Agent skill

Window Management

by robinebers in robinebers/openusage

Customize macOS 15+ SwiftUI windows and scene behavior using Window, WindowGroup, and macOS window modifiers.

MITAuto-check passedMobile

Install Window Management

skills CLI
$ npx skills add robinebers/openusage --skill window-management -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install robinebers/openusage window-management --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/robinebers/openusage.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/window-management .claude/skills/window-management && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
window-management
GitHub stars
4.3k
Token cost
~2.6k tokens
SKILL.md length
1,152 words
Files
1
Skills in repo
25
Repo updated
First seen
Licence
MIT

At a glance

Customize macOS 15+ SwiftUI windows and scene behavior using Window, WindowGroup, and macOS window modifiers.

  • Works in 7 steps: Inspect the relevant scene declaration… → Adjust toolbar and title presentation to… → If the toolbar background or entire… → …
  • Hiding window toolbars and titles
  • SKILL.md covers Overview, Workflow, Toolbar And Title and Drag Regions, plus 8 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Window Management is an agent skill from robinebers/openusage. Customize macOS 15+ SwiftUI windows and scene behavior using Window, WindowGroup, and macOS window modifiers. Use when styling or hiding window toolbars and titles, extending drag regions with WindowDragGesture, replacing window backgrounds with materials, disabling minimize or restoration for utility windows, setting default or ideal window placement from content/display size, creating borderless windows, or tuning default launch behavior.

Its SKILL.md is about 2.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Mobile, covering iOS development. It works with macOS and SwiftUI. The repository describes itself as: Burning through your subscriptions too fast? Paying for stuff you never use? Stop guessing. OpenUsage is free and open source. The licence is MIT.

When your agent uses it

  • Hiding window toolbars and titles
  • Extending drag regions with WindowDragGesture
  • Replacing window backgrounds with materials
  • Disabling minimize

Example prompts

  • “/window-management”

Workflow steps

7 steps, taken from the first numbered list in SKILL.md.

  1. Inspect the relevant scene declaration and classify the window role
  2. Adjust toolbar and title presentation to match the content.
  3. If the toolbar background or entire toolbar is hidden, make sure the window
  4. Refine window behavior for that role: minimize availability, restoration,
  5. Set default placement for newly opened windows and ideal placement for zoom
  6. Build and launch the app with build-run-debug to verify the result in
  7. If SwiftUI scene/window modifiers are not enough, switch to appkit-interop

What it can do on your machine

Read from SKILL.md and the folder at commit cb21465. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are swift).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Window Management loads about 2.6k tokens when it runs. Until then it costs about 116 tokens; SKILL.md has 1,152 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~116
When it runs · the whole SKILL.md, loaded when a task matches
~2.6k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from robinebers/openusage at commit cb21465, republished under its MIT licence (© robinebers). 1,152 words, ~2,629 tokens.

Download SKILL.mdSave it as .claude/skills/window-management/SKILL.md (or your agent's skills folder).
name
window-management
description
Customize macOS 15+ SwiftUI windows and scene behavior using Window, WindowGroup, and macOS window modifiers. Use when styling or hiding window toolbars and titles, extending drag regions with WindowDragGesture, replacing window backgrounds with materials, disabling minimize or restoration for utility windows, setting default or ideal window placement from content/display size, creating borderless windows, or tuning default launch behavior.

Window Management

Overview

Use this skill to tailor each SwiftUI window to its job. Start by identifying which scene owns the window (Window, WindowGroup, or a dedicated utility scene), then customize the toolbar/title area, background material, resize and restoration behavior, and initial or zoomed placement.

Prefer scene and window modifiers over ad hoc AppKit bridges when SwiftUI offers the behavior directly. Keep each window purpose-built: a main browser window, an About window, and a media player window usually want different chrome, resizability, restoration, and placement rules.

These APIs are macOS 15+ SwiftUI window/scene customizations. For older deployment targets, expect to use more AppKit bridging or availability guards.

Workflow

  1. Inspect the relevant scene declaration and classify the window role: main app navigation, inspector/detail utility, About/support window, media playback window, welcome window, or a borderless custom surface.
  2. Adjust toolbar and title presentation to match the content.
  3. If the toolbar background or entire toolbar is hidden, make sure the window still has a usable drag region.
  4. Refine window behavior for that role: minimize availability, restoration, resize expectations, and whether the window should appear at launch.
  5. Set default placement for newly opened windows and ideal placement for zoom behavior when content and display size matter.
  6. Build and launch the app with build-run-debug to verify the result in a real foreground .app bundle.
  7. If SwiftUI scene/window modifiers are not enough, switch to appkit-interop for a narrow NSWindow bridge rather than spreading AppKit through the view tree.

