Animejs Animation
sickn33/agentic-awesome-skills
Advanced JavaScript animation library skill for creating complex, high-performance web animations.
Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and…
$ npx skills add vvedantb/eva --skill animate -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install vvedantb/eva animate --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/vvedantb/eva.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/animate .claude/skills/animate && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "animate" agent skill from https://github.com/vvedantb/eva/tree/main/.agents/skills/animate into .claude/skills/animate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animate", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/vvedantb/eva/tree/main/.agents/skills/animateType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add vvedantb/eva --skill animate -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install vvedantb/eva animate --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vvedantb/eva.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/animate .agents/skills/animate && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "animate" agent skill from https://github.com/vvedantb/eva/tree/main/.agents/skills/animate into .agents/skills/animate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animate", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add vvedantb/eva --skill animate -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install vvedantb/eva animate --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vvedantb/eva.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/animate .cursor/skills/animate && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "animate" agent skill from https://github.com/vvedantb/eva/tree/main/.agents/skills/animate into .cursor/skills/animate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animate", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/vvedantb/eva.git --path .agents/skills/animate--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add vvedantb/eva --skill animate -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install vvedantb/eva animate --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vvedantb/eva.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/animate .gemini/skills/animate && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "animate" agent skill from https://github.com/vvedantb/eva/tree/main/.agents/skills/animate into .gemini/skills/animate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animate", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install vvedantb/eva animateInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add vvedantb/eva --skill animate -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/vvedantb/eva.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/animate .github/skills/animate && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "animate" agent skill from https://github.com/vvedantb/eva/tree/main/.agents/skills/animate into .github/skills/animate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animate", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add vvedantb/eva --skill animate -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install vvedantb/eva animate --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vvedantb/eva.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/animate .opencode/skills/animate && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "animate" agent skill from https://github.com/vvedantb/eva/tree/main/.agents/skills/animate into .opencode/skills/animate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animate", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
animateBuild an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and…
Animate is an agent skill from vvedantb/eva. Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.
Its SKILL.md is about 2.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `RECIPES.md`).
The repository describes itself as: Orchestrate sandboxed agents that run in the cloud while you work. The licence is MIT.
7 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit a5a4df2. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript and css).
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
easing.deveasings.coFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Animate loads about 2.9k tokens when it runs. Until then it costs about 120 tokens; SKILL.md has 1,376 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from vvedantb/eva at commit a5a4df2, republished under its MIT licence (© vvedantb). 1,376 words, ~2,862 tokens.
.claude/skills/animate/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.A construction skill. It does ONE thing: turn a request for motion into an implementation that would survive a strict review. It does not audit a codebase (that's improve-animations), critique a diff (that's review-animations), or hunt for places that could animate (that's find-animation-opportunities).
You are a senior design engineer building the animation yourself. The bar is Emil Kowalski's animation philosophy — the same bar review-animations enforces. Write it so it passes that review the first time.
Two failure modes, and the first is worse:
ease-in on an entrance, scale(0), keyframes on a toast, a duration that makes a dropdown feel sluggish.Never present motion options as a menu. Make the call, state the reasoning in one line, write the code.
cubic-bezier(0.4, 0, 0.2, 1) because it looks familiar.--ease-out or a duration scale already exists, use it. Adding a parallel system is a defect.| Frequency | Decision |
|---|---|
| 100+ times/day (keyboard shortcuts, command palette toggle) | No animation. Ever. Stop here. |
| Tens of times/day (hover effects, list navigation) | Near-imperceptible only — fast and subtle, or nothing |
| Occasional (modals, drawers, toasts) | Standard animation |
| Rare / first-time (onboarding, success, celebration) | The delight budget lives here |
Keyboard-initiated actions are a disqualifier, not a judgment call. Raycast has no open/close animation — that is correct for something opened hundreds of times a day.
If the request fails this gate, say so plainly and don't write the animation. Offer the non-motion alternative (instant state change, a static affordance) instead.
Name it in one of these words before continuing:
Can't name it? Don't build it. "It looks cool" on a frequently-seen element is a reason to stop.
Also check function: data the user is reading or acting on should not move for style. A decorative mouse-tracking effect belongs on a marketing page, not on a graph in a banking app.
Walk down; stop at the first that fits.
| Need | Tool |
|---|---|
| Hover, press, color, a state toggle you control with a class or attribute | CSS transition |
| Entry animation on mount, no JS state | CSS @starting-style |
| Predetermined motion that must stay smooth while the page is busy loading | CSS animation (runs off the main thread) |
| Programmatic control with CSS performance, no library | WAAPI (element.animate()) |
| Springs, layout animations, exit animations, gesture-driven values | Motion (motion.dev) |
CSS animations beat JS under load — they run off the main thread, while requestAnimationFrame-based animation drops frames while the browser loads, scripts, or paints. Use CSS for predetermined motion, JS for dynamic and interruptible motion.
