Scenario
scenario-labs/skills
A skill your agent uses when connecting an AI agent to Scenario (scenario.com) through MCP, or when a task involves generating images, video, 3D, audio, sprites, textures, or game assets.
Prove kitcn fixture and scenario runtime the right way. An agent skill from udecode/kitcn.
$ npx skills add udecode/kitcn --skill scenarios -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install udecode/kitcn scenarios --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/udecode/kitcn.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/scenarios .claude/skills/scenarios && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "scenarios" agent skill from https://github.com/udecode/kitcn/tree/main/.agents/skills/scenarios into .claude/skills/scenarios/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenarios", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/udecode/kitcn/tree/main/.agents/skills/scenariosType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add udecode/kitcn --skill scenarios -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install udecode/kitcn scenarios --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/udecode/kitcn.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/scenarios .agents/skills/scenarios && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "scenarios" agent skill from https://github.com/udecode/kitcn/tree/main/.agents/skills/scenarios into .agents/skills/scenarios/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenarios", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add udecode/kitcn --skill scenarios -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install udecode/kitcn scenarios --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/udecode/kitcn.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/scenarios .cursor/skills/scenarios && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "scenarios" agent skill from https://github.com/udecode/kitcn/tree/main/.agents/skills/scenarios into .cursor/skills/scenarios/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenarios", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/udecode/kitcn.git --path .agents/skills/scenarios--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add udecode/kitcn --skill scenarios -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install udecode/kitcn scenarios --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/udecode/kitcn.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/scenarios .gemini/skills/scenarios && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "scenarios" agent skill from https://github.com/udecode/kitcn/tree/main/.agents/skills/scenarios into .gemini/skills/scenarios/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenarios", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install udecode/kitcn scenariosInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add udecode/kitcn --skill scenarios -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/udecode/kitcn.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/scenarios .github/skills/scenarios && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "scenarios" agent skill from https://github.com/udecode/kitcn/tree/main/.agents/skills/scenarios into .github/skills/scenarios/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenarios", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add udecode/kitcn --skill scenarios -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install udecode/kitcn scenarios --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/udecode/kitcn.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/scenarios .opencode/skills/scenarios && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "scenarios" agent skill from https://github.com/udecode/kitcn/tree/main/.agents/skills/scenarios into .opencode/skills/scenarios/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenarios", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
scenariosProve kitcn fixture and scenario runtime the right way. An agent skill from udecode/kitcn.
Scenarios is an agent skill from udecode/kitcn. Prove kitcn fixture and scenario runtime the right way. Use when validating prepared scenario apps, auth smoke and browser lanes, or deciding whether a scenario key should use scenario:dev or scenario:check.
Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: Convex + Better Auth + tRPC + Drizzle + TanStack Query + shadcn. The licence is Apache-2.0.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit c6010f5. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
bunFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Scenarios loads about 1.2k tokens when it runs. Until then it costs about 55 tokens; SKILL.md has 478 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from udecode/kitcn at commit c6010f5, republished under its Apache-2.0 licence (© udecode). 478 words, ~1,210 tokens.
.claude/skills/scenarios/SKILL.md (or your agent's skills folder).Use this skill for committed fixture checks and runtime proof of prepared scenarios.
fixtures/* only as sources. The runnable app lives under
tmp/scenarios/*.fixtures/* in place.tmp/scenarios/<name>/project.fixtures:* owns committed snapshot sync/check.scenario:* owns runnable temp apps.bun run scenario:prepare -- <name> once. If it still fails, debug the
cause. Do not loop forever.bun run scenario:check -- <name> is the
proof. Do not replace it with ad-hoc scenario:dev.bun run fixtures:sync
bun run fixtures:check
bun run scenario:prepare -- <name>
bun run scenario:dev -- <name>
bun run scenario:check -- <name>
bun run scenario:test -- <name>
bun run test:runtime
bun run test:auth -- <name|url>
bun run test:e2e -- <name|url>test:auth and test:e2e assume the scenario is already running.
scenario:test wraps the proof matrix below.
test:runtime runs scenario:test -- all and is the default non-browser
runtime gate.
test:e2e is a separate auth browser lane and should be run only when auth
surfaces changed.
Use this path for:
nextvitecreate-convex-barecreate-convex-nextjs-shadcncreate-convex-react-vite-shadcnRun:
bun run scenario:prepare -- <name>bun run scenario:dev -- <name>Or:
bun run scenario:test -- <name>Use this path for:
next-authstart-authRun:
bun run scenario:prepare -- <next-auth|start-auth>bun run scenario:dev -- <next-auth|start-auth>bun run test:auth -- <next-auth|start-auth>Or:
bun run scenario:test -- <next-auth|start-auth>Why:
scenario:test -- <next-auth|start-auth> proves runtime + auth smoke only.test:e2e lane:bun run scenario:prepare -- <next-auth|start-auth>bun run scenario:dev -- <next-auth|start-auth>bun run test:e2e -- <next-auth|start-auth>Use this path for:
vite-authRun:
bun run scenario:prepare -- vite-authbun run scenario:dev -- vite-authOr:
bun run scenario:test -- vite-authWhy:
/auth page or equivalent browser auth surface today.test:e2e.test:auth here unless the registry grows a dedicated auth proof
lane.Use this path for:
convex-next-auth-bootstrapconvex-vite-auth-bootstrapconvex-next-allcreate-convex-nextjs-shadcn-authRun:
bun run scenario:check -- <name>Or:
bun run scenario:test -- <name>Why:
scenario:prepare
through kitcn init -t <next|vite> --yes, then finish the
bootstrap-heavy proof with in-place kitcn init --yes after plugin
setup.convex init plus
kitcn add auth --preset convex --yes.next-auth browser demo. Do not invent
/auth.Re-run scenario:prepare once when:
Otherwise, reuse the prepared app.
