Userinterface Wiki
raphaelsalaja/userinterface-wiki
UI/UX best practices for web interfaces. An agent skill from raphaelsalaja/userinterface-wiki.
UI polish and interface-completion reference: the small visual details — concentric border radius, optical alignment, shadow-vs-border, motion easing, typography smoothing, tabular numbers, icon…
$ npx skills add modu-ai/moai-adk --skill moai-ref-ui-polish -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install modu-ai/moai-adk moai-ref-ui-polish --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/modu-ai/moai-adk.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/moai-ref-ui-polish .claude/skills/moai-ref-ui-polish && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "moai-ref-ui-polish" agent skill from https://github.com/modu-ai/moai-adk/tree/main/.claude/skills/moai-ref-ui-polish into .claude/skills/moai-ref-ui-polish/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "moai-ref-ui-polish", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/modu-ai/moai-adk/tree/main/.claude/skills/moai-ref-ui-polishType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add modu-ai/moai-adk --skill moai-ref-ui-polish -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install modu-ai/moai-adk moai-ref-ui-polish --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/modu-ai/moai-adk.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/moai-ref-ui-polish .agents/skills/moai-ref-ui-polish && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "moai-ref-ui-polish" agent skill from https://github.com/modu-ai/moai-adk/tree/main/.claude/skills/moai-ref-ui-polish into .agents/skills/moai-ref-ui-polish/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "moai-ref-ui-polish", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add modu-ai/moai-adk --skill moai-ref-ui-polish -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install modu-ai/moai-adk moai-ref-ui-polish --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/modu-ai/moai-adk.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/moai-ref-ui-polish .cursor/skills/moai-ref-ui-polish && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "moai-ref-ui-polish" agent skill from https://github.com/modu-ai/moai-adk/tree/main/.claude/skills/moai-ref-ui-polish into .cursor/skills/moai-ref-ui-polish/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "moai-ref-ui-polish", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/modu-ai/moai-adk.git --path .claude/skills/moai-ref-ui-polish--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add modu-ai/moai-adk --skill moai-ref-ui-polish -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install modu-ai/moai-adk moai-ref-ui-polish --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/modu-ai/moai-adk.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/moai-ref-ui-polish .gemini/skills/moai-ref-ui-polish && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "moai-ref-ui-polish" agent skill from https://github.com/modu-ai/moai-adk/tree/main/.claude/skills/moai-ref-ui-polish into .gemini/skills/moai-ref-ui-polish/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "moai-ref-ui-polish", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install modu-ai/moai-adk moai-ref-ui-polishInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add modu-ai/moai-adk --skill moai-ref-ui-polish -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/modu-ai/moai-adk.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/moai-ref-ui-polish .github/skills/moai-ref-ui-polish && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "moai-ref-ui-polish" agent skill from https://github.com/modu-ai/moai-adk/tree/main/.claude/skills/moai-ref-ui-polish into .github/skills/moai-ref-ui-polish/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "moai-ref-ui-polish", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add modu-ai/moai-adk --skill moai-ref-ui-polish -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install modu-ai/moai-adk moai-ref-ui-polish --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/modu-ai/moai-adk.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/moai-ref-ui-polish .opencode/skills/moai-ref-ui-polish && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "moai-ref-ui-polish" agent skill from https://github.com/modu-ai/moai-adk/tree/main/.claude/skills/moai-ref-ui-polish into .opencode/skills/moai-ref-ui-polish/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "moai-ref-ui-polish", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
moai-ref-ui-polishUI polish and interface-completion reference: the small visual details — concentric border radius, optical alignment, shadow-vs-border, motion easing, typography smoothing, tabular numbers, icon…
Moai Ref UI Polish is an agent skill from modu-ai/moai-adk. UI polish and interface-completion reference: the small visual details — concentric border radius, optical alignment, shadow-vs-border, motion easing, typography smoothing, tabular numbers, icon stroke weight, hit areas — that separate polished interfaces from generic ones. Agent-extending skill that amplifies frontend/UI domain work with production-grade "interface taste" rules. NOT for: backend logic, database design, DevOps, security audits, non-UI work.
Its SKILL.md is about 3.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/design-audit.md` and `references/motion-principles.md`).
It sits in Frontend & Design, covering UI design, Frontend development and Typography. The repository describes itself as: Agentic development harness for Claude Code — SPEC-driven plan/run/sync, TRUST 5 quality gates, model+effort routing, and Claude×GLM multi-LLM cost control. Single Go binary, 16… The licence is Apache-2.0.