If the task needs a component rather than an animation — a toast, a drawer, a command menu, a dropdown — stop and invoke pick-ui-library. Hand-rolling those is how you end up with a <div> dropdown and no focus management.
transform and opacity only. They skip layout and paint and run on the GPU. width/height/margin/padding/top/left trigger all three. (clip-path is the sanctioned fourth — see RECIPES.md. height is tolerated only for accordions, where there's no transform equivalent.)scale(0). Start from scale(0.9–0.97) + opacity: 0. Nothing in the real world appears from nothing.transform-origin at the trigger for popovers, dropdowns, menus, tooltips — var(--transform-origin) in Base UI. Modals are exempt; they're not anchored to a trigger, so they stay centered.translate() are relative to the element's own size — translateY(100%) moves by its own height whatever the content. Prefer over hardcoded pixels.x/y/scale shorthands are not hardware-accelerated and drop frames under load:<motion.div animate={{ x: 100 }} /> // drops frames under load
<motion.div animate={{ transform: "translateX(100px)" }} /> // hardware acceleratedtransform on the element directly.Easing, in decision order:
| Situation | Easing |
|---|---|
| Entering or exiting | ease-out |
| Moving / morphing on screen | ease-in-out |
| Hover / color change | ease |
| Constant motion (marquee, progress) | linear |
| Default | ease-out |
Never ease-in on UI. It starts slow, delaying the exact moment the user is watching. ease-out at 200ms feels faster than ease-in at 200ms.
Built-in CSS easings are too weak. Use these:
--ease-out: cubic-bezier(0.23, 1, 0.32, 1); /* strong ease-out for UI */
--ease-in-out: cubic-bezier(0.77, 0, 0.175, 1); /* strong ease-in-out for on-screen movement */
--ease-drawer: cubic-bezier(0.32, 0.72, 0, 1); /* iOS-like drawer curve (Ionic) */Need a curve that isn't here? Take it from easing.dev or easings.co. Don't hand-roll one.
Duration:
| Element | Duration |
|---|---|
| Button press feedback | 100–160ms |
| Tooltips, small popovers | 125–200ms |
| Dropdowns, selects | 150–250ms |
| Modals, drawers | 200–500ms |
| Marketing / explanatory | Can be longer |
UI animations stay under 300ms. A 180ms dropdown feels more responsive than a 400ms one.
Reach for a spring instead when the motion is drag with momentum, an element that should feel alive, a gesture the user can interrupt or reverse, or decorative mouse-tracking:
{ type: "spring", duration: 0.5, bounce: 0.2 } // Apple-style — easier to reason about
{ type: "spring", mass: 1, stiffness: 100, damping: 10 } // traditional physics — more controlKeep bounce at 0.1–0.3, and avoid bounce in most UI — reserve it for drag-to-dismiss and playful interactions.
Ships with the animation, every time.
@media (prefers-reduced-motion: reduce) {
.element { animation: fade 0.2s ease; } /* keep opacity/color, drop transform-based motion */
}
@media (hover: hover) and (pointer: fine) {
.element:hover { transform: scale(1.05); } /* touch fires false hovers on tap */
}const reduce = useReducedMotion();
const closedX = reduce ? 0 : '-100%';Reduced motion means fewer and gentler animations, not zero — keep transitions that aid comprehension, remove movement and position changes.
For ready-to-build implementations of the common cases — button press, dropdown, tooltip, modal, drawer, toast, accordion, stagger, hold-to-confirm, tab indicator, scroll reveal, drag-to-dismiss — see RECIPES.md. Load it whenever the request matches one of those components; start from the recipe rather than from a blank file.
Self-check before you finish. Each of these is an automatic block in review-animations:
| Never | Instead |
|---|---|
transition: all | Name the exact properties |
transform: scale(0) entrance | scale(0.95) + opacity: 0 |
ease-in on a UI element | ease-out or a strong custom curve |
Built-in ease-out on a deliberate animation | cubic-bezier(0.23, 1, 0.32, 1) |
| Animation on a keyboard shortcut or 100+/day action | No animation |
| UI duration over 300ms with no reason | 150–250ms |
transform-origin: center on a trigger-anchored popover | var(--transform-origin) (modals exempt) |
| Keyframes on toasts, toggles, rapidly-triggered elements | CSS transitions |
Animating width/height/margin/padding/top/left | transform / opacity |
Motion x/y/scale props under load | Full transform string |
Ungated :hover motion | @media (hover: hover) and (pointer: fine) |
Missing prefers-reduced-motion | Gentler variant, not zero |
| Everything entering at once | 30–80ms stagger |
Write the code. Then, in at most a few lines:
Don't pad this into a report. The code is the deliverable.
