Native App Designer
curiositech/some_claude_skills
Creates breathtaking iOS/Mac and web apps with organic, non-AI aesthetic.
Design native macOS apps following Apple's Human Interface Guidelines and Liquid Glass design system.
$ npx skills add LeoYeAI/openclaw-master-skills --skill macos-hig-designer -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install LeoYeAI/openclaw-master-skills macos-hig-designer --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/LeoYeAI/openclaw-master-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/macos-hig-designer .claude/skills/macos-hig-designer && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "macos-hig-designer" agent skill from https://github.com/LeoYeAI/openclaw-master-skills/tree/main/skills/macos-hig-designer into .claude/skills/macos-hig-designer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "macos-hig-designer", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/LeoYeAI/openclaw-master-skills/tree/main/skills/macos-hig-designerType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add LeoYeAI/openclaw-master-skills --skill macos-hig-designer -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install LeoYeAI/openclaw-master-skills macos-hig-designer --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LeoYeAI/openclaw-master-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/macos-hig-designer .agents/skills/macos-hig-designer && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "macos-hig-designer" agent skill from https://github.com/LeoYeAI/openclaw-master-skills/tree/main/skills/macos-hig-designer into .agents/skills/macos-hig-designer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "macos-hig-designer", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add LeoYeAI/openclaw-master-skills --skill macos-hig-designer -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install LeoYeAI/openclaw-master-skills macos-hig-designer --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LeoYeAI/openclaw-master-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/macos-hig-designer .cursor/skills/macos-hig-designer && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "macos-hig-designer" agent skill from https://github.com/LeoYeAI/openclaw-master-skills/tree/main/skills/macos-hig-designer into .cursor/skills/macos-hig-designer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "macos-hig-designer", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/LeoYeAI/openclaw-master-skills.git --path skills/macos-hig-designer--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add LeoYeAI/openclaw-master-skills --skill macos-hig-designer -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install LeoYeAI/openclaw-master-skills macos-hig-designer --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LeoYeAI/openclaw-master-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/macos-hig-designer .gemini/skills/macos-hig-designer && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "macos-hig-designer" agent skill from https://github.com/LeoYeAI/openclaw-master-skills/tree/main/skills/macos-hig-designer into .gemini/skills/macos-hig-designer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "macos-hig-designer", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install LeoYeAI/openclaw-master-skills macos-hig-designerInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add LeoYeAI/openclaw-master-skills --skill macos-hig-designer -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/LeoYeAI/openclaw-master-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/macos-hig-designer .github/skills/macos-hig-designer && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "macos-hig-designer" agent skill from https://github.com/LeoYeAI/openclaw-master-skills/tree/main/skills/macos-hig-designer into .github/skills/macos-hig-designer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "macos-hig-designer", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add LeoYeAI/openclaw-master-skills --skill macos-hig-designer -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install LeoYeAI/openclaw-master-skills macos-hig-designer --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/LeoYeAI/openclaw-master-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/macos-hig-designer .opencode/skills/macos-hig-designer && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "macos-hig-designer" agent skill from https://github.com/LeoYeAI/openclaw-master-skills/tree/main/skills/macos-hig-designer into .opencode/skills/macos-hig-designer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "macos-hig-designer", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
macos-hig-designerDesign native macOS apps following Apple's Human Interface Guidelines and Liquid Glass design system.
macOS Hig Designer is an agent skill from LeoYeAI/openclaw-master-skills. Design native macOS apps following Apple's Human Interface Guidelines and Liquid Glass design system. Use when building SwiftUI/AppKit macOS apps, validating designs, or implementing macOS-specific patterns.
Its SKILL.md is about 5.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `_meta.json`).
It sits in Mobile, covering iOS development and Design systems. It works with macOS and SwiftUI. The repository describes itself as: 🧠 Curated collection of 1209+ best OpenClaw skills — weekly updated by MyClaw.ai. The licence is MIT.
11 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit e5199b5. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are swift).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
macOS Hig Designer loads about 5.6k tokens when it runs. Until then it costs about 57 tokens; SKILL.md has 645 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from LeoYeAI/openclaw-master-skills at commit e5199b5, republished under its MIT licence (© LeoYeAI). 645 words, ~5,557 tokens.
.claude/skills/macos-hig-designer/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Design native macOS applications following Apple's Human Interface Guidelines with macOS Tahoe's Liquid Glass design system.
