HyperFrames Video Entry Point
heygen-com/hyperframes
Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.
Aesthetic direction for OrkasVideoStudio HTML and motion-graphics compositions.
$ npx skills add Orkas-AI/Orkas-VideoStudio --skill frontend-design -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Orkas-AI/Orkas-VideoStudio frontend-design --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Orkas-AI/Orkas-VideoStudio.git skills-src && mkdir -p .claude/skills && cp -r skills-src/packages/skills/frontend-design .claude/skills/frontend-design && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "frontend-design" agent skill from https://github.com/Orkas-AI/Orkas-VideoStudio/tree/main/packages/skills/frontend-design into .claude/skills/frontend-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "frontend-design", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Orkas-AI/Orkas-VideoStudio/tree/main/packages/skills/frontend-designType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Orkas-AI/Orkas-VideoStudio --skill frontend-design -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Orkas-AI/Orkas-VideoStudio frontend-design --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Orkas-AI/Orkas-VideoStudio.git skills-src && mkdir -p .agents/skills && cp -r skills-src/packages/skills/frontend-design .agents/skills/frontend-design && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "frontend-design" agent skill from https://github.com/Orkas-AI/Orkas-VideoStudio/tree/main/packages/skills/frontend-design into .agents/skills/frontend-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "frontend-design", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Orkas-AI/Orkas-VideoStudio --skill frontend-design -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Orkas-AI/Orkas-VideoStudio frontend-design --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Orkas-AI/Orkas-VideoStudio.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/packages/skills/frontend-design .cursor/skills/frontend-design && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "frontend-design" agent skill from https://github.com/Orkas-AI/Orkas-VideoStudio/tree/main/packages/skills/frontend-design into .cursor/skills/frontend-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "frontend-design", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Orkas-AI/Orkas-VideoStudio.git --path packages/skills/frontend-design--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Orkas-AI/Orkas-VideoStudio --skill frontend-design -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Orkas-AI/Orkas-VideoStudio frontend-design --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Orkas-AI/Orkas-VideoStudio.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/packages/skills/frontend-design .gemini/skills/frontend-design && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "frontend-design" agent skill from https://github.com/Orkas-AI/Orkas-VideoStudio/tree/main/packages/skills/frontend-design into .gemini/skills/frontend-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "frontend-design", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Orkas-AI/Orkas-VideoStudio frontend-designInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Orkas-AI/Orkas-VideoStudio --skill frontend-design -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Orkas-AI/Orkas-VideoStudio.git skills-src && mkdir -p .github/skills && cp -r skills-src/packages/skills/frontend-design .github/skills/frontend-design && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "frontend-design" agent skill from https://github.com/Orkas-AI/Orkas-VideoStudio/tree/main/packages/skills/frontend-design into .github/skills/frontend-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "frontend-design", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Orkas-AI/Orkas-VideoStudio --skill frontend-design -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Orkas-AI/Orkas-VideoStudio frontend-design --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Orkas-AI/Orkas-VideoStudio.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/packages/skills/frontend-design .opencode/skills/frontend-design && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "frontend-design" agent skill from https://github.com/Orkas-AI/Orkas-VideoStudio/tree/main/packages/skills/frontend-design into .opencode/skills/frontend-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "frontend-design", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
frontend-designAesthetic direction for OrkasVideoStudio HTML and motion-graphics compositions.
Frontend Design is an agent skill from Orkas-AI/Orkas-VideoStudio. Aesthetic direction for OrkasVideoStudio HTML and motion-graphics compositions. Use before stage-compose writes composition-manifest.json artdirection and index.html to choose a subject-specific visual point of view, type, palette, layout signature, restrained motion, and anti-template checks.
Its SKILL.md is about 4.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/html-generation-playbook.md`, `references/visual-primitives.md` and `references/worked-compositions.md`).
