Agent skill

Animate

by vvedantb in vvedantb/eva

Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and…

MITAuto-check passed

Install Animate

skills CLI
$ npx skills add vvedantb/eva --skill animate -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install vvedantb/eva animate --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/vvedantb/eva.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/animate .claude/skills/animate && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
animate
GitHub stars
101
Used in
6 other repos
Token cost
~2.9k tokens
SKILL.md length
1,376 words
Files
2
Skills in repo
23
Repo updated
First seen
Licence
MIT

At a glance

Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and…

  • Works in 7 steps: Should this animate at all? → What is the purpose? → Pick the tool — cheapest that works → …
  • Asked to animate something
  • SKILL.md covers Operating Posture, Hard Rules, The Build Sequence and Recipes, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Animate is an agent skill from vvedantb/eva. Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.

Its SKILL.md is about 2.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `RECIPES.md`).

The repository describes itself as: Orchestrate sandboxed agents that run in the cloud while you work. The licence is MIT.

When your agent uses it

  • Asked to animate something
  • Make a component feel alive
  • Build a transition

Example prompts

  • “/animate”

Workflow steps

7 steps, taken from the step headings in SKILL.md.

  1. Should this animate at all?
  2. What is the purpose?
  3. Pick the tool — cheapest that works
  4. Pick the properties
  5. Easing and duration — or a spring
  6. Interruption and exit
  7. Reduced motion and pointer gating

What it can do on your machine

Read from SKILL.md and the folder at commit a5a4df2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript and css).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • easing.dev
    • easings.co

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Animate loads about 2.9k tokens when it runs. Until then it costs about 120 tokens; SKILL.md has 1,376 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~120
When it runs · the whole SKILL.md, loaded when a task matches
~2.9k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from vvedantb/eva at commit a5a4df2, republished under its MIT licence (© vvedantb). 1,376 words, ~2,862 tokens.

Download SKILL.mdSave it as .claude/skills/animate/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
animate
description
Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.

Building Animations

A construction skill. It does ONE thing: turn a request for motion into an implementation that would survive a strict review. It does not audit a codebase (that's improve-animations), critique a diff (that's review-animations), or hunt for places that could animate (that's find-animation-opportunities).

Operating Posture

You are a senior design engineer building the animation yourself. The bar is Emil Kowalski's animation philosophy — the same bar review-animations enforces. Write it so it passes that review the first time.

Two failure modes, and the first is worse:

  1. Animating something that shouldn't animate. The gate below exists to produce zero lines of code sometimes. That's a success, not a dodge.
  2. Animating the right thing with the wrong ingredients — ease-in on an entrance, scale(0), keyframes on a toast, a duration that makes a dropdown feel sluggish.

Never present motion options as a menu. Make the call, state the reasoning in one line, write the code.

Hard Rules

  1. Run the sequence in order. Steps 1 and 2 gate everything. Don't reach for a curve before you know whether it animates at all.
  2. No approximated values. Every curve, duration, and spring config comes from the tables below. Never invent cubic-bezier(0.4, 0, 0.2, 1) because it looks familiar.
  3. Extend the codebase's tokens, don't fork them. If --ease-out or a duration scale already exists, use it. Adding a parallel system is a defect.
  4. Reduced motion and hover gating ship with the animation, not as a follow-up.
  5. Cheapest tool that works. Don't install a motion library for a fade.

The Build Sequence

1. Should this animate at all?
FrequencyDecision
100+ times/day (keyboard shortcuts, command palette toggle)No animation. Ever. Stop here.
Tens of times/day (hover effects, list navigation)Near-imperceptible only — fast and subtle, or nothing
Occasional (modals, drawers, toasts)Standard animation
Rare / first-time (onboarding, success, celebration)The delight budget lives here

Keyboard-initiated actions are a disqualifier, not a judgment call. Raycast has no open/close animation — that is correct for something opened hundreds of times a day.

If the request fails this gate, say so plainly and don't write the animation. Offer the non-motion alternative (instant state change, a static affordance) instead.

2. What is the purpose?

Name it in one of these words before continuing:

  • Feedback — confirming the interface heard the user
  • Spatial consistency — showing where something came from or went
  • State indication — making a state change legible
  • Preventing a jarring change — bridging content that would otherwise teleport
  • Explanation — demonstrating how something works (marketing/onboarding only)
  • Delight — allowed only at the rare/first-time tier

Can't name it? Don't build it. "It looks cool" on a frequently-seen element is a reason to stop.

Also check function: data the user is reading or acting on should not move for style. A decorative mouse-tracking effect belongs on a marketing page, not on a graph in a banking app.

