Kill AI Slop
yetone/kill-ai-slop
Find and remove AI slop — the generic, machine-default visual and copy tics of vibe-coded products — from a web project.
Convert raster images (photos, paintings, illustrations, line art) into SVG vector reproductions.
$ npx skills add oaustegard/claude-skills --skill image-to-svg -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install oaustegard/claude-skills image-to-svg --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/oaustegard/claude-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/image-to-svg .claude/skills/image-to-svg && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "image-to-svg" agent skill from https://github.com/oaustegard/claude-skills/tree/main/image-to-svg into .claude/skills/image-to-svg/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "image-to-svg", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/oaustegard/claude-skills/tree/main/image-to-svgType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add oaustegard/claude-skills --skill image-to-svg -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install oaustegard/claude-skills image-to-svg --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/oaustegard/claude-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/image-to-svg .agents/skills/image-to-svg && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "image-to-svg" agent skill from https://github.com/oaustegard/claude-skills/tree/main/image-to-svg into .agents/skills/image-to-svg/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "image-to-svg", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add oaustegard/claude-skills --skill image-to-svg -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install oaustegard/claude-skills image-to-svg --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/oaustegard/claude-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/image-to-svg .cursor/skills/image-to-svg && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "image-to-svg" agent skill from https://github.com/oaustegard/claude-skills/tree/main/image-to-svg into .cursor/skills/image-to-svg/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "image-to-svg", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/oaustegard/claude-skills.git --path image-to-svg--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add oaustegard/claude-skills --skill image-to-svg -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install oaustegard/claude-skills image-to-svg --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/oaustegard/claude-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/image-to-svg .gemini/skills/image-to-svg && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "image-to-svg" agent skill from https://github.com/oaustegard/claude-skills/tree/main/image-to-svg into .gemini/skills/image-to-svg/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "image-to-svg", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install oaustegard/claude-skills image-to-svgInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add oaustegard/claude-skills --skill image-to-svg -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/oaustegard/claude-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/image-to-svg .github/skills/image-to-svg && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "image-to-svg" agent skill from https://github.com/oaustegard/claude-skills/tree/main/image-to-svg into .github/skills/image-to-svg/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "image-to-svg", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add oaustegard/claude-skills --skill image-to-svg -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install oaustegard/claude-skills image-to-svg --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/oaustegard/claude-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/image-to-svg .opencode/skills/image-to-svg && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "image-to-svg" agent skill from https://github.com/oaustegard/claude-skills/tree/main/image-to-svg into .opencode/skills/image-to-svg/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "image-to-svg", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
image-to-svgConvert raster images (photos, paintings, illustrations, line art) into SVG vector reproductions.
Image To SVG is an agent skill from oaustegard/claude-skills. Convert raster images (photos, paintings, illustrations, line art) into SVG vector reproductions. Use when the user uploads an image and asks to reproduce, vectorize, trace, or convert it to SVG. Also use when asked to decompose an image into shapes, create an SVG version of a picture, or faithfully reproduce artwork as vector graphics. Handles graphic/line-art inputs (Kandinsky, architectural drawings, ink work) via a compositional pipeline that extracts lines as SVG strokes. Do NOT use for creating original SVG…
Its SKILL.md is about 5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including scripts (for example `scripts/lines.py` and `scripts/pipeline.py`).
It sits in Frontend & Design, covering Icons and illustration. The repository describes itself as: My collection of Claude skills. The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 90b0f1b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 3 files in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
pipapt-getFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use pip, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Image To SVG loads about 5k tokens when it runs. Until then it costs about 154 tokens; SKILL.md has 1,661 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from oaustegard/claude-skills at commit 90b0f1b, republished under its MIT licence (© oaustegard). 1,661 words, ~5,031 tokens.
.claude/skills/image-to-svg/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.Convert raster images into faithful SVG reproductions using data-driven color quantization and contour extraction. Never hand-draw shapes from visual interpretation — always extract geometry from the actual pixel data.
Trust the data, not your imagination. Claude's visual interpretation of images is unreliable for precise color matching, shape positioning, and spatial relationships. Every shape, color, and position must come from computational analysis of the source pixels.
pip install opencv-python-headless scikit-image scipy scikit-learn --break-system-packages -q
apt-get install -y librsvg2-bin -qqimport sys
sys.path.insert(0, '/mnt/skills/user/image-to-svg/scripts')
from pipeline import image_to_svg
svg, flow = image_to_svg("source.jpg", mode="painting")
with open("output.svg", "w") as f:
f.write(svg)
flow.summary() # timing + status per stepLook at the image and ask: "Does this have smooth gradients or hard edges?" Gradients → higher K. Hard edges → lower K.
| Mode | K | Best for | Dark shape gating |
|---|---|---|---|
"graphic" | 28 | Logos, icons, Kandinsky, flat design | Loose (keeps thin lines) |
"illustration" | 40 | Comics, editorial, digital art | Moderate |
"painting" | 56 | Renaissance, Impressionist, watercolor | Standard |
"photo" | 64 | Portraits, landscapes, still life | Standard (prevents woodcut artifacts) |
Default is "painting". When uncertain, start there.