User Request
│
├─► "Review my macOS UI code"
│ └─► Run HIG Compliance Check (Section 11)
│ └─► Report violations with fixes
│
├─► "Modernize this macOS code"
│ └─► Identify deprecated APIs
│ └─► Apply Modern API Replacements (Section 10)
│
└─► "Build [feature] for macOS"
└─► Design with HIG principles first
└─► Implement with modern SwiftUI patterns| Principle | Description | Implementation |
|---|---|---|
| Hierarchy | Visual layers through Liquid Glass translucency | Use .glassEffect(), materials, and depth |
| Harmony | Concentric alignment between hardware/software | Round corners, consistent radii, flowing shapes |
| Consistency | Platform conventions that adapt to context | Follow standard patterns, respect user preferences |
Liquid Glass combines transparency, reflection, refraction, and fluidity with a frosted aesthetic:
// macOS Tahoe Liquid Glass effect
.glassEffect() // Primary Liquid Glass material
.glassEffect(.regular.tinted) // Tinted variant (26.1+)
// Pre-Tahoe fallback
.background(.ultraThinMaterial)
.background(.regularMaterial)
.background(.thickMaterial)When to use Liquid Glass:
When NOT to use:
Three-column layout for document-based and content-heavy apps:
struct ContentView: View {
@State private var selection: Item.ID?
@State private var columnVisibility: NavigationSplitViewVisibility = .all
var body: some View {
NavigationSplitView(columnVisibility: $columnVisibility) {
// Sidebar (source list)
List(items, selection: $selection) { item in
NavigationLink(value: item) {
Label(item.title, systemImage: item.icon)
}
}
.navigationSplitViewColumnWidth(min: 180, ideal: 220, max: 300)
} content: {
// Content column (optional middle)
ContentListView(selection: selection)
} detail: {
// Detail view
DetailView(item: selectedItem)
}
}
}// Source list with sections
List(selection: $selection) {
Section("Library") {
ForEach(libraryItems) { item in
Label(item.name, systemImage: item.icon)
.tag(item)
}
}
Section("Collections") {
ForEach(collections) { collection in
Label(collection.name, systemImage: "folder")
.tag(collection)
.badge(collection.count)
}
}
}
.listStyle(.sidebar)struct DocumentView: View {
@State private var showInspector = true
var body: some View {
MainContentView()
.inspector(isPresented: $showInspector) {
InspectorView()
.inspectorColumnWidth(min: 200, ideal: 250, max: 400)
}
.toolbar {
ToolbarItem {
Button {
showInspector.toggle()
} label: {
Label("Inspector", systemImage: "sidebar.trailing")
}
}
}
}
}@main
struct MyApp: App {
var body: some Scene {
// Main document window
WindowGroup {
ContentView()
}
.windowStyle(.automatic)
.windowToolbarStyle(.unified)
.defaultSize(width: 900, height: 600)
.defaultPosition(.center)
// Settings window
Settings {
SettingsView()
}
// Utility window
Window("Inspector", id: "inspector") {
InspectorWindow()
}
.windowStyle(.plain)
.windowResizability(.contentSize)
.defaultPosition(.topTrailing)
// Menu bar extra
MenuBarExtra("Status", systemImage: "circle.fill") {
StatusMenu()
}
.menuBarExtraStyle(.window)
}
}| Style | Use Case |
|---|---|
.automatic | Standard app windows |
.hiddenTitleBar | Content-focused (media players) |
.plain | Utility windows, panels |
.unified | Integrated toolbar appearance |
.unifiedCompact | Compact toolbar height |
