Guizang Social Cards
op7418/guizang-social-card-skill
Produces social card sets for Xiaohongshu and WeChat: carousels, Live Photo motion cards and puzzle layouts, and WeChat cover pairs, rendered from single-file HTML.
ASCII video: convert video/audio to colored ASCII MP4/GIF. An agent skill from Prismer-AI/PrismerCloud.
$ npx skills add Prismer-AI/PrismerCloud --skill prismer-ascii-video -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Prismer-AI/PrismerCloud prismer-ascii-video --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Prismer-AI/PrismerCloud.git skills-src && mkdir -p .claude/skills && cp -r skills-src/sdk/cloud/catalog/skills/prismer-ascii-video .claude/skills/prismer-ascii-video && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "prismer-ascii-video" agent skill from https://github.com/Prismer-AI/PrismerCloud/tree/main/sdk/cloud/catalog/skills/prismer-ascii-video into .claude/skills/prismer-ascii-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "prismer-ascii-video", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Prismer-AI/PrismerCloud/tree/main/sdk/cloud/catalog/skills/prismer-ascii-videoType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Prismer-AI/PrismerCloud --skill prismer-ascii-video -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Prismer-AI/PrismerCloud prismer-ascii-video --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Prismer-AI/PrismerCloud.git skills-src && mkdir -p .agents/skills && cp -r skills-src/sdk/cloud/catalog/skills/prismer-ascii-video .agents/skills/prismer-ascii-video && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "prismer-ascii-video" agent skill from https://github.com/Prismer-AI/PrismerCloud/tree/main/sdk/cloud/catalog/skills/prismer-ascii-video into .agents/skills/prismer-ascii-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "prismer-ascii-video", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Prismer-AI/PrismerCloud --skill prismer-ascii-video -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Prismer-AI/PrismerCloud prismer-ascii-video --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Prismer-AI/PrismerCloud.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/sdk/cloud/catalog/skills/prismer-ascii-video .cursor/skills/prismer-ascii-video && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "prismer-ascii-video" agent skill from https://github.com/Prismer-AI/PrismerCloud/tree/main/sdk/cloud/catalog/skills/prismer-ascii-video into .cursor/skills/prismer-ascii-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "prismer-ascii-video", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Prismer-AI/PrismerCloud.git --path sdk/cloud/catalog/skills/prismer-ascii-video--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Prismer-AI/PrismerCloud --skill prismer-ascii-video -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Prismer-AI/PrismerCloud prismer-ascii-video --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Prismer-AI/PrismerCloud.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/sdk/cloud/catalog/skills/prismer-ascii-video .gemini/skills/prismer-ascii-video && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "prismer-ascii-video" agent skill from https://github.com/Prismer-AI/PrismerCloud/tree/main/sdk/cloud/catalog/skills/prismer-ascii-video into .gemini/skills/prismer-ascii-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "prismer-ascii-video", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Prismer-AI/PrismerCloud prismer-ascii-videoInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Prismer-AI/PrismerCloud --skill prismer-ascii-video -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Prismer-AI/PrismerCloud.git skills-src && mkdir -p .github/skills && cp -r skills-src/sdk/cloud/catalog/skills/prismer-ascii-video .github/skills/prismer-ascii-video && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "prismer-ascii-video" agent skill from https://github.com/Prismer-AI/PrismerCloud/tree/main/sdk/cloud/catalog/skills/prismer-ascii-video into .github/skills/prismer-ascii-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "prismer-ascii-video", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Prismer-AI/PrismerCloud --skill prismer-ascii-video -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Prismer-AI/PrismerCloud prismer-ascii-video --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Prismer-AI/PrismerCloud.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/sdk/cloud/catalog/skills/prismer-ascii-video .opencode/skills/prismer-ascii-video && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "prismer-ascii-video" agent skill from https://github.com/Prismer-AI/PrismerCloud/tree/main/sdk/cloud/catalog/skills/prismer-ascii-video into .opencode/skills/prismer-ascii-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "prismer-ascii-video", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
prismer-ascii-videoASCII video: convert video/audio to colored ASCII MP4/GIF. An agent skill from Prismer-AI/PrismerCloud.
