Agent skill

SVG Animations

by vvedantb in vvedantb/eva

Create beautiful, performant SVG animations and illustrations.

MITAuto-check passedFrontend & Design

Install SVG Animations

skills CLI
$ npx skills add vvedantb/eva --skill svg-animations -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install vvedantb/eva svg-animations --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/vvedantb/eva.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/svg-animations .claude/skills/svg-animations && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
svg-animations
GitHub stars
101
Token cost
~3.6k tokens
SKILL.md length
756 words
Files
1
Skills in repo
25
Repo updated
First seen
Licence
MIT

At a glance

Create beautiful, performant SVG animations and illustrations.

  • Works in 3 steps: Set stroke-dasharray to the path's total… → Set stroke-dashoffset to the same length… → Animate stroke-dashoffset to 0 (slides…
  • The user asks to create SVG graphics
  • SKILL.md covers SVG Fundamentals, CSS Animations on SVG, SMIL Animations (Native SVG) and Animation Patterns & Recipes, plus 1 more section
  • Reaches w3.org

What it does

SVG Animations is an agent skill from vvedantb/eva. Create beautiful, performant SVG animations and illustrations. Use this skill when the user asks to create SVG graphics, icons, illustrations, animated logos, path animations, morphing shapes, loading spinners, or any animated SVG content. Covers SMIL animations, CSS-driven SVG animation, path drawing effects, shape morphing, motion paths, gradients, masks, and filters.

Its SKILL.md is about 3.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Frontend & Design, covering Web animation and motion, Icons and illustration and Motion graphics. The repository describes itself as: Orchestrate sandboxed agents that run in the cloud while you work. The licence is MIT.

When your agent uses it

  • The user asks to create SVG graphics
  • Path animations
  • Morphing shapes
  • Loading spinners

Example prompts

  • “/svg-animations”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Set stroke-dasharray to the path's total length (one giant dash + one giant gap)
  2. Set stroke-dashoffset to the same length (shifts the dash off-screen)
  3. Animate stroke-dashoffset to 0 (slides the dash into view)

What it can do on your machine

Read from SKILL.md and the folder at commit 1c4532e. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are svg, css and javascript).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Hosts in commands or code, which the agent is likely to contact:

    • w3.org

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

SVG Animations loads about 3.6k tokens when it runs. Until then it costs about 97 tokens; SKILL.md has 756 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~97
When it runs · the whole SKILL.md, loaded when a task matches
~3.6k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from vvedantb/eva at commit 1c4532e, republished under its MIT licence (© vvedantb). 756 words, ~3,588 tokens.

Download SKILL.mdSave it as .claude/skills/svg-animations/SKILL.md (or your agent's skills folder).
name
svg-animations
description
Create beautiful, performant SVG animations and illustrations. Use this skill when the user asks to create SVG graphics, icons, illustrations, animated logos, path animations, morphing shapes, loading spinners, or any animated SVG content. Covers SMIL animations, CSS-driven SVG animation, path drawing effects, shape morphing, motion paths, gradients, masks, and filters.

This skill guides creation of handcrafted SVG animations — from simple animated icons to complex multi-stage path animations. SVGs are a markup language for images; every element is a DOM node you can style, animate, and script.

SVG Fundamentals

Coordinate System

SVGs use a coordinate system defined by viewBox="minX minY width height". The viewBox is your canvas — all coordinates are relative to it, making SVGs resolution-independent.

svg
<svg viewBox="0 0 200 200" xmlns="http://www.w3.org/2000/svg">
  <!-- 200x200 unit canvas, scales to any size -->
</svg>
Shape Primitives
svg
<rect x="10" y="10" width="80" height="40" rx="4" fill="#1a1a1a" />
<circle cx="50" cy="50" r="30" fill="#e63946" />
<ellipse cx="50" cy="50" rx="40" ry="20" fill="#457b9d" />
<line x1="10" y1="10" x2="90" y2="90" stroke="#2a9d8f" stroke-width="2" />
<polygon points="50,5 95,90 5,90" fill="#e9c46a" />
<polyline points="10,80 40,20 70,60 100,10" fill="none" stroke="#264653" stroke-width="2" />
The <path> Element — The Power Tool

The d attribute defines a path using commands. Uppercase = absolute, lowercase = relative.

