Agent skill

Performance Engineering

by openchamber in openchamber/openchamber

A skill your agent uses when implementing or reviewing code on interaction, render, event, polling, synchronization, list-processing, store-selector, cache, indexing, or high-volume data paths; when…

MITAuto-check passedBackend & APIs

Install Performance Engineering

skills CLI
$ npx skills add openchamber/openchamber --skill performance-engineering -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install openchamber/openchamber performance-engineering --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/openchamber/openchamber.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/performance-engineering .claude/skills/performance-engineering && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
performance-engineering
GitHub stars
11k
Token cost
~4.9k tokens
SKILL.md length
2,576 words
Files
1
Skills in repo
20
Repo updated
First seen
Licence
MIT

At a glance

A skill your agent uses when implementing or reviewing code on interaction, render, event, polling, synchronization, list-processing, store-selector, cache, indexing, or high-volume data paths; when…

  • Works in 5 steps: Trust The Measurement Before Trusting… → Reproduce And Measure → Write The Cost Equation → …
  • Reviewing code on interaction
  • SKILL.md covers Overview, Start With A Performance…, Workflow and Structural Pattern, plus 10 more sections
  • Calls bun and git

What it does

Performance Engineering is an agent skill from openchamber/openchamber. Use when implementing or reviewing code on interaction, render, event, polling, synchronization, list-processing, store-selector, cache, indexing, or high-volume data paths; when users report lag, freezes, jank, high CPU, memory growth, slow startup, or performance regressions; and before accepting memoization or caching as a fix for repeated work.

Its SKILL.md is about 4.9k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Backend & APIs, covering Caching and Mobile performance. The repository describes itself as: Agentic Development Environment based on OpenCode AI agent. The licence is MIT.

When your agent uses it

  • Reviewing code on interaction
  • Synchronization
  • List-processing
  • High-volume data paths

Example prompts

  • “/performance-engineering”

Workflow steps

5 steps, taken from the step headings in SKILL.md.

  1. Trust The Measurement Before Trusting The Number
  2. Reproduce And Measure
  3. Write The Cost Equation
  4. Map Sources, Derived State, And Lifetimes
  5. Remove Work In This Order

What it can do on your machine

Read from SKILL.md and the folder at commit eabe419. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • bun
    • git

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Performance Engineering loads about 4.9k tokens when it runs. Until then it costs about 94 tokens; SKILL.md has 2,576 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~94
When it runs · the whole SKILL.md, loaded when a task matches
~4.9k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from openchamber/openchamber at commit eabe419, republished under its MIT licence (© openchamber). 2,576 words, ~4,929 tokens.

Download SKILL.mdSave it as .claude/skills/performance-engineering/SKILL.md (or your agent's skills folder).
name
performance-engineering
description
Use when implementing or reviewing code on interaction, render, event, polling, synchronization, list-processing, store-selector, cache, indexing, or high-volume data paths; when users report lag, freezes, jank, high CPU, memory growth, slow startup, or performance regressions; and before accepting memoization or caching as a fix for repeated work.

Performance Engineering

Overview

Optimize the amount and frequency of work before optimizing individual operations.

Core principle: Make expensive work structurally unnecessary. A fast inner function still freezes the app when called millions of times on the main thread.

Load sync-state-invariants when an optimization changes state authority, reconciliation, optimistic data, event ordering, cache lifecycle, or destructive cleanup. This skill owns measured cost; sync-state-invariants owns state correctness.

Start With A Performance Contract

Define before editing:

DimensionRequired answer
InteractionWhich user action or event must remain responsive?
ScaleRealistic and worst-known entity counts
BudgetTarget latency, frame time, CPU, memory, or operation count
PathMain thread, worker, server, network, disk, or mixed
SemanticsOrdering, ownership, freshness, failure, and partial-data invariants

Do not optimize against a toy fixture when the report provides production scale.

Workflow

Complete the numbered workflow in order. An optimization is complete only when the exact measured scenario meets its budget and separate correctness checks preserve every applicable state, identity, layout, and lifecycle transition.

0. Trust The Measurement Before Trusting The Number

A measurement setup that is wrong produces clean, confident, wrong numbers, and a clean number ends an investigation. Establish validity first.

Prove the environment is not throttled. Chrome stops producing frames and throttles timers for windows it considers backgrounded or occluded, headless or not. A capture taken that way reports near-zero rendering work no matter what the page does. Disable background/occlusion throttling at launch and measure frame liveness inside the capture. The same applies to any environment that idles when unobserved.