Prismer Ascii Video is an agent skill from Prismer-AI/PrismerCloud. ASCII video: convert video/audio to colored ASCII MP4/GIF.
Its SKILL.md is about 3.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 15 other files, including reference files (for example `PROVENANCE.md`, `README.md` and `provenance/category-DESCRIPTION.md`).
It sits in Media & Creative. The licence is MIT.
4 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 0d240dd. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are python).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Prismer Ascii Video loads about 3.7k tokens when it runs, and up to ~78k if it reads all its reference files. Until then it costs about 20 tokens; SKILL.md has 1,680 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Prismer-AI/PrismerCloud at commit 0d240dd, republished under its MIT licence (© Prismer-AI). 1,680 words, ~3,748 tokens.
.claude/skills/prismer-ascii-video/SKILL.md (or your agent's skills folder). This skill also uses 13 other files; get the full folder from GitHub.Use when users request: ASCII video, text art video, terminal-style video, character art animation, retro text visualization, audio visualizer in ASCII, converting video to ASCII art, matrix-style effects, or any animated ASCII output.
Production pipeline for ASCII art video — any format. Converts video/audio/images/generative input into colored ASCII character video output (MP4, GIF, image sequence). Covers: video-to-ASCII conversion, audio-reactive music visualizers, generative ASCII art animations, hybrid video+audio reactive, text/lyrics overlays, real-time terminal rendering.
This is visual art. ASCII characters are the medium; cinema is the standard.
Before writing a single line of code, articulate the creative concept. What is the mood? What visual story does this tell? What makes THIS project different from every other ASCII video? The user's prompt is a starting point — interpret it with creative ambition, not literal transcription.
Iterate against rendered evidence. Inspect the first render and revise before delivery. If something looks generic, flat, or like "AI-generated ASCII art," it is wrong — rethink the creative concept before shipping.
Go beyond the reference vocabulary. The effect catalogs, shader presets, and palette libraries in the references are a starting vocabulary. For every project, combine, modify, and invent new patterns. The catalog is a palette of paints — you write the painting.
Be proactively creative. Extend the skill's vocabulary when the project calls for it. If the references don't have what the vision demands, build it. Include at least one visual moment the user didn't ask for but will appreciate — a transition, an effect, a color choice that elevates the whole piece.
Cohesive aesthetic and technical correctness are both required. All scenes in a video must feel connected by a unifying visual language — shared color temperature, related character palettes, consistent motion vocabulary. A technically correct video where every scene uses a random different effect is an aesthetic failure.
Dense, layered, considered. Every frame should reward viewing. Never flat black backgrounds. Always multi-grid composition. Always per-scene variation. Always intentional color.
| Mode | Input | Output | Reference |
|---|---|---|---|
| Video-to-ASCII | Video file | ASCII recreation of source footage | references/inputs.md § Video Sampling |
| Audio-reactive | Audio file | Generative visuals driven by audio features | references/inputs.md § Audio Analysis |
| Generative | None (or seed params) | Procedural ASCII animation | references/effects.md |
| Hybrid | Video + audio | ASCII video with audio-reactive overlays | Both input refs |
| Lyrics/text | Audio + text/SRT | Timed text with visual effects | references/inputs.md § Text/Lyrics |
| TTS narration | Text quotes + TTS API | Narrated testimonial/quote video with typed text | references/inputs.md § TTS Integration |
Single self-contained Python script per project. No GPU required.