CommandPurposeSyntax
M/mMove toM x y
L/lLine toL x y
H/hHorizontal lineH x
V/vVertical lineV y
C/cCubic bézierC x1 y1, x2 y2, x y
S/sSmooth cubic bézierS x2 y2, x y
Q/qQuadratic bézierQ x1 y1, x y
T/tSmooth quadraticT x y
A/aElliptical arcA rx ry rotation large-arc sweep x y
Z/zClose pathZ

Cubic Bézier (C): Two control points define the curve. The first control point sets the departure angle, the second sets the arrival angle.

svg
<path d="M 10 80 C 40 10, 65 10, 95 80" stroke="#000" fill="none" stroke-width="2" />

Smooth Cubic (S): Reflects the previous control point automatically — perfect for chaining fluid S-curves.

svg
<path d="M 10 80 C 40 10, 65 10, 95 80 S 150 150, 180 80" stroke="#000" fill="none" />

Arc (A): rx ry x-rotation large-arc-flag sweep-flag x y

  • large-arc-flag: 0 = small arc, 1 = large arc (>180°)
  • sweep-flag: 0 = counterclockwise, 1 = clockwise
svg
<!-- Heart shape using arcs and quadratic curves -->
<path d="M 10,30 A 20,20 0,0,1 50,30 A 20,20 0,0,1 90,30 Q 90,60 50,90 Q 10,60 10,30 Z"
      fill="#e63946" />
Grouping and Transforms
svg
<g transform="translate(50, 50) rotate(45)" opacity="0.8">
  <rect x="-20" y="-20" width="40" height="40" fill="#264653" />
</g>

Use <g> to group elements for collective transforms, styling, and animation targets.

Gradients, Masks, and Filters
svg
<defs>
  <!-- Linear gradient -->
  <linearGradient id="grad" x1="0%" y1="0%" x2="100%" y2="100%">
    <stop offset="0%" stop-color="#e63946" />
    <stop offset="100%" stop-color="#457b9d" />
  </linearGradient>

  <!-- Radial gradient -->
  <radialGradient id="glow" cx="50%" cy="50%" r="50%">
    <stop offset="0%" stop-color="#fff" stop-opacity="0.8" />
    <stop offset="100%" stop-color="#fff" stop-opacity="0" />
  </radialGradient>

  <!-- Mask -->
  <mask id="reveal">
    <rect width="100%" height="100%" fill="black" />
    <circle cx="100" cy="100" r="50" fill="white" />
  </mask>

  <!-- Blur filter -->
  <filter id="blur">
    <feGaussianBlur in="SourceGraphic" stdDeviation="3" />
  </filter>
</defs>

<rect width="200" height="200" fill="url(#grad)" />
<rect width="200" height="200" fill="url(#grad)" mask="url(#reveal)" />
<circle cx="50" cy="50" r="20" filter="url(#blur)" fill="#e63946" />

CSS Animations on SVG

Many SVG attributes are valid CSS properties: fill, stroke, opacity, transform, stroke-dasharray, stroke-dashoffset, etc.

Basic CSS Animation
css
.pulse {
  animation: pulse 2s ease-in-out infinite;
  transform-origin: center;
}
@keyframes pulse {
  0%,
  100% {
    transform: scale(1);
    opacity: 1;
  }
  50% {
    transform: scale(1.15);
    opacity: 0.7;
  }
}
Stroke Drawing Animation (The Classic)

The most iconic SVG animation. Uses stroke-dasharray and stroke-dashoffset to make a path appear to draw itself.

