Post Dev Test
sd0xdev/sd0x-harness
Post-development test completion. An agent skill from sd0xdev/sd0x-harness.
A skill your agent uses to add a third validation layer to the ATDD workflow — after acceptance tests verify WHAT and unit tests verify HOW, mutation testing verifies the tests actually catch bugs.
$ npx skills add swingerman/engineer --skill atdd-mutate -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install swingerman/engineer atdd-mutate --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/swingerman/engineer.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/atdd-mutate .claude/skills/atdd-mutate && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "atdd-mutate" agent skill from https://github.com/swingerman/engineer/tree/master/skills/atdd-mutate into .claude/skills/atdd-mutate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "atdd-mutate", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/swingerman/engineer/tree/master/skills/atdd-mutateType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add swingerman/engineer --skill atdd-mutate -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install swingerman/engineer atdd-mutate --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/swingerman/engineer.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/atdd-mutate .agents/skills/atdd-mutate && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "atdd-mutate" agent skill from https://github.com/swingerman/engineer/tree/master/skills/atdd-mutate into .agents/skills/atdd-mutate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "atdd-mutate", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add swingerman/engineer --skill atdd-mutate -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install swingerman/engineer atdd-mutate --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/swingerman/engineer.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/atdd-mutate .cursor/skills/atdd-mutate && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "atdd-mutate" agent skill from https://github.com/swingerman/engineer/tree/master/skills/atdd-mutate into .cursor/skills/atdd-mutate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "atdd-mutate", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/swingerman/engineer.git --path skills/atdd-mutate--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add swingerman/engineer --skill atdd-mutate -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install swingerman/engineer atdd-mutate --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/swingerman/engineer.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/atdd-mutate .gemini/skills/atdd-mutate && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "atdd-mutate" agent skill from https://github.com/swingerman/engineer/tree/master/skills/atdd-mutate into .gemini/skills/atdd-mutate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "atdd-mutate", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install swingerman/engineer atdd-mutateInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add swingerman/engineer --skill atdd-mutate -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/swingerman/engineer.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/atdd-mutate .github/skills/atdd-mutate && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "atdd-mutate" agent skill from https://github.com/swingerman/engineer/tree/master/skills/atdd-mutate into .github/skills/atdd-mutate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "atdd-mutate", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add swingerman/engineer --skill atdd-mutate -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install swingerman/engineer atdd-mutate --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/swingerman/engineer.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/atdd-mutate .opencode/skills/atdd-mutate && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "atdd-mutate" agent skill from https://github.com/swingerman/engineer/tree/master/skills/atdd-mutate into .opencode/skills/atdd-mutate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "atdd-mutate", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
atdd-mutateA skill your agent uses to add a third validation layer to the ATDD workflow — after acceptance tests verify WHAT and unit tests verify HOW, mutation testing verifies the tests actually catch bugs.
Atdd Mutate is an agent skill from swingerman/engineer. Use to add a third validation layer to the ATDD workflow — after acceptance tests verify WHAT and unit tests verify HOW, mutation testing verifies the tests actually catch bugs. Triggers — "/mutate", "/kill-mutants", "run mutation testing", "mutate my code", "kill mutants", "check test quality", "find surviving mutants", "run stryker", "run mutmut", "run pitest", "are my tests catching bugs".
Its SKILL.md is about 2.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/frameworks.md`).
It sits in Testing & QA, covering Test coverage, End-to-end testing and Unit testing. The repository describes itself as: Disciplined Agentic Engineering — a methodology kit for Claude Code: acceptance-test-first specs, explicit checkpoints, and autonomy you can actually leave running. The engineer… The licence is MIT.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 32947eb. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
github.comstryker-mutator.iopitest.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Atdd Mutate loads about 2.7k tokens when it runs, and up to ~5.2k if it reads all its reference files. Until then it costs about 102 tokens; SKILL.md has 1,217 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from swingerman/engineer at commit 32947eb, republished under its MIT licence (© swingerman). 1,217 words, ~2,679 tokens.
.claude/skills/atdd-mutate/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Add a third validation layer to the ATDD two-stream testing approach. Acceptance tests verify WHAT, unit tests verify HOW, mutation testing verifies that the tests actually catch bugs.
Mutation testing introduces deliberate bugs (mutants) into source code, then runs the test suite. If tests fail, the mutant is killed (good). If tests pass despite the bug, the mutant survives (test gap found).
Source code → introduce mutation → run tests
├── tests FAIL → mutant killed ✓
└── tests PASS → mutant survived ✗A project with 100% code coverage can still have a 60% mutation score — meaning 40% of introduced bugs go undetected by the test suite.
Run mutation testing after both test streams are green:
This is Phase 6 in the team-based ATDD workflow, or a standalone quality check at any point during development.
