Blockrun
BlockRunAI/blockrun-mcp
Pay-per-call access to AI models, real-time data, media generation and multi-chain RPC over x402 micropayments (USDC on Base or Solana), or a BlockRun account API key.
A skill your agent uses when adding sound to a video or generating standalone audio with Sonilo models on Scenario via MCP: text-to-sound-effects, text-to-music, video-to-sound-effects or…
$ npx skills add scenario-labs/skills --skill scenario-sonilo -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install scenario-labs/skills scenario-sonilo --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/scenario-sonilo .claude/skills/scenario-sonilo && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "scenario-sonilo" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-sonilo into .claude/skills/scenario-sonilo/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-sonilo", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/scenario-labs/skills/tree/main/skills/scenario-soniloType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add scenario-labs/skills --skill scenario-sonilo -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install scenario-labs/skills scenario-sonilo --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/scenario-sonilo .agents/skills/scenario-sonilo && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "scenario-sonilo" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-sonilo into .agents/skills/scenario-sonilo/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-sonilo", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add scenario-labs/skills --skill scenario-sonilo -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install scenario-labs/skills scenario-sonilo --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/scenario-sonilo .cursor/skills/scenario-sonilo && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "scenario-sonilo" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-sonilo into .cursor/skills/scenario-sonilo/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-sonilo", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/scenario-labs/skills.git --path skills/scenario-sonilo--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add scenario-labs/skills --skill scenario-sonilo -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install scenario-labs/skills scenario-sonilo --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/scenario-sonilo .gemini/skills/scenario-sonilo && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "scenario-sonilo" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-sonilo into .gemini/skills/scenario-sonilo/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-sonilo", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install scenario-labs/skills scenario-soniloInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add scenario-labs/skills --skill scenario-sonilo -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/scenario-sonilo .github/skills/scenario-sonilo && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "scenario-sonilo" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-sonilo into .github/skills/scenario-sonilo/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-sonilo", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add scenario-labs/skills --skill scenario-sonilo -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install scenario-labs/skills scenario-sonilo --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/scenario-sonilo .opencode/skills/scenario-sonilo && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "scenario-sonilo" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-sonilo into .opencode/skills/scenario-sonilo/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-sonilo", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
scenario-soniloA skill your agent uses when adding sound to a video or generating standalone audio with Sonilo models on Scenario via MCP: text-to-sound-effects, text-to-music, video-to-sound-effects or…
Scenario Sonilo is an agent skill from scenario-labs/skills. Use when adding sound to a video or generating standalone audio with Sonilo models on Scenario via MCP: text-to-sound-effects, text-to-music, video-to-sound-effects or video-to-music from a clip, scoring silent AI video, foley, ambience, muxed video-to-video variants returning the clip with the new track mixed in, keeping speech while replacing music, or per-segment sound control. Keywords: Sonilo V1.1, SFX, soundtrack, score, keepSpeechVocal, segments, royalty-free.
Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering Music and audio generation and AI video generation. It works with Model Context Protocol. The repository describes itself as: Get production-ready images, video, audio, and 3D from any AI agent: skills that pick the right model, price before spending, and keep characters and brands consistent through… The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit f6f8ab7. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Scenario Sonilo loads about 1.6k tokens when it runs. Until then it costs about 122 tokens; SKILL.md has 793 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from scenario-labs/skills at commit f6f8ab7, republished under its MIT licence (© scenario-labs). 793 words, ~1,566 tokens.
.claude/skills/scenario-sonilo/SKILL.md (or your agent's skills folder).Sonilo, an audio family on Scenario, splits along two axes: what the sound is (sound effects or instrumental music) and what comes back (a standalone track, or the source video with the generated track muxed in, visuals untouched). Picking the member whose return matches the delivery matters more than any prompt. Discover with search and treat model_schema_get as the contract.
Connection and the core loop: see the scenario skill in this repo; model-agnostic audio work: the scenario-audio skill. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.
