Music
tadaspetra/loop
Generate music using ElevenLabs Music API. An agent skill from tadaspetra/loop.
Generate and iterate music with ElevenLabs Eleven Music for production deliverables.
$ npx skills add calesthio/generative-media-skills --skill elevenlabs-music -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install calesthio/generative-media-skills elevenlabs-music --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/calesthio/generative-media-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/providers/music-generation/elevenlabs-music .claude/skills/elevenlabs-music && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "elevenlabs-music" agent skill from https://github.com/calesthio/generative-media-skills/tree/main/skills/providers/music-generation/elevenlabs-music into .claude/skills/elevenlabs-music/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "elevenlabs-music", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/calesthio/generative-media-skills/tree/main/skills/providers/music-generation/elevenlabs-musicType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add calesthio/generative-media-skills --skill elevenlabs-music -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install calesthio/generative-media-skills elevenlabs-music --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/calesthio/generative-media-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/providers/music-generation/elevenlabs-music .agents/skills/elevenlabs-music && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "elevenlabs-music" agent skill from https://github.com/calesthio/generative-media-skills/tree/main/skills/providers/music-generation/elevenlabs-music into .agents/skills/elevenlabs-music/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "elevenlabs-music", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add calesthio/generative-media-skills --skill elevenlabs-music -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install calesthio/generative-media-skills elevenlabs-music --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/calesthio/generative-media-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/providers/music-generation/elevenlabs-music .cursor/skills/elevenlabs-music && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "elevenlabs-music" agent skill from https://github.com/calesthio/generative-media-skills/tree/main/skills/providers/music-generation/elevenlabs-music into .cursor/skills/elevenlabs-music/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "elevenlabs-music", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/calesthio/generative-media-skills.git --path skills/providers/music-generation/elevenlabs-music--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add calesthio/generative-media-skills --skill elevenlabs-music -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install calesthio/generative-media-skills elevenlabs-music --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/calesthio/generative-media-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/providers/music-generation/elevenlabs-music .gemini/skills/elevenlabs-music && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "elevenlabs-music" agent skill from https://github.com/calesthio/generative-media-skills/tree/main/skills/providers/music-generation/elevenlabs-music into .gemini/skills/elevenlabs-music/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "elevenlabs-music", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install calesthio/generative-media-skills elevenlabs-musicInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add calesthio/generative-media-skills --skill elevenlabs-music -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/calesthio/generative-media-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/providers/music-generation/elevenlabs-music .github/skills/elevenlabs-music && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "elevenlabs-music" agent skill from https://github.com/calesthio/generative-media-skills/tree/main/skills/providers/music-generation/elevenlabs-music into .github/skills/elevenlabs-music/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "elevenlabs-music", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add calesthio/generative-media-skills --skill elevenlabs-music -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install calesthio/generative-media-skills elevenlabs-music --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/calesthio/generative-media-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/providers/music-generation/elevenlabs-music .opencode/skills/elevenlabs-music && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "elevenlabs-music" agent skill from https://github.com/calesthio/generative-media-skills/tree/main/skills/providers/music-generation/elevenlabs-music into .opencode/skills/elevenlabs-music/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "elevenlabs-music", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
elevenlabs-musicGenerate and iterate music with ElevenLabs Eleven Music for production deliverables.
Elevenlabs Music is an agent skill from calesthio/generative-media-skills. Generate and iterate music with ElevenLabs Eleven Music for production deliverables. Use when planning, prompting, API-calling, editing, inpainting, reviewing, or licensing AI-generated songs, instrumental beds, ad music, soundtrack cues, video-to-music scores, stems, or music assets using the ElevenLabs Music API or ElevenCreative Music product.
Its SKILL.md is about 4.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `EVAL.md`).
It sits in Media & Creative, covering Text to speech and voice and Music and audio generation. It works with ElevenLabs. The repository describes itself as: Research-backed agent skills and tools for premium image, video, audio, voice, and generative media production across AI coding assistants. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 8c85352. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are json).
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
elevenlabs.ioFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Elevenlabs Music loads about 4.8k tokens when it runs. Until then it costs about 91 tokens; SKILL.md has 2,068 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from calesthio/generative-media-skills at commit 8c85352, republished under its MIT licence (© calesthio). 2,068 words, ~4,767 tokens.
.claude/skills/elevenlabs-music/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Use this skill to turn a content brief into a usable music asset with ElevenLabs Eleven Music. Treat it as a production workflow: choose the right generation route, write legally safe musical direction, preserve artifact custody, and review the result against the edit before publishing.
Source-backed facts in this skill were verified on 2026-07-10 from official ElevenLabs documentation and terms. Re-check live docs before relying on pricing, limits, model defaults, licensing terms, or endpoint schemas in a paid or public production.
