Replica Design
Jakeschincariol/replica-skill
Rebuilds an app's design system for a clone: colour roles, type scale, spacing, radius, shadows and every component with its states, as design tokens plus component specs, with original assets…
Derive a project's visual rules from its existing tokens, palette, type scale, logo, and icons (Intake), then generate raw SVG vector graphics from those rules as a small composable set (module…
$ npx skills add scott-fryxell/brayness --skill flexible-visual-system -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install scott-fryxell/brayness flexible-visual-system --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/scott-fryxell/brayness.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/flexible-visual-system .claude/skills/flexible-visual-system && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "flexible-visual-system" agent skill from https://github.com/scott-fryxell/brayness/tree/main/skills/flexible-visual-system into .claude/skills/flexible-visual-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flexible-visual-system", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/scott-fryxell/brayness/tree/main/skills/flexible-visual-systemType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add scott-fryxell/brayness --skill flexible-visual-system -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install scott-fryxell/brayness flexible-visual-system --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scott-fryxell/brayness.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/flexible-visual-system .agents/skills/flexible-visual-system && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "flexible-visual-system" agent skill from https://github.com/scott-fryxell/brayness/tree/main/skills/flexible-visual-system into .agents/skills/flexible-visual-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flexible-visual-system", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add scott-fryxell/brayness --skill flexible-visual-system -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install scott-fryxell/brayness flexible-visual-system --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scott-fryxell/brayness.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/flexible-visual-system .cursor/skills/flexible-visual-system && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "flexible-visual-system" agent skill from https://github.com/scott-fryxell/brayness/tree/main/skills/flexible-visual-system into .cursor/skills/flexible-visual-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flexible-visual-system", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/scott-fryxell/brayness.git --path skills/flexible-visual-system--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add scott-fryxell/brayness --skill flexible-visual-system -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install scott-fryxell/brayness flexible-visual-system --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scott-fryxell/brayness.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/flexible-visual-system .gemini/skills/flexible-visual-system && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "flexible-visual-system" agent skill from https://github.com/scott-fryxell/brayness/tree/main/skills/flexible-visual-system into .gemini/skills/flexible-visual-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flexible-visual-system", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install scott-fryxell/brayness flexible-visual-systemInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add scott-fryxell/brayness --skill flexible-visual-system -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/scott-fryxell/brayness.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/flexible-visual-system .github/skills/flexible-visual-system && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "flexible-visual-system" agent skill from https://github.com/scott-fryxell/brayness/tree/main/skills/flexible-visual-system into .github/skills/flexible-visual-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flexible-visual-system", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add scott-fryxell/brayness --skill flexible-visual-system -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install scott-fryxell/brayness flexible-visual-system --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scott-fryxell/brayness.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/flexible-visual-system .opencode/skills/flexible-visual-system && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "flexible-visual-system" agent skill from https://github.com/scott-fryxell/brayness/tree/main/skills/flexible-visual-system into .opencode/skills/flexible-visual-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flexible-visual-system", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
flexible-visual-systemDerive a project's visual rules from its existing tokens, palette, type scale, logo, and icons (Intake), then generate raw SVG vector graphics from those rules as a small composable set (module…
Flexible Visual System is an agent skill from scott-fryxell/brayness. Derive a project's visual rules from its existing tokens, palette, type scale, logo, and icons (Intake), then generate raw SVG vector graphics from those rules as a small composable set (module, grid, repetition, transformation, color, controlled randomness), following Martin Lorenz's flexible visual systems approach. Use as a playground to explore and discover identity systems, patterns, posters, icon sets, and generative marks that stay coherent while producing infinite variation. Triggers include "build a…
Its SKILL.md is about 1.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files, including reference files (for example `references/examples.md`, `references/intake.md` and `references/playground.md`).
