Gameobject Modify
IvanMurzak/Unity-MCP
Modify GameObject fields and properties in opened Prefab or in a Scene.
A skill your agent uses when creating or modifying OpenChamber shared UI data access, OpenCode SDK calls, RuntimeAPIs, runtime fetch/auth/URLs, authenticated browser assets, bridges/proxies, runtime…
$ npx skills add openchamber/openchamber --skill ui-api-decoupling -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install openchamber/openchamber ui-api-decoupling --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/openchamber/openchamber.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/ui-api-decoupling .claude/skills/ui-api-decoupling && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "ui-api-decoupling" agent skill from https://github.com/openchamber/openchamber/tree/main/.agents/skills/ui-api-decoupling into .claude/skills/ui-api-decoupling/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ui-api-decoupling", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/openchamber/openchamber/tree/main/.agents/skills/ui-api-decouplingType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add openchamber/openchamber --skill ui-api-decoupling -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install openchamber/openchamber ui-api-decoupling --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/openchamber/openchamber.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/ui-api-decoupling .agents/skills/ui-api-decoupling && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "ui-api-decoupling" agent skill from https://github.com/openchamber/openchamber/tree/main/.agents/skills/ui-api-decoupling into .agents/skills/ui-api-decoupling/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ui-api-decoupling", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add openchamber/openchamber --skill ui-api-decoupling -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install openchamber/openchamber ui-api-decoupling --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/openchamber/openchamber.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/ui-api-decoupling .cursor/skills/ui-api-decoupling && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "ui-api-decoupling" agent skill from https://github.com/openchamber/openchamber/tree/main/.agents/skills/ui-api-decoupling into .cursor/skills/ui-api-decoupling/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ui-api-decoupling", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/openchamber/openchamber.git --path .agents/skills/ui-api-decoupling--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add openchamber/openchamber --skill ui-api-decoupling -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install openchamber/openchamber ui-api-decoupling --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/openchamber/openchamber.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/ui-api-decoupling .gemini/skills/ui-api-decoupling && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "ui-api-decoupling" agent skill from https://github.com/openchamber/openchamber/tree/main/.agents/skills/ui-api-decoupling into .gemini/skills/ui-api-decoupling/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ui-api-decoupling", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install openchamber/openchamber ui-api-decouplingInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add openchamber/openchamber --skill ui-api-decoupling -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/openchamber/openchamber.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/ui-api-decoupling .github/skills/ui-api-decoupling && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "ui-api-decoupling" agent skill from https://github.com/openchamber/openchamber/tree/main/.agents/skills/ui-api-decoupling into .github/skills/ui-api-decoupling/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ui-api-decoupling", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add openchamber/openchamber --skill ui-api-decoupling -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install openchamber/openchamber ui-api-decoupling --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/openchamber/openchamber.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/ui-api-decoupling .opencode/skills/ui-api-decoupling && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "ui-api-decoupling" agent skill from https://github.com/openchamber/openchamber/tree/main/.agents/skills/ui-api-decoupling into .opencode/skills/ui-api-decoupling/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ui-api-decoupling", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
ui-api-decouplingA skill your agent uses when creating or modifying OpenChamber shared UI data access, OpenCode SDK calls, RuntimeAPIs, runtime fetch/auth/URLs, authenticated browser assets, bridges/proxies, runtime…
UI API Decoupling is an agent skill from openchamber/openchamber. Use when creating or modifying OpenChamber shared UI data access, OpenCode SDK calls, RuntimeAPIs, runtime fetch/auth/URLs, authenticated browser assets, bridges/proxies, runtime switching, or server API routes.
Its SKILL.md is about 2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/browser-assets-and-auth.md`, `references/implementation-map.md` and `references/runtime-parity.md`).
The repository describes itself as: Agentic Development Environment based on OpenCode AI agent. The licence is MIT.
12 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit eabe419. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are typescript).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
UI API Decoupling loads about 2k tokens when it runs, and up to ~4k if it reads all its reference files. Until then it costs about 58 tokens; SKILL.md has 981 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from openchamber/openchamber at commit eabe419, republished under its MIT licence (© openchamber). 981 words, ~2,001 tokens.