Read from SKILL.md and the folder at commit 2aab5f7. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Moai Ref UI Polish loads about 3.1k tokens when it runs, and up to ~8.3k if it reads all its reference files. Until then it costs about 120 tokens; SKILL.md has 1,320 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from modu-ai/moai-adk at commit 2aab5f7, republished under its Apache-2.0 licence (© modu-ai). 1,320 words, ~3,120 tokens.
.claude/skills/moai-ref-ui-polish/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.manager-develop - Applies polish rules during frontend/UI component implementation (cycle_type=tdd or cycle_type=ddd context)/moai review - UI-design review surface; equivalently available as a per-spawn Agent(general-purpose) frontend specialist per archived-agent-rejection.md §CGreat interfaces are a collection of small details that compound into a great experience. AI agents frequently miss these details — an ease-in easing on an enter animation (should be ease-out), a solid border where a semi-transparent shadow reads better, or mismatched radii on nested elements. None of these is catastrophic; together they separate "polished" from "generic".
Before suggesting polish changes, identify the project's existing styling system (design tokens, spacing scale, motion library). Never introduce a second styling system for polish fixes — extend the existing one.
| Principle | Rule | Rationale |
|---|---|---|
| Concentric Border Radius | outerRadius = innerRadius + padding | Mismatched radii on nested elements is the most common cause of an interface "feeling off" |
| Optical over Geometric Alignment | When geometric centering looks wrong, align optically | Buttons with icons, play triangles, and asymmetric icons need a manual nudge; geometric center is visually off-center for these shapes |
| Element | Use | Avoid |
|---|---|---|
Semi-transparent layered box-shadow | Depth, elevation, floating surfaces | Solid borders for depth (they read heavy and flat) |
| Borders | Structure, dividers, separators, selected/focus state | Using shadows for structural separation (ambiguous) |
| Pattern | Rule | Common Mistake |
|---|---|---|
| Enter animation easing | ease-out (decelerate) — element arrives calmly | ease-in on enter (element appears to slam into place) |
| Exit animation easing | ease-in (accelerates away), mirroring the enter curve (small fixed translateY) | Full-height collapse, or harsher-than-enter motion |
| Interruptible state changes | CSS transition (can be interrupted mid-animation) | keyframes for interactive states (cannot interrupt) |
| Staged entrances | Stagger semantic chunks ~100ms — only for infrequent staged entrances | Staggering routine, high-frequency interactions (feels sluggish) |
| Contextual icon animation | opacity/scale/blur cross-fade (scale 0.25→1, opacity 0→1, blur 4px→0) | Toggling visibility (jarring, no transition) |
| Press feedback | scale(0.96) on click — always 0.96 | Smaller than 0.95 (reads as a bug, not a press) |
| First-render enter | Skip with initial={false} on AnimatePresence (or equivalent) | Enter animation fires on page load (disorienting) |
| Motion restraint | No custom animation on high-frequency interactions; motion is never the only feedback channel | Animating everything (noise, performance cost, accessibility) |
| Case | Value |
|---|---|
| With motion library (Framer Motion et al.) | transition: { type: "spring", duration: 0.3, bounce: 0 } |
| Without motion library (CSS) | cubic-bezier(0.2, 0, 0, 1) for the standard "decelerate" curve |
| Never | transition: all — always specify exact properties (transition-property: scale, opacity) |
| Rule | Detail |
|---|---|
| Reduced-motion branch (required) | Every non-decorative animation needs a prefers-reduced-motion: reduce path. Vestibular-disorder users are physically harmed by large-displacement and parallax motion. Reduce to an opacity cross-fade or remove the animation — never merely shorten it. The branch is authored at the same time as the animation, not retrofitted |
| Animate the compositor, not the layout | transform and opacity are composited and skip layout and most paint. width, height, top, left, margin, and padding trigger layout on every frame (thrashing), which is why the same visual effect janks when driven by the wrong property. Move with translate, resize with scale |
Motion principles behind these rules — the three decision passes, motion layers, the 1/3 rules, stagger budgets, personality archetypes, Disney-adapted ranges, and the emotion-to-motion map — live in
references/motion-principles.md(L3, load on demand when motion is the substance of the work).
