Xcsift
ldomaradzki/xcsift
Use xcsift for all Swift and Xcode build commands. An agent skill from ldomaradzki/xcsift.
Xcode fleet sync: signed archives, compatibility, install, selection, first launch.
$ npx skills add steipete/agent-scripts --skill xcode-sync -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install steipete/agent-scripts xcode-sync --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/steipete/agent-scripts.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/xcode-sync .claude/skills/xcode-sync && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "xcode-sync" agent skill from https://github.com/steipete/agent-scripts/tree/main/skills/xcode-sync into .claude/skills/xcode-sync/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "xcode-sync", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/steipete/agent-scripts/tree/main/skills/xcode-syncType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add steipete/agent-scripts --skill xcode-sync -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install steipete/agent-scripts xcode-sync --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/steipete/agent-scripts.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/xcode-sync .agents/skills/xcode-sync && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "xcode-sync" agent skill from https://github.com/steipete/agent-scripts/tree/main/skills/xcode-sync into .agents/skills/xcode-sync/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "xcode-sync", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add steipete/agent-scripts --skill xcode-sync -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install steipete/agent-scripts xcode-sync --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/steipete/agent-scripts.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/xcode-sync .cursor/skills/xcode-sync && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "xcode-sync" agent skill from https://github.com/steipete/agent-scripts/tree/main/skills/xcode-sync into .cursor/skills/xcode-sync/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "xcode-sync", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/steipete/agent-scripts.git --path skills/xcode-sync--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add steipete/agent-scripts --skill xcode-sync -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install steipete/agent-scripts xcode-sync --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/steipete/agent-scripts.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/xcode-sync .gemini/skills/xcode-sync && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "xcode-sync" agent skill from https://github.com/steipete/agent-scripts/tree/main/skills/xcode-sync into .gemini/skills/xcode-sync/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "xcode-sync", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install steipete/agent-scripts xcode-syncInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add steipete/agent-scripts --skill xcode-sync -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/steipete/agent-scripts.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/xcode-sync .github/skills/xcode-sync && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "xcode-sync" agent skill from https://github.com/steipete/agent-scripts/tree/main/skills/xcode-sync into .github/skills/xcode-sync/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "xcode-sync", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add steipete/agent-scripts --skill xcode-sync -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install steipete/agent-scripts xcode-sync --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/steipete/agent-scripts.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/xcode-sync .opencode/skills/xcode-sync && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "xcode-sync" agent skill from https://github.com/steipete/agent-scripts/tree/main/skills/xcode-sync into .opencode/skills/xcode-sync/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "xcode-sync", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
xcode-syncXcode fleet sync: signed archives, compatibility, install, selection, first launch.
Xcode Sync is an agent skill from steipete/agent-scripts. Xcode fleet sync: signed archives, compatibility, install, selection, first launch.
Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files, including scripts (for example `agents/openai.yaml`, `scripts/xcode-host-inventory.sh` and `scripts/xcode-post-install-smoke.sh`).
It sits in Mobile, covering iOS development. It works with Xcode. The repository describes itself as: Scripts for agents, shared between my repositories. The licence is MIT.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 79150cf. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 4 files in scripts/ (Shell), which the agent can run.
Shell commands in SKILL.md call:
xcodebuildsshrsyncgitpython3xcrunFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use ssh, rsync and git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Xcode Sync loads about 2.1k tokens when it runs. Until then it costs about 24 tokens; SKILL.md has 918 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
s` directly. Otherwise use passwordless `sudo -n`; if admin approval is required, show a local macOS authorization prompsudo env DEVELOPER_DIR="$app/Contents/Developer" xcodebuild -license acceptsudo env DEVELOPER_DIR="$app/Contents/Developer" xcodebuild -runFirstLaunchAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from steipete/agent-scripts at commit 79150cf, republished under its MIT licence (© steipete). 918 words, ~2,086 tokens.
.claude/skills/xcode-sync/SKILL.md (or your agent's skills folder). This skill also uses 5 other files; get the full folder from GitHub.Synchronize exact Xcode builds across Peter's supported Macs. Use $remote-mac for fleet topology and SSH rules.
~/Projects/manager/computers.yaml; use live tailscale status --json for reachability/IPs.hostname, user, macOS, architecture, and hardware UUID before writes.scripts/xcode-host-inventory.sh locally or remotely:skills/xcode-sync/scripts/xcode-host-inventory.sh
ssh -o RequestTTY=no -o RemoteCommand=none HOST 'bash -s' \
< skills/xcode-sync/scripts/xcode-host-inventory.shTreat unreachable hosts as pending, not synchronized. Try live Tailscale IP, Tailscale SSH, then mDNS/LAN only when network topology permits.
Every fleet Mac must pass the simulator-hygiene audit, including worker Macs where the correct result is not-applicable because Xcode and simctl are absent. Apple CoreSimulator's own classifications are authoritative: remove runtime images reported by simctl runtime delete --outdated --dry-run or --unusable --dry-run, plus simulator devices attached to unavailable runtimes. Do not classify a runtime as stale from its version number alone; stable and beta Xcodes can legitimately need different runtime generations on the same Mac.
