HyperFrames Animation
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
Build video editing interfaces with Editframe's GUI components.
$ npx skills add shadcn-labs/framecn --skill editor-gui -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install shadcn-labs/framecn editor-gui --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/shadcn-labs/framecn.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/editor-gui .claude/skills/editor-gui && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "editor-gui" agent skill from https://github.com/shadcn-labs/framecn/tree/main/.agents/skills/editor-gui into .claude/skills/editor-gui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "editor-gui", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/shadcn-labs/framecn/tree/main/.agents/skills/editor-guiType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add shadcn-labs/framecn --skill editor-gui -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install shadcn-labs/framecn editor-gui --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/shadcn-labs/framecn.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/editor-gui .agents/skills/editor-gui && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "editor-gui" agent skill from https://github.com/shadcn-labs/framecn/tree/main/.agents/skills/editor-gui into .agents/skills/editor-gui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "editor-gui", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add shadcn-labs/framecn --skill editor-gui -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install shadcn-labs/framecn editor-gui --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/shadcn-labs/framecn.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/editor-gui .cursor/skills/editor-gui && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "editor-gui" agent skill from https://github.com/shadcn-labs/framecn/tree/main/.agents/skills/editor-gui into .cursor/skills/editor-gui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "editor-gui", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/shadcn-labs/framecn.git --path .agents/skills/editor-gui--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add shadcn-labs/framecn --skill editor-gui -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install shadcn-labs/framecn editor-gui --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/shadcn-labs/framecn.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/editor-gui .gemini/skills/editor-gui && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "editor-gui" agent skill from https://github.com/shadcn-labs/framecn/tree/main/.agents/skills/editor-gui into .gemini/skills/editor-gui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "editor-gui", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install shadcn-labs/framecn editor-guiInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add shadcn-labs/framecn --skill editor-gui -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/shadcn-labs/framecn.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/editor-gui .github/skills/editor-gui && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "editor-gui" agent skill from https://github.com/shadcn-labs/framecn/tree/main/.agents/skills/editor-gui into .github/skills/editor-gui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "editor-gui", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add shadcn-labs/framecn --skill editor-gui -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install shadcn-labs/framecn editor-gui --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/shadcn-labs/framecn.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/editor-gui .opencode/skills/editor-gui && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "editor-gui" agent skill from https://github.com/shadcn-labs/framecn/tree/main/.agents/skills/editor-gui into .opencode/skills/editor-gui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "editor-gui", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
editor-guiBuild video editing interfaces with Editframe's GUI components.
Editor Gui is an agent skill from shadcn-labs/framecn. Build video editing interfaces with Editframe's GUI components. Assemble timeline, scrubber, filmstrip, preview, playback controls, and transform handles.
Its SKILL.md is about 830 tokens, which your agent loads only when the skill is triggered. The skill folder holds 27 other files, including reference files (for example `references/active-root-temporal.md`, `references/canvas.md` and `references/controls.md`).
It sits in Media & Creative, covering Video production. The repository describes itself as: Beautiful video components, built on Editframe. 100% Free, Zero config, one command setup. The licence is MIT.
Read from SKILL.md and the folder at commit 7717708. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are html).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Editor Gui loads about 832 tokens when it runs, and up to ~92k if it reads all its reference files. Until then it costs about 41 tokens; SKILL.md has 192 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from shadcn-labs/framecn at commit 7717708, republished under its MIT licence (© shadcn-labs). 192 words, ~832 tokens.
.claude/skills/editor-gui/SKILL.md (or your agent's skills folder). This skill also uses 26 other files; get the full folder from GitHub.Build video editing interfaces by composing GUI components. Each component is a self-contained building block that connects to your composition via target attributes. The composition itself is built with the composition skill — these components provide the controls and views around it.
<ef-timegroup id="my-video" mode="fixed" duration="5s">
<ef-video src="/video.mp4" duration="5s"></ef-video>
</ef-timegroup>
<ef-controls target="my-video">
<ef-toggle-play></ef-toggle-play>
<ef-scrubber></ef-scrubber>
<ef-time-display></ef-time-display>
</ef-controls>© shadcn-labs, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 26 other files (references) in .agents/skills/editor-gui of shadcn-labs/framecn.