| Layer | Tool | Purpose |
|---|---|---|
| Core | Python 3.10+, NumPy | Math, array ops, vectorized effects |
| Signal | SciPy | FFT, peak detection (audio modes) |
| Imaging | Pillow (PIL) | Font rasterization, frame decoding, image I/O |
| Video I/O | ffmpeg (CLI) | Decode input, encode output, mux audio |
| Parallel | concurrent.futures | N workers for batch/clip rendering |
| TTS | ElevenLabs API (optional) | Generate narration clips |
| Optional | OpenCV | Video frame sampling, edge detection |
Every mode follows the same 6-stage pipeline:
INPUT → ANALYZE → SCENE_FN → TONEMAP → SHADE → ENCODEuint8 H,W,3). Composes multiple character grids via _render_vf() + pixel blend modes. See references/composition.mdreferences/composition.md § Adaptive TonemapShaderChain + FeedbackBuffer. See references/shaders.md| Dimension | Options | Reference |
|---|---|---|
| Character palette | Density ramps, block elements, symbols, scripts (katakana, Greek, runes, braille), project-specific | architecture.md § Palettes |
| Color strategy | HSV, OKLAB/OKLCH, discrete RGB palettes, auto-generated harmony, monochrome, temperature | architecture.md § Color System |
| Background texture | Sine fields, fBM noise, domain warp, voronoi, reaction-diffusion, cellular automata, video | effects.md |
| Primary effects | Rings, spirals, tunnel, vortex, waves, interference, aurora, fire, SDFs, strange attractors | effects.md |
| Particles | Sparks, snow, rain, bubbles, runes, orbits, flocking boids, flow-field followers, trails | effects.md § Particles |
| Shader mood | Retro CRT, clean modern, glitch art, cinematic, dreamy, industrial, psychedelic | shaders.md |
| Grid density | xs(8px) through xxl(40px), mixed per layer | architecture.md § Grid System |
| Coordinate space | Cartesian, polar, tiled, rotated, fisheye, Möbius, domain-warped | effects.md § Transforms |
| Feedback | Zoom tunnel, rainbow trails, ghostly echo, rotating mandala, color evolution | composition.md § Feedback |
| Masking | Circle, ring, gradient, text stencil, animated iris/wipe/dissolve | composition.md § Masking |
| Transitions | Crossfade, wipe, dissolve, glitch cut, iris, mask-based reveal | shaders.md § Transitions |
Never use the same config for the entire video. For each section/scene:
For every project, invent at least one of:
Don't just pick from the catalog. The catalog is vocabulary — you write the poem.
Before any code, articulate the creative concept:
Map the user's prompt to aesthetic choices. A "chill lo-fi visualizer" demands different everything from a "glitch cyberpunk data stream."
references/optimization.mdSingle Python file. Components (with references):
references/optimization.mdreferences/inputs.mdreferences/architecture.mdreferences/architecture.md § Palettesreferences/architecture.md § Colorcanvas (uint8 H,W,3); references/scenes.mdreferences/composition.mdShaderChain + FeedbackBuffer; references/shaders.mdreferences/scenes.mdcanvas.mean() > 8 for all ASCII content. If dark, lower gammatonemap(), Not Linear MultipliersThis is the #1 visual issue. ASCII on black is inherently dark. Never use canvas * N multipliers — they clip highlights. Use adaptive tonemap:
def tonemap(canvas, gamma=0.75):
f = canvas.astype(np.float32)
lo, hi = np.percentile(f[::4, ::4], [1, 99.5])
if hi - lo < 10: hi = lo + 10
f = np.clip((f - lo) / (hi - lo), 0, 1) ** gamma
return (f * 255).astype(np.uint8)Pipeline: scene_fn() → tonemap() → FeedbackBuffer → ShaderChain → ffmpeg
Per-scene gamma: default 0.75, solarize 0.55, posterize 0.50, bright scenes 0.85. Use screen blend (not overlay) for dark layers.
macOS Pillow: textbbox() returns wrong height. Use font.getmetrics(): cell_height = ascent + descent. See references/troubleshooting.md.