.claude/skills/ui-api-decoupling/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.@opencode/client (OpenCode 2.x, /api/* routes) through opencodeClient; only packages/ui/src/lib/opencode/ may see wire types, everything else uses the domain model in lib/opencode/model.ts.RuntimeAPIs where runtime-specific behavior exists, otherwise explicit OpenChamber routes through runtimeFetch.| Need | Correct path |
|---|---|
| Official OpenCode endpoint | opencodeClient or its SDK client |
| SDK gap for official OpenCode | Narrow documented wrapper in opencodeClient preserving request fidelity |
| OpenChamber HTTP route | runtimeFetch('/api/...') |
| Runtime-owned capability | Extend RuntimeAPIs and implement each applicable runtime |
| Browser-owned authenticated URL | Runtime URL resolver and scoped URL auth |
| SSE/WebSocket | Owning realtime transport; also load relay-transport |
Before writing code that changes what a user can reach or do, write the surface list: every runtime this behavior exists on, and one line per runtime saying what happens there. Runtimes are web, Electron desktop, VS Code, hosted mobile, and Capacitor mobile.
The step is done when no runtime is missing a line. "Not applicable" is a line; silence is not. A stable unsupported response is a valid outcome, an accidental fallthrough is not.
Carry the list into the pull request description, which asks for the same table. It is the same artifact: written once while deciding, restated once while handing off. A surface you cannot answer for is the finding — say so in the list rather than leaving the row blank.
This applies to any user-reachable behavior, not only shared UI data access. A sequence that spans native shell, server, and renderer has surfaces too; so does a capability that only one runtime implements today.
| Task | Required reference |
|---|---|
| Iframes, downloads, raw images, object URLs, URL tokens | references/browser-assets-and-auth.md |
| Adding runtime capabilities, VS Code behavior, Electron privilege/security, unsupported runtime behavior | references/runtime-parity.md |
| Locating implementations, route registration, runtime switching, or focused tests | references/implementation-map.md |
Load every matching reference before editing.
any, or repeated casts. Make unsupported runtime behavior and failure distinct from valid empty success.opencode-v2, Every directory-scoped read starts a location.Pass route paths directly to runtimeFetch:
await runtimeFetch('/health');
await runtimeFetch('/api/config/settings');
await runtimeFetch('/api/fs/raw', { query: { path } });Do not immediately fetch a URL produced by getRuntimeUrlResolver(). Use the resolver only when the browser/realtime API itself consumes the URL:
const imageSrc = getRuntimeUrlResolver().authenticatedAsset('/api/fs/raw?path=diagram.png');
const eventUrl = getRuntimeUrlResolver().sse('/api/event');Plain fetch is reserved for intentional external origins that are not the active OpenChamber/OpenCode runtime.
Review runtime base URL, auth, SDK clients, terminal/realtime transports, stores, session memory, and caches. Key caches by runtime identity where IDs, paths, or URLs can collide. Reset or reconnect affected state through the established runtime-switch flow.
Re-parse values obtained after a switch at their owning boundary. A type established for one runtime response does not make cached raw data from another runtime trustworthy.
| Avoid | Use |
|---|---|
Raw feature fetch to official OpenCode | SDK wrapper/client |
| Component reads runtime globals | useRuntimeAPIs() / provider |
| Hardcoded runtime URL | runtimeFetch or runtime URL resolver |
| Browser URL containing bearer/client token | Scoped URL-auth helper |
| Web-only shared route | Explicit VS Code/mobile decision |
Returning [] after authoritative fetch failure | Throw or distinct failure result |
Rebuilding SDK Request from URL only | Preserve original request body/headers/signal |
| Component validates unknown JSON then passes it onward | Adapter parses once and returns a trusted contract |
| Boolean/nullable combinations for exclusive outcomes | Discriminated result or state union |
© openchamber, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files (references) in .agents/skills/ui-api-decoupling of openchamber/openchamber.
Open the folder on GitHubat commit eabe419
UI API Decoupling next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| UI API Decoupling this skillopenchamber/openchamber | 11k | — | ~2k | Automated safety check: Pass | MIT | |
| Gameobject ModifyIvanMurzak/Unity-MCP | 4.4k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | |
| Object ModifyIvanMurzak/Unity-MCP | 4.4k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | |
| Assets ModifyIvanMurzak/Unity-MCP | 4.4k | 1 repos | ~1.7k | Automated safety check: Pass | Apache-2.0 | |
| Modifying Taxonomic FilterPostHog/posthog | 40k | — | ~2.8k | Automated safety check: Pass | Custom licence | |
| Migrating To Modifier NoderosuH/EasyWatermark | 1.9k | 1 repos | ~5k | Automated safety check: Pass | Apache-2.0 |
IvanMurzak/Unity-MCP
Modify GameObject fields and properties in opened Prefab or in a Scene.
