Flights
asgeirtj/system_prompts_leaks
Research, book, or manage flights, including check-in. An agent skill from asgeirtj/system_prompts_leaks.
A skill your agent uses when an in-flight feature must change — scope shifts, an AC is refined, the plan evolves, a behavior is added or removed.
$ npx skills add swingerman/engineer --skill feature-edit -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install swingerman/engineer feature-edit --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/swingerman/engineer.git skills-src && mkdir -p .claude/skills && cp -r skills-src/engineer/skills/feature-edit .claude/skills/feature-edit && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "feature-edit" agent skill from https://github.com/swingerman/engineer/tree/master/engineer/skills/feature-edit into .claude/skills/feature-edit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "feature-edit", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/swingerman/engineer/tree/master/engineer/skills/feature-editType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add swingerman/engineer --skill feature-edit -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install swingerman/engineer feature-edit --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/swingerman/engineer.git skills-src && mkdir -p .agents/skills && cp -r skills-src/engineer/skills/feature-edit .agents/skills/feature-edit && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "feature-edit" agent skill from https://github.com/swingerman/engineer/tree/master/engineer/skills/feature-edit into .agents/skills/feature-edit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "feature-edit", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add swingerman/engineer --skill feature-edit -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install swingerman/engineer feature-edit --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/swingerman/engineer.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/engineer/skills/feature-edit .cursor/skills/feature-edit && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "feature-edit" agent skill from https://github.com/swingerman/engineer/tree/master/engineer/skills/feature-edit into .cursor/skills/feature-edit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "feature-edit", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/swingerman/engineer.git --path engineer/skills/feature-edit--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add swingerman/engineer --skill feature-edit -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install swingerman/engineer feature-edit --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/swingerman/engineer.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/engineer/skills/feature-edit .gemini/skills/feature-edit && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "feature-edit" agent skill from https://github.com/swingerman/engineer/tree/master/engineer/skills/feature-edit into .gemini/skills/feature-edit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "feature-edit", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install swingerman/engineer feature-editInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add swingerman/engineer --skill feature-edit -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/swingerman/engineer.git skills-src && mkdir -p .github/skills && cp -r skills-src/engineer/skills/feature-edit .github/skills/feature-edit && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "feature-edit" agent skill from https://github.com/swingerman/engineer/tree/master/engineer/skills/feature-edit into .github/skills/feature-edit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "feature-edit", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add swingerman/engineer --skill feature-edit -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install swingerman/engineer feature-edit --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/swingerman/engineer.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/engineer/skills/feature-edit .opencode/skills/feature-edit && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "feature-edit" agent skill from https://github.com/swingerman/engineer/tree/master/engineer/skills/feature-edit into .opencode/skills/feature-edit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "feature-edit", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
feature-editA skill your agent uses when an in-flight feature must change — scope shifts, an AC is refined, the plan evolves, a behavior is added or removed.
Feature Edit is an agent skill from swingerman/engineer. Use when an in-flight feature must change — scope shifts, an AC is refined, the plan evolves, a behavior is added or removed. Triggers — "/engineer.feature-edit", "change feature X to", "the ACs need updating", "revise the plan", "scope changed".
Its SKILL.md is about 740 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: Disciplined Agentic Engineering — a methodology kit for Claude Code: acceptance-test-first specs, explicit checkpoints, and autonomy you can actually leave running. The engineer… The licence is MIT.
8 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 32947eb. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
notion.soFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Feature Edit loads about 741 tokens when it runs. Until then it costs about 65 tokens; SKILL.md has 316 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from swingerman/engineer at commit 32947eb, republished under its MIT licence (© swingerman). 316 words, ~741 tokens.
.claude/skills/feature-edit/SKILL.md (or your agent's skills folder).Intent-driven editing of an in-flight feature. The human describes what should now be true; this skill figures out which files and tools to touch and orchestrates the change, including the downstream cascade.
The cascade-owning skill — clarify and refine deliberately stay single-artifact and route multi-artifact propagation here. Mixed mode: the agent proposes an edit plan, the human confirms before any write.
Any time an existing feature's artifacts must change. checkpoint: null.
Not for: a brand-new capability (discuss); within-one-artifact ambiguity, no behavior change (clarify); validating consistency (consistency-check); cleaning up code (refine).
${CLAUDE_PLUGIN_ROOT}/scripts/dae_resolve.py (see references/resolving.md); locate the feature (slug, branch, or search feature.md titles/outcomes).discuss. Stop.feature.md; a behavior → acs.md; a GWT detail → spec.md; architecture/phasing → plan.md.feature.md → acs.md → spec.md → plan.md); upstream problems are surfaced, never auto-propagated. Per downstream artifact, classify by blast radius: small/mechanical → feature-edit edits directly; substantial → invoke the owning skill (discover-acs / atdd:atdd / plan) in edit-pass mode..build/spec.json after any spec.md change; re-run affected test streams if code exists. If regeneration reveals an upstream problem, stop and surface it.progress.md (affected checkpoint rows) and the tracker via the driver.Emit per ${CLAUDE_PLUGIN_ROOT}/references/handoff-summary.md. checkpoint: null; artifacts lists every artifact edited. recommended_next: typically "re-run /engineer.consistency-check".