The preferred approach is to build a custom mutation tool for the project. This follows the methodology Uncle Bob developed for empire-2025 — a project-specific tool that walks the AST/source tree, applies one mutation at a time, runs targeted tests, and reports survivors.
+ → -, true → false,
>= → >) plus matching logic that walks the AST/form treedae_mutmap.py to mutate only changed functions and to update
the manifest after the run. See the Differential Mutation Testing section.| Category | Examples |
|---|---|
| Arithmetic | + ↔ -, * ↔ /, ++ ↔ -- |
| Comparison | > ↔ >=, < ↔ <= |
| Equality | == ↔ != |
| Boolean | true ↔ false, && ↔ ` |
| Conditional | negate conditions, swap if/if-not |
| Constant | 0 ↔ 1, "" ↔ "mutant" |
| Return value | return true → return false |
| Void method | remove method call entirely |
For the full architecture and detailed reference, see
references/frameworks.md.
When speed of setup is more important than tight integration, use an established mutation framework as a secondary option:
| Language | Framework |
|---|---|
| JavaScript/TypeScript | Stryker |
| Python | mutmut |
| Java/JVM | PIT (pitest) |
| C# | Stryker.NET |
| Rust | cargo-mutants |
| Go | go-mutesting |
| Ruby | mutant |
| Scala | Stryker4s |
For install commands, configuration, and CLI reference, see
references/frameworks.md.
Mutation testing is slow — re-running it after a small change re-mutates every function. Differential mutation testing re-mutates only the functions whose code or covering tests changed, reusing cached results for the rest.
dae_mutmap.py (select before the run,
update after). Results live in a committed mutation-manifest.json
beside the tool, so the saving reaches CI and every clone. A function is
re-mutated when its code, its covering tests, or the mutation operator set
changed. See ${CLAUDE_PLUGIN_ROOT}/references/differential-mutation.md.--incremental), PIT (withHistory), and
mutmut have native incremental modes; enable the framework's incremental flag
and commit its history file. Do not build a separate manifest for the
framework path.Before Step 1, create one TodoWrite todo per step of this workflow (Steps 1–6),
all at once — the full list up front, as a roadmap. Flip each todo to
in_progress / completed as you go. See
${CLAUDE_PLUGIN_ROOT}/references/progress-indicator.md.
Before running mutation testing, confirm:
Introversion pre-pass (recommended). If the engineer plugin is installed,
run its dae_introvert.py <root> first — a cheap static scan that flags tests
which can pass without asserting on SUT output (no assertion, or every assertion
nested in a conditional/loop/try). These are guaranteed-weak tests; fixing them
before mutation makes the run cheaper and the suite stronger, and the
conditional-assertion class is caught even when no mutant happens to exercise
the bypassed path. A configured manifest.introversion.backend (e.g. a
deintroverter that backward-slices each assertion to the SUT) does the deeper
data-flow classification; absent one, a built-in Python-AST fallback covers the
cheap cases. A test flagged introverted and carrying a surviving mutant is a
high-confidence vacuous test — prioritise it in Step 4.
If no mutation tool is configured:
.build/ (generated tests and IR) and the acceptance/ pipeline code from mutationImportant: Configure mutation testing to target source code only. Never mutate test files, spec files, or generated pipeline code.
On the custom-tool path, run dae_mutmap.py select first and mutate only the
functions it returns — or all of them when it returns ALL. On the framework
path, the incremental flag handles this. Then execute and collect results:
For each surviving mutant:
>= → >, removed function call)Equivalent mutants are mutations that don't change observable behavior
(e.g., changing x = x + 0). These can be ignored.
For each real survivor:
On the custom-tool path, run dae_mutmap.py update to refresh
mutation-manifest.json. The report combines this run's fresh results with the
manifest's cached entries for unchanged functions — mark the cached ones
("unchanged since last_mutated"). Present a summary:
Mutation Testing Report
═══════════════════════
Score: 87% → 95% (after killing survivors)
Killed: 190 / 200
Survived: 10 → 5 (5 equivalent mutants ignored)
New tests: 5 unit tests added
Remaining survivors (equivalent mutants):
- src/utils.js:42 — changed `x + 0` to `x + 1` (no-op mutation)
- ...| Score | Assessment |
|---|---|
| 90%+ | Strong test suite — minor gaps only |
| 70-89% | Moderate — meaningful gaps to address |
| < 70% | Weak — significant untested behavior |
A 100% mutation score is not always practical or necessary. Focus on killing mutants that represent real behavioral gaps, not chasing equivalent mutants.
Mutation testing extends the existing two-stream approach:
1. Write specs (WHAT) ← acceptance tests
2. Implement with TDD (HOW) ← unit tests
3. Verify test quality (REAL?) ← mutation testingWhen using the atdd-team skill, mutation testing is part of Phase 6
(Verify & Harden), run by the architect — an agent whose agent_id
is independent of the implementer and the refiner.
No. Fix failing tests first. Mutation testing assumes a green baseline.