Do not submit prompts, lyrics, references, uploads, or metadata that name or clearly target a protected work or identifiable artist. ElevenLabs Music Terms prohibit Music inputs that include any artist real/stage name, songwriter real/stage name, song title, album title, music publisher name, label name, or substantial/distinct song lyric excerpt intended to reference a song. They also prohibit prompting likely infringement and misleading mimicry of an identifiable recording artist.
Use genre, era, region, instrumentation, production language, tempo, mood, arrangement, mix references, and functional intent instead:
For commercial release, check the active plan and Music Model-Specific Terms. As verified 2026-07-10, self-serve plans differ by generation/download limits, attribution, streaming rights, API features, concurrency, and permitted media. Self-serve media rights were documented as allowing online/offline commercial use except film, TV, radio, and Studio Games; Enterprise Music was documented as allowing all online/offline commercial use. Do not imply a client has broadcast, film, TV, Studio Games, reseller, or music-library/repository rights unless their plan/contract explicitly grants them.
Documented Eleven Music capabilities include text-to-music generation, optional vocals or instrumental output, multilingual lyrics, section/lyric editing, composition plans, inpainting with music_v2, video-to-music, upload for inpainting, and stem separation. API access is for paid users.
Key API facts verified 2026-07-10:
POST /v1/music.POST /v1/music/detailed, returning audio plus composition plan and song metadata.composition_plan are mutually exclusive in compose calls.music_length_ms with prompt generation accepts 3,000-600,000 ms.music_length_ms, while the overview and pricing pages also described a 5-minute generation/duration limit. Verify live account/API behavior before promising a cue longer than 5 minutes.prompt accepts up to 4,100 characters.model_id values documented for music include music_v1 and music_v2.music_v2 was documented as the UI default while API default remained music_v1 during a transition period. Set model_id explicitly instead of depending on defaults.output_format="auto" selects MP3 format according to the model: documented as mp3_44100_128 for v1 and mp3_48000_192 for v2.seed can improve consistency with the same parameters, but exact reproducibility is not guaranteed and outputs may change across system updates.force_instrumental=true guarantees an instrumental result with prompt generation and cannot be used with composition plans.For fast creative exploration, use a prompt with explicit duration and model_id="music_v2" unless a project requires v1 compatibility. Ask for 2-4 variants when using the web UI; with API, create separate generations and track seeds, prompt versions, and selected take.
For an edit-locked cue, use a composition plan. Plans give explicit chunk durations, section labels, lyrics placement, positive styles, negative styles, and context adherence. Use plans when the cue must hit voiceover gaps, chapter changes, trailer beats, looping regions, or a precise chorus/outro.
For scoring an existing cut, use video-to-music when the footage itself should guide the background music. Still provide a concise description and up to 10 style tags so the model understands brand tone and edit purpose. Combine videos beforehand when possible to reduce request duration and avoid ordering mistakes.
For revision after a good take, use music_v2 inpainting instead of regenerating the entire song. Generate with store_for_inpainting=true or upload an owned/non-infringing file, keep good slices as audio-reference chunks, and regenerate only weak sections.
For mix control, request or derive stems when you need to duck vocals under narration, remove drums during dialogue, create a social cutdown, or hand off to a sound mixer. Expect high latency on stem separation for longer files.
A strong Eleven Music prompt answers five questions in musical language:
ElevenLabs' best-practices docs state that high-level intent prompts can work, but production prompts should still include constraints that protect the edit: duration, vocal policy, density under dialogue, timing cues, and deliverable context.
Use "instrumental only" in the prompt and force_instrumental=true for prompt-based API calls when vocals would conflict with narration. If lyrics are acceptable, provide original lyrics and timing cues such as "lyrics begin at 15 seconds" or "instrumental only after 1:45." When lyrics are not provided, the model may generate structured lyrics that match the prompt and duration.
For isolated elements, use targeted phrasing: "solo piano," "solo nylon-string guitar," or "a cappella female vocal texture." For a full mix, specify that those elements should sit inside a full arrangement.
Use music_v2 chunk-style plans for most production work. A plan can contain up to 30 chunks. Generation chunks include:
text: section label in square brackets, original lyrics, or inline directions.duration_ms: 3,000-120,000 ms for each generation chunk.positive_styles: up to 50 style/direction terms.negative_styles: up to 50 terms to avoid.context_adherence: high, medium, or low.conditioning_ref and condition_strength for reference-conditioned regeneration.The first chunk strongly sets the overall tone. Give early chunks at least 6-7 concrete style terms until the direction is established. Use context_adherence="high" for seamless edits and medium or low only when a section should noticeably change.