It sits in Frontend & Design, covering Icons and illustration, Typography and Design systems. The repository describes itself as: A harness for the anxious digital mind. A safe place for creatives to keep their creative soul while exploring digital skills. The licence is MIT.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 71f10e2. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Flexible Visual System loads about 1.9k tokens when it runs, and up to ~7.7k if it reads all its reference files. Until then it costs about 199 tokens; SKILL.md has 930 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from scott-fryxell/brayness at commit 71f10e2, republished under its MIT licence (© scott-fryxell). 930 words, ~1,907 tokens.
.claude/skills/flexible-visual-system/SKILL.md (or your agent's skills folder). This skill also uses 6 other files; get the full folder from GitHub.Generate raw SVG from rules, not by hand-drawing. One small rule set produces a coherent family of infinite variations.
Based on Martin Lorenz (new.twopoints.net/fvs), Flexible Visual Systems: design the system, not the output. Fixed rules + variable inputs = consistent identity that flexes.
Flow: intake -> sweep -> tune -> lock -> export. Intake derives rules from the project; the rest explores on top of them.
A visual system is f(rules, seed) -> SVG.
Do not draw a logo. Build the machine that draws thousands of valid logos, then pick.
The playground needs rules to sweep. Intake gets them from the project, not from thin air. Run it before any sweep.
Scan -> Map -> Bootstrap -> Lock.
why per
rule. Not three to pick from - one, derived from what they said.Read references/intake.md for the scan checklist, the finding-to-primitive
map, the interview questions, and the bootstrap-to-lock handoff.
The locked rules live in visual-system.md at the project root. The skill
reads it before every generate/sweep/export, and writes back when a rule
changes or a keeper is locked.
Format: markdown, one rule per bullet, each followed by a why: line. The
why is what lets you edit intent, not just values. Keepers record their seed
Read references/project-rules.md for the format, the read/write contract,
and a full example file.
Every system is assembled from these. Keep the set small.
| Primitive | What it controls | Example knobs |
|---|---|---|
| Module | The base mark/cell | shape, stroke weight, corner style, fill rule |
| Grid | Coordinate scaffold | columns, rows, cell size, gutters, isometric/skew |
| Repetition | How modules multiply | tile, array, ring, spiral, recursive subdivision |
| Transformation | Per-instance change | rotate, scale, mirror, shear, displace |
| Color | Palette + assignment logic | palette set, per-cell rule, gradient, by-position |
| Randomness | Controlled variation | seeded RNG, jitter range, probability of a rule firing |
Read references/primitives.md for the rule vocabulary and how primitives
compose.
We build SVG ourselves as strings or DOM. No p5, no svg.js.
viewBox and treat it as the coordinate system (the grid lives
here).x, y from grid indices.transform attribute
(translate/rotate/scale/matrix).Read references/svg-generation.md for the construction patterns (coordinate
math, transform composition, seeded RNG, export).
The goal is exploration first, assets second.
visual-system.md. If it is
missing, run Intake first. The sweep varies seeds and params on top of the
locked rules; it does not re-derive them.Read references/playground.md for the contact-sheet pattern and the tuning
loop.
When generating a system, return:
visual-system.md first. If missing, run Intake.See references/examples.md for:
(rules, seed).Math.random() (outputs cannot be reproduced or exported reliably)© scott-fryxell, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 6 other files (references) in skills/flexible-visual-system of scott-fryxell/brayness.