Prove zero is a measurement. A metric reading zero, absent, or perfectly quiet is a claim that requires evidence, because a disabled instrument reports exactly the same thing. RunTask only appears under the disabled-by-default timeline category; a scenario opened for the wrong directory renders nothing at all. Before believing a quiet result, confirm the instrument fired and the workload actually ran: assert on an independent signal, such as DOM growth alongside the application's own render counters.

Prove the workload is comparable. When the stimulus varies in size between runs, per-second and total figures are not comparable. Normalise by units of work delivered, and check run-to-run spread on an unchanged build before attributing any difference to a change.

Do not report a number whose validity you have not established. State which validity checks ran.

1. Reproduce And Measure
  • Reproduce the exact interaction, not a nearby helper in isolation.
  • Separate scripting, rendering, painting, network, disk, and waiting time.
  • Use a profiler to identify total time and self time.
  • Add operation counters when timings are noisy: selector calls, normalizations, scans, allocations, sorts, notifications.
  • Capture a baseline before changing code.

Do not infer a bottleneck from code appearance when a trace or counter can identify it.

Treat every proposed optimization as a hypothesis. Memoization, caches, indexes, workers, scheduling, retries, and lifecycle machinery must address an observed cost or failure in the measured path; “could be slow” or “might race” is not evidence. Keep only the smallest mechanism that meets the contract, except where an inherent security, data-loss, destructive-operation, or concurrency invariant requires proactive protection.

Never accept an "after" without a "before" on the identical scenario and build. Measuring a fixed build against a remembered number, a different scenario, or a nearby baseline proves nothing: the mechanism you changed may not even execute in the path you measured. Re-run the unchanged build through the same scenario, however inconvenient the rebuild. Expect to discover that a plausible fix changes nothing.

A sampling profiler cannot explain native work. Self time attributed to (program) says only that the time was not in interpreted JavaScript. Use the timeline trace, which names parsing, style recalculation, layout, layerization, paint, and raster, and reserve the sampler for attributing application code.

Reproduction may require production scale you do not have. A threshold effect is invisible below its threshold, and a development workspace is usually below it. When a report will not reproduce, compare the reporter's scale against yours on the specific dimension the code keys on before concluding the bug is absent.

Profiling identifies where time is spent; it does not prove behavioral equivalence. Separately verify the applicable state, identity, layout, and lifecycle transitions for every structural optimization.

2. Write The Cost Equation

Name every multiplying dimension:

text
consumers × events × projects × sessions × candidate paths

For each factor, record:

  • cardinality at production scale;
  • update frequency;
  • whether work happens on the main thread;
  • whether multiple consumers independently derive the same result.

Treat hidden fanout as real work. Equality checks may prevent renders while selectors, aggregation, sorting, and allocation still execute.

3. Map Sources, Derived State, And Lifetimes

Classify each input:

  • authoritative or partial;
  • live or historical;
  • stable or high-frequency;
  • successful empty result or fetch failure;
  • globally complete or complete only for one entity.

Define invalidation before adding a cache. Prefer a stronger source of truth over inference.

For destructive consumers, represent completeness explicitly. An incomplete empty bucket means "unknown", not "delete everything".

Track completeness at the smallest destructive scope. One failed project/entity blocks cleanup for itself, not for unrelated complete scopes.

4. Remove Work In This Order
  1. Skip: gate disabled paths and return on no-op updates.
  2. Narrow: subscribe to the exact entity/field that can affect the result.
  3. Share: compute identical derived data once for all consumers.
  4. Index: represent the lookup direction the UI actually needs.
  5. Increment: update only affected buckets/entities and preserve other references.
  6. Cache: reuse pure results with explicit keys, invalidation, and memory bounds.
  7. Schedule: defer, chunk, or move genuinely unavoidable CPU work off the interaction path.
  8. Micro-optimize: tune regexes, loops, and allocations only after structural multipliers are gone.

Do not jump to a worker to hide avoidable work. Do not add a global store when a local shared index has the correct lifetime.

Structural Pattern

Replace repeated questions with maintained answers:

ts
// Bad: every consumer asks every item about every owner.
for (const project of projects) {
  const items = sessions.filter((session) => belongsTo(project, session, topology));
}

// Good: resolve ownership once, then read direct buckets.
const sessionsByProject = new Map<string, Session[]>();
for (const session of sessions) {
  const projectId = ownership.resolve(session.directory);
  if (projectId) append(sessionsByProject, projectId, session);
}

Prefer indexes keyed by stable IDs. Keep high-frequency runtime state out of metadata indexes unless it changes membership.

