macOS App Design
vaayne/mori
A skill your agent uses when designing or building native macOS applications with SwiftUI or AppKit.
Implement, refactor, or review modern macOS SwiftUI UI for the new design system and Liquid Glass.
$ npx skills add robinebers/openusage --skill liquid-glass -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install robinebers/openusage liquid-glass --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/robinebers/openusage.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/liquid-glass .claude/skills/liquid-glass && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "liquid-glass" agent skill from https://github.com/robinebers/openusage/tree/main/.agents/skills/liquid-glass into .claude/skills/liquid-glass/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "liquid-glass", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/robinebers/openusage/tree/main/.agents/skills/liquid-glassType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add robinebers/openusage --skill liquid-glass -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install robinebers/openusage liquid-glass --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/robinebers/openusage.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/liquid-glass .agents/skills/liquid-glass && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "liquid-glass" agent skill from https://github.com/robinebers/openusage/tree/main/.agents/skills/liquid-glass into .agents/skills/liquid-glass/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "liquid-glass", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add robinebers/openusage --skill liquid-glass -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install robinebers/openusage liquid-glass --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/robinebers/openusage.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/liquid-glass .cursor/skills/liquid-glass && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "liquid-glass" agent skill from https://github.com/robinebers/openusage/tree/main/.agents/skills/liquid-glass into .cursor/skills/liquid-glass/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "liquid-glass", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/robinebers/openusage.git --path .agents/skills/liquid-glass--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add robinebers/openusage --skill liquid-glass -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install robinebers/openusage liquid-glass --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/robinebers/openusage.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/liquid-glass .gemini/skills/liquid-glass && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "liquid-glass" agent skill from https://github.com/robinebers/openusage/tree/main/.agents/skills/liquid-glass into .gemini/skills/liquid-glass/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "liquid-glass", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install robinebers/openusage liquid-glassInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add robinebers/openusage --skill liquid-glass -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/robinebers/openusage.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/liquid-glass .github/skills/liquid-glass && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "liquid-glass" agent skill from https://github.com/robinebers/openusage/tree/main/.agents/skills/liquid-glass into .github/skills/liquid-glass/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "liquid-glass", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add robinebers/openusage --skill liquid-glass -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install robinebers/openusage liquid-glass --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/robinebers/openusage.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/liquid-glass .opencode/skills/liquid-glass && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "liquid-glass" agent skill from https://github.com/robinebers/openusage/tree/main/.agents/skills/liquid-glass into .opencode/skills/liquid-glass/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "liquid-glass", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
liquid-glassImplement, refactor, or review modern macOS SwiftUI UI for the new design system and Liquid Glass.
Liquid Glass is an agent skill from robinebers/openusage. Implement, refactor, or review modern macOS SwiftUI UI for the new design system and Liquid Glass. Use when adopting Liquid Glass, updating NavigationSplitView, toolbars, search, sheets, and controls, removing custom backgrounds that fight system materials, or building custom glass surfaces with glassEffect, GlassEffectContainer, and glassEffectID.
Its SKILL.md is about 2.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Mobile, covering iOS development and Design systems. It works with macOS and SwiftUI. The repository describes itself as: Burning through your subscriptions too fast? Paying for stuff you never use? Stop guessing. OpenUsage is free and open source. The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit bb7de17. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Liquid Glass loads about 2.2k tokens when it runs. Until then it costs about 91 tokens; SKILL.md has 1,192 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from robinebers/openusage at commit bb7de17, republished under its MIT licence (© robinebers). 1,192 words, ~2,218 tokens.
.claude/skills/liquid-glass/SKILL.md (or your agent's skills folder).Use this skill to bring a macOS SwiftUI app into the modern macOS design system with the least custom chrome possible. Start with standard app structure, toolbars, search placement, sheets, and controls, then add custom Liquid Glass only where the app needs a distinctive surface.
Prefer system-provided glass and adaptive materials over bespoke blur, opaque backgrounds, or custom toolbar/sidebar skins. Audit existing UI for extra fills, scrims, and clipping before adding more effects.
NavigationSplitView, TabView, sheet presentation, detail/inspector
layout, toolbar, or custom floating controls.glassEffect surfaces only for app-specific UI that standard
controls do not cover.build-run-debug so the app runs as a foreground .app bundle rather
than as a raw executable.NavigationSplitView for hierarchy-driven macOS layouts. Let the
sidebar use the system Liquid Glass material instead of painting over it.backgroundExtensionEffect so the visual can extend beyond the safe area
without clipping the subject.TabView for persistent top-level sections and
preserve each tab's local navigation state.presentationBackground purely to imitate frosted
material, consider removing it and letting the system's new material render.ToolbarSpacer to communicate grouping:sharedBackgroundVisibility when an item should stand alone without the
shared glass background, for example a profile/avatar item.badge to toolbar item content for notification or status indicators.tint only to
convey semantic meaning such as a primary action or alert state, not as pure
decoration.scrollEdgeEffectStyle instead of building a custom bar
background.searchable to the NavigationSplitView, not to just one column.searchToolbarBehavior instead of hand-rolling a toolbar button and a
separate field.searchable on the TabView.buttonBorderShape when a button shape needs to be explicit.controlSize to preserve density in inspectors and popovers, and reserve
extra-large sizing for truly prominent actions.step to get automatic tick marks or
provide specific ticks in a ticks closure.neutralValue.Label or standard control initializers for menu items so icons are
consistently placed on the leading edge across platforms.containerConcentric corner configuration instead of guessing a radius.glassEffect for custom glass surfaces. The default shape is capsule-like
and text foregrounds are automatically made vibrant and legible against
changing content underneath.glassEffect when a capsule is not the right fit.tint only when color carries meaning, such as a status or call to
action.glassEffect(... .interactive()) for custom controls or containers with
interactive elements so they scale, bounce, and shimmer like system glass.GlassEffectContainer. This is a
visual correctness rule, not just organization: separate containers cannot
sample each other's glass and can produce inconsistent refraction.glassEffectID with a local @Namespace when matching glass elements
should morph between collapsed and expanded states.searchable is attached at the correct container level for the intended
search scope.ToolbarSpacer, sharedBackgroundVisibility, and
badge instead of one-off hand-built chrome.GlassEffectContainer.glassEffectID with a namespace and stable
identity..app bundle,
not as a raw executable.NavigationSplitView
sidebar, system toolbar, or sheet just because an older version needed
one.GlassEffectContainers.swiftui-patterns when the main question is scene architecture,
sidebar/detail layout, commands, or settings rather than Liquid Glass-specific
treatment.view-refactor when the main issue is file structure, state
ownership, and extracting large views before design changes.appkit-interop when the design requires window, panel, responder-chain,
or AppKit-only control behavior.build-run-debug when you need to launch, verify, or inspect logs
for the app after the visual update.© robinebers, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/liquid-glass of robinebers/openusage.