Run the dependency-light audit locally or stream it to a remote Mac:
skills/xcode-sync/scripts/xcode-simulator-hygiene.sh
ssh -o RequestTTY=no -o RemoteCommand=none HOST 'bash -s' \
< skills/xcode-sync/scripts/xcode-simulator-hygiene.shThe audit exits 1 for drift. After verifying the host identity and current Xcode work, repair with --repair; the action deletes unavailable devices and Apple's outdated/unusable runtime candidates, then re-audits. It refuses repair while a simulator device is booted. Do not use age-based runtime deletion, --notUsedSinceDays, or all for routine fleet maintenance.
Prefer the user's downloaded .xip; do not redownload it.
pkgutil --check-signature "$archive"
shasum -a 256 "$archive"
stage=$(mktemp -d /tmp/xcode.XXXXXX)
cleanup() { rm -rf "$stage"; }
trap cleanup EXIT
(cd "$stage" && xip --expand "$archive")
set -- "$stage"/Xcode*.app
[[ $# == 1 && -d "$1" ]]
app=$1
plutil -extract CFBundleShortVersionString raw -o - "$app/Contents/Info.plist"
plutil -extract ProductBuildVersion raw -o - "$app/Contents/version.plist"
plutil -extract LSMinimumSystemVersion raw -o - "$app/Contents/Info.plist"
DEVELOPER_DIR="$app/Contents/Developer" xcodebuild -version
cleanup
trap - EXITRequire Apple Software signature. Compare ProductBuildVersion, not version label alone: two archives named Xcode 26.6 may contain different builds. Do not use DTXcodeBuild as the sync key; it can differ from the build reported by xcodebuild -version.
LSMinimumSystemVersion.Never change a host OS to make an Xcode build eligible unless explicitly requested.
rsync -a --partial --progress -e 'ssh -o RequestTTY=no -o RemoteCommand=none' \
"$archive" HOST:Downloads/ssh HOST 'bash -s'; never let the local shell expand remote $variables or $(commands)./Applications/Xcode.app/Applications/Xcode-beta.app/Applications/Xcode-previous.app, only for three months after a new stable major ships unless the user sets another windowXcode-previous.app to a temporary rollback path, move the former stable to Xcode-previous.app, install and verify the new stable, then delete the older rollback copy. Pass the former stable's new path as the smoke gate's rollback. If it restores stable, also restore the older previous-major rollback to Xcode-previous.app. Restore both channel paths on other failures; retain both rollback copies on an unselected smoke failure. Record the new previous-major removal date in the task report.xcode-select unless the user requests a switch. Replacing the app at the already-selected path preserves selection.Use writable /Applications directly. Otherwise use passwordless sudo -n; if admin approval is required, show a local macOS authorization prompt or report the exact pending step. Do not bypass receipts or license state.
Keep the rollback copy through first-launch setup and the CLI smoke gate. Confirm GNU timeout (or gtimeout, from coreutils) is available before replacing a bundle. For every installed app:
DEVELOPER_DIR="$app/Contents/Developer" xcodebuild -version
codesign --verify --deep --strict "$app"
DEVELOPER_DIR="$app/Contents/Developer" xcodebuild -checkFirstLaunchStatusIf first-launch status is nonzero:
sudo env DEVELOPER_DIR="$app/Contents/Developer" xcodebuild -license accept
sudo env DEVELOPER_DIR="$app/Contents/Developer" xcodebuild -runFirstLaunchRecheck until status 0. If sudo/admin UI is unavailable, the app is installed but not ready; report that distinction.
After every installation or replacement, once license/first-launch setup is complete and before rollback cleanup, run the CLI smoke gate. xcrun may reject a healthy bundle until its license is accepted:
skills/xcode-sync/scripts/xcode-post-install-smoke.sh "$app" "$rollback"
# For a fresh install without an old bundle, omit the rollback argument.One 20-second deadline covers the installed bundle's Contents/Developer/usr/bin/git --version and Contents/Developer/usr/bin/python3 -V, plus xcrun --find git when the bundle is the persistent xcode-select target. Selection lookup ignores the caller's DEVELOPER_DIR workaround. On failure, the helper exits nonzero and restores the supplied rollback at a selected path; it moves the failed app aside and prints its location. An unselected failure keeps the installed app and rollback, records failed-kept, and prints the workaround. A selected fresh install has no rollback: treat failed-no-rollback as immediate operator recovery. Use the same /Applications write privileges as the installation, and recheck the restored bundle. Never change xcode-select without the user's request.
Observed failure signature: Git and Python sleep forever at dyld start (sample shows _dyld_start), near-zero CPU, no children. Diagnose with timeout 8 /usr/bin/git --version; when a broken Xcode-beta is selected, use export DEVELOPER_DIR=/Applications/Xcode.app/Contents/Developer in the affected session and every work order. Check the persistent target separately with env -u DEVELOPER_DIR xcode-select -p.