It sits in Media & Creative, covering Motion graphics and AI video generation. It works with HeyGen. The repository describes itself as: Turn your coding agent into a video studio: describe a video in plain language, and your agent writes the timeline and produces the file. The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit c0c3c3e. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are json).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Frontend Design loads about 4.3k tokens when it runs, and up to ~9.3k if it reads all its reference files. Until then it costs about 78 tokens; SKILL.md has 2,057 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Orkas-AI/Orkas-VideoStudio at commit c0c3c3e, republished under its MIT licence (© Orkas-AI). 2,057 words, ~4,297 tokens.
.claude/skills/frontend-design/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.Use this as the design-lead layer for COMPOSE work. It shapes HTML/SVG motion graphics before stage-compose records them in project/composition/composition-manifest.json#art_direction and index.html.
This skill does not pick the video production line, replace video-craft, or relax HyperFrames/OVS renderer constraints. If there is a conflict, renderer determinism, safe zones, legibility, audio ownership, and user-approved creative direction win.
Read the HTML generation playbook before non-trivial authoring. Load visual primitives when selecting scene grammar, and worked compositions only when examples are useful:
references/html-generation-playbook.md — the private pre-code art-direction pass, frame-composition rules, and opening/resolved-state authoring pattern.references/visual-primitives.md — reusable CSS/SVG composition primitives and scene-grammar selection guidance.references/worked-compositions.md — worked examples showing how subject matter becomes a cohesive visual system without copying a fixed template.These references improve the initial generation. They do not create a new artifact, user gate, or approval step. Keep the art-direction pass internal and record only the decisions needed to make manifest art_direction executable.
Before writing HTML, choose a compact visual thesis:
subject_world: the real materials, artifacts, interface metaphors, gestures, environment, or culture of the topic.audience: who must understand this at phone size and what they already know.one_job: what this video frame sequence must make clear.tone: one or two precise words that shape type, color, spacing, and motion.signature_device: one memorable visual move that belongs to this brief.aesthetic_risk: one justified choice that avoids generic output without hurting readability.Keep the thesis specific. "Modern tech style" is not a thesis. "Battery-lab oscilloscope traces become the progress line" is.
Do not start index.html until composition-manifest.json#art_direction carries a usable visual identity:
aesthetic.subject_world, aesthetic.one_job, aesthetic.signature_device, aesthetic.aesthetic_risk, and aesthetic.anti_template_checkcover with the first-scene id, approved headline, at least two content signals, dominant hero, composition strategy, and frame_time_sec: 0typography_tokens and baseline color_tokensvisual_direction with a design tradition, lazy-default rejections, video-scale rule, depth-layer rule, motion-verb rule, and rhythm patternhero_visual, depth_layers, opening_state, and resolved_statereferences and reference_fidelity whenever concrete reference media existsIf the first concrete visual move is a generic grid, circles connected by lines, a centered title card, emoji-as-icon, or a web-dashboard layout, the visual identity is not ready. Revise the direction first; do not compensate with more glows or animation.
For non-trivial COMPOSE work, write a compact visual_direction object inside manifest art_direction. It is the front-loaded aesthetic director for HTML authoring; it is not a template and not a user gate.