Audio-reference chunks preserve slices of a stored song unchanged:
{
"song_id": "stored_song_id",
"range": { "start_ms": 0, "end_ms": 30000 }
}Conditioning references can guide a generation chunk; the documented maximum conditioning reference length is 30 seconds. Use condition_strength low, medium, high, or xhigh depending on how tightly the new chunk should follow the stored source.
Start with a music brief:
Then run this loop:
Before handing off an ElevenLabs Music asset, verify:
force_instrumental=true for prompt mode, add "instrumental only," add "no vocals, no lyrics, no choir, no vocal chops," or use stems to remove/duck vocal content if the track is otherwise strong.music_v2, section durations are enforced in composition plans.Production intent: Create a paid-social music bed that supports a crisp voiceover and lands a product reveal at 24 seconds.
Route: POST /v1/music or SDK music.compose; prompt mode is enough because the structure is simple. Use force_instrumental=true.
Example prompt:
30-second instrumental-only music bed for a polished SaaS launch ad. Confident, modern, optimistic, and premium without sounding corporate-stale. Start with muted pulsing synth bass and soft tick percussion under voiceover. Add warm analog pads at 8 seconds, subtle handclap groove at 14 seconds, and a clean uplifting product-reveal lift at 24 seconds. 112-118 BPM, tight low end, bright but not harsh, no vocals, no lyrics, no vocal chops, no busy lead melody during narration, no artist imitation, no copyrighted references. End with a short resolved logo sting.Example API parameters:
{
"model_id": "music_v2",
"music_length_ms": 30000,
"force_instrumental": true,
"output_format": "auto"
}Expected review: The track should be sparse in the midrange until the reveal, feel polished at mobile-speaker volume, and have a usable final sting. If the model creates an intrusive hook, regenerate with stronger negative styles around lead melody and vocal-like synths.
Production intent: Score a 60-second cinematic product trailer with hard beats at 0:18, 0:38, and 0:55.
Route: composition plan with model_id="music_v2" so timing is explicit.
Example composition plan:
{
"chunks": [
{
"text": "[Cold Open]",
"duration_ms": 18000,
"positive_styles": [
"cinematic",
"minimal low strings",
"subtle clock-like percussion",
"tense",
"premium technology",
"80 BPM",
"dark spacious mix",
"slow riser"
],
"negative_styles": ["vocals", "lyrics", "rock drums", "comic", "bright pop"],
"context_adherence": "high"
},
{
"text": "[First Reveal]",
"duration_ms": 20000,
"positive_styles": [
"larger hybrid orchestra",
"deep braam accent at the start",
"pulsing synth bass",
"controlled intensity",
"wide percussion",
"rising brass swells"
],
"negative_styles": ["busy melody", "sung vocals", "cheerful"],
"context_adherence": "high"
},
{
"text": "[Final Build]",
"duration_ms": 17000,
"positive_styles": [
"accelerating percussion",
"heroic but restrained",
"layered strings",
"sub-bass pulses",
"big hit at final second"
],
"negative_styles": ["fade out too early", "lyrics", "soft ending"],
"context_adherence": "high"
},
{
"text": "[Logo Sting]",
"duration_ms": 5000,
"positive_styles": ["short resolved logo sting", "clean tail", "premium"],
"negative_styles": ["new melody", "vocals", "long unresolved reverb"],
"context_adherence": "high"
}
]
}Expected review: Confirm the edit points hit, then inpaint only the weak chunk if the overall sonic identity works.
Production intent: Generate background music that follows a 75-second travel montage without manually timecoding every cut.
Route: video-to-music with the final locked reference video. Combine clips in order before uploading when possible.
Example request fields:
{
"description": "Instrumental background score for a warm, cinematic travel montage. Starts intimate and curious, grows into open-road optimism, then resolves gently for an end card. Leave room for natural location sound and occasional captions.",
"tags": ["cinematic", "warm", "instrumental", "travel", "optimistic", "acoustic", "soft percussion"],
"model_id": "music_v2",
"output_format": "auto"
}Expected review: The score should follow broad visual energy but may not perfectly hit every cut. If exact hit points matter, move to a composition plan using the edit timecode map.
Production intent: Keep the first 45 seconds of an approved track, replace a weak ending with a cleaner CTA sting.
Route: generate or upload a stored song, then pass a mixed audio-reference/generation plan to music.compose with model_id="music_v2".
Example plan:
{
"chunks": [
{
"song_id": "stored_song_id",
"range": { "start_ms": 0, "end_ms": 45000 }
},
{
"text": "[CTA Ending]",
"duration_ms": 12000,
"positive_styles": [
"same premium electronic palette",
"clean rising transition",
"confident final logo sting",
"short reverb tail",
"instrumental"
],
"negative_styles": ["new genre", "vocals", "lyrics", "messy cymbals", "fade out"],
"context_adherence": "high"
}
]
}Expected review: The splice should feel intentional. If the regenerated ending ignores the original palette, add a conditioning_ref from the last 10-20 seconds of the stored source and use condition_strength="high".