React And Store Hot Paths

  • Subscribe to leaf values, not broad collections.
  • Preserve references for unaffected entities and buckets.
  • Keep streaming state out of broadly consumed stores.
  • Never rely on React.memo, useMemo, or Zustand equality to prevent selector execution upstream.
  • Treat every custom memo/equality comparator as a correctness boundary. Inventory every render-relevant value that comparator gates and observe its canonical identity or an explicit semantic version covering the same semantics.
  • Do not compare a proxy, aggregate, fallback, or differently resolved identity when the gated render path uses another source. Stable entity IDs do not imply stable rendered content; changes to comparator-gated semantics under the same ID must invalidate affected consumers, while semantically equivalent replacements may remain stable.
  • Prefer leaf subscriptions for isolated high-frequency state over threading broad state through custom comparators. Keep comparator work bounded so render fanout is not merely replaced by recursive comparison fanout.
  • Do not sort structural lists from token/delta-frequency fields.
  • Coalesce repeated same-entity events and skip no-op reducer updates.
  • Ensure hidden or disabled surfaces perform no ongoing work.
  • Preserve scroll position synchronously with useLayoutEffect; do not wait visible frames before compensation.
  • Distinguish viewport resize from content growth and avoid fighting browser scroll anchoring.
  • Avoid textarea auto-size shrink/expand cycles when content only grows.
  • Freeze structural ordering during high-frequency updates and reorder at an explicit lifecycle edge.

Virtualization Contracts

Virtualization changes layout, mounting, measurement, focus, and scroll semantics. It is not behaviorally equivalent merely because steady-state visible rows look the same.

Before virtualizing a collection, define:

  • the actual scrolling element and whether it directly contains the virtualizer or is an ancestor;
  • how total virtual height and the final item remain reachable from that scroller;
  • estimated versus measured sizes, including expanded, nested, and dynamically resized items;
  • initialization, remount, and activation-threshold behavior;
  • interactions that depend on mounted DOM, including incremental reveal, focus, selection, drag-and-drop, menus, and accessibility traversal.

Lists here use @tanstack/react-virtual; the chat transcript uses LegendList (components/chat/lib/scroll/DOCUMENTATION.md). Known traps: a virtualizer enabled before its scroll element exists caches offset 0 and scrolls the scroller to the top on attach, so enable it only once the element is known; row margins collapse in plain flow but not across virtual wrappers, so spacing doubles when virtualization kicks in; getVirtualItems()[0] is the overscan boundary, not the first visible row; a scroller hosting a virtualizer sets overflow-anchor: none. bun-patches/@tanstack+virtual-core+*.patch clamps the render range to real scroll bounds inside a shared scroller: carry it over when bumping the dependency.

When activation is threshold-based, test threshold minus one, threshold, and threshold plus one. Also test applicable collapsed/expanded, hidden/visible, filtered/unfiltered, and short/long transitions. If the current DOM or scroll topology cannot expose the virtual tail reliably, correct that topology or retain normal rendering rather than virtualizing solely by item count.

Caching Rules

Add a cache only when all are explicit:

  • exact key and source identity;
  • invalidation events;
  • stale-result behavior;
  • memory count and byte bounds where values can grow;
  • runtime/project/user isolation where identities can collide;
  • proof that caching removes enough work to meet the budget.

Do not introduce a cache merely to make an abstraction reusable or prepare for future consumers. First prove repeated work in the real path; then place the cache with the narrowest owner and lifetime that can invalidate it correctly.

A cache inside an O(consumers × entities × candidates) loop is a mitigation, not automatically a complete fix.