WindowGroup {
ContentView()
}
.handlesExternalEvents(matching: Set(arrayLiteral: "main"))
.commands {
CommandGroup(replacing: .newItem) {
Button("New Document") {
// Handle new document
}
.keyboardShortcut("n")
}
}@main
struct DocumentApp: App {
var body: some Scene {
DocumentGroup(newDocument: MyDocument()) { file in
DocumentView(document: file.$document)
}
.commands {
CommandGroup(after: .saveItem) {
Button("Export...") { }
.keyboardShortcut("e", modifiers: [.command, .shift])
}
}
}
}
struct MyDocument: FileDocument {
static var readableContentTypes: [UTType] { [.plainText] }
init(configuration: ReadConfiguration) throws { }
func fileWrapper(configuration: WriteConfiguration) throws -> FileWrapper { }
}.toolbar {
// Leading items (macOS places these before title)
ToolbarItem(placement: .navigation) {
Button(action: goBack) {
Label("Back", systemImage: "chevron.left")
}
}
// Principal (centered)
ToolbarItem(placement: .principal) {
Picker("View Mode", selection: $viewMode) {
Label("Icons", systemImage: "square.grid.2x2").tag(ViewMode.icons)
Label("List", systemImage: "list.bullet").tag(ViewMode.list)
}
.pickerStyle(.segmented)
}
// Trailing items
ToolbarItemGroup(placement: .primaryAction) {
Button(action: share) {
Label("Share", systemImage: "square.and.arrow.up")
}
Button(action: toggleInspector) {
Label("Inspector", systemImage: "sidebar.trailing")
}
}
}
.toolbarRole(.editor) // or .browser, .automatic.commands {
// Replace existing menu group
CommandGroup(replacing: .newItem) {
Button("New Project") { }
.keyboardShortcut("n")
Button("New from Template...") { }
.keyboardShortcut("n", modifiers: [.command, .shift])
}
// Add to existing group
CommandGroup(after: .sidebar) {
Button("Toggle Inspector") { }
.keyboardShortcut("i", modifiers: [.command, .option])
}
// Custom menu
CommandMenu("Canvas") {
Button("Zoom In") { }
.keyboardShortcut("+")
Button("Zoom Out") { }
.keyboardShortcut("-")
Divider()
Button("Fit to Window") { }
.keyboardShortcut("0")
}
}MenuBarExtra("App Status", systemImage: statusIcon) {
VStack(alignment: .leading, spacing: 8) {
Text("Status: \(status)")
.font(.headline)
Divider()
Button("Open Main Window") {
openWindow(id: "main")
}
Button("Quit") {
NSApplication.shared.terminate(nil)
}
.keyboardShortcut("q")
}
.padding()
}
.menuBarExtraStyle(.window) // or .menu for simple dropdownAlways implement these when applicable:
| Action | Shortcut | Implementation |
|---|---|---|
| New | ⌘N | .keyboardShortcut("n") |
| Open | ⌘O | .keyboardShortcut("o") |
| Save | ⌘S | .keyboardShortcut("s") |
| Close | ⌘W | .keyboardShortcut("w") |
| Undo | ⌘Z | .keyboardShortcut("z") |
| Redo | ⇧⌘Z | .keyboardShortcut("z", modifiers: [.command, .shift]) |
| Cut | ⌘X | .keyboardShortcut("x") |
| Copy | ⌘C | .keyboardShortcut("c") |
| Paste | ⌘V | .keyboardShortcut("v") |
| Select All | ⌘A | .keyboardShortcut("a") |
| Find | ⌘F | .keyboardShortcut("f") |
| Preferences | ⌘, | .keyboardShortcut(",") |
| Hide | ⌘H | System handled |
| Quit | ⌘Q | System handled |
Button("Toggle Sidebar") {
toggleSidebar()
}
.keyboardShortcut("s", modifiers: [.command, .control])
// Function keys
Button("Refresh") { }
.keyboardShortcut(KeyEquivalent.init(Character(UnicodeScalar(NSF5FunctionKey)!)))