Open the folder on GitHubat commit 7717708
Editor Gui next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Editor Gui this skillshadcn-labs/framecn | 150 | — | ~832 | Automated safety check: Pass | MIT | |
| HyperFrames Animationheygen-com/hyperframes | 59k | 3 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| Stitch to Remotion Walkthrough Videosgoogle-labs-code/stitch-skills | 8.4k | 6 repos | ~3.2k | Automated safety check: Notes | Apache-2.0 | |
| Faceless Explainer Videoheygen-com/hyperframes | 59k | 3 repos | ~7.7k | Automated safety check: Notes | Apache-2.0 | |
| Video Understandcalesthio/OpenMontage | 66k | — | ~841 | Automated safety check: Pass | AGPL-3.0 | |
| Video ShotcraftVincentwei1021/video-shotcraft | 11k | — | ~2.6k | Automated safety check: Pass | Apache-2.0 |
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
google-labs-code/stitch-skills
Builds walkthrough videos from Stitch design projects using Remotion, with transitions, zoom effects and text overlays on each screen.
heygen-com/hyperframes
Turns an article, notes or a topic brief into an explainer video whose visuals are invented per scene, built frame by frame in HyperFrames with no footage.
calesthio/OpenMontage
Understand video content locally using ffmpeg frame extraction and Whisper transcription.
Vincentwei1021/video-shotcraft
Makes cinematic product videos with Remotion from shot recipe cards, a ready template, real page screenshots, camera moves and sound design, or builds a single animated shot.
heygen-com/hyperframes
Imports Figma assets, brand tokens, components and motion into a HyperFrames video composition, using the Figma REST API with a connector or native export for shaders.
shadcn-labs/framecn
Launch and promote a custom shadcn/ui registry end-to-end: validate registry.json, prepare the official shadcn-ui/ui directory PR, community directory PRs (registry.directory, shadcntemplates…
shadcn-labs/framecn
Create video compositions with Editframe using HTML web components or React.
shadcn-labs/framecn
JavaScript/TypeScript SDK for Editframe's video rendering API.
shadcn-labs/framecn
Webhook notifications for render completion and file processing events.
shadcn-labs/framecn
Command-line tools for Editframe video development. An agent skill from shadcn-labs/framecn.
shadcn-labs/framecn
Scaffold new Editframe video projects from templates. An agent skill from shadcn-labs/framecn.
Categories
Build video editing interfaces with Editframe's GUI components. Editor Gui is an agent skill from shadcn-labs/framecn. Build video editing interfaces with Editframe's GUI components.
Editor Gui fits situations like: tasks that involve Video production.
Run `npx skills add shadcn-labs/framecn --skill editor-gui -a claude-code`. Or copy the skill folder (.agents/skills/editor-gui in shadcn-labs/framecn) into .claude/skills/editor-gui in your project. Claude Code loads it when a task matches its description.
Run `npx skills add shadcn-labs/framecn --skill editor-gui -a codex`. Or copy the skill folder (.agents/skills/editor-gui in shadcn-labs/framecn) into .agents/skills/editor-gui in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add shadcn-labs/framecn --skill editor-gui -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/editor-gui, .gemini/skills/editor-gui, .github/skills/editor-gui and .opencode/skills/editor-gui in your project.
SKILL.md names no scripts, command-line tools or credentials: Editor Gui is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Editor Gui is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 832 tokens (SKILL.md is roughly 3.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 91k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Editor Gui: HyperFrames Animation (heygen-com/hyperframes, 59k stars), Stitch to Remotion Walkthrough Videos (google-labs-code/stitch-skills, 8.4k stars), Faceless Explainer Video (heygen-com/hyperframes, 59k stars) and Video Understand (calesthio/OpenMontage, 66k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
shadcn-labs (a GitHub organization) maintains it in shadcn-labs/framecn, which has 150 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on October 7, 2026.
Source: shadcn-labs/framecn on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.