Lottie Animation Integration
freshtechbro/claudedesignskills
Implements After Effects Lottie animations in web and React apps: picking JSON or dotLottie format, a rendering library, and a data source, with an optimizer script.
Generate animated videos and motion graphics from natural language descriptions.
$ npx skills add OneWave-AI/claude-skills --skill animate -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install OneWave-AI/claude-skills animate --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/OneWave-AI/claude-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/animate .claude/skills/animate && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "animate" agent skill from https://github.com/OneWave-AI/claude-skills/tree/main/animate into .claude/skills/animate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animate", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/OneWave-AI/claude-skills/tree/main/animateType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add OneWave-AI/claude-skills --skill animate -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install OneWave-AI/claude-skills animate --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/OneWave-AI/claude-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/animate .agents/skills/animate && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "animate" agent skill from https://github.com/OneWave-AI/claude-skills/tree/main/animate into .agents/skills/animate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animate", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add OneWave-AI/claude-skills --skill animate -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install OneWave-AI/claude-skills animate --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/OneWave-AI/claude-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/animate .cursor/skills/animate && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "animate" agent skill from https://github.com/OneWave-AI/claude-skills/tree/main/animate into .cursor/skills/animate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animate", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/OneWave-AI/claude-skills.git --path animate--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add OneWave-AI/claude-skills --skill animate -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install OneWave-AI/claude-skills animate --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/OneWave-AI/claude-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/animate .gemini/skills/animate && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "animate" agent skill from https://github.com/OneWave-AI/claude-skills/tree/main/animate into .gemini/skills/animate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animate", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install OneWave-AI/claude-skills animateInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add OneWave-AI/claude-skills --skill animate -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/OneWave-AI/claude-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/animate .github/skills/animate && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "animate" agent skill from https://github.com/OneWave-AI/claude-skills/tree/main/animate into .github/skills/animate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animate", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add OneWave-AI/claude-skills --skill animate -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install OneWave-AI/claude-skills animate --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/OneWave-AI/claude-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/animate .opencode/skills/animate && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "animate" agent skill from https://github.com/OneWave-AI/claude-skills/tree/main/animate into .opencode/skills/animate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "animate", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
animateGenerate animated videos and motion graphics from natural language descriptions.
Animate is an agent skill from OneWave-AI/claude-skills. Generate animated videos and motion graphics from natural language descriptions. Creates a standalone Vite + React project with Framer Motion scenes that auto-play in the browser. Use when the user wants to create animations, motion graphics, video intros, animated presentations, or product demos.
Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering Motion graphics, Web animation and motion and Browser automation. It works with Motion, Vite and React. The repository describes itself as: 200+ production-ready Claude Code skills for sales, marketing, design, engineering, and AI agent architecture. Built and maintained by OneWave AI. The licence is MIT.
8 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit fc5b785. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadWriteEditBashGlobGrepWebFetchWebSearchFrom allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npmbashFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npm, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names these keys or tokens, usually read from environment variables:
GEMINI_API_KEYFrom names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Animate loads about 1.4k tokens when it runs. Until then it costs about 77 tokens; SKILL.md has 629 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
allowed-tools: Read, Write, Edit, Bash, Glob, Grep, WebFetch, WebSearchAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from OneWave-AI/claude-skills at commit fc5b785, republished under its MIT licence (© OneWave-AI). 629 words, ~1,438 tokens.
.claude/skills/animate/SKILL.md (or your agent's skills folder).Create animated videos and motion graphics from a natural language description. Outputs a standalone Vite + React + Framer Motion project that plays in the browser.
Break the user's description into a scene plan:
$ARGUMENTS for the user's animation descriptionAuto-detect the best approach based on the request:
| Request Type | Stack | When to Use |
|---|---|---|
| Product intro, presentation, marketing | Framer Motion (default) | Scene-based with text, icons, transitions |
| Generative art, particles, patterns | p5.js | Creative/algorithmic visuals |
| 3D objects, environments, product renders | Three.js + react-three-fiber | 3D scenes needed |
| Simple text/logo animation | CSS animations only | Minimal, no heavy deps |
Default to Framer Motion unless the request clearly needs something else.
~/animations/[project-name]/bash ~/.claude/skills/animate/scripts/scaffold.sh [project-name] [stack]~/.claude/skills/animate/assets/template-files/ into the projectRead the references for animation presets and scene patterns:
references/animation-presets.md — all available transitions, springs, easingsreferences/scene-patterns.md — example scene code patternsFor each scene, create a React component in client/src/components/video/video_scenes/:
motion.div with scene transition presets (fadeBlur, scaleFade, slideLeft, splitHorizontal, morphExpand, etc.)containerVariants and itemVariants for staggered content revealsvw units for responsive sizing (works at any resolution)var(--color-accent), var(--color-bg-dark), etc.).glass-panel class for frosted glass cards.text-gradient and .text-gradient-accent for gradient textCreate client/src/components/video/VideoTemplate.tsx:
SCENE_DURATIONS object (scene name -> milliseconds)useVideoPlayer hook to manage scene advancementAnimatePresence mode="wait" for smooth transitionscurrentScene indexUpdate client/src/index.css with the right colors:
If GEMINI_API_KEY environment variable is available:
references/gemini-integration.md for API detailscd ~/animations/[project-name]
npm install
npm run devTell the user the animation is running at http://localhost:5173 and open it in the browser.