How it works:

  1. Set stroke-dasharray to the path's total length (one giant dash + one giant gap)
  2. Set stroke-dashoffset to the same length (shifts the dash off-screen)
  3. Animate stroke-dashoffset to 0 (slides the dash into view)
svg
<svg viewBox="0 0 200 200">
  <path class="draw" d="M 20 100 C 20 50, 80 50, 80 100 S 140 150, 140 100"
        fill="none" stroke="#1a1a1a" stroke-width="3" />
</svg>

<style>
  .draw {
    stroke-dasharray: 300;
    stroke-dashoffset: 300;
    animation: draw 2s ease forwards;
  }
  @keyframes draw {
    to { stroke-dashoffset: 0; }
  }
</style>

Getting exact path length in JS:

js
const path = document.querySelector(".draw");
const length = path.getTotalLength();
path.style.strokeDasharray = length;
path.style.strokeDashoffset = length;
Staggered Multi-Path Drawing
css
.line-1 {
  animation-delay: 0s;
}
.line-2 {
  animation-delay: 0.3s;
}
.line-3 {
  animation-delay: 0.6s;
}
CSS d Property Animation

Modern browsers support animating the d attribute directly in CSS:

css
path {
  d: path(
    "M 10,30 A 20,20 0,0,1 50,30 A 20,20 0,0,1 90,30 Q 90,60 50,90 Q 10,60 10,30 z"
  );
  transition: d 0.5s ease;
}
path:hover {
  d: path(
    "M 10,50 A 20,20 0,0,1 50,10 A 20,20 0,0,1 90,50 Q 90,80 50,100 Q 10,80 10,50 z"
  );
}

Requirement: Both paths must have the same number and types of commands for interpolation to work.


SMIL Animations (Native SVG)

SMIL animations are declared directly inside SVG markup. They work even when SVG is loaded as an <img> or CSS background-image — where CSS and JS can't reach.

<animate> — Animate Any Attribute
svg
<circle cx="50" cy="50" r="20" fill="#e63946">
  <animate attributeName="r" from="20" to="40" dur="1s"
           repeatCount="indefinite" />
</circle>

With keyframes:

svg
<animate attributeName="cx"
         values="50; 150; 100; 50"
         keyTimes="0; 0.33; 0.66; 1"
         dur="3s" repeatCount="indefinite" />
<animateTransform> — Transform Animations
svg
<rect x="-20" y="-20" width="40" height="40" fill="#264653">
  <animateTransform attributeName="transform" type="rotate"
                    from="0" to="360" dur="4s" repeatCount="indefinite" />
</rect>

Types: translate, scale, rotate, skewX, skewY

<animateMotion> — Move Along a Path
svg
<circle r="5" fill="#e63946">
  <animateMotion dur="3s" repeatCount="indefinite" rotate="auto">
    <mpath href="#motionPath" />
  </animateMotion>
</circle>
<path id="motionPath" d="M 20,50 C 20,0 80,0 80,50 S 140,100 140,50"
      fill="none" stroke="#ccc" />

rotate="auto" orients the element tangent to the path. rotate="auto-reverse" flips it 180°.

<set> — Discrete Value Changes
svg
<rect width="40" height="40" fill="#264653">
  <set attributeName="fill" to="#e63946" begin="1s" />
</rect>
Timing and Synchronization
svg
<!-- Chain animations by referencing IDs -->
<animate id="first" attributeName="cx" to="150" dur="1s" fill="freeze" />
<animate attributeName="cy" to="150" dur="1s" begin="first.end" fill="freeze" />
<animate attributeName="r" to="30" dur="0.5s" begin="first.end + 0.5s" fill="freeze" />

Trigger values:

  • begin="click" — on click
  • begin="2s" — after 2 seconds
  • begin="other.end" — when another animation ends
  • begin="other.end + 1s" — 1s after another ends
  • begin="other.repeat(2)" — on 2nd repeat of another
Show full SKILL.md (304 more words)Show less
Easing with calcMode and keySplines
svg
<animate attributeName="cx" values="50;150" dur="1s"
         calcMode="spline" keySplines="0.42 0 0.58 1" />

calcMode options: linear (default), discrete, paced, spline

keySplines takes cubic-bezier control points (x1 y1 x2 y2) per interval. Common easings:

  • Ease-in-out: 0.42 0 0.58 1
  • Ease-out: 0 0 0.58 1
  • Bounce-ish: 0.34 1.56 0.64 1
Shape Morphing with SMIL

Both shapes must have identical command structures (same number of points, same command types):

svg
<path fill="#e63946">
  <animate attributeName="d" dur="2s" repeatCount="indefinite"
    values="M 50,10 L 90,90 L 10,90 Z;
            M 50,90 L 90,10 L 10,10 Z;
            M 50,10 L 90,90 L 10,90 Z" />
</path>