| Rule | Implementation (Web/CSS) | When |
|---|---|---|
| Font smoothing | -webkit-font-smoothing: antialiased on root layout | macOS targets (sharper rendering) |
| Tabular numbers | font-variant-numeric: tabular-nums | Dynamically updating numbers (counters, timers, prices) — prevents layout shift |
| Heading wrapping | text-wrap: balance | Headings (prevents orphan words, evens line lengths) |
| Body wrapping | text-wrap: pretty | Body paragraphs (avoids orphan widows) |
| Rule | Value |
|---|---|
| Image outline | 1px subtle outline at low opacity |
| Outline color (light mode) | pure black — oklch(0 0 0 / 0.1) |
| Outline color (dark mode) | pure white — oklch(1 0 0 / 0.1) |
| Never | Tinted neutral outlines (read as a color choice, not a separation cue) |
| Rule | Value |
|---|---|
| Minimum hit area (touch/mobile) | 44 × 44 px |
| Minimum hit area (dense desktop) | 40 × 40 px (extend with pseudo-element if the visual is smaller) |
| Hit area overlap | Never let hit areas overlap |
| Hover on touch (never load-bearing) | :hover does not exist on touch — anything reachable only by hover is simply gone on a phone. Keep affordances visible by default and gate hover styling behind @media (hover: hover) and (pointer: fine) |
| Hover on pointer (always present) | The inverse rule: on a pointer device every clickable surface needs a distinct hover state, transitioning over ~100-200ms. A pointer resting on a target with no feedback reads as broken |
will-change | Only transform, opacity, filter — and only when first-frame stutter is observed; never will-change: all |
| Rule | Detail |
|---|---|
| Stroke matches text weight | 1.5px stroke beside regular (400) text; 2px beside semibold (600) text |
| One stroke weight per set | Never mix icon libraries in one interface |
| State via color, not assets | Icons use currentColor; states come from CSS color/opacity — never separate asset files |
| Outline vs fill | Outline variant is default; fill variant marks the active state |
| Mode | Coverage | Finding Cap |
|---|---|---|
quick | Primary user path, high-traffic states; HIGH/MEDIUM issues only | 5 |
full | Entire scope across all categories (Typography, Surfaces, Motion, Icons, Interaction) | 15 |
| Level | Meaning |
|---|---|
| HIGH | Makes interaction inaccessible, misleading, unreadable, or repeatedly disruptive |
| MEDIUM | Noticeable usability or consistency problem |
| LOW | Isolated polish issue (full mode only) |
| Verdict | Condition |
|---|---|
| Block | Any HIGH finding remains |
| Needs changes | Only MEDIUM or LOW findings remain |
| Approve | No actionable findings remain |
Auditing an existing codebase rather than reviewing a diff?
references/design-audit.md(L3, load on demand) carries the mechanical detection patterns behind the checklists below — motion gaps, accessibility violations, layout-property animation, and the duration/easing inventories that only surface across a whole codebase. It reports into the severity scale and finding caps above, not a separate one.
<!-- moai:evolvable-start id="rationalizations" -->
| Rationalization | Reality |
|---|---|
| "The framework handles animations correctly by default" | Framework defaults are generic. Easing, timing, and stagger must be specified per interaction, not inherited. |
| "A solid border is simpler than a layered shadow" | A solid border communicates structure; depth needs transparency. Using a border for elevation reads heavy and flat. |
| "Geometric centering is correct, optical adjustment is bikeshedding" | Geometric center is visually off for asymmetric shapes (icons, play triangles). Optical alignment is the difference users feel but cannot name. |
| "Motion is optional polish, the interface works without it" | Motion is feedback. Without it, state changes are ambiguous (did it register?). But motion must be restrained — animating everything is noise. |
| "Hit area equals visible area" | A 20px icon needs a 44px hit area on touch. Overlapping or undersized hit areas are the most common mobile usability defect. |
"transition: all is convenient" | It transitions properties you did not intend (layout, color), causing unexpected animation. Always specify exact properties. |
<!-- moai:evolvable-end -->
<!-- moai:evolvable-start id="red-flags" -->
ease-in (should be ease-out)transition: all instead of specific propertiestabular-nums (layout shifts on each update)currentColor recoloringinitial={false})will-change: all, or will-change set permanently instead of only on stutterprefers-reduced-motion branch (or a branch that only shortens the duration instead of removing the displacement)top/left/width/height where a transform would do (layout thrashing every frame)<!-- moai:evolvable-end -->
<!-- moai:evolvable-start id="verification" -->
ease-out); exit animations accelerate (ease-in), and entrances run longer than exitsprefers-reduced-motion: reduce branchtransform/opacity, not width/height/top/leftouterRadius = innerRadius + paddingtransition specifies exact properties (no transition: all)tabular-nums; headings use text-wrap: balancecurrentColor, not separate assetsinitial={false} or equivalent)<!-- moai:evolvable-end -->
© modu-ai, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in .claude/skills/moai-ref-ui-polish of modu-ai/moai-adk.