// Arrow keys
Button("Next") { }
.keyboardShortcut(.rightArrow)| Size | Shape | Use Case |
|---|---|---|
| Mini | Rounded rect | Compact toolbars, dense UIs |
| Small | Rounded rect | Secondary controls, sidebars |
| Regular | Rounded rect | Primary controls (default) |
| Large | Capsule | Prominent actions |
| Extra Large | Capsule + Glass | Hero CTAs, onboarding |
// Size modifiers
Button("Action") { }
.controlSize(.mini) // Smallest
.controlSize(.small) // Compact
.controlSize(.regular) // Default
.controlSize(.large) // Prominent
.controlSize(.extraLarge) // Hero (macOS 15+)// Primary action (prominent)
Button("Save Changes") { }
.buttonStyle(.borderedProminent)
.controlSize(.large)
// Secondary action
Button("Cancel") { }
.buttonStyle(.bordered)
// Tertiary/link style
Button("Learn More") { }
.buttonStyle(.plain)
.foregroundStyle(.link)
// Destructive
Button("Delete", role: .destructive) { }
.buttonStyle(.bordered)
// Toolbar button
Button { } label: {
Label("Add", systemImage: "plus")
}
.buttonStyle(.borderless)// Standard text field
TextField("Search", text: $query)
.textFieldStyle(.roundedBorder)
// Search field with tokens
TextField("Search", text: $query)
.searchable(text: $query, tokens: $tokens) { token in
Label(token.name, systemImage: token.icon)
}
// Secure field
SecureField("Password", text: $password)
.textFieldStyle(.roundedBorder)Table(items, selection: $selection) {
TableColumn("Name", value: \.name)
.width(min: 100, ideal: 150)
TableColumn("Date") { item in
Text(item.date, format: .dateTime)
}
.width(100)
TableColumn("Status") { item in
StatusBadge(status: item.status)
}
.width(80)
}
.tableStyle(.inset(alternatesRowBackgrounds: true))
.contextMenu(forSelectionType: Item.ID.self) { selection in
Button("Open") { }
Button("Delete", role: .destructive) { }
}// Popover
Button("Info") {
showPopover = true
}
.popover(isPresented: $showPopover, arrowEdge: .bottom) {
InfoView()
.frame(width: 300, height: 200)
.padding()
}
// Sheet
.sheet(isPresented: $showSheet) {
SheetContent()
.frame(minWidth: 400, minHeight: 300)
}
// Alert
.alert("Delete Item?", isPresented: $showAlert) {
Button("Cancel", role: .cancel) { }
Button("Delete", role: .destructive) {
deleteItem()
}
} message: {
Text("This action cannot be undone.")
}// Semantic styles (preferred)
Text("Title").font(.largeTitle) // 26pt bold
Text("Headline").font(.headline) // 13pt semibold
Text("Subheadline").font(.subheadline) // 11pt regular
Text("Body").font(.body) // 13pt regular
Text("Callout").font(.callout) // 12pt regular
Text("Caption").font(.caption) // 10pt regular
Text("Caption 2").font(.caption2) // 10pt regular
// Monospaced for code
Text("let x = 1").font(.system(.body, design: .monospaced))// Foreground
.foregroundStyle(.primary) // Primary text
.foregroundStyle(.secondary) // Secondary text
.foregroundStyle(.tertiary) // Tertiary text
.foregroundStyle(.quaternary) // Quaternary text
// Backgrounds
.background(.background) // Window background
.background(.regularMaterial) // Translucent material
// Accent colors
.tint(.accentColor) // App accent color
.foregroundStyle(.link) // Clickable links
// Semantic colors
Color.red // System red (adapts to light/dark)
Color.blue // System blue// Materials (adapt to background content)
.background(.ultraThinMaterial) // Most transparent
.background(.thinMaterial)
.background(.regularMaterial) // Default
.background(.thickMaterial)
.background(.ultraThickMaterial) // Least transparent
// Vibrancy in sidebars
List { }
.listStyle(.sidebar)
.scrollContentBackground(.hidden)
.background(.ultraThinMaterial)// Standard spacing values
VStack(spacing: 8) { } // Standard
VStack(spacing: 16) { } // Section spacing
VStack(spacing: 20) { } // Group spacing
// Padding
.padding(8) // Tight
.padding(12) // Standard
.padding(16) // Comfortable
.padding(20) // Spacious
// Content margins
.contentMargins(16) // Uniform margins
.contentMargins(.horizontal, 20) // Horizontal only// Respect toolbar safe area
.safeAreaInset(edge: .top) {
ToolbarContent()
}
// Ignore safe area for backgrounds
.ignoresSafeArea(.container, edges: .top)
// Content that should avoid toolbar
.safeAreaPadding(.top)// Minimum 44x44 points for clickable elements
Button { } label: {
Image(systemName: "gear")
}
.frame(minWidth: 44, minHeight: 44)
// Use contentShape for larger hit areas
RoundedRectangle(cornerRadius: 8)
.frame(width: 200, height: 100)
.contentShape(Rectangle())
.onTapGesture { }// Responsive to window size
GeometryReader { geometry in
if geometry.size.width > 600 {
HStack { content }
} else {
VStack { content }
}
}
// Grid that adapts
LazyVGrid(columns: [
GridItem(.adaptive(minimum: 150, maximum: 250))
], spacing: 16) {
ForEach(items) { ItemView(item: $0) }
}// Labels and hints
Button { } label: {
Image(systemName: "plus")
}
.accessibilityLabel("Add item")
.accessibilityHint("Creates a new item in your library")
// Grouping related elements
VStack {
Text(item.title)
Text(item.subtitle)
}
.accessibilityElement(children: .combine)
// Custom actions
.accessibilityAction(named: "Delete") {
deleteItem()
}// Focus management
@FocusState private var focusedField: Field?