Show full SKILL.md (1,043 more words)Show less

Known Costs In This Codebase

  • On-demand surfaces load through useOnDemandComponent (hooks/useOnDemandComponent.ts): import first, then render. A React.lazy component behind Suspense holds its real content at least 300 ms after the fallback shows (React's fallback throttle), whatever the CPU.
  • A whole-UI freeze with a fast server and no event-loop lag is browser connection-pool starvation. Server timing starts when Express receives a request; the browser's queue is invisible there. Background fan-out goes through the lib/background-network.ts gate (a cap, not priority: 'low', which changes nothing), and slow third-party reads get a cap and a timeout.
  • Freshness comes from signals, never idle traffic. Relay bytes are paid, so nothing polls or streams while nothing happens: refresh from events the client already gets (agent tool calls, git status, own operations), only for what is visible, batched (the Files tree re-lists at most once per 2 s per surface and never auto-re-lists a folder whose last listing had over 1000 entries).
  • Count processes on server Git paths. Look for a git spawn per item, the same read repeated within one operation, and network calls (ls-remote, fetch) where local refs answer. Batch into one read (git remote -v, not get-url per remote), keep a fallback when the batched read fails, prove the output matches the old method, and parse with /\r?\n/: Git for Windows may print CRLF, and spawns cost more there.

Repository Tooling

scripts/perf/DOCUMENTATION.md is the entry point: it covers every capture command, how to stand up a production build to measure against, how to read the artifacts, and the validity guarantees these scripts enforce. Read it before measuring.

Five unattended capture commands exist; prefer them over ad-hoc timing code, and extend them when a scenario is missing rather than measuring by hand.

CommandAnswers
bun run profile:idleWhat the app does while nobody interacts with it. Supports --session, --tab, --then-tab, --panel, --expand-projects to reach a specific mounted state, plus --baseline and --budget-* for regression gating.
bun run profile:sessionWhat a streaming assistant response costs. Creates a session, dispatches a prompt through the openchamber session CLI, and records until the session reports idle. Reports the long-task distribution, a timeline-trace breakdown, running animations, and output-normalised metrics.
bun run profile:animationWhat a CSS animation costs, isolated from the app. Animate only transform and opacity; everything else recalculates style every frame.
bun run profile:switchHow long switching sessions from the sidebar takes: ack (the clicked row highlights) and content (the target session's messages are on screen), cold and warm, plus the requests each switch fires. Use it as the regression gate for any change in the sidebar, header, chat container, or markdown first paint.
bun run profile:browserA manually driven capture when the interaction cannot be scripted.

Both automated commands fail loudly rather than reporting a clean result when the renderer was throttled, the trace collected no tasks, or the scenario never rendered. Keep that property when extending them.

Measure a production build. A development build's render and bundle behaviour does not represent what users run.

Verification

Require both correctness and performance guards:

  • representative-scale fixture from the report;
  • cold and warm paths when caching exists;
  • median plus p95/max, not one lucky run;
  • deterministic operation-count assertion when possible;
  • repeated-event test for streaming/polling paths;
  • no-op and unrelated-entity update tests;
  • reference-stability test for unaffected buckets;
  • when custom comparators change, tests proving both directions: unrelated or semantically equivalent updates preserve the boundary, while changes to comparator-gated identity, membership, content, and source semantics invalidate it;
  • when memoized tree/list consumers change, same-ID replacements and rebuilt-container fixtures covering both semantic change and semantic equivalence;
  • when virtualization changes, tests using the real scrolling ancestor that prove final-item/control reachability and stable scroll, focus, and interactions; include activation-boundary cases when such a boundary exists;
  • failure, partial-data, empty-success, and stale-async-completion tests;
  • memory/cache growth check for long-running paths;
  • production build or equivalent runtime profile for UI interactions.

State what was not measured. Never claim a freeze is fixed from type-check and unit tests alone.

Revert What You Cannot Measure

A change that does not move its target metric is not a small win, a safety improvement, or a cleanup. It is unvalidated complexity, and shipping it under a performance rationale makes the next investigation harder by implying the path was already optimised. Revert it and record the hypothesis as rejected.

This applies to a change whose benefit appears only in reasoning, one measured against the wrong baseline, and one whose measured scenario turns out to behave identically without it.

Report negative results explicitly. "Disabling this removed 40% of the layerization, and the fix that preserved the visuals did not" is a finding, and the next person needs it.

Know When To Stop

Compare the remaining cost against the user-facing budget, not against zero. When the interaction already sits far inside budget, further optimisation of that path trades real regression risk for an invisible gain, and it displaces work on the path the user actually reported. Say so and move on.

Cost that comes from intentional, user-visible behaviour is not waste. Removing it is a product decision, not a performance fix, and it needs the owner's agreement rather than a quiet commit.

Hotfix Policy

Ship a bounded cache-only or local mitigation under deadline pressure only when:

  • it measurably meets the user-facing budget at reported scale;
  • invalidation and memory behavior are correct;
  • semantics are unchanged or explicitly accepted;
  • remaining complexity is documented as follow-up work.

