Swiftui Expert Skill
omarshahine/HomeClaw
A skill your agent uses when writing, reviewing, or refactoring SwiftUI code for iOS or macOS, including state management, view composition, performance, Liquid Glass adoption, or Instruments .trace…
Customize macOS 15+ SwiftUI windows and scene behavior using Window, WindowGroup, and macOS window modifiers.
$ npx skills add robinebers/openusage --skill window-management -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install robinebers/openusage window-management --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/robinebers/openusage.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/window-management .claude/skills/window-management && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "window-management" agent skill from https://github.com/robinebers/openusage/tree/main/.agents/skills/window-management into .claude/skills/window-management/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "window-management", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/robinebers/openusage/tree/main/.agents/skills/window-managementType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add robinebers/openusage --skill window-management -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install robinebers/openusage window-management --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/robinebers/openusage.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/window-management .agents/skills/window-management && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "window-management" agent skill from https://github.com/robinebers/openusage/tree/main/.agents/skills/window-management into .agents/skills/window-management/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "window-management", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add robinebers/openusage --skill window-management -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install robinebers/openusage window-management --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/robinebers/openusage.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/window-management .cursor/skills/window-management && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "window-management" agent skill from https://github.com/robinebers/openusage/tree/main/.agents/skills/window-management into .cursor/skills/window-management/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "window-management", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/robinebers/openusage.git --path .agents/skills/window-management--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add robinebers/openusage --skill window-management -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install robinebers/openusage window-management --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/robinebers/openusage.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/window-management .gemini/skills/window-management && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "window-management" agent skill from https://github.com/robinebers/openusage/tree/main/.agents/skills/window-management into .gemini/skills/window-management/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "window-management", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install robinebers/openusage window-managementInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add robinebers/openusage --skill window-management -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/robinebers/openusage.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/window-management .github/skills/window-management && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "window-management" agent skill from https://github.com/robinebers/openusage/tree/main/.agents/skills/window-management into .github/skills/window-management/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "window-management", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add robinebers/openusage --skill window-management -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install robinebers/openusage window-management --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/robinebers/openusage.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/window-management .opencode/skills/window-management && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "window-management" agent skill from https://github.com/robinebers/openusage/tree/main/.agents/skills/window-management into .opencode/skills/window-management/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "window-management", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
window-managementCustomize macOS 15+ SwiftUI windows and scene behavior using Window, WindowGroup, and macOS window modifiers.
Window Management is an agent skill from robinebers/openusage. Customize macOS 15+ SwiftUI windows and scene behavior using Window, WindowGroup, and macOS window modifiers. Use when styling or hiding window toolbars and titles, extending drag regions with WindowDragGesture, replacing window backgrounds with materials, disabling minimize or restoration for utility windows, setting default or ideal window placement from content/display size, creating borderless windows, or tuning default launch behavior.
Its SKILL.md is about 2.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Mobile, covering iOS development. It works with macOS and SwiftUI. The repository describes itself as: Burning through your subscriptions too fast? Paying for stuff you never use? Stop guessing. OpenUsage is free and open source. The licence is MIT.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit cb21465. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are swift).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Window Management loads about 2.6k tokens when it runs. Until then it costs about 116 tokens; SKILL.md has 1,152 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from robinebers/openusage at commit cb21465, republished under its MIT licence (© robinebers). 1,152 words, ~2,629 tokens.
.claude/skills/window-management/SKILL.md (or your agent's skills folder).Use this skill to tailor each SwiftUI window to its job. Start by identifying
which scene owns the window (Window, WindowGroup, or a dedicated utility
scene), then customize the toolbar/title area, background material, resize and
restoration behavior, and initial or zoomed placement.
Prefer scene and window modifiers over ad hoc AppKit bridges when SwiftUI offers the behavior directly. Keep each window purpose-built: a main browser window, an About window, and a media player window usually want different chrome, resizability, restoration, and placement rules.