TextField("Name", text: $name)
.focused($focusedField, equals: .name)
.onSubmit {
focusedField = .email
}
// Focusable custom views
.focusable()
.onMoveCommand { direction in
handleArrowKey(direction)
}// Scales with user preference
Text("Content")
.dynamicTypeSize(.large ... .accessibility3)
// Fixed size when necessary (use sparingly)
Text("Fixed")
.dynamicTypeSize(.large)@Environment(\.accessibilityReduceMotion) var reduceMotion
.animation(reduceMotion ? .none : .spring(), value: isExpanded)
// Alternative non-animated transitions
.transaction { transaction in
if reduceMotion {
transaction.animation = nil
}
}@Environment(\.colorSchemeContrast) var contrast
// Increase contrast when needed
.foregroundStyle(contrast == .increased ? .primary : .secondary)| Deprecated | Modern | Notes |
|---|---|---|
NavigationView | NavigationSplitView / NavigationStack | Split for macOS, Stack for simple flows |
.navigationViewStyle(.columns) | NavigationSplitView | Built-in column support |
List { }.listStyle(.sidebar) with NavigationLink | NavigationSplitView sidebar | Proper split view behavior |
.toolbar { ToolbarItem(...) } in detail | .toolbar on NavigationSplitView | Toolbar applies to correct scope |
NSWindowController | WindowGroup / Window | Pure SwiftUI window management |
NSMenu / NSMenuItem | .commands { } / CommandMenu | Declarative menus |
NSToolbar | .toolbar { } | SwiftUI toolbar API |
NSTouchBar | .touchBar { } | SwiftUI Touch Bar |
NSOpenPanel.begin() | .fileImporter() | SwiftUI file dialog |
NSSavePanel.begin() | .fileExporter() | SwiftUI save dialog |
.background(Color.clear) for materials | .background(.regularMaterial) | Proper material support |
| Custom blur effects | .glassEffect() (Tahoe) | Native Liquid Glass |
// Wrap AppKit view
struct NSViewWrapper: NSViewRepresentable {
func makeNSView(context: Context) -> NSView {
// Create and configure NSView
}
func updateNSView(_ nsView: NSView, context: Context) {
// Update when SwiftUI state changes
}
}
// Access NSWindow
.background(WindowAccessor { window in
window?.titlebarAppearsTransparent = true
}).glassEffect() or appropriate materialNavigationSplitView used for multi-column layoutsDocumentGroup.borderedProminent.destructive role┌─────────────────────────────────────────────────────┐
│ Mini/Small/Medium │ Large/XLarge │
│ ┌──────────────────┐ │ ╭──────────────────╮ │
│ │ Rounded Rect │ │ │ Capsule │ │
│ └──────────────────┘ │ ╰──────────────────╯ │
│ │ │
│ Compact layouts │ Hero actions │
│ Toolbars, sidebars │ Onboarding, CTAs │
└─────────────────────────────────────────────────────┘┌─────────────────────────────────────────────────────┐
│ .automatic Standard window with titlebar │
│ .hiddenTitleBar Full content, titlebar hidden │
│ .plain No chrome, utility panels │
│ .unified Toolbar merges with titlebar │
│ .unifiedCompact Compact unified toolbar │
└─────────────────────────────────────────────────────┘┌─────────────┬───────────────┬─────────────────────┐
│ Sidebar │ Content │ Detail │
│ │ │ │
│ Source │ List or │ Selected item │
│ List │ Grid │ properties │
│ │ │ │
│ Collections│ Items │ Inspector panel │
│ Folders │ Browse │ Edit view │
│ │ │ │
│ Min: 180 │ Flexible │ Min: 300 │
│ Max: 300 │ │ Ideal: 400+ │
└─────────────┴───────────────┴─────────────────────┘
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SKILL.md and 1 other file in skills/macos-hig-designer of LeoYeAI/openclaw-master-skills.