Toolbar And Title

  • Use .toolbar(removing: .title) when the window title should stay associated with the window for accessibility and menus, but not be visibly drawn in the title bar.
  • Use .toolbarBackgroundVisibility(.hidden, for: .windowToolbar) when large media or hero content should visually extend to the top edge of the window.
  • If the window still needs close/minimize/full-screen controls, remove only the title and toolbar background. If the toolbar should disappear entirely, use .toolbarVisibility(.hidden, for: .windowToolbar) instead.
  • Remove custom toolbar backgrounds and manually painted titlebar fills before layering new SwiftUI toolbar APIs on top.
  • Keep the window's logical title meaningful even if hidden; the system can still use it for accessibility and menu items. These are visual changes only.

Drag Regions

  • If a toolbar background is hidden or the toolbar is removed entirely, use WindowDragGesture() to extend the draggable area into your content.
  • Attach the gesture to a transparent overlay or non-interactive header region that does not steal gestures from real controls.
  • For a media player with custom playback controls, insert the drag overlay between the video content and the controls so AVKit or transport controls keep receiving input.
  • Pair the drag gesture with .allowsWindowActivationEvents(true) so clicking and immediately dragging a background window still activates and moves it.

Background And Materials

  • Use .containerBackground(.thickMaterial, for: .window) when a utility window or About window should replace the default window background with a subtle frosted material.
  • Prefer system materials for stylized windows instead of hardcoded translucent colors.
  • Use this especially for fixed-content utility windows where a softer backdrop is part of the design.

Window Behavior

  • Use .windowMinimizeBehavior(.disabled) for always-reachable utility windows such as a custom About window where minimizing adds little value.
  • Disable the green zoom control through fixed sizing or window constraints when the window's content has one intended size.
  • Use .restorationBehavior(.disabled) for windows that should not reopen on next launch, such as About panels, transient support/info windows, or first-run welcome surfaces.
  • Keep state restoration enabled for primary document or navigation windows when reopening prior size and position is desirable.
  • By default, SwiftUI respects the user's system-wide macOS state restoration setting. Use restorationBehavior(...) only when a specific window should intentionally opt into or out of that system behavior.
  • Use .defaultLaunchBehavior(.presented) for windows that should appear first on launch, such as a welcome window, and choose that behavior intentionally rather than relying on side effects from scene creation order.
Show full SKILL.md (511 more words)Show less

Window Placement

  • Use .defaultWindowPlacement { content, context in ... } to control the initial size and optional position of newly opened windows.
  • Inside the placement closure, call content.sizeThatFits(.unspecified) to get the content's ideal size.
  • Read context.defaultDisplay.visibleRect to get the display's usable region after accounting for the menu bar and Dock.
  • Return WindowPlacement(size: size) with a size clamped to the visible rect when media or document content may be larger than the display. If no position is provided, the window is centered by default.
  • Use .windowIdealPlacement { content, context in ... } to control what happens when the user chooses Zoom from the Window menu or Option-clicks the green toolbar button. For media windows, preserve aspect ratio and grow to the largest size that fits the display.
  • Treat default placement and ideal placement as separate policies:
    • default placement controls where a new window first appears,
    • ideal placement controls how large a zoomed window should become.
  • Always consider external displays and rotated/narrow screens when sizing player windows or document windows from content dimensions.

Borderless And Specialized Windows

  • Use .windowStyle(.plain) for borderless or highly custom chrome windows, but make sure the content still provides a clear drag/move affordance and visible context.
  • For a borderless player, HUD, or welcome window, decide upfront whether losing standard titlebar affordances is worth the custom presentation.
  • Keep one clear path back to regular window management if the plain style makes the window feel invisible or hard to move.