Finish with a host matrix: macOS, desired version/build, installed path, selected path, signature, CLI smoke status (including rollback/failed-bundle paths), first-launch state, simulator-hygiene state, previous-major removal date, and skip/failure reason. Keep source archives unless deletion is explicitly requested.
© steipete, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 5 other files (scripts) in skills/xcode-sync of steipete/agent-scripts.
Open the folder on GitHubat commit 79150cf
Xcode Sync next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Xcode Sync this skillsteipete/agent-scripts | 7.3k | — | ~2.1k | Automated safety check: Notes | MIT | |
| Xcsiftldomaradzki/xcsift | 489 | — | ~1.2k | Automated safety check: Pass | MIT | |
| Swift Testingdpearson2699/swift-ios-skills | 1.2k | — | ~2.8k | Automated safety check: Pass | Custom licence | |
| Apple History Utilitiespdparchitect/noodle | 151 | — | ~149 | Automated safety check: Pass | Apache-2.0 | |
| Performance Profilingnirholas/three.ws | 227 | 1 repos | ~1.5k | Automated safety check: Pass | Apache-2.0 | |
| Sfsymbol Generatorsundial-org/awesome-openclaw-skills | 663 | — | ~429 | Automated safety check: Pass | None |
ldomaradzki/xcsift
Use xcsift for all Swift and Xcode build commands. An agent skill from ldomaradzki/xcsift.
dpearson2699/swift-ios-skills
Writes and migrates Swift Testing framework tests with @Test, @Suite, expect, require, confirmation, traits, withKnownIssue, Attachment.record, processExitsWith exit tests and capture lists…
pdparchitect/noodle
Upkeep of the Apple utilities copied into NoodleAppleRuntime.
nirholas/three.ws
Guide performance profiling for Apple platform apps with Instruments, Xcode diagnostics, and MetricKit.
sundial-org/awesome-openclaw-skills
Generate an Xcode SF Symbol asset catalog .symbolset from an SVG.
Dimillian/Skills
Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project.
steipete/agent-scripts
Inventories and maintains a fleet of Macs from a desired-state file: package updates, repo and Xcode sync, and disk, backup and security health reports.
steipete/agent-scripts
Finds a coding agent's session log, trims and redacts it, and inserts it into a GitHub PR or issue only when the user has asked for a transcript.
steipete/agent-scripts
Uses a clean Parallels macOS VM to test GUI automation, TCC permission prompts and screenshot tools like Peekaboo, verifying results from outside the guest.
steipete/agent-scripts
Reports ClawSweeper's status with a bundled script: workflow health, active workers, queue health and recently merged, reviewed, commented and closed items.
steipete/agent-scripts
Produces maintainer-facing triage cards for a project's GitHub issues and pull requests, each with its URL, risk, test state, blockers and a next action.
steipete/agent-scripts
Generates and edits images with Google's Nano Banana 2 (Gemini 3.1 Flash Image) through a uv script, with a draft-then-final workflow and sizes from 512 to 4K.
Works with
Categories
Xcode fleet sync: signed archives, compatibility, install, selection, first launch. Xcode Sync is an agent skill from steipete/agent-scripts. Xcode fleet sync: signed archives, compatibility, install, selection, first launch.
Xcode Sync fits situations like: tasks that involve iOS development.
Run `npx skills add steipete/agent-scripts --skill xcode-sync -a claude-code`. Or copy the skill folder (skills/xcode-sync in steipete/agent-scripts) into .claude/skills/xcode-sync in your project. Claude Code loads it when a task matches its description.
Run `npx skills add steipete/agent-scripts --skill xcode-sync -a codex`. Or copy the skill folder (skills/xcode-sync in steipete/agent-scripts) into .agents/skills/xcode-sync in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add steipete/agent-scripts --skill xcode-sync -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/xcode-sync, .gemini/skills/xcode-sync, .github/skills/xcode-sync and .opencode/skills/xcode-sync in your project.
Going by SKILL.md and its folder, Xcode Sync needs a shell for the scripts in its folder and the command-line tools its instructions call (xcodebuild, ssh, rsync, git, python3 and xcrun). Our summary lists: Python 3; A Bash shell.
SKILL.md contains no URLs. Its commands use ssh and git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (runs commands with sudo), nothing it rates as a warning. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Xcode Sync is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.1k tokens (SKILL.md is roughly 8.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Xcode Sync: Xcsift (ldomaradzki/xcsift, 489 stars), Swift Testing (dpearson2699/swift-ios-skills, 1.2k stars), Apple History Utilities (pdparchitect/noodle, 151 stars) and Performance Profiling (nirholas/three.ws, 227 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
steipete (a GitHub user) maintains it in steipete/agent-scripts, which has 7,273 GitHub stars. The repository holds 45 skills in this directory. The repository was last updated on October 4, 2026.
Source: steipete/agent-scripts on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.