Open the folder on GitHubat commit e5199b5
macOS Hig Designer next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| macOS Hig Designer this skillLeoYeAI/openclaw-master-skills | 2.2k | — | ~5.6k | Automated safety check: Pass | MIT | |
| Native App Designercuriositech/some_claude_skills | 244 | — | ~1.9k | Automated safety check: Notes | MIT | |
| macOS App Designvaayne/mori | 303 | — | ~789 | Automated safety check: Pass | MIT | |
| Liquid Glassrobinebers/openusage | 4.3k | — | ~2.2k | Automated safety check: Pass | MIT | |
| macOS Golden Gate Designgithub/awesome-copilot | 40k | — | ~2.1k | Automated safety check: Pass | MIT | |
| Hig Project Contextraintree-technology/hig-doctor | 144 | 5 repos | ~1.2k | Automated safety check: Pass | MIT |
curiositech/some_claude_skills
Creates breathtaking iOS/Mac and web apps with organic, non-AI aesthetic.
vaayne/mori
A skill your agent uses when designing or building native macOS applications with SwiftUI or AppKit.
robinebers/openusage
Implement, refactor, or review modern macOS SwiftUI UI for the new design system and Liquid Glass.
github/awesome-copilot
Design, implement, review, or refactor native macOS 27 Golden Gate interfaces in SwiftUI or AppKit.
raintree-technology/hig-doctor
Create or update a shared Apple design context document that other HIG skills use to tailor guidance.
raintree-technology/hig-doctor
Apple Human Interface Guidelines for content display components.
LeoYeAI/openclaw-master-skills
Manages pipelines on a DevOps quality and efficiency platform through its OpenAPI: list workspaces and templates, create, update, run and cancel pipelines, and read run records.
LeoYeAI/openclaw-master-skills
Patches OpenClaw's Feishu extension so an edited document triggers an isolated agent session that reads the doc and replies inline, turning it into a live chat space.
LeoYeAI/openclaw-master-skills
Multi-context memory management system for OpenClaw agents with group-isolated storage, global shared memory, workspace organization, and group-specific skills isolation.
LeoYeAI/openclaw-master-skills
Runs a brand's AI-search visibility work end to end: diagnosing how AI platforms represent it, repositioning it, producing AI-optimized content and monitoring ongoing mentions.
LeoYeAI/openclaw-master-skills
Installs and authenticates the gws CLI, then automates Gmail, Drive, Sheets, Calendar, Docs, Chat and Tasks with ready-made recipes, persona bundles and security audits.
LeoYeAI/openclaw-master-skills
Runs four advisor roles, a fitness coach, nutritionist, data analyst and TCM practitioner, to build a health profile and track workouts, diet and wellness over time.
Categories
Design native macOS apps following Apple's Human Interface Guidelines and Liquid Glass design system. macOS Hig Designer is an agent skill from LeoYeAI/openclaw-master-skills. Design native macOS apps following Apple's Human Interface Guidelines and Liquid Glass design system.
macOS Hig Designer fits situations like: building SwiftUI/AppKit macOS apps; validating designs; implementing macOS-specific patterns.
Run `npx skills add LeoYeAI/openclaw-master-skills --skill macos-hig-designer -a claude-code`. Or copy the skill folder (skills/macos-hig-designer in LeoYeAI/openclaw-master-skills) into .claude/skills/macos-hig-designer in your project. Claude Code loads it when a task matches its description.
Run `npx skills add LeoYeAI/openclaw-master-skills --skill macos-hig-designer -a codex`. Or copy the skill folder (skills/macos-hig-designer in LeoYeAI/openclaw-master-skills) into .agents/skills/macos-hig-designer in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add LeoYeAI/openclaw-master-skills --skill macos-hig-designer -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/macos-hig-designer, .gemini/skills/macos-hig-designer, .github/skills/macos-hig-designer and .opencode/skills/macos-hig-designer in your project.
SKILL.md names no scripts, command-line tools or credentials: macOS Hig Designer is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
macOS Hig Designer is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 5.6k tokens (SKILL.md is roughly 22k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with macOS Hig Designer: Native App Designer (curiositech/some_claude_skills, 244 stars), macOS App Design (vaayne/mori, 303 stars), Liquid Glass (robinebers/openusage, 4.3k stars) and macOS Golden Gate Design (github/awesome-copilot, 40k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
LeoYeAI (a GitHub user) maintains it in LeoYeAI/openclaw-master-skills, which has 2,161 GitHub stars. The repository holds 1,235 skills in this directory. The repository was last updated on July 20, 2026.
Source: LeoYeAI/openclaw-master-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.