MCP Server Builder
anthropics/skills
Guides the design and implementation of Model Context Protocol servers in TypeScript or Python, from tool naming and error messages to evaluation.
Drive Open Reality OS through the openreality MCP tools — scan upload, reconstruction, scene sync/query, scene agents, measurements, navigation, and robot-training exports.
$ npx skills add reality-opened/openreality --skill openreality -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install reality-opened/openreality openreality --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/reality-opened/openreality.git skills-src && mkdir -p .claude/skills && cp -r skills-src/mcp/skills/openreality .claude/skills/openreality && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "openreality" agent skill from https://github.com/reality-opened/openreality/tree/main/mcp/skills/openreality into .claude/skills/openreality/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "openreality", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/reality-opened/openreality/tree/main/mcp/skills/openrealityType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add reality-opened/openreality --skill openreality -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install reality-opened/openreality openreality --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/reality-opened/openreality.git skills-src && mkdir -p .agents/skills && cp -r skills-src/mcp/skills/openreality .agents/skills/openreality && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "openreality" agent skill from https://github.com/reality-opened/openreality/tree/main/mcp/skills/openreality into .agents/skills/openreality/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "openreality", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add reality-opened/openreality --skill openreality -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install reality-opened/openreality openreality --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/reality-opened/openreality.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/mcp/skills/openreality .cursor/skills/openreality && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "openreality" agent skill from https://github.com/reality-opened/openreality/tree/main/mcp/skills/openreality into .cursor/skills/openreality/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "openreality", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/reality-opened/openreality.git --path mcp/skills/openreality--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add reality-opened/openreality --skill openreality -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install reality-opened/openreality openreality --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/reality-opened/openreality.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/mcp/skills/openreality .gemini/skills/openreality && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "openreality" agent skill from https://github.com/reality-opened/openreality/tree/main/mcp/skills/openreality into .gemini/skills/openreality/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "openreality", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install reality-opened/openreality openrealityInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add reality-opened/openreality --skill openreality -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/reality-opened/openreality.git skills-src && mkdir -p .github/skills && cp -r skills-src/mcp/skills/openreality .github/skills/openreality && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "openreality" agent skill from https://github.com/reality-opened/openreality/tree/main/mcp/skills/openreality into .github/skills/openreality/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "openreality", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add reality-opened/openreality --skill openreality -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install reality-opened/openreality openreality --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/reality-opened/openreality.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/mcp/skills/openreality .opencode/skills/openreality && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "openreality" agent skill from https://github.com/reality-opened/openreality/tree/main/mcp/skills/openreality into .opencode/skills/openreality/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "openreality", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
openrealityDrive Open Reality OS through the openreality MCP tools — scan upload, reconstruction, scene sync/query, scene agents, measurements, navigation, and robot-training exports.
Openreality is an agent skill from reality-opened/openreality. Drive Open Reality OS through the openreality MCP tools — scan upload, reconstruction, scene sync/query, scene agents, measurements, navigation, and robot-training exports. Use whenever the user mentions their Open Reality account, scans/scenes, splats, reconstructions, scene measurements, or LeRobot/GR00T/Isaac exports of captured spaces.
Its SKILL.md is about 940 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Agent Workflows, covering MCP servers. It works with Model Context Protocol. The repository describes itself as: Open Reality: phone video to AI-queryable 3D scenes. MCP tools for Claude/Codex/Cursor (npm openreality-mcp), the self-hostable broker, and the VGGT-SLAM library, in one repo… The licence is BSD-2-Clause.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 4d93d5f. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names these keys or tokens, usually read from environment variables:
OPENREALITY_TOKENFrom names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Openreality loads about 941 tokens when it runs. Until then it costs about 88 tokens; SKILL.md has 421 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from reality-opened/openreality at commit 4d93d5f, republished under its BSD-2-Clause licence (© reality-opened). 421 words, ~941 tokens.
.claude/skills/openreality/SKILL.md (or your agent's skills folder).You have MCP tools (server name openreality) for a user's Open Reality account —
persisted 3D scenes reconstructed from phone captures, imported splats, and robot
recordings.
workspace_list_scenes — the account is the sync layer; scans made on
the user's phone or the web appear here. new_since_last_sync tells you what's new.scene_card <scan_id> — small, honest summary (source, metric
state, objects, artifacts). @-mention openreality://scene/<scan_id> works too.scene_* / export_* tools. These are pure server routes — no LLM cost.agent_chat / agent_annotate. These run the SERVER-side scene agent, which spends
a bounded LLM budget from the account. Prefer agent_replay (always $0) when a
recorded run already answers the question (agent_runs lists them).workspace_upload_video (≤1 GB) / workspace_upload_recording (robot
.db) / workspace_upload_splat (.ply/.spz) → then workspace_job_wait on the job_id.artifact_fetch / artifact_fetch_splat
return local file paths. Exports: export_manifest (dry-run) → export_prepare →
artifact_fetch of the returned key. Formats: openreality, groot_lerobot_v2,
isaac_usd.units: "m" (a metric anchor
was applied — scale_source names it). units: "relative" means relative SLAM units:
never call them metres, never convert. To unlock metres: scene_anchor with two picked
points and their real distance.scene_list_objects are the only objects that exist.