next-auth or start-authbun run scenario:prepare -- next-auth
bun run scenario:dev -- next-auth
bun run test:auth -- next-authShort path:
bun run scenario:test -- next-authBrowser lane:
bun run scenario:prepare -- next-auth
bun run scenario:dev -- next-auth
bun run test:e2e -- next-authvite-authbun run scenario:prepare -- vite-auth
bun run scenario:dev -- vite-authShort path:
bun run scenario:test -- vite-authconvex-next-allbun run scenario:check -- convex-next-allShort path:
bun run scenario:test -- convex-next-all© udecode, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/scenarios of udecode/kitcn.
Open the folder on GitHubat commit c6010f5
Scenarios next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Scenarios this skilludecode/kitcn | 450 | — | ~1.2k | Automated safety check: Pass | Apache-2.0 | |
| Scenarioscenario-labs/skills | 913 | 1 repos | ~6.2k | Automated safety check: Pass | MIT | |
| Test Scenariosphuryn/pm-skills | 27k | — | ~866 | Automated safety check: Pass | MIT | |
| Right To Erasurethedaviddias/Front-End-Checklist | 74k | — | ~512 | Automated safety check: Pass | MIT | |
| OpenLogi Device Fixture ContributionAprilNEA/OpenLogi | 23k | — | ~1.2k | Automated safety check: Pass | Apache-2.0 | |
| Scenario War Roomalirezarezvani/claude-skills | 28k | 1 repos | ~2k | Automated safety check: Pass | MIT |
scenario-labs/skills
A skill your agent uses when connecting an AI agent to Scenario (scenario.com) through MCP, or when a task involves generating images, video, 3D, audio, sprites, textures, or game assets.
phuryn/pm-skills
Create comprehensive test scenarios from user stories with test objectives, starting conditions, user roles, step-by-step actions, and expected outcomes.
thedaviddias/Front-End-Checklist
A skill your agent uses when auditing account settings pages, privacy dashboards, or API routes to verify that a complete data deletion path exists for users.
AprilNEA/OpenLogi
Guides recording, privacy review and offline verification of OpenLogi device fixtures with the fixture contribute and verify commands, without treating replay as proof of hardware behavior.
alirezarezvani/claude-skills
Cross-functional what-if modeling for cascading multi-variable scenarios.
openclaw/clawhub
Drafts, previews, sends and records email for an existing ClawHub content rights case through the admin CLI, with a dry run and your sign-off before anything goes out.
udecode/kitcn
Create a short annotated visual walkthrough from real final-state screenshots or rendered artifacts.
udecode/kitcn
Prevent feature creep when building software, apps, and AI-powered products.
udecode/kitcn
Repair an unreleased .changeset/.md file so it matches the real branch delta against main.
udecode/kitcn
Audit newer Convex npm releases against kitcn. An agent skill from udecode/kitcn.
udecode/kitcn
A skill your agent uses when working with Jotai X stores (createAtomStore), accessing state in components or callbacks, persisting state to cookies or localStorage
udecode/kitcn
Run a scoped Linear backlog autonomously as a sequence of maximal safe parallel batches by composing orchestrator, autogoal, and task.
Prove kitcn fixture and scenario runtime the right way. An agent skill from udecode/kitcn. Scenarios is an agent skill from udecode/kitcn. Prove kitcn fixture and scenario runtime the right way.
Scenarios fits situations like: validating prepared scenario apps; auth smoke and browser lanes; deciding whether a scenario key should use scenario:dev.
Run `npx skills add udecode/kitcn --skill scenarios -a claude-code`. Or copy the skill folder (.agents/skills/scenarios in udecode/kitcn) into .claude/skills/scenarios in your project. Claude Code loads it when a task matches its description.
Run `npx skills add udecode/kitcn --skill scenarios -a codex`. Or copy the skill folder (.agents/skills/scenarios in udecode/kitcn) into .agents/skills/scenarios in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add udecode/kitcn --skill scenarios -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scenarios, .gemini/skills/scenarios, .github/skills/scenarios and .opencode/skills/scenarios in your project.
Going by SKILL.md and its folder, Scenarios needs the command-line tools its instructions call (bun).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Scenarios is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.2k tokens (SKILL.md is roughly 4.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Scenarios: Scenario (scenario-labs/skills, 913 stars), Test Scenarios (phuryn/pm-skills, 27k stars), Right To Erasure (thedaviddias/Front-End-Checklist, 74k stars) and OpenLogi Device Fixture Contribution (AprilNEA/OpenLogi, 23k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
udecode (a GitHub organization) maintains it in udecode/kitcn, which has 450 GitHub stars. The repository holds 33 skills in this directory. The repository was last updated on October 1, 2026.
Source: udecode/kitcn on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.