Moai Ref UI Polish
modu-ai/moai-adk
UI polish and interface-completion reference: the small visual details — concentric border radius, optical alignment, shadow-vs-border, motion easing, typography smoothing, tabular numbers, icon…
UI/UX best practices for web interfaces. An agent skill from raphaelsalaja/userinterface-wiki.
$ npx skills add raphaelsalaja/userinterface-wiki --skill userinterface-wiki -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install raphaelsalaja/userinterface-wiki userinterface-wiki --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/raphaelsalaja/userinterface-wiki.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills .claude/skills/userinterface-wiki && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "userinterface-wiki" agent skill from https://github.com/raphaelsalaja/userinterface-wiki/tree/main/skills into .claude/skills/userinterface-wiki/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "userinterface-wiki", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/raphaelsalaja/userinterface-wiki/tree/main/skillsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add raphaelsalaja/userinterface-wiki --skill userinterface-wiki -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install raphaelsalaja/userinterface-wiki userinterface-wiki --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/raphaelsalaja/userinterface-wiki.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills .agents/skills/userinterface-wiki && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "userinterface-wiki" agent skill from https://github.com/raphaelsalaja/userinterface-wiki/tree/main/skills into .agents/skills/userinterface-wiki/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "userinterface-wiki", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add raphaelsalaja/userinterface-wiki --skill userinterface-wiki -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install raphaelsalaja/userinterface-wiki userinterface-wiki --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/raphaelsalaja/userinterface-wiki.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills .cursor/skills/userinterface-wiki && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "userinterface-wiki" agent skill from https://github.com/raphaelsalaja/userinterface-wiki/tree/main/skills into .cursor/skills/userinterface-wiki/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "userinterface-wiki", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/raphaelsalaja/userinterface-wiki.git --path skills--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add raphaelsalaja/userinterface-wiki --skill userinterface-wiki -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install raphaelsalaja/userinterface-wiki userinterface-wiki --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/raphaelsalaja/userinterface-wiki.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills .gemini/skills/userinterface-wiki && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "userinterface-wiki" agent skill from https://github.com/raphaelsalaja/userinterface-wiki/tree/main/skills into .gemini/skills/userinterface-wiki/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "userinterface-wiki", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install raphaelsalaja/userinterface-wiki userinterface-wikiInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add raphaelsalaja/userinterface-wiki --skill userinterface-wiki -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/raphaelsalaja/userinterface-wiki.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills .github/skills/userinterface-wiki && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "userinterface-wiki" agent skill from https://github.com/raphaelsalaja/userinterface-wiki/tree/main/skills into .github/skills/userinterface-wiki/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "userinterface-wiki", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add raphaelsalaja/userinterface-wiki --skill userinterface-wiki -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install raphaelsalaja/userinterface-wiki userinterface-wiki --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/raphaelsalaja/userinterface-wiki.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills .opencode/skills/userinterface-wiki && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "userinterface-wiki" agent skill from https://github.com/raphaelsalaja/userinterface-wiki/tree/main/skills into .opencode/skills/userinterface-wiki/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "userinterface-wiki", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
userinterface-wikiUI/UX best practices for web interfaces. An agent skill from raphaelsalaja/userinterface-wiki.
Userinterface Wiki is an agent skill from raphaelsalaja/userinterface-wiki. UI/UX best practices for web interfaces. Use when reviewing animations, CSS, audio, typography, UX patterns, prefetching, or icon implementations. Covers 11 categories from animation principles to typography. Outputs file:line findings.
Its SKILL.md is about 3.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 157 other files (for example `AGENTS.md`, `metadata.json` and `rules/_sections.md`).
It sits in Frontend & Design, covering UI design, Typography and Frontend development. The repository describes itself as: A Living Manual for Better Interfaces. The licence is MIT.