Required fields:
visual_tradition: a real design tradition, designer, art movement, or cultural reference that controls composition behavior. Examples: Swiss Pulse / Josef Müller-Brockmann precision grid, Data Drift / Refik Anadol data field, Velvet Standard / Vignelli restraint, Deconstructed / Neville Brody rupture, Maximalist Type / Paula Scher scale. Avoid empty labels such as "modern tech", "premium", or "cinematic" by themselves.composition_behavior: how frames should be arranged and how the eye should travel: grid-locked data, research atlas, editorial archive, full-bleed object, kinetic type wall, product surface, map/flow, or diagram build.lazy_defaults_rejected: the first generic design move rejected and the brief-specific replacement. Question purple/blue neon gradients, black neon circles, centered equal-weight layouts, identical cards, decorative emoji/icons, tiny badges, default web dashboards, and pure black/white.video_scale: the scale floor for this canvas, at or above the video-craft floor that ovs lint checks. For 1920x1080, default to headline 72-140px, body/supporting text 42px and up, labels and captions at or above the ~40px legibility floor, borders 2-4px, safe padding 60-140px, and decorative opacity 12-25%.depth_layer_rule: how every scene will maintain background atmosphere, midground content, and foreground accents/metadata with topic-derived materials.motion_verb_rule: the verbs primary elements are allowed to use. Every meaningful element needs a verb such as draws, locks, counts up, slams, drifts, fractures, reveals, or resolves.typography_register: the communication roles for display, body, data/label, caption, and any expressive font. Do not pair two similar sans-serifs; use extreme weight/scale contrast and video-readable type.rhythm_pattern: the scene rhythm before HTML, such as hook-build-HOLD-surge-resolve, drift-build-PEAK-drift-resolve, or fast-fast-SLOW-fast-hold.Example:
{
"visual_direction": {
"visual_tradition": "Swiss Pulse precision grid + Data Drift AI atmosphere",
"composition_behavior": "research atlas: huge years anchor a coordinate grid while model/paper fragments lock into position",
"lazy_defaults_rejected": "reject glowing circles on a thin timeline; replace with paper fragments, parameter contours, and data-field coordinates",
"video_scale": "1920x1080: headline 88-132px, body 44-56px, labels 40-44px, borders 2-4px, safe padding 96-140px, atmospheric opacity 12-22%",
"depth_layer_rule": "BG token field/grid/grain, MG timeline and model artifacts, FG large year + metadata ticks",
"motion_verb_rule": "timeline draws, years stamp, nodes lock, token fields drift, paper fragments slide/resolve",
"typography_register": "large tabular years as display voice, concise labels as body, monospace metadata for data",
"rhythm_pattern": "hook-build-HOLD-surge-resolve"
}
}For each scene, build the fully readable resolved frame first in static HTML/CSS/SVG. This is the frame where the scene's message, hierarchy, and hero visual are clearest.
The exact frame at zero must already show the message and hero. Add GSAP entrances from a visible base state; do not fade the opening title, hero or whole scene from zero opacity. The CSS/SVG resolved layout is the source of truth; the timeline describes how the viewer arrives there. Do not design a scene by placing elements at their animated start state and hoping the tween lands in a good composition.
For every non-trivial scene, internally check before writing tweens:
When the HTML Preview Gate is required, treat the snapshot contact sheet as the design checkpoint, and judge every returned frame rather than the opening one alone. If a scene reads as a low-effort slide, a generic diagram, a blank start, or text labels substituting for the promised visual, repair the contract or the affected HTML before moving to an mp4 draft. This is a localized HTML-preview correction, not an open-ended final-video rerender loop.
Reject choices that could fit almost any brief:
If the first design idea feels like a reusable demo template, revise the thesis before coding.
