirectives log filters and targeted log collection.
worldcoin/world-chain
Inspect the active WIP-1006 factory configuration from an L1 AnchorStateRegistry at one finalized snapshot, including safety state, Nitro PCR approvals, and optional implementation comparison.
worldcoin/world-chain
Verify an Ethereum address is a WIP1006 dispute game and report its status, claim, bonds, proof configuration, and proposal context in a compact debugging table.
worldcoin/world-chain
List unresolved WIP1006 dispute game addresses by scanning backward through at most the newest 2000 entries in a supplied factory.
worldcoin/world-chain
Find the nearest defender-winning, ASR claim-valid game backward in a WIP-1006 lineage for the proposer and defender recovery-parent flag.
worldcoin/world-chain
Trace a WIP1006 INVALIDPARENT cascade to its first ancestor with a different status or invalidation reason.
Categories
Scan WIP1006 games inside their challenge deadline for root claims that disagree with a supplied L2 consensus RPC at finalized L2 blocks, including challenge status and game creator. Scan Invalid Games is an agent skill from worldcoin/world-chain. Scan WIP1006 games inside their challenge deadline for root claims that disagree with a supplied L2 consensus RPC at finalized L2 blocks, including challenge status and game creator.
Scan Invalid Games fits situations like: development work in your project.
Run `npx skills add worldcoin/world-chain --skill scan-invalid-games -a claude-code`. Or copy the skill folder (.agents/skills/scan-invalid-games in worldcoin/world-chain) into .claude/skills/scan-invalid-games in your project. Claude Code loads it when a task matches its description.
Run `npx skills add worldcoin/world-chain --skill scan-invalid-games -a codex`. Or copy the skill folder (.agents/skills/scan-invalid-games in worldcoin/world-chain) into .agents/skills/scan-invalid-games in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add worldcoin/world-chain --skill scan-invalid-games -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scan-invalid-games, .gemini/skills/scan-invalid-games, .github/skills/scan-invalid-games and .opencode/skills/scan-invalid-games in your project.
Going by SKILL.md and its folder, Scan Invalid Games needs Python for the scripts in its folder and the command-line tools its instructions call (python3). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Scan Invalid Games is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 532 tokens (SKILL.md is roughly 2.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Scan Invalid Games: Vercel Composition Patterns (supabase/supabase, 111k stars), Finishing a Development Branch (obra/superpowers, 297k stars), Typescript Advanced Types (rolling-scopes/rsschool-app, 10k stars) and PR Babysitter (openinterpreter/openinterpreter, 69k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
worldcoin (a GitHub organization) maintains it in worldcoin/world-chain, which has 116 GitHub stars. The repository holds 7 skills in this directory. The repository was last updated on October 8, 2026.
Source: worldcoin/world-chain on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.