Open the folder on GitHubat commit 2aab5f7
Moai Ref UI Polish next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Moai Ref UI Polish this skillmodu-ai/moai-adk | 1.2k | — | ~3.1k | Automated safety check: Pass | Apache-2.0 | |
| Userinterface Wikiraphaelsalaja/userinterface-wiki | 906 | — | ~3.5k | Automated safety check: Pass | MIT | |
| Frontend Blueprinttech-leads-club/agent-skills | 7k | 1 repos | ~5.3k | Automated safety check: Pass | CC-BY-4.0 | |
| Brand Agencyglebis/claude-skills | 390 | — | ~1.6k | Automated safety check: Pass | MIT | |
| Premium UI Revampbuildfastwithai/gen-ai-experiments | 785 | — | ~2k | Automated safety check: Pass | MIT | |
| Make Interfaces Feel Bettersamuelclay/NewsBlur | 7.6k | 10 repos | ~1.5k | Automated safety check: Pass | MIT |
raphaelsalaja/userinterface-wiki
UI/UX best practices for web interfaces. An agent skill from raphaelsalaja/userinterface-wiki.
tech-leads-club/agent-skills
AI frontend specialist and design consultant that guides users through a structured discovery process before generating any code.
glebis/claude-skills
Applies Agency brand colors and typography to artifacts including presentations, SVG graphics, documents, and web interfaces.
buildfastwithai/gen-ai-experiments
Audit and revamp existing web interfaces into polished, professional, product-specific experiences while preserving behavior and working within the current frontend stack.
samuelclay/NewsBlur
Design engineering principles for making interfaces feel polished.
saoudi-h/solar-icons
UI/UX design intelligence for web and mobile. An agent skill from saoudi-h/solar-icons.
modu-ai/moai-adk
Builds hand-editable SVG diagrams from computed layout coordinates, lints the source and renders a 2x PNG, with rules for when mermaid is the better choice.
modu-ai/moai-adk
Reference for MoAI-ADK's core development principles: TRUST 5 quality gates, SPEC-first domain-driven workflow, agent delegation and token budgeting.
modu-ai/moai-adk
Manages SPEC documents for MoAI-ADK development, with GEARS or EARS requirement notation, acceptance criteria and a link into the Plan-Run-Sync workflow.
modu-ai/moai-adk
Drives test-first development through the RED, GREEN, REFACTOR cycle, with a config switch that selects between TDD and a DDD workflow for existing code.
modu-ai/moai-adk
Gives each SPEC its own Git worktree with a registry of active workspaces, base-branch sync and cleanup of merged ones, inside the MoAI-ADK workflow.
modu-ai/moai-adk
Watches a pull request's CI checks after creation, separates required from auxiliary failures, applies limited safe fixes and escalates anything semantic to you.
Categories
UI polish and interface-completion reference: the small visual details — concentric border radius, optical alignment, shadow-vs-border, motion easing, typography smoothing, tabular numbers, icon…. Moai Ref UI Polish is an agent skill from modu-ai/moai-adk. UI polish and interface-completion reference: the small visual details — concentric border radius, optical alignment, shadow-vs-border, motion easing, typography smoothing, tabular numbers, icon stroke weight, hit areas — that separate polished interfaces from generic ones.
Moai Ref UI Polish fits situations like: tasks that involve UI design; tasks that involve Frontend development; tasks that involve Typography.
Run `npx skills add modu-ai/moai-adk --skill moai-ref-ui-polish -a claude-code`. Or copy the skill folder (.claude/skills/moai-ref-ui-polish in modu-ai/moai-adk) into .claude/skills/moai-ref-ui-polish in your project. Claude Code loads it when a task matches its description.
Run `npx skills add modu-ai/moai-adk --skill moai-ref-ui-polish -a codex`. Or copy the skill folder (.claude/skills/moai-ref-ui-polish in modu-ai/moai-adk) into .agents/skills/moai-ref-ui-polish in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add modu-ai/moai-adk --skill moai-ref-ui-polish -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/moai-ref-ui-polish, .gemini/skills/moai-ref-ui-polish, .github/skills/moai-ref-ui-polish and .opencode/skills/moai-ref-ui-polish in your project.
SKILL.md names no scripts, command-line tools or credentials: Moai Ref UI Polish is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Moai Ref UI Polish is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.1k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 5.2k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Moai Ref UI Polish: Userinterface Wiki (raphaelsalaja/userinterface-wiki, 906 stars), Frontend Blueprint (tech-leads-club/agent-skills, 7k stars), Brand Agency (glebis/claude-skills, 390 stars) and Premium UI Revamp (buildfastwithai/gen-ai-experiments, 785 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
modu-ai (a GitHub organization) maintains it in modu-ai/moai-adk, which has 1,232 GitHub stars. The repository holds 48 skills in this directory. The repository was last updated on October 9, 2026.
Source: modu-ai/moai-adk on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.