IvanMurzak/Unity-MCP
Modify a Unity UnityEngine.Object's serializable fields/properties.
IvanMurzak/Unity-MCP
Modify an asset file in the project. An agent skill from IvanMurzak/Unity-MCP.
PostHog/posthog
Guides safe changes to the TaxonomicFilter, PostHog's picker for events, actions, properties, cohorts, and more.
rosuH/EasyWatermark
A skill your agent uses to author new custom Jetpack Compose modifiers and migrate legacy ones from Modifier.composed { } to Modifier.Node + ModifierNodeElement<T.
IvanMurzak/Unity-MCP
Modify a specific Component on a GameObject in opened Prefab or in a Scene.
openchamber/openchamber
A skill your agent uses when creating or modifying OpenChamber UI components, styling, colors, buttons, visual states, themes, or icons.
openchamber/openchamber
A skill your agent uses when implementing or modifying OpenChamber sortable or drag-to-reorder behavior, especially @dnd-kit, touch/mobile interactions, variable-width items, or wrapping layouts.
openchamber/openchamber
A skill your agent uses when creating or modifying OpenChamber UI text, labels, buttons, placeholders, aria labels, empty states, toasts, dialogs, settings copy, navigation labels, or any…
openchamber/openchamber
A skill your agent uses when implementing or reviewing code on interaction, render, event, polling, synchronization, list-processing, store-selector, cache, indexing, or high-volume data paths; when…
openchamber/openchamber
A skill your agent uses when working with the OpenChamber iOS Simulator app without opening Xcode - boot/install/launch the Capacitor iOS app, start a browser stream, tap/type/gesture/rotate…
openchamber/openchamber
A skill your agent uses when creating or modifying OpenChamber CLI commands, prompts, terminal output, non-TTY behavior, --quiet, or --json behavior.
A skill your agent uses when creating or modifying OpenChamber shared UI data access, OpenCode SDK calls, RuntimeAPIs, runtime fetch/auth/URLs, authenticated browser assets, bridges/proxies, runtime…. UI API Decoupling is an agent skill from openchamber/openchamber. Use when creating or modifying OpenChamber shared UI data access, OpenCode SDK calls, RuntimeAPIs, runtime fetch/auth/URLs, authenticated browser assets, bridges/proxies, runtime switching, or server API routes.
UI API Decoupling fits situations like: modifying OpenChamber shared UI data access; openCode SDK calls; runtime fetch/auth/URLs; authenticated browser assets.
Run `npx skills add openchamber/openchamber --skill ui-api-decoupling -a claude-code`. Or copy the skill folder (.agents/skills/ui-api-decoupling in openchamber/openchamber) into .claude/skills/ui-api-decoupling in your project. Claude Code loads it when a task matches its description.
Run `npx skills add openchamber/openchamber --skill ui-api-decoupling -a codex`. Or copy the skill folder (.agents/skills/ui-api-decoupling in openchamber/openchamber) into .agents/skills/ui-api-decoupling in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add openchamber/openchamber --skill ui-api-decoupling -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ui-api-decoupling, .gemini/skills/ui-api-decoupling, .github/skills/ui-api-decoupling and .opencode/skills/ui-api-decoupling in your project.
SKILL.md names no scripts, command-line tools or credentials: UI API Decoupling is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
UI API Decoupling is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2k tokens (SKILL.md is roughly 8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with UI API Decoupling: Gameobject Modify (IvanMurzak/Unity-MCP, 4.4k stars), Object Modify (IvanMurzak/Unity-MCP, 4.4k stars), Assets Modify (IvanMurzak/Unity-MCP, 4.4k stars) and Modifying Taxonomic Filter (PostHog/posthog, 40k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
openchamber (a GitHub organization) maintains it in openchamber/openchamber, which has 11,259 GitHub stars. The repository holds 20 skills in this directory. The repository was last updated on October 8, 2026.
Source: openchamber/openchamber on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.