If the interaction remains above budget, do not call the mitigation the completed performance fix.

Exit Checklist

  • Measurement validity established: no throttling, instruments confirmed firing, workload comparable.
  • Baseline captured from the unchanged build through the identical scenario.
  • Exact interaction and production scale reproduced.
  • Cost equation written and dominant multipliers removed.
  • Sources of truth, completeness, and invalidation explicit.
  • No broad subscription or render-time global scan on a high-frequency path.
  • Unaffected references remain stable.
  • Partial failure cannot trigger destructive cleanup.
  • Representative benchmark meets the stated budget.
  • Operation-count or repeated-event regression test prevents recurrence.
  • Structural optimizations have transition-focused correctness coverage independent of performance measurements.
  • When mount topology or activation boundaries change, instrumentation distinguishes those transitions from steady state.
  • Every change retained is justified by a measured difference; unvalidated ones reverted and recorded as rejected.
  • Remaining cost compared against the budget, and stopping justified when inside it.
  • Correctness, type, lint, and relevant runtime validations pass.

© openchamber, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .agents/skills/performance-engineering of openchamber/openchamber.

Open the folder on GitHubat commit eabe419

Compare with similar skills

Performance Engineering next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Performance Engineering compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Performance Engineering this skillopenchamber/openchamber11k—~4.9kAutomated safety check: PassMIT
Native Data FetchingCherryHQ/cherry-studio-app4k6 repos~2.9kAutomated safety check: NotesMIT
Stripe Projectsfossasia/eventyay1.7k5 repos~2kAutomated safety check: NotesApache-2.0
FoundatioFoundatioFx/Foundatio2.1k—~3.9kAutomated safety check: PassApache-2.0
Wp Block Themesgambitph/Stackable3503 repos~985Automated safety check: PassGPL-3.0
Wp Performancegambitph/Stackable3503 repos~1.5kAutomated safety check: PassGPL-3.0

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Questions about Performance Engineering

What does Performance Engineering do?

A skill your agent uses when implementing or reviewing code on interaction, render, event, polling, synchronization, list-processing, store-selector, cache, indexing, or high-volume data paths; when…. Performance Engineering is an agent skill from openchamber/openchamber. Use when implementing or reviewing code on interaction, render, event, polling, synchronization, list-processing, store-selector, cache, indexing, or high-volume data paths; when users report lag, freezes, jank, high CPU, memory growth, slow startup, or performance regressions; and before accepting memoization or caching as a fix for repeated work.

When should I use Performance Engineering?

Performance Engineering fits situations like: reviewing code on interaction; synchronization; list-processing; high-volume data paths.

How do I install Performance Engineering in Claude Code?

Run `npx skills add openchamber/openchamber --skill performance-engineering -a claude-code`. Or copy the skill folder (.agents/skills/performance-engineering in openchamber/openchamber) into .claude/skills/performance-engineering in your project. Claude Code loads it when a task matches its description.

How do I install Performance Engineering in Codex?

Run `npx skills add openchamber/openchamber --skill performance-engineering -a codex`. Or copy the skill folder (.agents/skills/performance-engineering in openchamber/openchamber) into .agents/skills/performance-engineering in your project. Codex loads it when a task matches its description.

Can I use Performance Engineering in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add openchamber/openchamber --skill performance-engineering -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/performance-engineering, .gemini/skills/performance-engineering, .github/skills/performance-engineering and .opencode/skills/performance-engineering in your project.

What does Performance Engineering need to run?

Going by SKILL.md and its folder, Performance Engineering needs the command-line tools its instructions call (bun and git).

Does Performance Engineering access the network?

SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Performance Engineering safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Performance Engineering use?

Performance Engineering is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Performance Engineering use?

About 4.9k tokens (SKILL.md is roughly 20k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Performance Engineering?

Skills that share tags, products or a category with Performance Engineering: Native Data Fetching (CherryHQ/cherry-studio-app, 4k stars), Stripe Projects (fossasia/eventyay, 1.7k stars), Foundatio (FoundatioFx/Foundatio, 2.1k stars) and Wp Block Themes (gambitph/Stackable, 350 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Performance Engineering?

openchamber (a GitHub organization) maintains it in openchamber/openchamber, which has 11,259 GitHub stars. The repository holds 20 skills in this directory. The repository was last updated on October 8, 2026.

Source: openchamber/openchamber on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.