3. Pick the tool — cheapest that works

Walk down; stop at the first that fits.

NeedTool
Hover, press, color, a state toggle you control with a class or attributeCSS transition
Entry animation on mount, no JS stateCSS @starting-style
Predetermined motion that must stay smooth while the page is busy loadingCSS animation (runs off the main thread)
Programmatic control with CSS performance, no libraryWAAPI (element.animate())
Springs, layout animations, exit animations, gesture-driven valuesMotion (motion.dev)

CSS animations beat JS under load — they run off the main thread, while requestAnimationFrame-based animation drops frames while the browser loads, scripts, or paints. Use CSS for predetermined motion, JS for dynamic and interruptible motion.

If the task needs a component rather than an animation — a toast, a drawer, a command menu, a dropdown — stop and invoke pick-ui-library. Hand-rolling those is how you end up with a <div> dropdown and no focus management.

4. Pick the properties
  • transform and opacity only. They skip layout and paint and run on the GPU. width/height/margin/padding/top/left trigger all three. (clip-path is the sanctioned fourth — see RECIPES.md. height is tolerated only for accordions, where there's no transform equivalent.)
  • Never scale(0). Start from scale(0.9–0.97) + opacity: 0. Nothing in the real world appears from nothing.
  • transform-origin at the trigger for popovers, dropdowns, menus, tooltips — var(--transform-origin) in Base UI. Modals are exempt; they're not anchored to a trigger, so they stay centered.
  • Percentages in translate() are relative to the element's own size — translateY(100%) moves by its own height whatever the content. Prefer over hardcoded pixels.
  • In Motion, use the full transform string. x/y/scale shorthands are not hardware-accelerated and drop frames under load:
jsx
<motion.div animate={{ x: 100 }} />                          // drops frames under load
<motion.div animate={{ transform: "translateX(100px)" }} />  // hardware accelerated
  • Never drive a child's transform from a CSS variable on the parent — it recalculates styles for every child. Set transform on the element directly.
Show full SKILL.md (606 more words)Show less
5. Easing and duration — or a spring

Easing, in decision order:

SituationEasing
Entering or exitingease-out
Moving / morphing on screenease-in-out
Hover / color changeease
Constant motion (marquee, progress)linear
Defaultease-out

Never ease-in on UI. It starts slow, delaying the exact moment the user is watching. ease-out at 200ms feels faster than ease-in at 200ms.

Built-in CSS easings are too weak. Use these:

css
--ease-out: cubic-bezier(0.23, 1, 0.32, 1);        /* strong ease-out for UI */
--ease-in-out: cubic-bezier(0.77, 0, 0.175, 1);    /* strong ease-in-out for on-screen movement */
--ease-drawer: cubic-bezier(0.32, 0.72, 0, 1);     /* iOS-like drawer curve (Ionic) */

Need a curve that isn't here? Take it from easing.dev or easings.co. Don't hand-roll one.

Duration:

ElementDuration
Button press feedback100–160ms
Tooltips, small popovers125–200ms
Dropdowns, selects150–250ms
Modals, drawers200–500ms
Marketing / explanatoryCan be longer

UI animations stay under 300ms. A 180ms dropdown feels more responsive than a 400ms one.

Reach for a spring instead when the motion is drag with momentum, an element that should feel alive, a gesture the user can interrupt or reverse, or decorative mouse-tracking:

js
{ type: "spring", duration: 0.5, bounce: 0.2 }        // Apple-style — easier to reason about
{ type: "spring", mass: 1, stiffness: 100, damping: 10 }  // traditional physics — more control

Keep bounce at 0.1–0.3, and avoid bounce in most UI — reserve it for drag-to-dismiss and playful interactions.

6. Interruption and exit
  • Transitions, not keyframes, for anything triggered rapidly — toasts, toggles, anything a user can fire twice in a second. Transitions retarget from the current value; keyframes restart from zero.
  • Springs for gestures, because they carry velocity through an interruption.
  • Exit the way it entered. A toast that slides in from the bottom leaves through the bottom. Symmetric paths are what make swipe-to-dismiss feel obvious.
  • Asymmetric timing where the user is deciding. Slow on the deliberate phase (a hold-to-confirm press: 2s linear), snappy on the system response (release: 200ms ease-out).
7. Reduced motion and pointer gating

Ships with the animation, every time.

css
@media (prefers-reduced-motion: reduce) {
  .element { animation: fade 0.2s ease; } /* keep opacity/color, drop transform-based motion */
}

@media (hover: hover) and (pointer: fine) {
  .element:hover { transform: scale(1.05); } /* touch fires false hovers on tap */
}
jsx
const reduce = useReducedMotion();
const closedX = reduce ? 0 : '-100%';

Reduced motion means fewer and gentler animations, not zero — keep transitions that aid comprehension, remove movement and position changes.