12 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 256a954. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Userinterface Wiki loads about 3.5k tokens when it runs. Until then it costs about 64 tokens; SKILL.md has 1,341 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from raphaelsalaja/userinterface-wiki at commit 256a954, republished under its MIT licence (© raphaelsalaja). 1,341 words, ~3,545 tokens.
.claude/skills/userinterface-wiki/SKILL.md (or your agent's skills folder). This skill also uses 156 other files; get the full folder from GitHub.Comprehensive UI/UX best practices guide for web interfaces. Contains 152 rules across 12 categories, prioritized by impact to guide automated code review and generation.
Reference these guidelines when:
| Priority | Category | Impact | Prefixes |
|---|---|---|---|
| 1 | Animation Principles | CRITICAL | timing-, physics-, staging- |
| 2 | Timing Functions | HIGH | spring-, easing-, duration-, none- |
| 3 | Exit Animations | HIGH | exit-, presence-, mode-, nested- |
| 4 | CSS Pseudo Elements | MEDIUM | pseudo-, transition-, native- |
| 5 | Audio Feedback | MEDIUM | a11y-, appropriate-, impl-, weight- |
| 6 | Sound Synthesis | MEDIUM | context-, envelope-, design-, param- |
| 7 | Morphing Icons | LOW | morphing- |
| 8 | Container Animation | MEDIUM | container- |
| 9 | Laws of UX | HIGH | ux- |
| 10 | Predictive Prefetching | MEDIUM | prefetch- |
| 11 | Typography | MEDIUM | type- |
| 12 | Visual Design | HIGH | visual- |
timing-under-300ms - User animations must complete within 300mstiming-consistent - Similar elements use identical timing valuestiming-no-entrance-context-menu - Context menus: no entrance animation, exit onlyeasing-natural-decay - Use exponential ramps for natural decay, not lineareasing-no-linear-motion - Linear easing only for progress indicatorsphysics-active-state - Interactive elements need :active scale transformphysics-subtle-deformation - Squash/stretch in 0.95-1.05 rangephysics-spring-for-overshoot - Springs for overshoot-and-settle, not easingphysics-no-excessive-stagger - Stagger delays under 50ms per itemstaging-one-focal-point - One prominent animation at a timestaging-dim-background - Dim modal/dialog backgroundsstaging-z-index-hierarchy - Animated elements respect z-index layersspring-for-gestures - Gesture-driven motion (drag, flick) must use springsspring-for-interruptible - Interruptible motion must use springsspring-preserves-velocity - Springs preserve input energy on releasespring-params-balanced - Avoid excessive oscillation in spring paramseasing-for-state-change - System state changes use easing curveseasing-entrance-ease-out - Entrances use ease-outeasing-exit-ease-in - Exits use ease-ineasing-transition-ease-in-out - View transitions use ease-in-outeasing-linear-only-progress - Linear only for progress/time representationduration-press-hover - Press/hover: 120-180msduration-small-state - Small state changes: 180-260msduration-max-300ms - User-initiated max 300msduration-shorten-before-curve - Fix slow feel with shorter duration, not curvenone-high-frequency - No animation for high-frequency interactionsnone-keyboard-navigation - Keyboard navigation instant, no animationnone-context-menu-entrance - Context menus: no entrance, exit onlyexit-requires-wrapper - Conditional motion elements need AnimatePresence wrapperexit-prop-required - Elements in AnimatePresence need exit propexit-key-required - Dynamic lists need unique keys, not indexexit-matches-initial - Exit mirrors initial for symmetrypresence-hook-in-child - useIsPresent in child, not parentpresence-safe-to-remove - Call safeToRemove after async cleanuppresence-disable-interactions - Disable interactions on exiting elementsmode-wait-doubles-duration - Mode "wait" doubles duration; halve timingmode-sync-layout-conflict - Mode "sync" causes layout conflictsmode-pop-layout-for-lists - Use popLayout for list reorderingnested-propagate-required - Nested AnimatePresence needs propagate propnested-consistent-timing - Coordinate parent-child exit durationspseudo-content-required - ::before/::after need content