Pick transitions that match the story beat:
vw units for sizing so animations look good at any resolutionAnimatePresence mode="wait" so one scene exits before the next enters© OneWave-AI, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in animate of OneWave-AI/claude-skills.
Open the folder on GitHubat commit fc5b785
Animate next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Animate this skillOneWave-AI/claude-skills | 328 | — | ~1.4k | Automated safety check: Notes | MIT | |
| Lottie Animation Integrationfreshtechbro/claudedesignskills | 1k | — | ~4.5k | Automated safety check: Pass | MIT | |
| Design Motion PrinciplesDinil-Thilakarathne/sona-ui | 118 | 1 repos | ~1.7k | Automated safety check: Pass | MIT | |
| Motiscope RecreateKumarSashank/motiscope | 122 | — | ~2k | Automated safety check: Pass | MIT | |
| RecreateKumarSashank/motiscope | 122 | — | ~1.8k | Automated safety check: Notes | MIT | |
| Clone AnywebsiteSylphAI-Inc/skills | 111 | — | ~10k | Automated safety check: Pass | None |
freshtechbro/claudedesignskills
Implements After Effects Lottie animations in web and React apps: picking JSON or dotLottie format, a rendering library, and a data source, with an optimizer script.
Dinil-Thilakarathne/sona-ui
Motion and interaction design expert based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques.
KumarSashank/motiscope
Recreate an analyzed animation as working web code — GSAP (JavaScript), CSS/Web Animations, Framer Motion (React), or Lottie/SVG.
KumarSashank/motiscope
Recreate an analyzed animation as working web code — GSAP (JavaScript), CSS/Web Animations, Framer Motion (React), or Lottie/SVG.
SylphAI-Inc/skills
Clone any website's landing page with pixel-perfect fidelity.
ConardLi/garden-skills
Turns an article or spoken script into a click-through, full-screen 16:9 web presentation that looks like a video, with optional synthesized narration.
OneWave-AI/claude-skills
Finds duplicate and junk records in a CRM CSV export with fuzzy matching, normalizes fields and writes a reviewable merge plan plus import-ready files without touching the live CRM.
OneWave-AI/claude-skills
Repairs broken decks and PDFs exported from Claude Design or similar AI deck generators: clipped text, wrong fonts and corrupted .pptx package structure.
OneWave-AI/claude-skills
Writes, explains, debugs, and optimizes BI calculations - Power BI / Fabric DAX measures and calculated columns, Tableau calculated fields (FIXED/INCLUDE/EXCLUDE LOD expressions, table…
OneWave-AI/claude-skills
Categorizes transactions, reconciles bank and card statements to the ledger, works a month-end checklist and prepares a close package, without ever forcing a balance.
OneWave-AI/claude-skills
Combines CSV, TSV and Excel files into one verified table with pandas, by stacking or joining, mapping columns, normalizing keys and removing duplicates.
OneWave-AI/claude-skills
Pulls financial statement numbers for US public companies straight from SEC EDGAR's free official XBRL APIs (companyfacts, companyconcept, frames, submissions) into a cited table.
Categories
Generate animated videos and motion graphics from natural language descriptions. Animate is an agent skill from OneWave-AI/claude-skills. Generate animated videos and motion graphics from natural language descriptions.
Animate fits situations like: the user wants to create animations; motion graphics; animated presentations.
Run `npx skills add OneWave-AI/claude-skills --skill animate -a claude-code`. Or copy the skill folder (animate in OneWave-AI/claude-skills) into .claude/skills/animate in your project. Claude Code loads it when a task matches its description.
Run `npx skills add OneWave-AI/claude-skills --skill animate -a codex`. Or copy the skill folder (animate in OneWave-AI/claude-skills) into .agents/skills/animate in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add OneWave-AI/claude-skills --skill animate -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/animate, .gemini/skills/animate, .github/skills/animate and .opencode/skills/animate in your project.
Going by SKILL.md and its folder, Animate needs the command-line tools its instructions call (npm and bash) and credentials named GEMINI_API_KEY. Our summary lists: Node.js; A credential in GEMINI_API_KEY. Its frontmatter pre-approves these tools: Read, Write, Edit, Bash, Glob, Grep, WebFetch, WebSearch.
SKILL.md contains no URLs. Its commands use npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Animate is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.4k tokens (SKILL.md is roughly 5.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Animate: Lottie Animation Integration (freshtechbro/claudedesignskills, 1k stars), Design Motion Principles (Dinil-Thilakarathne/sona-ui, 118 stars), Motiscope Recreate (KumarSashank/motiscope, 122 stars) and Recreate (KumarSashank/motiscope, 122 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
OneWave-AI (a GitHub organization) maintains it in OneWave-AI/claude-skills, which has 328 GitHub stars. The repository holds 69 skills in this directory. The repository was last updated on October 2, 2026.
Source: OneWave-AI/claude-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.