Animation Patterns & Recipes

Loading Spinner
svg
<svg viewBox="0 0 50 50">
  <circle cx="25" cy="25" r="20" fill="none" stroke="#1a1a1a"
          stroke-width="3" stroke-linecap="round"
          stroke-dasharray="90 150" stroke-dashoffset="0">
    <animateTransform attributeName="transform" type="rotate"
                      from="0 25 25" to="360 25 25" dur="1s"
                      repeatCount="indefinite" />
    <animate attributeName="stroke-dashoffset" values="0;-280"
             dur="1.5s" repeatCount="indefinite" />
  </circle>
</svg>
Animated Checkmark
svg
<svg viewBox="0 0 52 52">
  <circle cx="26" cy="26" r="24" fill="none" stroke="#4caf50"
          stroke-width="2" class="draw"
          style="stroke-dasharray:150;stroke-dashoffset:150;
                 animation:draw .6s ease forwards" />
  <path fill="none" stroke="#4caf50" stroke-width="3"
        stroke-linecap="round" stroke-linejoin="round"
        d="M14 27l7 7 16-16" class="draw"
        style="stroke-dasharray:50;stroke-dashoffset:50;
               animation:draw .4s ease .5s forwards" />
</svg>
Morphing Hamburger to X
svg
<svg viewBox="0 0 24 24" id="menu">
  <path id="top" d="M 3,6 L 21,6" stroke="#1a1a1a" stroke-width="2" stroke-linecap="round">
    <animate attributeName="d" to="M 5,5 L 19,19" dur="0.3s" begin="menu.click" fill="freeze" />
  </path>
  <path id="mid" d="M 3,12 L 21,12" stroke="#1a1a1a" stroke-width="2" stroke-linecap="round">
    <animate attributeName="opacity" to="0" dur="0.1s" begin="menu.click" fill="freeze" />
  </path>
  <path id="bot" d="M 3,18 L 21,18" stroke="#1a1a1a" stroke-width="2" stroke-linecap="round">
    <animate attributeName="d" to="M 5,19 L 19,5" dur="0.3s" begin="menu.click" fill="freeze" />
  </path>
</svg>
Gradient Animation (Color Shift)
svg
<defs>
  <linearGradient id="shift" x1="0%" y1="0%" x2="100%" y2="0%">
    <stop offset="0%">
      <animate attributeName="stop-color"
               values="#e63946;#457b9d;#2a9d8f;#e63946"
               dur="4s" repeatCount="indefinite" />
    </stop>
    <stop offset="100%">
      <animate attributeName="stop-color"
               values="#457b9d;#2a9d8f;#e63946;#457b9d"
               dur="4s" repeatCount="indefinite" />
    </stop>
  </linearGradient>
</defs>
<rect width="200" height="100" fill="url(#shift)" rx="8" />
Breathing / Pulsing Glow
svg
<circle cx="100" cy="100" r="30" fill="#e63946">
  <animate attributeName="r" values="30;35;30" dur="2s"
           calcMode="spline" keySplines="0.4 0 0.6 1;0.4 0 0.6 1"
           repeatCount="indefinite" />
  <animate attributeName="opacity" values="1;0.6;1" dur="2s"
           calcMode="spline" keySplines="0.4 0 0.6 1;0.4 0 0.6 1"
           repeatCount="indefinite" />
</circle>
Wave / Liquid Effect
svg
<path fill="#457b9d" opacity="0.7">
  <animate attributeName="d" dur="5s" repeatCount="indefinite"
    values="M 0,40 C 30,35 70,45 100,40 L 100,100 L 0,100 Z;
            M 0,40 C 30,50 70,30 100,40 L 100,100 L 0,100 Z;
            M 0,40 C 30,35 70,45 100,40 L 100,100 L 0,100 Z"
    calcMode="spline" keySplines="0.4 0 0.6 1;0.4 0 0.6 1" />
</path>

Best Practices

  1. Use viewBox, never hardcode width/height in the SVG — let the container size it. This keeps it resolution-independent.