propertypseudo-over-dom-node - Pseudo-elements over extra DOM nodes for decorationpseudo-position-relative-parent - Parent needs position: relativepseudo-z-index-layering - Z-index for correct pseudo-element layeringpseudo-hit-target-expansion - Negative inset for larger hit targetspseudo-marker-styling - Use ::marker for custom list bullet stylespseudo-first-line-styling - Use ::first-line for typographic treatmentstransition-name-required - View transitions need view-transition-nametransition-name-unique - Each transition name unique during transitiontransition-name-cleanup - Remove transition name after completiontransition-over-js-library - Prefer View Transitions API over JS librariestransition-style-pseudo-elements - Style ::view-transition-group for custom animationsnative-backdrop-styling - Use ::backdrop for dialog backgroundsnative-placeholder-styling - Use ::placeholder for input stylingnative-selection-styling - Use ::selection for text selection stylinga11y-visual-equivalent - Every sound must have a visual equivalenta11y-toggle-setting - Provide toggle to disable soundsa11y-reduced-motion-check - Respect prefers-reduced-motion for sounda11y-volume-control - Allow independent volume adjustmentappropriate-no-high-frequency - No sound on typing or keyboard navappropriate-confirmations-only - Sound for payments, uploads, submissionsappropriate-errors-warnings - Sound for errors that can't be overlookedappropriate-no-decorative - No sound on hover or decorative momentsappropriate-no-punishing - Inform, don't punish with harsh soundsimpl-preload-audio - Preload audio files to avoid delayimpl-default-subtle - Default volume subtle (0.3), not loudimpl-reset-current-time - Reset currentTime before replayweight-match-action - Sound weight matches action importanceweight-duration-matches-action - Sound duration matches action durationcontext-reuse-single - Reuse single AudioContext, don't create per soundcontext-resume-suspended - Resume suspended AudioContext before playingcontext-cleanup-nodes - Disconnect audio nodes after playbackenvelope-exponential-decay - Exponential ramps for natural decayenvelope-no-zero-target - Exponential ramps target 0.001, not 0envelope-set-initial-value - Set initial value before rampingdesign-noise-for-percussion - Filtered noise for clicks/tapsdesign-oscillator-for-tonal - Oscillators with pitch sweep for tonal soundsdesign-filter-for-character - Bandpass filter to shape percussive soundsparam-click-duration - Click sounds: 5-15ms durationparam-filter-frequency-range - Click filter: 3000-6000Hzparam-reasonable-gain - Gain under 1.0 to prevent clippingparam-q-value-range - Filter Q: 2-5 for focused but naturalmorphing-three-lines - Every icon uses exactly 3 SVG linesmorphing-use-collapsed - Unused lines use collapsed constantmorphing-consistent-viewbox - All icons share same viewBox (14x14)morphing-group-variants - Rotational variants share group and base linesmorphing-spring-rotation - Spring physics for grouped icon rotationmorphing-reduced-motion - Respect prefers-reduced-motionmorphing-jump-non-grouped - Instant rotation jump between non-grouped iconsmorphing-strokelinecap-round - Round stroke line capsmorphing-aria-hidden - Icon SVGs are aria-hiddencontainer-two-div-pattern - Outer animated div, inner measured div; never same elementcontainer-guard-initial-zero - Guard bounds === 0 on initial render, fall back to "auto"container-use-resize-observer - Use ResizeObserver for measurement, not getBoundingClientRectcontainer-overflow-hidden - Set overflow: hidden on animated container during transitionscontainer-no-excessive-use - Use sparingly: buttons, accordions, interactive elementscontainer-callback-ref - Use callback ref (not useRef) for measurement hookscontainer-transition-delay - Add small delay for natural catching-up feelux-fitts-target-size - Size interactive targets for easy clicking (min 32px)ux-fitts-hit-area - Expand hit areas with invisible padding or pseudo-elementsux-hicks-minimize-choices - Minimize choices to reduce decision timeux-millers-chunking - Chunk data into groups of 5-9 for scannabilityux-doherty-under-400ms - Respond within 400ms to feel instantux-doherty-perceived-speed - Fake speed with skeletons, optimistic UI, progress indicatorsux-postels-accept-messy-input - Accept messy input, output clean dataux-progressive-disclosure - Show what matters now, reveal complexity laterux-jakobs-familiar-patterns - Use familiar UI patterns users know from other sitesux-aesthetic-usability - Visual polish increases perceived usabilityux-proximity-grouping - Group related elements spatially with tighter spacingux-similarity-consistency - Similar elements should look alikeux-common-region-boundaries - Use boundaries to group related contentux-von-restorff-emphasis - Make important elements visually distinctux-serial-position - Place key items first or last in sequencesux-peak-end-finish-strong - End experiences with clear success statesux-teslers-complexity - Move complexity to the system, not the userux-goal-gradient-progress - Show progress toward completionux-zeigarnik-show-incomplete - Show incomplete state to drive completionux-pragnanz-simplify - Simplify complex visuals into clear formsux-pareto-prioritize-features - Prioritize the critical 20% of featuresux-cognitive-load-reduce - Minimize extraneous cognitive loadux-uniform-connectedness - Visually connect related elements with lines or framesprefetch-trajectory-over-hover - Trajectory prediction over hover; reclaims 100-200msprefetch-not-everything - Prefetch by intent, not viewport; avoid wasted bandwidthprefetch-hit-slop - Use hitSlop to trigger predictions earlierprefetch-touch-fallback - Fall back gracefully on touch devices (no cursor)prefetch-keyboard-tab - Prefetch on keyboard navigation when focus approachesprefetch-use-selectively - Use predictive prefetching where latency is noticeabletype-tabular-nums-for-data - Tabular numbers for columns, dashboards, pricingtype-oldstyle-nums-for-prose - Oldstyle numbers blend into body texttype-slashed-zero - Slashed zero in code-adjacent UIstype-opentype-contextual-alternates - Keep calt enabled for contextual glyph adjustmenttype-disambiguation-stylistic-set - Enable ss02 to distinguish I/l/1 and 0/Otype-optical-sizing-auto - Leave font-optical-sizing auto for size-adaptive glyphstype-antialiased-on-retina - Antialiased font smoothing on retina displaystype-text-wrap-balance-headings - text-wrap: balance on headings for even linestype-underline-offset - Offset underlines below descenderstype-no-font-synthesis - Disable font-synthesis to prevent faux bold/italictype-font-display-swap - Use font-display: swap to avoid invisible text during loadtype-variable-weight-continuous - Use continuous weight values (100-900) with variable fontstype-text-wrap-pretty - text-wrap: pretty for body text to reduce orphanstype-justify-with-hyphens - Pair text-align: justify with hyphens: autotype-letter-spacing-uppercase - Add letter-spacing to uppercase and small-caps texttype-proper-fractions - Use diagonal-fractions for proper typographic fractionsvisual-concentric-radius - Inner radius = outer radius minus padding for nested elementsvisual-layered-shadows - Layer multiple shadows for realistic depthvisual-shadow-direction - All shadows share same offset direction (single light source)visual-no-pure-black-shadow - Use neutral colors, not pure black, for shadowsvisual-shadow-matches-elevation - Shadow size indicates elevation in consistent scalevisual-animate-shadow-pseudo - Animate shadow via pseudo-element opacity for performancevisual-consistent-spacing-scale - Use a consistent spacing scale, not arbitrary valuesvisual-border-alpha-colors - Semi-transparent borders adapt to any backgroundvisual-button-shadow-anatomy - Six-layer shadow anatomy for polished buttonsRead individual rule files for detailed explanations and code examples:
rules/timing-under-300ms.md
rules/spring-for-gestures.md
rules/ux-doherty-under-400ms.md
rules/type-tabular-nums-for-data.mdEach rule file contains:
For the complete guide with all rules expanded: AGENTS.md
© raphaelsalaja, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 156 other files in skills of raphaelsalaja/userinterface-wiki.
