Agent skill

Motion Choreography Patterns

by scott-fryxell in scott-fryxell/brayness

A skill your agent uses when orchestrating multi-element UI motion, stagger systems, list reorder/insert/remove flows, modal and overlay stacks, gesture-driven transitions, and route-level…

MITAuto-check passed

Install Motion Choreography Patterns

skills CLI
$ npx skills add scott-fryxell/brayness --skill motion-choreography-patterns -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install scott-fryxell/brayness motion-choreography-patterns --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/scott-fryxell/brayness.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/motion-systems/motion-choreography-patterns .claude/skills/motion-choreography-patterns && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
motion-choreography-patterns
GitHub stars
125
Token cost
~889 tokens
SKILL.md length
310 words
Files
5 (incl. references)
Skills in repo
27
Repo updated
First seen
Licence
MIT

At a glance

A skill your agent uses when orchestrating multi-element UI motion, stagger systems, list reorder/insert/remove flows, modal and overlay stacks, gesture-driven transitions, and route-level…

  • Works in 3 steps: Primary actor - the element representing… → Supporting actors - nearby elements that… → Environment actors - backdrop, scrim,…
  • Orchestrating multi-element UI motion
  • SKILL.md covers Choreography Model, Timing Architecture, Core Choreography Principles and Pattern Library, plus 4 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Motion Choreography Patterns is an agent skill from scott-fryxell/brayness. Use when orchestrating multi-element UI motion, stagger systems, list reorder/insert/remove flows, modal and overlay stacks, gesture-driven transitions, and route-level choreography that preserves hierarchy and attention.

Its SKILL.md is about 890 tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including reference files (for example `references/CHOREOGRAPHY_PATTERNS.md`, `references/INTERACTION_SCENARIOS.md` and `references/QA_STORYBOARD_CHECKLIST.md`).

The repository describes itself as: A harness for the anxious digital mind. A safe place for creatives to keep their creative soul while exploring digital skills. The licence is MIT.

When your agent uses it

  • Orchestrating multi-element UI motion
  • Stagger systems
  • List reorder/insert/remove flows
  • Modal and overlay stacks

Example prompts

  • “/motion-choreography-patterns”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Primary actor - the element representing the state change
  2. Supporting actors - nearby elements that reinforce context
  3. Environment actors - backdrop, scrim, container, page-level continuity

What it can do on your machine

Read from SKILL.md and the folder at commit 71f10e2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Motion Choreography Patterns loads about 889 tokens when it runs, and up to ~2.2k if it reads all its reference files. Until then it costs about 63 tokens; SKILL.md has 310 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~63
When it runs · the whole SKILL.md, loaded when a task matches
~889
With references · SKILL.md plus every file in references/, read only if the agent opens them
~2.2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from scott-fryxell/brayness at commit 71f10e2, republished under its MIT licence (© scott-fryxell). 310 words, ~889 tokens.

Download SKILL.mdSave it as .claude/skills/motion-choreography-patterns/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.
name
motion-choreography-patterns
description
Use when orchestrating multi-element UI motion, stagger systems, list reorder/insert/remove flows, modal and overlay stacks, gesture-driven transitions, and route-level choreography that preserves hierarchy and attention.
metadata.category
Design & Frontend

Motion Choreography Patterns

How multiple moving parts coordinate in time and space to communicate interaction intent. Mechanism selection and tokens live in motion-systems; this skill owns sequencing.

Choreography Model

Treat each sequence as three actor layers:

  1. Primary actor - the element representing the state change
  2. Supporting actors - nearby elements that reinforce context
  3. Environment actors - backdrop, scrim, container, page-level continuity

Animate primary first, then supporting, then environment unless the interaction model requires the reverse.

Timing Architecture

Use predictable beat structure:

  • Lead beat (0-80ms) - immediate acknowledgment
  • Primary beat (120-240ms) - main state change
  • Follow beat (20-60ms offset) - supporting context update
  • Settle beat (80-180ms) - final stabilization

Favor asymmetry: exits slightly faster than enters.

Core Choreography Principles

  • One dominant axis per beat (avoid conflicting direction signals)
  • Keep simultaneous high-amplitude motions limited
  • Use stagger only when it improves scan order and hierarchy
  • Keep rhythm consistent across similar components
  • Preserve spatial anchors during reflow/reorder transitions

Pattern Library

For concrete recipes and timelines, see:

For reusable stagger utilities, see:

Input-to-Motion Mapping

  • Tap/click: immediate visual response in under 80ms
  • Press/hold: include press state before commitment transition
  • Drag: motion follows pointer directly; settle animation occurs only on drop/commit
  • Keyboard navigation: preserve focus continuity and avoid disorienting travel

Reduced Motion Choreography

When reduced motion is requested:

  • Remove spatial travel when possible
  • Keep sequencing logic with opacity/state changes
  • Preserve hierarchy with contrast, layering, and timing rather than movement distance
  • Ensure state change remains obvious and immediate

Anti-Patterns

  • Cascades that delay interaction completion
  • Independent components using unrelated easing and duration tokens
  • Large travel distances for frequent interactions
  • Simultaneous enter and exit motions that compete for focus
  • Decorative infinite animations in core task surfaces

Output Contract

Use the same five-section format as motion-systems: Intent -> Motion Spec -> Implementation -> Accessibility Fallback -> QA Checklist. Replace "Intent" with "Storyboard" (who moves, in what order, and why) when orchestrating multiple elements.