Open the folder on GitHubat commit bb7de17
Liquid Glass next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Liquid Glass this skillrobinebers/openusage | 4.3k | — | ~2.2k | Automated safety check: Pass | MIT | |
| macOS App Designvaayne/mori | 303 | — | ~789 | Automated safety check: Pass | MIT | |
| Native App Designercuriositech/some_claude_skills | 244 | — | ~1.9k | Automated safety check: Notes | MIT | |
| macOS Hig DesignerLeoYeAI/openclaw-master-skills | 2.2k | — | ~5.6k | Automated safety check: Pass | MIT | |
| macOS Golden Gate Designgithub/awesome-copilot | 40k | — | ~2.1k | Automated safety check: Pass | MIT | |
| Hig Project Contextraintree-technology/hig-doctor | 144 | 5 repos | ~1.2k | Automated safety check: Pass | MIT |
vaayne/mori
A skill your agent uses when designing or building native macOS applications with SwiftUI or AppKit.
curiositech/some_claude_skills
Creates breathtaking iOS/Mac and web apps with organic, non-AI aesthetic.
LeoYeAI/openclaw-master-skills
Design native macOS apps following Apple's Human Interface Guidelines and Liquid Glass design system.
github/awesome-copilot
Design, implement, review, or refactor native macOS 27 Golden Gate interfaces in SwiftUI or AppKit.
raintree-technology/hig-doctor
Create or update a shared Apple design context document that other HIG skills use to tailor guidance.
raintree-technology/hig-doctor
Apple Human Interface Guidelines for content display components.
robinebers/openusage
Best practices and example-driven guidance for building native macOS SwiftUI scenes and components, including windows, commands, toolbars, settings, split views, inspectors, menu bar extras, and…
robinebers/openusage
Add and verify lightweight macOS runtime telemetry. An agent skill from robinebers/openusage.
robinebers/openusage
Cut a release of OpenUsage (Swift menu-bar app): pick a version, generate a categorized changelog, tag from main, and publish the GitHub Release with notes.
robinebers/openusage
Add lightweight runtime telemetry and debug instrumentation to macOS apps, then verify those events after building and running.
robinebers/openusage
Customize macOS 15+ SwiftUI windows and scene behavior using Window, WindowGroup, and macOS window modifiers.
robinebers/openusage
Decide when and how to bridge a macOS app from SwiftUI into AppKit.
Categories
Implement, refactor, or review modern macOS SwiftUI UI for the new design system and Liquid Glass. Liquid Glass is an agent skill from robinebers/openusage. Implement, refactor, or review modern macOS SwiftUI UI for the new design system and Liquid Glass.
Liquid Glass fits situations like: adopting Liquid Glass; updating NavigationSplitView; removing custom backgrounds that fight system materials; building custom glass surfaces with glassEffect.
Run `npx skills add robinebers/openusage --skill liquid-glass -a claude-code`. Or copy the skill folder (.agents/skills/liquid-glass in robinebers/openusage) into .claude/skills/liquid-glass in your project. Claude Code loads it when a task matches its description.
Run `npx skills add robinebers/openusage --skill liquid-glass -a codex`. Or copy the skill folder (.agents/skills/liquid-glass in robinebers/openusage) into .agents/skills/liquid-glass in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add robinebers/openusage --skill liquid-glass -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/liquid-glass, .gemini/skills/liquid-glass, .github/skills/liquid-glass and .opencode/skills/liquid-glass in your project.
SKILL.md names no scripts, command-line tools or credentials: Liquid Glass is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Liquid Glass is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.2k tokens (SKILL.md is roughly 8.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Liquid Glass: macOS App Design (vaayne/mori, 303 stars), Native App Designer (curiositech/some_claude_skills, 244 stars), macOS Hig Designer (LeoYeAI/openclaw-master-skills, 2.2k stars) and macOS Golden Gate Design (github/awesome-copilot, 40k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
robinebers (a GitHub user) maintains it in robinebers/openusage, which has 4,341 GitHub stars. The repository holds 25 skills in this directory. The repository was last updated on October 10, 2026.
Source: robinebers/openusage on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.