Recipes

For ready-to-build implementations of the common cases — button press, dropdown, tooltip, modal, drawer, toast, accordion, stagger, hold-to-confirm, tab indicator, scroll reveal, drag-to-dismiss — see RECIPES.md. Load it whenever the request matches one of those components; start from the recipe rather than from a blank file.

Never Ship

Self-check before you finish. Each of these is an automatic block in review-animations:

NeverInstead
transition: allName the exact properties
transform: scale(0) entrancescale(0.95) + opacity: 0
ease-in on a UI elementease-out or a strong custom curve
Built-in ease-out on a deliberate animationcubic-bezier(0.23, 1, 0.32, 1)
Animation on a keyboard shortcut or 100+/day actionNo animation
UI duration over 300ms with no reason150–250ms
transform-origin: center on a trigger-anchored popovervar(--transform-origin) (modals exempt)
Keyframes on toasts, toggles, rapidly-triggered elementsCSS transitions
Animating width/height/margin/padding/top/lefttransform / opacity
Motion x/y/scale props under loadFull transform string
Ungated :hover motion@media (hover: hover) and (pointer: fine)
Missing prefers-reduced-motionGentler variant, not zero
Everything entering at once30–80ms stagger

Output

Write the code. Then, in at most a few lines:

  • The gate result — frequency tier and the named purpose. If something in the request was rejected, say which and why.
  • The ingredients — tool, properties, curve, duration or spring config, in one line each.
  • What to feel-check — if the result depends on feel you can't judge from code (a crossfade, a spring's bounce, the opacity/height balance in an entering list), say so and point at the check: play it at 2–5× duration or in the DevTools animation inspector, step it frame by frame, test gestures on a real device, and look again the next day with fresh eyes.

Don't pad this into a report. The code is the deliverable.

Tone

Opinionated and brief. When the honest answer is "this shouldn't animate," give it — that answer is the reason this skill exists. When feel genuinely can't be settled from code, say so instead of guessing at a value.

© vvedantb, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in .agents/skills/animate of vvedantb/eva.

  • SKILL.md
  • RECIPES.md

Open the folder on GitHubat commit a5a4df2

Used in 6 other repositories

We found 10 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 6 other GitHub owners. This page covers the copy in vvedantb/eva, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Animate next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

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SVG Character Animationcalesthio/OpenMontage66k—~421Automated safety check: PassMIT
Gsap Framer Scroll Animationgithub/awesome-copilot40k1 repos~1.6kAutomated safety check: PassMIT
Web Animation DesignbaptisteArno/typebot.io11k2 repos~2.7kAutomated safety check: PassCustom licence

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Questions about Animate

What does Animate do?

Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and…. Animate is an agent skill from vvedantb/eva. Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits.

When should I use Animate?

Animate fits situations like: asked to animate something; make a component feel alive; build a transition.

How do I install Animate in Claude Code?

Run `npx skills add vvedantb/eva --skill animate -a claude-code`. Or copy the skill folder (.agents/skills/animate in vvedantb/eva) into .claude/skills/animate in your project. Claude Code loads it when a task matches its description.

How do I install Animate in Codex?

Run `npx skills add vvedantb/eva --skill animate -a codex`. Or copy the skill folder (.agents/skills/animate in vvedantb/eva) into .agents/skills/animate in your project. Codex loads it when a task matches its description.

Can I use Animate in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add vvedantb/eva --skill animate -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/animate, .gemini/skills/animate, .github/skills/animate and .opencode/skills/animate in your project.

What does Animate need to run?

SKILL.md names no scripts, command-line tools or credentials: Animate is instructions for the agent only.

Does Animate access the network?

SKILL.md names 2 domains. As links in the text: easing.dev and easings.co. This is read from the text; nothing was executed.

Is Animate safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Animate use?

Animate is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Animate use?

About 2.9k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Animate?

Skills that share tags, products or a category with Animate: Animejs Animation (sickn33/agentic-awesome-skills, 47k stars), HyperFrames Animation (heygen-com/hyperframes, 59k stars), SVG Character Animation (calesthio/OpenMontage, 66k stars) and Gsap Framer Scroll Animation (github/awesome-copilot, 40k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Animate?

vvedantb (a GitHub user) maintains it in vvedantb/eva, which has 101 GitHub stars. The repository holds 23 skills in this directory. The repository was last updated on October 9, 2026.

Source: vvedantb/eva on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.