QA reference: references/QA_STORYBOARD_CHECKLIST.md

© scott-fryxell, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 4 other files (references) in skills/motion-systems/motion-choreography-patterns of scott-fryxell/brayness.

  • SKILL.md
  • references/CHOREOGRAPHY_PATTERNS.md
  • references/INTERACTION_SCENARIOS.md
  • references/QA_STORYBOARD_CHECKLIST.md
  • references/STAGGER_SYSTEMS.css

Open the folder on GitHubat commit 71f10e2

Compare with similar skills

Motion Choreography Patterns next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Motion Choreography Patterns compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Motion Choreography Patterns this skillscott-fryxell/brayness125—~889Automated safety check: PassMIT
Motion Patternsaffaan-m/ECC276k1 repos~3.3kAutomated safety check: PassMIT
HyperFrames Motion Doctrineheygen-com/hyperframes60k1 repos~3kAutomated safety check: PassApache-2.0
Emilkowalski Motionnexu-io/open-design100k—~644Automated safety check: PassApache-2.0
Motion Foundationsaffaan-m/ECC276k1 repos~2.4kAutomated safety check: PassMIT
Team Agent Orchestrationaffaan-m/ECC276k1 repos~1.2kAutomated safety check: PassMIT

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Questions about Motion Choreography Patterns

What does Motion Choreography Patterns do?

A skill your agent uses when orchestrating multi-element UI motion, stagger systems, list reorder/insert/remove flows, modal and overlay stacks, gesture-driven transitions, and route-level…. Motion Choreography Patterns is an agent skill from scott-fryxell/brayness. Use when orchestrating multi-element UI motion, stagger systems, list reorder/insert/remove flows, modal and overlay stacks, gesture-driven transitions, and route-level choreography that preserves hierarchy and attention.

When should I use Motion Choreography Patterns?

Motion Choreography Patterns fits situations like: orchestrating multi-element UI motion; stagger systems; list reorder/insert/remove flows; modal and overlay stacks.

How do I install Motion Choreography Patterns in Claude Code?

Run `npx skills add scott-fryxell/brayness --skill motion-choreography-patterns -a claude-code`. Or copy the skill folder (skills/motion-systems/motion-choreography-patterns in scott-fryxell/brayness) into .claude/skills/motion-choreography-patterns in your project. Claude Code loads it when a task matches its description.

How do I install Motion Choreography Patterns in Codex?

Run `npx skills add scott-fryxell/brayness --skill motion-choreography-patterns -a codex`. Or copy the skill folder (skills/motion-systems/motion-choreography-patterns in scott-fryxell/brayness) into .agents/skills/motion-choreography-patterns in your project. Codex loads it when a task matches its description.

Can I use Motion Choreography Patterns in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add scott-fryxell/brayness --skill motion-choreography-patterns -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/motion-choreography-patterns, .gemini/skills/motion-choreography-patterns, .github/skills/motion-choreography-patterns and .opencode/skills/motion-choreography-patterns in your project.

What does Motion Choreography Patterns need to run?

SKILL.md names no scripts, command-line tools or credentials: Motion Choreography Patterns is instructions for the agent only.

Does Motion Choreography Patterns access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Motion Choreography Patterns safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Motion Choreography Patterns use?

Motion Choreography Patterns is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Motion Choreography Patterns use?

About 889 tokens (SKILL.md is roughly 3.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.3k tokens, read only when the agent opens those files.

What are the alternatives to Motion Choreography Patterns?

Skills that share tags, products or a category with Motion Choreography Patterns: Motion Patterns (affaan-m/ECC, 276k stars), HyperFrames Motion Doctrine (heygen-com/hyperframes, 60k stars), Emilkowalski Motion (nexu-io/open-design, 100k stars) and Motion Foundations (affaan-m/ECC, 276k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Motion Choreography Patterns?

scott-fryxell (a GitHub user) maintains it in scott-fryxell/brayness, which has 125 GitHub stars. The repository holds 27 skills in this directory. The repository was last updated on September 28, 2026.

Source: scott-fryxell/brayness on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.