Add an aesthetic object to project/composition/composition-manifest.json#art_direction:
{
"aesthetic": {
"subject_world": "what the visual language borrows from",
"audience": "who it is for",
"one_job": "the frame sequence's job",
"tone": ["precise", "brief"],
"signature_device": "one remembered visual behavior",
"aesthetic_risk": "the deliberate non-default choice",
"anti_template_check": "what was rejected as too generic"
}
}The rest of the contract must make the thesis executable:
visual_direction: the VisualDirectionV1 object: design tradition, composition behavior, rejected lazy defaults, video scale, depth-layer rule, motion-verb rule, typography register, and rhythm pattern.cover: {scene_id,headline,content_signals,hero_visual,composition_strategy,frame_time_sec:0} for the first canonical scene.references and reference_fidelity: concrete media intent, basis, roles, stable local path, preserve/may-change axes, targets, anchors, and observable paired-frame comparison criteria from design-system-importer.typography_tokens: role-based, not just sizes. Include display, body, data/label, and caption roles when needed.color_tokens: named baseline values with rationale. Include neutrals, primary accent, and any purposeful supporting accents needed for brand, hierarchy, data meaning, or scene variation.layout_boxes: describe visual hierarchy, not only coordinates. Name the focal zone and supporting zones.motion_budget: state what carries meaning, what stays still, and how each transition maps to the story.scene_variation: prevent three near-identical card/title scenes in a row.scene should compactly name scene_world, hero_visual, composition, depth_layers, motion_verbs, opening_state, resolved_state, continuity_in, continuity_out, and any primitive_refs selected from the generation references. Keep these fields inside the existing contract; do not create another user-facing planning artifact.When writing index.html:
data-role="visual" data-cover-hero and matching visible elements with data-cover-signal="<exact content_signals value>"; do not mark the title, generic background, or decoration as evidence.references/html-generation-playbook.md immediately before coding. Decide the dominant visual, spatial tension, depth layers, opening/resolved states, and continuity behavior for every scene; do not output this as a new user gate.references/visual-primitives.md. They are ingredients, not templates: change geometry, scale, rhythm, and content so the result belongs to the brief.video-craft floor. Build each frame in three semantic depth layers: a topic-derived background field, a dominant midground message/diagram, and foreground accents or metadata. Do not add arbitrary decoration; every layer should reinforce subject, hierarchy, scale, direction, or continuity.art_direction.color_tokens; keep extra chromatic colors intentional and named enough to audit. Do not flatten the design or recolor the whole video only to reduce a static palette count.video-craft floor.text-transform: uppercase through a broad selector or use all caps for multi-line copy; if a title, body, caption, subtitle, or CTA is all caps, or two English text roles in one scene read as all caps, restore the approved casing and revise the hierarchy with family, width, weight, scale, color, or spacing instead.assets/; never fetch a remote font at render time.prefers-reduced-motion in CSS where practical, but drive render-critical animation through the paused GSAP timeline.VisualDirectionV1, scene grammar, hero visual, three depth layers, motion verbs, typography register, rhythm pattern, opening/resolved states, and cross-scene continuity. Keep it inside the generation turn; no new user confirmation.ovs draft ... --quality draft. If structural, contract, source, audio, media, or sampled-frame QA fails, repair the contract or scene structure first; do not only nudge CSS numbers. Missing preview-required art direction is a blocking contract error, not a cosmetic note: ovs draft returns E_DESIGN_CONTRACT_BLOCKED until the aesthetic thesis, cover, VisualDirectionV1, motion budget, scene variation budget, per-scene depth layers, and per-scene motion verbs are complete. Treat visual/readability findings as draft notes unless they make the approved message unreadable.When reporting a COMPOSE draft or blocker, include the short design direction used: thesis, signature device, and any check/craft issue that forced a design change.
© Orkas-AI, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files (references) in packages/skills/frontend-design of Orkas-AI/Orkas-VideoStudio.
Open the folder on GitHubat commit c0c3c3e
Frontend Design next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Frontend Design this skillOrkas-AI/Orkas-VideoStudio | 499 | — | ~4.3k | Automated safety check: Pass | MIT | |
| HyperFrames Video Entry Pointheygen-com/hyperframes | 60k | 3 repos | ~5.2k | Automated safety check: Pass | Apache-2.0 | |
| Hyperframes ShowreelBlackBeltTechnology/pi-agent-dashboard | 315 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Super Video MakerBomx/super-video-maker-skill | 310 | — | ~11k | Automated safety check: Notes | None | |
| AI Motion DirectorPluviobyte/video-production-skills | 671 | — | ~1.6k | Automated safety check: Pass | None | |
| Avatar MixUpload-Post/avatar-mix | 131 | — | ~4.9k | Automated safety check: Notes | MIT |
heygen-com/hyperframes
Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.