API Snippets

swift
WindowGroup("Destination Video") {
  CatalogView()
    .toolbar(removing: .title)
    .toolbarBackgroundVisibility(.hidden, for: .windowToolbar)
}
swift
Window("About", id: "about") {
  AboutView()
    .toolbar(removing: .title)
    .toolbarBackgroundVisibility(.hidden, for: .windowToolbar)
    .containerBackground(.thickMaterial, for: .window)
}
.windowMinimizeBehavior(.disabled)
.restorationBehavior(.disabled)
swift
WindowGroup("Player", for: Video.self) { $video in
  PlayerView(video: video)
}
.defaultWindowPlacement { content, context in
  let idealSize = content.sizeThatFits(.unspecified)
  let displayBounds = context.defaultDisplay.visibleRect
  let fittedSize = clampToDisplay(idealSize, displayBounds: displayBounds)
  return WindowPlacement(size: fittedSize)
}
.windowIdealPlacement { content, context in
  let idealSize = content.sizeThatFits(.unspecified)
  let displayBounds = context.defaultDisplay.visibleRect
  let zoomedSize = zoomToFit(idealSize, displayBounds: displayBounds)
  let position = centeredPosition(for: zoomedSize, in: displayBounds)
  return WindowPlacement(position, size: zoomedSize)
}
swift
PlayerView(video: video)
  .overlay(alignment: .top) {
    Color.clear
      .frame(height: 48)
      .contentShape(Rectangle())
      .gesture(WindowDragGesture())
      .allowsWindowActivationEvents(true)
  }
swift
Window("Welcome", id: "welcome") {
  WelcomeView()
}
.windowStyle(.plain)
.defaultLaunchBehavior(.presented)

Review Checklist

  • The scene type matches the window's role and lifecycle.
  • Hidden titles still leave a meaningful logical title for accessibility and menus.
  • Toolbar background removal is intentional and does not hurt titlebar legibility or window control placement.
  • Windows with hidden or removed toolbars still have a reliable drag region and support click-then-drag activation from the background.
  • Utility windows have restoration/minimize behavior that matches their purpose.
  • Restoration overrides are used only when a scene should intentionally differ from the user's system-wide setting.
  • Default and ideal placement use content.sizeThatFits(.unspecified) and context.defaultDisplay.visibleRect when content/display size matters.
  • Media windows preserve aspect ratio and fit on small or rotated displays.
  • Borderless windows still have a usable move/drag affordance.

Guardrails

  • Do not use .toolbar(removing: .title) just to hide a title you forgot to set. Keep the underlying window title meaningful.
  • Do not hide the toolbar background or the whole toolbar without replacing the lost drag affordance.
  • Do not disable restoration on the main document/navigation window unless the user explicitly wants a fresh-start app every launch.
  • Do not hardcode one monitor size or assume a single-display setup when sizing player windows.
  • Do not reach for NSWindow mutation before checking whether .windowMinimizeBehavior, .restorationBehavior, .defaultWindowPlacement, .windowIdealPlacement, .windowStyle, or .defaultLaunchBehavior already solve the problem.
  • Do not leave a plain borderless window without any obvious drag or close path.

When To Use Other Skills

  • Use swiftui-patterns for broader scene, commands, settings, sidebar, and inspector architecture.
  • Use liquid-glass when the main question is modern macOS visual treatment, Liquid Glass, or system material adoption.
  • Use appkit-interop if a custom window behavior truly requires NSWindow, NSPanel, or responder-chain control.
  • Use build-run-debug to launch and verify the resulting windows.

© robinebers, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .agents/skills/window-management of robinebers/openusage.

Open the folder on GitHubat commit cb21465

Compare with similar skills

Window Management next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Window Management compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Window Management this skillrobinebers/openusage4.3k—~2.6kAutomated safety check: PassMIT
Swiftui Expert Skillomarshahine/HomeClaw1754 repos~2.8kAutomated safety check: PassMIT
Appkit Swiftui BridgeKartikLabhshetwar/better-shot2.4k2 repos~1.1kAutomated safety check: PassCustom licence
macOS Notch UIfayazara/Screendrop2.1k—~1.8kAutomated safety check: PassCC0-1.0
Hig Project Contextraintree-technology/hig-doctor1435 repos~1.2kAutomated safety check: PassMIT
Swiftui Expert SkillEslzzyl/Pixiv-SwiftUI1111 repos~2.9kAutomated safety check: PassAGPL-3.0

Similar skills

  • Swiftui Expert Skill

    omarshahine/HomeClaw

    A skill your agent uses when writing, reviewing, or refactoring SwiftUI code for iOS or macOS, including state management, view composition, performance, Liquid Glass adoption, or Instruments .trace…

    175 GitHub starsUsed in 4 repos~2.8k tokens
    MobileAuto-check passed
  • Appkit Swiftui Bridge

    KartikLabhshetwar/better-shot

    Expert guidance for hybrid AppKit-SwiftUI development. An agent skill from KartikLabhshetwar/better-shot.

    2.4k GitHub starsUsed in 2 repos~1.1k tokens
    MobileAuto-check passed
  • macOS Notch UI

    fayazara/Screendrop

    Add a Dynamic Island-style notch UI to a macOS app. An agent skill from fayazara/Screendrop.