Member names state the mode; input names come from the live schemas:
| Member | Key inputs | Returns |
|---|---|---|
| Text to SFX | prompt, duration, audioFormat | one sound effect clip |
| Text to Music | prompt, duration, numSamples | instrumental track |
| Video to SFX | video, optional prompt or segments | audio track matching the video length |
| Video to Music | video, optional prompt, numSamples, startOffset, duration | music track |
| Video to Video SFX | as Video to SFX | the video with SFX mixed in, plus the track |
| Video to Video (music) | as Video to Music, plus keepSpeechVocal | the video with music mixed in |
At authoring time: text SFX ran 1 to 180 seconds (default 8), text music 1 to 600 (default 90), video inputs took up to 360 seconds, segments up to 50, numSamples 1 to 3, and startOffset moved in steps of 10 with startOffset plus duration capped at the video length. audioFormat (aac default, mp3, wav, flac; wav or flac for editing pipelines) exists on the SFX members only, and on the muxed one it formats the separate track: the video's own audio stays AAC. Two music mux members were live with the same schema; prefer the newest hit. Every duration knob carries cost, so dry_run before a batch.
On video-conditioned members the footage decides when sound happens and the prompt only steers what it sounds like; the clip's own audio never steers generation, visuals alone are read. An empty prompt is valid and often best: the model captions the clip and covers each scene itself. When one description cannot fit the whole clip, segments gives per-range prompts, contiguous by contract: the first start is 0, each end equals the next start, and the last stays within the video. Text to SFX has no timing control at all, so describe one sound event per run, physical words over moods (hollow, muffled, punchy), source then material then space then intensity, with the duration intent in the wording as well as the parameter. No member takes a seed, so archive the takes you like; on the music members numSamples buys up to three takes in one run instead of re-rolls.
The music mux members replace the whole original track by default. keepSpeechVocal: true isolates human voice (dialogue, narration, singing, crowds) and ducks the music under it; everything non-voice (engines, footsteps, ambience, prior foley) is replaced regardless. So never score a clip after muxing foley into it: when a video needs both, take standalone tracks from Video to SFX and Video to Music and mix in post. Music comes back instrumental.
search with target="models", query="sonilo", public=true. Members list txt2audio, video2audio, or video2video capabilities; e.g. model_sonilo-v1-1-video-to-video-sound-effects (a live hit at authoring time: re-discover each session).model_schema_get with that id: fields and caps before anything else.upload_asset the clip (see the scenario skill) to get its asset id.model_run with that model_id, dry_run=true, and parameters={"video": "asset_x", "segments": [{"start": 0, "end": 4, "prompt": "footsteps on wet metal, close and sharp"}, {"start": 4, "end": 12, "prompt": "plasma rifle shots, hollow hangar reverb"}]}: cost scales with clip length.model_run with wait=false, then jobs_wait with the returned job id, re-called with pending_job_ids on timeout, never a second model_run.asset_display the muxed video, then asset_download it and the separate track.keepSpeechVocal off (the default) on a talking-head clip: the narration vanishes with the rest of the track.segments: the contract wants contiguous ranges from 0.© scenario-labs, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/scenario-sonilo of scenario-labs/skills.
Open the folder on GitHubat commit f6f8ab7
Scenario Sonilo next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Scenario Sonilo this skillscenario-labs/skills | 946 | — | ~1.6k | Automated safety check: Pass | MIT | |
| BlockrunBlockRunAI/blockrun-mcp | 391 | — | ~2.7k | Automated safety check: Pass | MIT | |
| Videoguaardvark/guaardvark | 257 | — | ~1.2k | Automated safety check: Pass | MIT | |
| Motion Graphics Music Videomakevoid/motion-graphics-music-video-skill | 143 | — | ~3.3k | Automated safety check: Pass | MIT | |
| Music VideoNoizAI/skills | 526 | — | ~1.5k | Automated safety check: Pass | None | |
| WorkrallyTencent/workrally | 166 | — | ~3.7k | Automated safety check: Pass | MIT-0 |
BlockRunAI/blockrun-mcp
Pay-per-call access to AI models, real-time data, media generation and multi-chain RPC over x402 micropayments (USDC on Base or Solana), or a BlockRun account API key.
guaardvark/guaardvark
Generate video clips on the user's own GPU through Guaardvark: text-to-video, image-to-video, first+last frame animation, clips with their own soundtrack and dialogue (MiniMax H3), short looping…
makevoid/motion-graphics-music-video-skill
Create and revise animated character music videos from a supplied song and creative prompt, with researched storyboards, Fal character and video generation, p5 motion graphics, audio editing, and…
NoizAI/skills
Build a music video from an existing song and lyrics, either as p5.js/p5.brush animation or by assembling local images and clips.