These APIs are macOS 15+ SwiftUI window/scene customizations. For older deployment targets, expect to use more AppKit bridging or availability guards.
build-run-debug to verify the result in
a real foreground .app bundle.appkit-interop
for a narrow NSWindow bridge rather than spreading AppKit through the view
tree..toolbar(removing: .title) when the window title should stay associated
with the window for accessibility and menus, but not be visibly drawn in the
title bar..toolbarBackgroundVisibility(.hidden, for: .windowToolbar) when large
media or hero content should visually extend to the top edge of the window..toolbarVisibility(.hidden, for: .windowToolbar) instead.WindowDragGesture() to extend the draggable area into your content..allowsWindowActivationEvents(true) so clicking
and immediately dragging a background window still activates and moves it..containerBackground(.thickMaterial, for: .window) when a utility window
or About window should replace the default window background with a subtle
frosted material..windowMinimizeBehavior(.disabled) for always-reachable utility windows
such as a custom About window where minimizing adds little value..restorationBehavior(.disabled) for windows that should not reopen on
next launch, such as About panels, transient support/info windows, or
first-run welcome surfaces.restorationBehavior(...) only when a specific window should
intentionally opt into or out of that system behavior..defaultLaunchBehavior(.presented) for windows that should appear first
on launch, such as a welcome window, and choose that behavior intentionally
rather than relying on side effects from scene creation order..defaultWindowPlacement { content, context in ... } to control the
initial size and optional position of newly opened windows.content.sizeThatFits(.unspecified) to get
the content's ideal size.context.defaultDisplay.visibleRect to get the display's usable region
after accounting for the menu bar and Dock.WindowPlacement(size: size) with a size clamped to the visible rect
when media or document content may be larger than the display. If no position
is provided, the window is centered by default..windowIdealPlacement { content, context in ... } to control what
happens when the user chooses Zoom from the Window menu or Option-clicks the
green toolbar button. For media windows, preserve aspect ratio and grow to the
largest size that fits the display..windowStyle(.plain) for borderless or highly custom chrome windows, but
make sure the content still provides a clear drag/move affordance and visible
context.WindowGroup("Destination Video") {
CatalogView()
.toolbar(removing: .title)
.toolbarBackgroundVisibility(.hidden, for: .windowToolbar)
}Window("About", id: "about") {
AboutView()
.toolbar(removing: .title)
.toolbarBackgroundVisibility(.hidden, for: .windowToolbar)
.containerBackground(.thickMaterial, for: .window)
}
.windowMinimizeBehavior(.disabled)
.restorationBehavior(.disabled)WindowGroup("Player", for: Video.self) { $video in
PlayerView(video: video)
}
.defaultWindowPlacement { content, context in
let idealSize = content.sizeThatFits(.unspecified)
let displayBounds = context.defaultDisplay.visibleRect
let fittedSize = clampToDisplay(idealSize, displayBounds: displayBounds)
return WindowPlacement(size: fittedSize)
}
.windowIdealPlacement { content, context in
let idealSize = content.sizeThatFits(.unspecified)
let displayBounds = context.defaultDisplay.visibleRect
let zoomedSize = zoomToFit(idealSize, displayBounds: displayBounds)
let position = centeredPosition(for: zoomedSize, in: displayBounds)
return WindowPlacement(position, size: zoomedSize)
}PlayerView(video: video)
.overlay(alignment: .top) {
Color.clear
.frame(height: 48)
.contentShape(Rectangle())
.gesture(WindowDragGesture())
.allowsWindowActivationEvents(true)
}Window("Welcome", id: "welcome") {
WelcomeView()
}
.windowStyle(.plain)
.defaultLaunchBehavior(.presented)content.sizeThatFits(.unspecified) and
context.defaultDisplay.visibleRect when content/display size matters..toolbar(removing: .title) just to hide a title you forgot to set.
Keep the underlying window title meaningful.NSWindow mutation before checking whether
.windowMinimizeBehavior, .restorationBehavior, .defaultWindowPlacement,
.windowIdealPlacement, .windowStyle, or .defaultLaunchBehavior already
solve the problem.swiftui-patterns for broader scene, commands, settings, sidebar,
and inspector architecture.liquid-glass when the main question is modern macOS visual treatment,
Liquid Glass, or system material adoption.appkit-interop if a custom window behavior truly requires NSWindow,
NSPanel, or responder-chain control.build-run-debug to launch and verify the resulting windows.© robinebers, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/window-management of robinebers/openusage.