Never stderr=subprocess.PIPE with long-running ffmpeg — buffer fills at 64KB and deadlocks. Redirect to file. See references/troubleshooting.md.
Not all Unicode chars render in all fonts. Validate palettes at init — render each char, check for blank output. See references/troubleshooting.md.
For segmented videos (quotes, scenes, chapters), render each as a separate clip file for parallel rendering and selective re-rendering. See references/scenes.md.
| Component | Budget |
|---|---|
| Feature extraction | 1-5ms |
| Effect function | 2-15ms |
| Character render | 80-150ms (bottleneck) |
| Shader pipeline | 5-25ms |
| Total | ~100-200ms/frame |
| File | Contents |
|---|---|
references/architecture.md | Grid system, resolution presets, font selection, character palettes (20+), color system (HSV + OKLAB + discrete RGB + harmony generation), _render_vf() helper, GridLayer class |
references/composition.md | Pixel blend modes (20 modes), blend_canvas(), multi-grid composition, adaptive tonemap(), FeedbackBuffer, PixelBlendStack, masking/stencil system |
references/effects.md | Effect building blocks: value field generators, hue fields, noise/fBM/domain warp, voronoi, reaction-diffusion, cellular automata, SDFs, strange attractors, particle systems, coordinate transforms, temporal coherence |
references/shaders.md | ShaderChain, _apply_shader_step() dispatch, 38 shader catalog, audio-reactive scaling, transitions, tint presets, output format encoding, terminal rendering |
references/scenes.md | Scene protocol, Renderer class, SCENES table, render_clip(), beat-synced cutting, parallel rendering, design patterns (layer hierarchy, directional arcs, visual metaphors, compositional techniques), complete scene examples at every complexity level, scene design checklist |
references/inputs.md | Audio analysis (FFT, bands, beats), video sampling, image conversion, text/lyrics, TTS integration (ElevenLabs, voice assignment, audio mixing) |
references/optimization.md | Hardware detection, quality profiles, vectorized patterns, parallel rendering, memory management, performance budgets |
references/troubleshooting.md | NumPy broadcasting traps, blend mode pitfalls, multiprocessing/pickling, brightness diagnostics, ffmpeg issues, font problems, common mistakes |
If the user asks for creative, experimental, surprising, or unconventional output, select the strategy that best fits and reason through its steps BEFORE generating code.
© Prismer-AI, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 13 other files (references) in sdk/cloud/catalog/skills/prismer-ascii-video of Prismer-AI/PrismerCloud.
Open the folder on GitHubat commit 0d240dd
We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 2 other GitHub owners. This page covers the copy in Prismer-AI/PrismerCloud, which our catalogue first saw on October 7, 2026.
Prismer Ascii Video next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Prismer Ascii Video this skillPrismer-AI/PrismerCloud | 1.6k | 2 repos | ~3.7k | Automated safety check: Pass | MIT | |
| Guizang Social Cardsop7418/guizang-social-card-skill | 7.4k | 1 repos | ~7.8k | Automated safety check: Pass | AGPL-3.0 | |
| Weekly Changelog Videoheygen-com/hyperframes | 60k | — | ~3.3k | Automated safety check: Pass | Apache-2.0 | |
| Anthropic Brand Stylinganthropics/skills | 180k | 30 repos | ~559 | Automated safety check: Pass | Apache-2.0 | |
| MoneyPrinterTurbo Video Generatorharry0703/MoneyPrinterTurbo | 130k | — | ~2.1k | Automated safety check: Warn | MIT | |
| HyperFrames Media Useheygen-com/hyperframes | 60k | — | ~2.4k | Automated safety check: Pass | Apache-2.0 |
op7418/guizang-social-card-skill
Produces social card sets for Xiaohongshu and WeChat: carousels, Live Photo motion cards and puzzle layouts, and WeChat cover pairs, rendered from single-file HTML.