Tencent/workrally
WorkRally CLI (workrally) — 面向 AI Agent 的 AIGC 漫剧视频创作全流程工具集。支持 AI 生图、AI 生视频、视频提示词优化、画布生音频/音乐、混元 3D 模型生成、AI 生音频、项目/剧集/场次/分镜的完整 CRUD、资产库、媒资管理、无限画布、文件上传下载等。Use when user asks to generate images…
HM-RunningHub/OpenClaw_RH_Skills
Generate images, videos, audio, and 3D models via RunningHub API (420 endpoints) and run any RunningHub AI Application (custom ComfyUI workflow) by webappId.
scenario-labs/skills
A skill your agent uses when drawing or animating with Grease Pencil in Blender 5.x from Python: 2D or 2.5D illustration, frame-by-frame animation, a cutout or part-based 2D character, strokes with…
scenario-labs/skills
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scenario-labs/skills
A skill your agent uses when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI…
scenario-labs/skills
A skill your agent uses when creating a ChatGPT pet or Codex pet with Scenario: hatching an animated companion from a text idea, a character, mascot or brand cue, or reference photos and art; making…
scenario-labs/skills
A skill your agent uses when animating characters or scenes in Godot 4.7: AnimationPlayer clips and RESET, AnimationTree state machines and blend spaces built in code, Mixamo or glTF import, loop…
scenario-labs/skills
A skill your agent uses when adding or fixing sound in Godot 4.7: audio buses and effects, volume sliders, 'too many sounds', combat audio with hundreds of enemies, sounds clipping or distorting, 3D…
Works with
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A skill your agent uses when adding sound to a video or generating standalone audio with Sonilo models on Scenario via MCP: text-to-sound-effects, text-to-music, video-to-sound-effects or…. Scenario Sonilo is an agent skill from scenario-labs/skills. Use when adding sound to a video or generating standalone audio with Sonilo models on Scenario via MCP: text-to-sound-effects, text-to-music, video-to-sound-effects or video-to-music from a clip, scoring silent AI video, foley, ambience, muxed video-to-video variants returning the clip with the new track mixed in, keeping speech while replacing music, or per-segment sound control.
Scenario Sonilo fits situations like: adding sound to a video; generating standalone audio with Sonilo models on Scenario via MCP: text-to-sound-effects; video-to-sound-effects; video-to-music from a clip.
Run `npx skills add scenario-labs/skills --skill scenario-sonilo -a claude-code`. Or copy the skill folder (skills/scenario-sonilo in scenario-labs/skills) into .claude/skills/scenario-sonilo in your project. Claude Code loads it when a task matches its description.
Run `npx skills add scenario-labs/skills --skill scenario-sonilo -a codex`. Or copy the skill folder (skills/scenario-sonilo in scenario-labs/skills) into .agents/skills/scenario-sonilo in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add scenario-labs/skills --skill scenario-sonilo -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scenario-sonilo, .gemini/skills/scenario-sonilo, .github/skills/scenario-sonilo and .opencode/skills/scenario-sonilo in your project.
Going by SKILL.md and its folder, Scenario Sonilo needs the command-line tools its instructions call (npx). Our summary lists: Node.js.
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Scenario Sonilo is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.6k tokens (SKILL.md is roughly 6.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Scenario Sonilo: Blockrun (BlockRunAI/blockrun-mcp, 391 stars), Video (guaardvark/guaardvark, 257 stars), Motion Graphics Music Video (makevoid/motion-graphics-music-video-skill, 143 stars) and Music Video (NoizAI/skills, 526 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
scenario-labs (a GitHub organization) maintains it in scenario-labs/skills, which has 946 GitHub stars. The repository holds 146 skills in this directory. The repository was last updated on October 10, 2026.
Source: scenario-labs/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.