Open the folder on GitHubat commit cb21465
Window Management next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Window Management this skillrobinebers/openusage | 4.3k | — | ~2.6k | Automated safety check: Pass | MIT | |
| Swiftui Expert Skillomarshahine/HomeClaw | 175 | 4 repos | ~2.8k | Automated safety check: Pass | MIT | |
| Appkit Swiftui BridgeKartikLabhshetwar/better-shot | 2.4k | 2 repos | ~1.1k | Automated safety check: Pass | Custom licence | |
| macOS Notch UIfayazara/Screendrop | 2.1k | — | ~1.8k | Automated safety check: Pass | CC0-1.0 | |
| Hig Project Contextraintree-technology/hig-doctor | 143 | 5 repos | ~1.2k | Automated safety check: Pass | MIT | |
| Swiftui Expert SkillEslzzyl/Pixiv-SwiftUI | 111 | 1 repos | ~2.9k | Automated safety check: Pass | AGPL-3.0 |
omarshahine/HomeClaw
A skill your agent uses when writing, reviewing, or refactoring SwiftUI code for iOS or macOS, including state management, view composition, performance, Liquid Glass adoption, or Instruments .trace…
KartikLabhshetwar/better-shot
Expert guidance for hybrid AppKit-SwiftUI development. An agent skill from KartikLabhshetwar/better-shot.
fayazara/Screendrop
Add a Dynamic Island-style notch UI to a macOS app. An agent skill from fayazara/Screendrop.
raintree-technology/hig-doctor
Create or update a shared Apple design context document that other HIG skills use to tailor guidance.
Eslzzyl/Pixiv-SwiftUI
A skill your agent uses when writing, reviewing, or refactoring SwiftUI code for iOS or macOS, including state and @Observable data flow, view composition, resizable layouts, safe areas, display…
raintree-technology/hig-doctor
Apple Human Interface Guidelines for content display components.
robinebers/openusage
Best practices and example-driven guidance for building native macOS SwiftUI scenes and components, including windows, commands, toolbars, settings, split views, inspectors, menu bar extras, and…
robinebers/openusage
Add and verify lightweight macOS runtime telemetry. An agent skill from robinebers/openusage.
robinebers/openusage
Cut a release of OpenUsage (Swift menu-bar app): pick a version, generate a categorized changelog, tag from main, and publish the GitHub Release with notes.
robinebers/openusage
Add lightweight runtime telemetry and debug instrumentation to macOS apps, then verify those events after building and running.
robinebers/openusage
Decide when and how to bridge a macOS app from SwiftUI into AppKit.
robinebers/openusage
Build, run, and debug local macOS apps and desktop executables using shell-first Xcode and Swift workflows.
Categories
Customize macOS 15+ SwiftUI windows and scene behavior using Window, WindowGroup, and macOS window modifiers. Window Management is an agent skill from robinebers/openusage. Customize macOS 15+ SwiftUI windows and scene behavior using Window, WindowGroup, and macOS window modifiers.
Window Management fits situations like: hiding window toolbars and titles; extending drag regions with WindowDragGesture; replacing window backgrounds with materials; disabling minimize.
Run `npx skills add robinebers/openusage --skill window-management -a claude-code`. Or copy the skill folder (.agents/skills/window-management in robinebers/openusage) into .claude/skills/window-management in your project. Claude Code loads it when a task matches its description.
Run `npx skills add robinebers/openusage --skill window-management -a codex`. Or copy the skill folder (.agents/skills/window-management in robinebers/openusage) into .agents/skills/window-management in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add robinebers/openusage --skill window-management -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/window-management, .gemini/skills/window-management, .github/skills/window-management and .opencode/skills/window-management in your project.
SKILL.md names no scripts, command-line tools or credentials: Window Management is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Window Management is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.6k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Window Management: Swiftui Expert Skill (omarshahine/HomeClaw, 175 stars), Appkit Swiftui Bridge (KartikLabhshetwar/better-shot, 2.4k stars), macOS Notch UI (fayazara/Screendrop, 2.1k stars) and Hig Project Context (raintree-technology/hig-doctor, 143 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
robinebers (a GitHub user) maintains it in robinebers/openusage, which has 4,335 GitHub stars. The repository holds 25 skills in this directory. The repository was last updated on October 6, 2026.
Source: robinebers/openusage on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.