Official sources verified 2026-07-10:
© calesthio, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in skills/providers/music-generation/elevenlabs-music of calesthio/generative-media-skills.
Open the folder on GitHubat commit 8c85352
Elevenlabs Music next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Elevenlabs Music this skillcalesthio/generative-media-skills | 197 | — | ~4.8k | Automated safety check: Pass | MIT | |
| Musictadaspetra/loop | 296 | 2 repos | ~827 | Automated safety check: Pass | MIT | |
| Sound Effectstadaspetra/loop | 296 | 2 repos | ~1.1k | Automated safety check: Pass | MIT | |
| MusicbozhouDev/video-skills-toolkit | 150 | — | ~3.6k | Automated safety check: Pass | MIT | |
| Elevenlabszapier/connectors | 177 | — | ~3.7k | Automated safety check: Pass | Elastic-2.0 | |
| Elevenlabs Musicaiskillstore/marketplace | 433 | 1 repos | ~1.4k | Automated safety check: Pass | None |
tadaspetra/loop
Generate music using ElevenLabs Music API. An agent skill from tadaspetra/loop.
tadaspetra/loop
Generate sound effects from text descriptions using ElevenLabs.
bozhouDev/video-skills-toolkit
Generate music using ElevenLabs Music API. An agent skill from bozhouDev/video-skills-toolkit.
zapier/connectors
Agent-callable ElevenLabs tools — generate spoken audio from text, create sound effects and multi-speaker dialogue, re-voice and clean up audio, transcribe audio and video, design synthetic voices…
aiskillstore/marketplace
ElevenLabs AI music generation - create original music from text prompts via inference.sh CLI.
sundial-org/awesome-openclaw-skills
Generate music from text prompts using ElevenLabs Eleven Music API.
calesthio/generative-media-skills
A skill your agent uses to turn generated, captured, scanned, or modeled 3D output into production-ready standalone assets for DCC, real-time engine, web, or interchange delivery.
calesthio/generative-media-skills
Provider-independent audio mixing and mastering direction for AI agents finishing generated videos, ads, trailers, explainers, podcasts, recuts, avatar clips, music videos, documentaries, and social…
calesthio/generative-media-skills
Provider-independent captions and media accessibility direction for AI agents producing or finishing generated videos, ads, social clips, explainers, avatar videos, documentaries, podcasts/video…
calesthio/generative-media-skills
Provider-independent production workflow for agents assembling, auditing, executing, and handing off ComfyUI node-graph workflows for image, video, upscale, inpaint, conditioning, and batch media…
calesthio/generative-media-skills
Provider-independent FFmpeg finishing workflow for AI agents preparing generated or edited media deliverables.
calesthio/generative-media-skills
Provider-independent quality assurance for AI-generated and AI-assisted media.
Works with
Categories
Generate and iterate music with ElevenLabs Eleven Music for production deliverables. Elevenlabs Music is an agent skill from calesthio/generative-media-skills. Generate and iterate music with ElevenLabs Eleven Music for production deliverables.
Elevenlabs Music fits situations like: licensing AI-generated songs; instrumental beds; soundtrack cues; video-to-music scores.
Run `npx skills add calesthio/generative-media-skills --skill elevenlabs-music -a claude-code`. Or copy the skill folder (skills/providers/music-generation/elevenlabs-music in calesthio/generative-media-skills) into .claude/skills/elevenlabs-music in your project. Claude Code loads it when a task matches its description.
Run `npx skills add calesthio/generative-media-skills --skill elevenlabs-music -a codex`. Or copy the skill folder (skills/providers/music-generation/elevenlabs-music in calesthio/generative-media-skills) into .agents/skills/elevenlabs-music in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add calesthio/generative-media-skills --skill elevenlabs-music -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/elevenlabs-music, .gemini/skills/elevenlabs-music, .github/skills/elevenlabs-music and .opencode/skills/elevenlabs-music in your project.
SKILL.md names no scripts, command-line tools or credentials: Elevenlabs Music is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: elevenlabs.io. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Elevenlabs Music is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.8k tokens (SKILL.md is roughly 19k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Elevenlabs Music: Music (tadaspetra/loop, 296 stars), Sound Effects (tadaspetra/loop, 296 stars), Music (bozhouDev/video-skills-toolkit, 150 stars) and Elevenlabs (zapier/connectors, 177 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
calesthio (a GitHub user) maintains it in calesthio/generative-media-skills, which has 197 GitHub stars. The repository holds 26 skills in this directory. The repository was last updated on July 14, 2026.
Source: calesthio/generative-media-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.