BlackBeltTechnology/pi-agent-dashboard
Turn real screen and site footage into a rhythmic showreel rendered with HyperFrames: sampling, edit script, redacted clips, a generated composition, Veo only as additive FX, music edit + camera…
Bomx/super-video-maker-skill
End-to-end AI video production skill for agentic frameworks.
Pluviobyte/video-production-skills
Motion-first AI video director for topic-to-video creation. An agent skill from Pluviobyte/video-production-skills.
Upload-Post/avatar-mix
Crea un video 16:9 con tu avatar HeyGen (tu cara + tu voz) presentando contenido, con montaje dinamico que alterna entre avatar a pantalla completa, avatar en esquina sobre un fondo, y solo fondo…
imraywang/rayskills
Turns a spoken line or a full topic into editorial-collage videos of halftone cut-outs assembled piece by piece, as 5-second B-roll or a narrated explainer.
Orkas-AI/Orkas-VideoStudio
Canonical VideoStudio review authorization and state-transition policy.
Orkas-AI/Orkas-VideoStudio
Authoring knowledge for Orkas/OVS HTML video compositions -- write an index.html, drive animation from a paused timeline, declare canvas + duration, then run the VideoStudio draft gate to render an…
Orkas-AI/Orkas-VideoStudio
Intelligent editing of real user-supplied footage—understand it with transcript/inspected-frame/scene/silence/quality evidence, then choose deterministic timeline operations or a constrained…
Orkas-AI/Orkas-VideoStudio
Multi-shot narrative & character consistency — a character bible with a locked front-portrait anchor, view-matched reference selection, recent-frame carry-forward, Cameo (a user photo as the lead)…
Orkas-AI/Orkas-VideoStudio
The "ingest + plan" half of end-to-end video orchestration — ingest the user's material from evidence, then decompose intent into ONE cross-modal EDL (plan.json: edit/generate/compose/provided…
Orkas-AI/Orkas-VideoStudio
The craft standard that makes a video GOOD, not just rendered — hooks, story pacing, visual hierarchy, type & safe zones, motion/easing, captions, audio mix, platform conventions, shot language…
Works with
Categories
Aesthetic direction for OrkasVideoStudio HTML and motion-graphics compositions. Frontend Design is an agent skill from Orkas-AI/Orkas-VideoStudio. Aesthetic direction for OrkasVideoStudio HTML and motion-graphics compositions.
Frontend Design fits situations like: tasks that involve Motion graphics; tasks that involve AI video generation.
Run `npx skills add Orkas-AI/Orkas-VideoStudio --skill frontend-design -a claude-code`. Or copy the skill folder (packages/skills/frontend-design in Orkas-AI/Orkas-VideoStudio) into .claude/skills/frontend-design in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Orkas-AI/Orkas-VideoStudio --skill frontend-design -a codex`. Or copy the skill folder (packages/skills/frontend-design in Orkas-AI/Orkas-VideoStudio) into .agents/skills/frontend-design in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Orkas-AI/Orkas-VideoStudio --skill frontend-design -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/frontend-design, .gemini/skills/frontend-design, .github/skills/frontend-design and .opencode/skills/frontend-design in your project.
SKILL.md names no scripts, command-line tools or credentials: Frontend Design is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Frontend Design is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.3k tokens (SKILL.md is roughly 17k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 5k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Frontend Design: HyperFrames Video Entry Point (heygen-com/hyperframes, 60k stars), Hyperframes Showreel (BlackBeltTechnology/pi-agent-dashboard, 315 stars), Super Video Maker (Bomx/super-video-maker-skill, 310 stars) and AI Motion Director (Pluviobyte/video-production-skills, 671 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Orkas-AI (a GitHub user) maintains it in Orkas-AI/Orkas-VideoStudio, which has 499 GitHub stars. The repository holds 14 skills in this directory. The repository was last updated on September 22, 2026.
Source: Orkas-AI/Orkas-VideoStudio on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.