© swingerman, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in engineer/skills/feature-edit of swingerman/engineer.
Open the folder on GitHubat commit 32947eb
Feature Edit next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Feature Edit this skillswingerman/engineer | 154 | — | ~741 | Automated safety check: Pass | MIT | |
| Flightsasgeirtj/system_prompts_leaks | 69k | — | ~2.1k | Automated safety check: Pass | CC0-1.0 | |
| Flightscodewhale-hq/Codewhale | 41k | — | ~258 | Automated safety check: Pass | MIT | |
| Cumulative Layout Shiftthedaviddias/Front-End-Checklist | 74k | — | ~438 | Automated safety check: Pass | MIT | |
| ShiftLeoYeAI/openclaw-master-skills | 2.2k | — | ~4.1k | Automated safety check: Pass | MIT | |
| Shifting Clinical Datesmaziyarpanahi/openmed | 5.5k | — | ~1.7k | Automated safety check: Pass | Apache-2.0 |
asgeirtj/system_prompts_leaks
Research, book, or manage flights, including check-in. An agent skill from asgeirtj/system_prompts_leaks.
codewhale-hq/Codewhale
Track flights and look up status and schedules. An agent skill from codewhale-hq/Codewhale.
thedaviddias/Front-End-Checklist
A skill your agent uses when auditing slow page loads, heavy assets, or rendering delays related to Minimize cumulative layout shift.
LeoYeAI/openclaw-master-skills
Multi-identity delegation for OpenClaw. An agent skill from LeoYeAI/openclaw-master-skills.
maziyarpanahi/openmed
Apply consistent per-patient date shifting in OpenMed that preserves intervals between events while satisfying HIPAA Safe Harbor's date rule.
LeoYeAI/openclaw-master-skills
Navigate problems along lines of flight by composing operations from arbitrary domains.
swingerman/engineer
A skill your agent uses to produce a risk-based refactor + test plan for recently-changed code on a diff/branch/PR by computing CRAP (complexity × untested) on changed methods.
swingerman/engineer
A skill your agent uses to add a third validation layer to the ATDD workflow — after acceptance tests verify WHAT and unit tests verify HOW, mutation testing verifies the tests actually catch bugs.
swingerman/engineer
A skill your agent uses to drive a bug fix from first report through close, with a "why didn't we catch it?" loop at the end.
swingerman/engineer
A skill your agent uses to drive feature work through the Acceptance Test Driven Development workflow — Given/When/Then specs before code, a project-specific test pipeline, and two parallel test…
swingerman/engineer
Use after a feature passes Light Verify (CP7), to prove the tests actually catch bugs and, where the code warrants it, to formally check its invariants — Checkpoint 8.
swingerman/engineer
Use at the start of a work session, or any time the question is "what should I pick up now" across the whole project.
A skill your agent uses when an in-flight feature must change — scope shifts, an AC is refined, the plan evolves, a behavior is added or removed. Feature Edit is an agent skill from swingerman/engineer. Use when an in-flight feature must change — scope shifts, an AC is refined, the plan evolves, a behavior is added or removed.
Feature Edit fits situations like: an in-flight feature must change — scope shifts; an AC is refined; the plan evolves; A behavior is added.
Run `npx skills add swingerman/engineer --skill feature-edit -a claude-code`. Or copy the skill folder (engineer/skills/feature-edit in swingerman/engineer) into .claude/skills/feature-edit in your project. Claude Code loads it when a task matches its description.
Run `npx skills add swingerman/engineer --skill feature-edit -a codex`. Or copy the skill folder (engineer/skills/feature-edit in swingerman/engineer) into .agents/skills/feature-edit in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add swingerman/engineer --skill feature-edit -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/feature-edit, .gemini/skills/feature-edit, .github/skills/feature-edit and .opencode/skills/feature-edit in your project.
SKILL.md names no scripts, command-line tools or credentials: Feature Edit is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: notion.so. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Feature Edit is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 741 tokens (SKILL.md is roughly 3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Feature Edit: Flights (asgeirtj/system_prompts_leaks, 69k stars), Flights (codewhale-hq/Codewhale, 41k stars), Cumulative Layout Shift (thedaviddias/Front-End-Checklist, 74k stars) and Shift (LeoYeAI/openclaw-master-skills, 2.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
swingerman (a GitHub user) maintains it in swingerman/engineer, which has 154 GitHub stars. The repository holds 27 skills in this directory. The repository was last updated on September 23, 2026.
Source: swingerman/engineer on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.