Open the folder on GitHubat commit 256a954
Userinterface Wiki next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Userinterface Wiki this skillraphaelsalaja/userinterface-wiki | 905 | — | ~3.5k | Automated safety check: Pass | MIT | |
| Moai Ref UI Polishmodu-ai/moai-adk | 1.2k | — | ~3.1k | Automated safety check: Pass | Apache-2.0 | |
| Brand Agencyglebis/claude-skills | 388 | — | ~1.6k | Automated safety check: Pass | MIT | |
| Premium UI Revampbuildfastwithai/gen-ai-experiments | 785 | — | ~2k | Automated safety check: Pass | MIT | |
| Make Interfaces Feel Bettersamuelclay/NewsBlur | 7.6k | 10 repos | ~1.5k | Automated safety check: Pass | MIT | |
| UI UX Pro Maxsaoudi-h/solar-icons | 182 | 18 repos | ~11k | Automated safety check: Notes | Custom licence |
modu-ai/moai-adk
UI polish and interface-completion reference: the small visual details — concentric border radius, optical alignment, shadow-vs-border, motion easing, typography smoothing, tabular numbers, icon…
glebis/claude-skills
Applies Agency brand colors and typography to artifacts including presentations, SVG graphics, documents, and web interfaces.
buildfastwithai/gen-ai-experiments
Audit and revamp existing web interfaces into polished, professional, product-specific experiences while preserving behavior and working within the current frontend stack.
samuelclay/NewsBlur
Design engineering principles for making interfaces feel polished.
saoudi-h/solar-icons
UI/UX design intelligence for web and mobile. An agent skill from saoudi-h/solar-icons.
ibelick/ui-skills
Applies a fixed set of UI rules for stack, components, interaction, animation, typography and layout, or reviews a file against them with concrete fixes.
Categories
UI/UX best practices for web interfaces. An agent skill from raphaelsalaja/userinterface-wiki. Userinterface Wiki is an agent skill from raphaelsalaja/userinterface-wiki. UI/UX best practices for web interfaces.
Userinterface Wiki fits situations like: reviewing animations; icon implementations.
Run `npx skills add raphaelsalaja/userinterface-wiki --skill userinterface-wiki -a claude-code`. Or copy the skill folder (skills in raphaelsalaja/userinterface-wiki) into .claude/skills/userinterface-wiki in your project. Claude Code loads it when a task matches its description.
Run `npx skills add raphaelsalaja/userinterface-wiki --skill userinterface-wiki -a codex`. Or copy the skill folder (skills in raphaelsalaja/userinterface-wiki) into .agents/skills/userinterface-wiki in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add raphaelsalaja/userinterface-wiki --skill userinterface-wiki -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/userinterface-wiki, .gemini/skills/userinterface-wiki, .github/skills/userinterface-wiki and .opencode/skills/userinterface-wiki in your project.
SKILL.md names no scripts, command-line tools or credentials: Userinterface Wiki is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Userinterface Wiki is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.5k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Userinterface Wiki: Moai Ref UI Polish (modu-ai/moai-adk, 1.2k stars), Brand Agency (glebis/claude-skills, 388 stars), Premium UI Revamp (buildfastwithai/gen-ai-experiments, 785 stars) and Make Interfaces Feel Better (samuelclay/NewsBlur, 7.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
raphaelsalaja (a GitHub user) maintains it in raphaelsalaja/userinterface-wiki, which has 905 GitHub stars. The repository was last updated on July 29, 2026.
Source: raphaelsalaja/userinterface-wiki on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.