    2.1k GitHub stars~1.8k tokensUpdated 7 days ago
    MobileAuto-check passed
  • Hig Project Context

    raintree-technology/hig-doctor

    Create or update a shared Apple design context document that other HIG skills use to tailor guidance.

    143 GitHub starsUsed in 5 repos~1.2k tokens
    MobileAuto-check passed
  • Swiftui Expert Skill

    Eslzzyl/Pixiv-SwiftUI

    A skill your agent uses when writing, reviewing, or refactoring SwiftUI code for iOS or macOS, including state and @Observable data flow, view composition, resizable layouts, safe areas, display…

    111 GitHub starsUsed in 1 repo~2.9k tokens
    MobileAuto-check passed
  • Hig Components Content

    raintree-technology/hig-doctor

    Apple Human Interface Guidelines for content display components.

    143 GitHub starsUsed in 5 repos~1.3k tokens
    MobileAuto-check passed

More from robinebers/openusage

All 25 skills in this repo
  • Swiftui Patterns

    robinebers/openusage

    Best practices and example-driven guidance for building native macOS SwiftUI scenes and components, including windows, commands, toolbars, settings, split views, inspectors, menu bar extras, and…

    4.3k GitHub stars~3.4k tokensUpdated 3 days ago
    Auto-check passed
  • macOS Telemetry

    robinebers/openusage

    Add and verify lightweight macOS runtime telemetry. An agent skill from robinebers/openusage.

    4.3k GitHub stars~934 tokensUpdated 3 days ago
    Auto-check passed
  • Release Swift

    robinebers/openusage

    Cut a release of OpenUsage (Swift menu-bar app): pick a version, generate a categorized changelog, tag from main, and publish the GitHub Release with notes.

    4.3k GitHub stars~1.6k tokensUpdated 3 days ago
    Auto-check passed
  • Telemetry

    robinebers/openusage

    Add lightweight runtime telemetry and debug instrumentation to macOS apps, then verify those events after building and running.

    4.3k GitHub stars~977 tokensUpdated 3 days ago
    Auto-check passed
  • Appkit Interop

    robinebers/openusage

    Decide when and how to bridge a macOS app from SwiftUI into AppKit.

    4.3k GitHub stars~741 tokensUpdated 3 days ago
    Auto-check passed
  • Build Run Debug

    robinebers/openusage

    Build, run, and debug local macOS apps and desktop executables using shell-first Xcode and Swift workflows.

    4.3k GitHub stars~1.8k tokensUpdated 3 days ago
    Auto-check passed

Works with

Categories

Questions about Window Management

What does Window Management do?

Customize macOS 15+ SwiftUI windows and scene behavior using Window, WindowGroup, and macOS window modifiers. Window Management is an agent skill from robinebers/openusage. Customize macOS 15+ SwiftUI windows and scene behavior using Window, WindowGroup, and macOS window modifiers.

When should I use Window Management?

Window Management fits situations like: hiding window toolbars and titles; extending drag regions with WindowDragGesture; replacing window backgrounds with materials; disabling minimize.

How do I install Window Management in Claude Code?

Run `npx skills add robinebers/openusage --skill window-management -a claude-code`. Or copy the skill folder (.agents/skills/window-management in robinebers/openusage) into .claude/skills/window-management in your project. Claude Code loads it when a task matches its description.

How do I install Window Management in Codex?

Run `npx skills add robinebers/openusage --skill window-management -a codex`. Or copy the skill folder (.agents/skills/window-management in robinebers/openusage) into .agents/skills/window-management in your project. Codex loads it when a task matches its description.

Can I use Window Management in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add robinebers/openusage --skill window-management -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/window-management, .gemini/skills/window-management, .github/skills/window-management and .opencode/skills/window-management in your project.

What does Window Management need to run?

SKILL.md names no scripts, command-line tools or credentials: Window Management is instructions for the agent only.

Does Window Management access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Window Management safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Window Management use?

Window Management is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Window Management use?

About 2.6k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Window Management?

Skills that share tags, products or a category with Window Management: Swiftui Expert Skill (omarshahine/HomeClaw, 175 stars), Appkit Swiftui Bridge (KartikLabhshetwar/better-shot, 2.4k stars), macOS Notch UI (fayazara/Screendrop, 2.1k stars) and Hig Project Context (raintree-technology/hig-doctor, 143 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Window Management?

robinebers (a GitHub user) maintains it in robinebers/openusage, which has 4,335 GitHub stars. The repository holds 25 skills in this directory. The repository was last updated on October 6, 2026.

Source: robinebers/openusage on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.