Not practical. Equivalent mutants inflate the denominator. Aim for 90%+ and document the equivalent mutants that remain.
Never mutate generated test files or the acceptance pipeline. Only mutate source code under development.
For detailed framework setup and configuration:
references/frameworks.md — Installation, configuration, and CLI
reference for each supported mutation testing framework© swingerman, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in skills/atdd-mutate of swingerman/engineer.
Open the folder on GitHubat commit 32947eb
Atdd Mutate next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Atdd Mutate this skillswingerman/engineer | 154 | — | ~2.7k | Automated safety check: Pass | MIT | |
| Post Dev Testsd0xdev/sd0x-harness | 192 | — | ~1.8k | Automated safety check: Notes | MIT | |
| Test Coverageluongnv89/skills | 131 | — | ~2.5k | Automated safety check: Pass | MIT | |
| Scenario Testingaiskillstore/marketplace | 430 | 1 repos | ~830 | Automated safety check: Pass | None | |
| Studio Testingsupabase/supabase | 111k | — | ~2.2k | Automated safety check: Pass | Apache-2.0 | |
| Test Specialisttravisjneuman/.claude | 101 | — | ~3.7k | Automated safety check: Pass | MIT |
sd0xdev/sd0x-harness
Post-development test completion. An agent skill from sd0xdev/sd0x-harness.
luongnv89/skills
Generate unit tests for untested branches and edge cases. An agent skill from luongnv89/skills.
aiskillstore/marketplace
This skill should be used when writing tests, validating features, or needing to verify code works.
supabase/supabase
Testing strategy for Supabase Studio. An agent skill from supabase/supabase.
travisjneuman/.claude
Test-writing patterns for JS/TS, Python, Go, and Rust (unit, integration, E2E, visual regression).
novotnyllc/dotnet-artisan
Defines .NET test strategy and implementation patterns across xUnit v3 (Facts, Theories, fixtures, IAsyncLifetime), integration testing (WebApplicationFactory, Testcontainers), Aspire testing…
swingerman/engineer
A skill your agent uses to produce a risk-based refactor + test plan for recently-changed code on a diff/branch/PR by computing CRAP (complexity × untested) on changed methods.
swingerman/engineer
A skill your agent uses to drive a bug fix from first report through close, with a "why didn't we catch it?" loop at the end.
swingerman/engineer
A skill your agent uses to drive feature work through the Acceptance Test Driven Development workflow — Given/When/Then specs before code, a project-specific test pipeline, and two parallel test…
swingerman/engineer
Use after a feature passes Light Verify (CP7), to prove the tests actually catch bugs and, where the code warrants it, to formally check its invariants — Checkpoint 8.
swingerman/engineer
Use at the start of a work session, or any time the question is "what should I pick up now" across the whole project.
swingerman/engineer
Use immediately after a PR is merged to clean up the local feature branch and resync main.
Categories
A skill your agent uses to add a third validation layer to the ATDD workflow — after acceptance tests verify WHAT and unit tests verify HOW, mutation testing verifies the tests actually catch bugs. Atdd Mutate is an agent skill from swingerman/engineer. Use to add a third validation layer to the ATDD workflow — after acceptance tests verify WHAT and unit tests verify HOW, mutation testing verifies the tests actually catch bugs.
Atdd Mutate fits situations like: add a third validation layer to the ATDD workflow — after acceptance tests verify WHAT and unit tests verify HOW; mutation testing verifies the tests actually catch bugs; run mutation testing; check test quality.
Run `npx skills add swingerman/engineer --skill atdd-mutate -a claude-code`. Or copy the skill folder (skills/atdd-mutate in swingerman/engineer) into .claude/skills/atdd-mutate in your project. Claude Code loads it when a task matches its description.
Run `npx skills add swingerman/engineer --skill atdd-mutate -a codex`. Or copy the skill folder (skills/atdd-mutate in swingerman/engineer) into .agents/skills/atdd-mutate in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add swingerman/engineer --skill atdd-mutate -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/atdd-mutate, .gemini/skills/atdd-mutate, .github/skills/atdd-mutate and .opencode/skills/atdd-mutate in your project.
SKILL.md names no scripts, command-line tools or credentials: Atdd Mutate is instructions for the agent only. Our summary lists: Python 3.
SKILL.md names 3 domains. As links in the text: github.com, stryker-mutator.io and pitest.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Atdd Mutate is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.7k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.5k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Atdd Mutate: Post Dev Test (sd0xdev/sd0x-harness, 192 stars), Test Coverage (luongnv89/skills, 131 stars), Scenario Testing (aiskillstore/marketplace, 430 stars) and Studio Testing (supabase/supabase, 111k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
swingerman (a GitHub user) maintains it in swingerman/engineer, which has 154 GitHub stars. The repository holds 27 skills in this directory. The repository was last updated on September 23, 2026.
Source: swingerman/engineer on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.