Don't invent, merge, or rename them beyond their labels.generated: true. Nav plans carry "not certified
navigation" — repeat it when presenting a path.derived/demo/recordings/ — report
the QC verdict rather than hiding it.agent_run_active (one run per scene — attach or
wait), 422 unreachable_goal (includes the nearest reachable point), 409
export_job_active.No Open Reality credentials → run openreality-mcp login --token <token> (token from
the deployment's /os page URL hash after dashboard sign-in) or set
OPENREALITY_TOKEN.openreality-mcp simulator, then point the server
at it with OPENREALITY_URL=http://127.0.0.1:8973 OPENREALITY_TOKEN=sim-token.© reality-opened, BSD-2-Clause. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in mcp/skills/openreality of reality-opened/openreality.
Open the folder on GitHubat commit 4d93d5f
Openreality next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Openreality this skillreality-opened/openreality | 280 | — | ~941 | Automated safety check: Pass | BSD-2-Clause | |
| MCP Server Builderanthropics/skills | 180k | 63 repos | ~2.3k | Automated safety check: Pass | Apache-2.0 | |
| MCP Server BuildershareAI-lab/learn-claude-code | 78k | 4 repos | ~1.2k | Automated safety check: Pass | MIT | |
| MCP Integration for Pluginsanthropics/claude-plugins-official | 38k | 11 repos | ~3.1k | Automated safety check: Pass | Apache-2.0 | |
| Crush Configurationcharmbracelet/crush | 29k | — | ~3.7k | Automated safety check: Pass | Custom licence | |
| Context Mode Output Sandboxmksglu/context-mode | 26k | — | ~4.1k | Automated safety check: Pass | Custom licence |
anthropics/skills
Guides the design and implementation of Model Context Protocol servers in TypeScript or Python, from tool naming and error messages to evaluation.
shareAI-lab/learn-claude-code
Walks through building MCP servers in Python or TypeScript that expose tools, resources and prompts to Claude, with templates, registration and testing.
anthropics/claude-plugins-official
Explains how to bundle Model Context Protocol servers in a Claude Code plugin, covering config files, stdio, SSE, HTTP and WebSocket server types, and authentication.
charmbracelet/crush
Explains how to configure the Crush coding agent with crushrc or crush.json, covering providers, models, LSPs, MCP servers, hooks, permissions and config precedence.
mksglu/context-mode
Routes large command, file, API and browser output through context-mode tools so only the needed result enters the agent's context, instead of dumping it via Bash.
warpdotdev/warp
Migrates the compatible subset of settings and global file-based MCP servers from the Warp desktop app into Warp Agent CLI without exposing credentials or state.
Works with
Categories
Drive Open Reality OS through the openreality MCP tools — scan upload, reconstruction, scene sync/query, scene agents, measurements, navigation, and robot-training exports. Openreality is an agent skill from reality-opened/openreality. Drive Open Reality OS through the openreality MCP tools — scan upload, reconstruction, scene sync/query, scene agents, measurements, navigation, and robot-training exports.
Openreality fits situations like: the user mentions their Open Reality account; reconstructions; scene measurements; leRobot/GR00T/Isaac exports of captured spaces.
Run `npx skills add reality-opened/openreality --skill openreality -a claude-code`. Or copy the skill folder (mcp/skills/openreality in reality-opened/openreality) into .claude/skills/openreality in your project. Claude Code loads it when a task matches its description.
Run `npx skills add reality-opened/openreality --skill openreality -a codex`. Or copy the skill folder (mcp/skills/openreality in reality-opened/openreality) into .agents/skills/openreality in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add reality-opened/openreality --skill openreality -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/openreality, .gemini/skills/openreality, .github/skills/openreality and .opencode/skills/openreality in your project.
Going by SKILL.md and its folder, Openreality needs credentials named OPENREALITY_TOKEN. Our summary lists: A credential in OPENREALITY_TOKEN.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Openreality is published under the BSD-2-Clause licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 941 tokens (SKILL.md is roughly 3.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Openreality: MCP Server Builder (anthropics/skills, 180k stars), MCP Server Builder (shareAI-lab/learn-claude-code, 78k stars), MCP Integration for Plugins (anthropics/claude-plugins-official, 38k stars) and Crush Configuration (charmbracelet/crush, 29k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
reality-opened (a GitHub organization) maintains it in reality-opened/openreality, which has 280 GitHub stars. The repository was last updated on September 3, 2026.
Source: reality-opened/openreality on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.