  2. <defs> for reusable definitions — gradients, filters, masks, clipPaths, and reusable shapes belong in <defs>.

  3. Prefer SMIL for self-contained SVGs (icons, logos loaded via <img>) — CSS/JS won't work there. Use CSS animations when the SVG is inlined and you want to coordinate with the rest of the page.

  4. Shape morphing requires matching commands — same number of path commands, same types, same order. If shapes differ, add invisible intermediate points to equalize.

  5. stroke-linecap="round" makes line animations look polished.

  6. fill="freeze" in SMIL keeps the final animation state. Without it, the element snaps back.

  7. transform-origin: center in CSS — SVG transforms default to the origin (0,0), not the element center. Always set this explicitly.

  8. Use getTotalLength() in JS to get exact path lengths for stroke animations instead of guessing.

  9. Layer animations with <g> groups — animate the group transform separately from individual element properties for complex choreography.

  10. Performance: SVG animations are GPU-composited when animating transform and opacity. Animating d, points, or layout attributes triggers repaints — use sparingly on complex SVGs.

  11. will-change: transform on animated SVG elements helps the browser optimize compositing.

  12. Accessibility: Add role="img" and <title> / <desc> elements. Use prefers-reduced-motion media query to disable animations for users who request it:

css
@media (prefers-reduced-motion: reduce) {
  svg * {
    animation: none !important;
    transition: none !important;
  }
}

© vvedantb, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .agents/skills/svg-animations of vvedantb/eva.

Open the folder on GitHubat commit 1c4532e

Compare with similar skills

SVG Animations next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

SVG Animations compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
SVG Animations this skillvvedantb/eva101—~3.6kAutomated safety check: PassMIT
Gsapboraoztunc/skills3985 repos~1.9kAutomated safety check: PassApache-2.0
Animategrowupanand/ConvoForm1026 repos~1.9kAutomated safety check: PassApache-2.0
Motion DesignLottieFiles/motion-design-skill2.1k—~3.1kAutomated safety check: PassMIT
Animate Textpixel-point/animate-text1491 repos~1.6kAutomated safety check: PassNone
Phantom Motionpixelxzen/phantom-motion185—~1kAutomated safety check: PassApache-2.0

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Questions about SVG Animations

What does SVG Animations do?

Create beautiful, performant SVG animations and illustrations. SVG Animations is an agent skill from vvedantb/eva. Create beautiful, performant SVG animations and illustrations.

When should I use SVG Animations?

SVG Animations fits situations like: the user asks to create SVG graphics; path animations; morphing shapes; loading spinners.

How do I install SVG Animations in Claude Code?

Run `npx skills add vvedantb/eva --skill svg-animations -a claude-code`. Or copy the skill folder (.agents/skills/svg-animations in vvedantb/eva) into .claude/skills/svg-animations in your project. Claude Code loads it when a task matches its description.

How do I install SVG Animations in Codex?

Run `npx skills add vvedantb/eva --skill svg-animations -a codex`. Or copy the skill folder (.agents/skills/svg-animations in vvedantb/eva) into .agents/skills/svg-animations in your project. Codex loads it when a task matches its description.

Can I use SVG Animations in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add vvedantb/eva --skill svg-animations -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/svg-animations, .gemini/skills/svg-animations, .github/skills/svg-animations and .opencode/skills/svg-animations in your project.

What does SVG Animations need to run?

SKILL.md names no scripts, command-line tools or credentials: SVG Animations is instructions for the agent only.

Does SVG Animations access the network?

SKILL.md names 1 domain. In commands or code: w3.org; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.

Is SVG Animations safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does SVG Animations use?

SVG Animations is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does SVG Animations use?

About 3.6k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to SVG Animations?

Skills that share tags, products or a category with SVG Animations: Gsap (boraoztunc/skills, 398 stars), Animate (growupanand/ConvoForm, 102 stars), Motion Design (LottieFiles/motion-design-skill, 2.1k stars) and Animate Text (pixel-point/animate-text, 149 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains SVG Animations?

vvedantb (a GitHub user) maintains it in vvedantb/eva, which has 101 GitHub stars. The repository holds 25 skills in this directory. The repository was last updated on October 10, 2026.

Source: vvedantb/eva on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.