Open the folder on GitHubat commit 71f10e2
Flexible Visual System next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Flexible Visual System this skillscott-fryxell/brayness | 125 | — | ~1.9k | Automated safety check: Pass | MIT | |
| Replica DesignJakeschincariol/replica-skill | 1.4k | — | ~994 | Automated safety check: Pass | MIT | |
| Webui Designnotivn/AIEV | 127 | — | ~3.5k | Automated safety check: Pass | MIT | |
| Impeccablebestofjs/bestofjs | 3.1k | 26 repos | ~2.6k | Automated safety check: Pass | MIT | |
| Design SystemOhh-889/skyroc | 795 | 11 repos | ~1.7k | Automated safety check: Pass | MIT | |
| Scalar Design Systemscalar/scalar | 16k | — | ~2.7k | Automated safety check: Pass | MIT |
Jakeschincariol/replica-skill
Rebuilds an app's design system for a clone: colour roles, type scale, spacing, radius, shadows and every component with its states, as design tokens plus component specs, with original assets…
notivn/AIEV
Design system for the AI Edit Video web dashboard (noti.vn) - the three-step type scale, light/dark color tokens, the component primitives every page must use, Inter font, SVG icons, Shopify Admin…
bestofjs/bestofjs
A skill your agent uses when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a…
Ohh-889/skyroc
Token architecture, component specifications, and slide generation.
scalar/scalar
Scalar's design system — design tokens, theming (@scalar/themes), CSS variables, and the @scalar/components library.
google-labs-code/stitch-skills
Generates a DESIGN.md design-language file for Google Stitch that encodes color, typography, layout, component behavior and motion rules to avoid generic AI-looking UI.
scott-fryxell/brayness
Find and install brand SVG logos via SVGL (https://svgl.app/) and Wikimedia Commons fallbacks into any project's static asset folder.
scott-fryxell/brayness
Write Vitest specs for Vue 3 JavaScript (Vite Plus, happy-dom, @vue/test-utils) and analyze V8 coverage + Fallow health to prioritize test-first refactors.
scott-fryxell/brayness
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML.
scott-fryxell/brayness
A skill your agent uses when designing or implementing motion for web interfaces, including CSS transitions and keyframes, linear() easing design, transform strategy (translate/rotate vs…
scott-fryxell/brayness
Inspect live Vue 3 component state via agent-browser eval - no Devtools extension, no console.log.
scott-fryxell/brayness
Refactor a Vue page or component from Vuetify to semantic HTML5 + Schema.org microdata + Stylus element selectors.
Categories
Derive a project's visual rules from its existing tokens, palette, type scale, logo, and icons (Intake), then generate raw SVG vector graphics from those rules as a small composable set (module…. Flexible Visual System is an agent skill from scott-fryxell/brayness. Derive a project's visual rules from its existing tokens, palette, type scale, logo, and icons (Intake), then generate raw SVG vector graphics from those rules as a small composable set (module, grid, repetition, transformation, color, controlled randomness), following Martin Lorenz's flexible visual systems approach.
Flexible Visual System fits situations like: include build a visual system; generate SVG patterns; create a flexible identity; make a generative graphic playground.
Run `npx skills add scott-fryxell/brayness --skill flexible-visual-system -a claude-code`. Or copy the skill folder (skills/flexible-visual-system in scott-fryxell/brayness) into .claude/skills/flexible-visual-system in your project. Claude Code loads it when a task matches its description.
Run `npx skills add scott-fryxell/brayness --skill flexible-visual-system -a codex`. Or copy the skill folder (skills/flexible-visual-system in scott-fryxell/brayness) into .agents/skills/flexible-visual-system in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add scott-fryxell/brayness --skill flexible-visual-system -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/flexible-visual-system, .gemini/skills/flexible-visual-system, .github/skills/flexible-visual-system and .opencode/skills/flexible-visual-system in your project.
SKILL.md names no scripts, command-line tools or credentials: Flexible Visual System is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Flexible Visual System is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.9k tokens (SKILL.md is roughly 7.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 5.8k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Flexible Visual System: Replica Design (Jakeschincariol/replica-skill, 1.4k stars), Webui Design (notivn/AIEV, 127 stars), Impeccable (bestofjs/bestofjs, 3.1k stars) and Design System (Ohh-889/skyroc, 795 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
scott-fryxell (a GitHub user) maintains it in scott-fryxell/brayness, which has 125 GitHub stars. The repository holds 27 skills in this directory. The repository was last updated on September 28, 2026.
Source: scott-fryxell/brayness on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.