heygen-com/hyperframes
Turns a weekly changelog markdown file into a branded HyperFrames video with voiceover, animated mock-UI scenes and captions, using fonts, background and scripts bundled in the skill.
anthropics/skills
Applies Anthropic's brand colors and fonts to artifacts such as PowerPoint slides, using fixed hex values for text and accents, Poppins headings and Lora body text.
harry0703/MoneyPrinterTurbo
Installs and runs MoneyPrinterTurbo to turn a topic or script into a finished short video with voice-over, subtitles, stock footage and music.
heygen-com/hyperframes
Finds, generates and edits media for HyperFrames video projects: music, sound effects, images, icons, logos, voiceovers, captions and color grades.
EverettFish/holo-card-studio
Create collectible holographic foil cards and two-image lenticular flip cards with AI-generated full-color ukiyo-e and colored sumi-e anime artwork, layered Blender scenes, renders, GLB export, and…
Prismer-AI/PrismerCloud
Gives an agent account-scoped access to Gmail, Calendar, Drive, Contacts, Docs and Sheets through the gws CLI or a bundled Python client.
Prismer-AI/PrismerCloud
Walks an agent through creating, importing, editing, validating, testing and publishing Prismer Skills with a fixed workflow and bundled scripts.
Prismer-AI/PrismerCloud
Operates a mailbox from the terminal with the external Himalaya CLI over IMAP, SMTP, Notmuch or Sendmail, separate from any built-in email gateway adapter.
Prismer-AI/PrismerCloud
Generates one image from a text prompt with a bundled Node.js helper and delivers it once as the attachment to the current Prismer reply.
Prismer-AI/PrismerCloud
Produces 3Blue1Brown-style explainer animations with Manim Community Edition for math, algorithms, equations and architecture diagrams, with planning and rendering references.
Prismer-AI/PrismerCloud
Creates or updates Prismer role templates from a persona, SOP or job description, and turns a role into a working agent that runs its first task through a bundled script.
Categories
ASCII video: convert video/audio to colored ASCII MP4/GIF. An agent skill from Prismer-AI/PrismerCloud. Prismer Ascii Video is an agent skill from Prismer-AI/PrismerCloud. ASCII video: convert video/audio to colored ASCII MP4/GIF.
Prismer Ascii Video fits situations like: media & Creative work in your project.
Run `npx skills add Prismer-AI/PrismerCloud --skill prismer-ascii-video -a claude-code`. Or copy the skill folder (sdk/cloud/catalog/skills/prismer-ascii-video in Prismer-AI/PrismerCloud) into .claude/skills/prismer-ascii-video in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Prismer-AI/PrismerCloud --skill prismer-ascii-video -a codex`. Or copy the skill folder (sdk/cloud/catalog/skills/prismer-ascii-video in Prismer-AI/PrismerCloud) into .agents/skills/prismer-ascii-video in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Prismer-AI/PrismerCloud --skill prismer-ascii-video -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/prismer-ascii-video, .gemini/skills/prismer-ascii-video, .github/skills/prismer-ascii-video and .opencode/skills/prismer-ascii-video in your project.
SKILL.md names no scripts, command-line tools or credentials: Prismer Ascii Video is instructions for the agent only. Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Prismer Ascii Video is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.7k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 74k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Prismer Ascii Video: Guizang Social Cards (op7418/guizang-social-card-skill, 7.4k stars), Weekly Changelog Video (heygen-com/hyperframes, 60k stars), Anthropic Brand Styling (anthropics/skills, 180k stars) and MoneyPrinterTurbo Video Generator (harry0703/MoneyPrinterTurbo, 130k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Prismer-AI (a GitHub organization) maintains it in Prismer-AI/PrismerCloud, which has 1,555 GitHub stars. The repository holds 88 skills in this directory. The repository was last updated on October 11, 2026.
Source: Prismer-AI/PrismerCloud on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.