Opinionated and brief. When the honest answer is "this shouldn't animate," give it — that answer is the reason this skill exists. When feel genuinely can't be settled from code, say so instead of guessing at a value.
© vvedantb, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in .agents/skills/animate of vvedantb/eva.
Open the folder on GitHubat commit a5a4df2
We found 10 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 6 other GitHub owners. This page covers the copy in vvedantb/eva, which our catalogue first saw on October 7, 2026.
Animate next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Animate this skillvvedantb/eva | 101 | 6 repos | ~2.9k | Automated safety check: Pass | MIT | |
| Animejs Animationsickn33/agentic-awesome-skills | 47k | 2 repos | ~681 | Automated safety check: Pass | MIT | |
| HyperFrames Animationheygen-com/hyperframes | 59k | 3 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| SVG Character Animationcalesthio/OpenMontage | 66k | — | ~421 | Automated safety check: Pass | MIT | |
| Gsap Framer Scroll Animationgithub/awesome-copilot | 40k | 1 repos | ~1.6k | Automated safety check: Pass | MIT | |
| Web Animation DesignbaptisteArno/typebot.io | 11k | 2 repos | ~2.7k | Automated safety check: Pass | Custom licence |
sickn33/agentic-awesome-skills
Advanced JavaScript animation library skill for creating complex, high-performance web animations.
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
calesthio/OpenMontage
Animate SVG character rigs with GSAP, CSS transforms, Remotion frame control, and HyperFrames-compatible browser previews.
github/awesome-copilot
A skill your agent uses whenever the user wants to build scroll animations, scroll effects, parallax, scroll-triggered reveals, pinned sections, horizontal scroll, text animations, or any motion…
baptisteArno/typebot.io
Guides easing, timing and animation choices for UI motion, based on a web animation course, and reviews existing animations in a before-and-after table.
thedaviddias/Front-End-Checklist
A skill your agent uses when reviewing stylesheets, component styles, and responsive behavior related to Use transform and opacity for animations.
vvedantb/eva
Record a real agent-browser screencast of one eva feature being used end to end, convert it to an X-ready mp4, and write a tweet for it.
vvedantb/eva
Design and build Convex components with clear boundaries, isolated state, and app-facing wrappers.
vvedantb/eva
Grab a single clean HD screenshot of a new eva feature from the real running app (Playwright at deviceScaleFactor 2, 1280 layout captured crisp at 2560×1440, dev overlays hidden) and write a tweet…
vvedantb/eva
A skill your agent uses when multiple workflows duplicate the same operational logic, when deciding what belongs in actions vs shared services, or when refactoring repeated operational blocks across…
vvedantb/eva
Produce polished, mobile-friendly product demo videos of the eva app with Remotion — 1280×720, snappy beat-synced hard cuts, lo-fi music that swells on every cut, and footage captured from the REAL…
vvedantb/eva
Use the Libraries.dev UI effect libraries correctly and find where they fit in a project.
Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and…. Animate is an agent skill from vvedantb/eva. Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits.
Animate fits situations like: asked to animate something; make a component feel alive; build a transition.
Run `npx skills add vvedantb/eva --skill animate -a claude-code`. Or copy the skill folder (.agents/skills/animate in vvedantb/eva) into .claude/skills/animate in your project. Claude Code loads it when a task matches its description.
Run `npx skills add vvedantb/eva --skill animate -a codex`. Or copy the skill folder (.agents/skills/animate in vvedantb/eva) into .agents/skills/animate in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add vvedantb/eva --skill animate -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/animate, .gemini/skills/animate, .github/skills/animate and .opencode/skills/animate in your project.
SKILL.md names no scripts, command-line tools or credentials: Animate is instructions for the agent only.
SKILL.md names 2 domains. As links in the text: easing.dev and easings.co. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Animate is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.9k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Animate: Animejs Animation (sickn33/agentic-awesome-skills, 47k stars), HyperFrames Animation (heygen-com/hyperframes, 59k stars), SVG Character Animation (calesthio/OpenMontage, 66k stars) and Gsap Framer Scroll Animation (github/awesome-copilot, 40k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
vvedantb (a GitHub user) maintains it in vvedantb/eva, which has 101 GitHub stars. The repository holds 23 skills in this directory. The repository was last updated on October 9, 2026.
Source: vvedantb/eva on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.