Tradeoffs: K=64 produces ~2300 shapes (~1.2MB SVG) vs K=28's ~1000 shapes (~550KB). Processing time roughly doubles with K. The quality gain in tonal gradation is substantial for photos but wasted on graphic art.
All mode defaults (K, dark_lum, compactness_min, etc.) can be overridden via **kwargs:
svg, flow = image_to_svg("source.jpg", mode="graphic", K=12, min_area=20)For images dominated by lines, strokes, and geometric shapes (Kandinsky, architectural drawings, technical illustrations, comic ink work), the standard fill-only pipeline produces jagged filled polygons instead of clean strokes. The compositional pipeline solves this with two passes:
Pass 1 — Line Extraction: Isolate thin features via morphological erosion → skeletonize to 1px centerlines → Hough line detection → merge collinear fragments → measure stroke width → sample color. Emits SVG <line> elements with stroke-width.
Pass 2 — Fill Extraction: Suppress line regions from image (replace with local background estimate via median blur) → run standard K-means quantization on the cleaned image → contour extraction → <path> fills.
Composition: Fills render behind strokes in layered <g> groups.
# Auto-detect: classifies input and routes automatically
svg, flow = image_to_svg("kandinsky.jpg", mode="graphic")
# Force compositional pipeline
svg, flow = image_to_svg("technical_drawing.png", mode="graphic", pipeline="compositional")
# Force fill-only (previous default behavior)
svg, flow = image_to_svg("photo.jpg", mode="painting", pipeline="fill")Pipeline selection (pipeline parameter):
| Value | Behavior |
|---|---|
"auto" (default) | Classify input via edge density + luminance bimodality + Hough line count. Route to compositional for graphic art, fill-only for photos. |
"fill" | Force fill-only pipeline. Use for photos, paintings, or when compositional produces unwanted results. |
"compositional" | Force two-pass pipeline. Use for line art, technical drawings, or ink work where you know lines are present. |
Auto-classification heuristics: An image is classified as graphic when it has high edge density (>5% edge pixels) combined with bimodal luminance distribution (>0.35 bimodality coefficient), or high straight-line density (>3 Hough lines per 10k pixels).
SVG output structure (compositional):
<svg ...>
<rect ... /> <!-- background -->
<g id="fills"> <!-- filled regions (painter's algorithm) -->
<path ... />
</g>
<g id="strokes"> <!-- line strokes (on top) -->
<line x1="..." y1="..." x2="..." y2="..." stroke="#000" stroke-width="2.5" stroke-linecap="round"/>
</g>
</svg>Stroke width control: Measured perpendicular to each detected line, then scaled by 0.65x and capped at 4.5 SVG units. This prevents thick features from rendering as bloated strokes while keeping thin lines crisp.
Current limitation — straight lines only: Hough transform detects straight segments. Curved strokes (arcs, spirals) are not yet extracted as strokes — they fall through to the fill pass. Future work: cv2.fitEllipse or spline fitting on skeleton branches.
Separate structure from color: K-means finds regions, palette remapping assigns bold colors. This produces screen-print / pop art effects.
# Named preset
svg, flow = image_to_svg("photo.jpg", mode="graphic", K=4, palette="pop")
# Custom hex list (darkest → lightest mapping order)
svg, flow = image_to_svg("photo.jpg", mode="graphic", K=8,
palette=["#000", "#dc143c", "#ff69b4", "#ffd700", "#32cd32", "#00bfff", "#ff8c00", "#f5f5f5"])
# Override background separately
svg, flow = image_to_svg("photo.jpg", mode="graphic", K=4, palette="ocean", bg_color="#000000")Built-in presets: bw, mono3, mono4, pop, pop2, neon, warhol4, warhol6, warhol8, sunset, ocean
How it works: Unique shape colors are sorted by luminance. Palette entries are mapped proportionally — palette[0] replaces the darkest cluster, palette[-1] replaces the lightest. Background defaults to the lightest palette entry unless bg_color is set. Palette length doesn't need to match K exactly; colors are binned proportionally.
Portraits: Use K=16-24 even with bold palettes. Facial features (glasses, beard, brow) need tonal range that low K eliminates. A good rule of thumb: palette length ≈ K/3 for clean luminance binning. At K=8 with a 4-color palette, a face becomes an undifferentiated blob.
Contrast preprocessing warning: External contrast boosting (contrast-stretch, sigmoidal-contrast) can confuse background detection. The pipeline's edge-contact heuristic assumes untouched luminance distributions — aggressive tone-mapping pushes subject tones into background-adjacent bins, causing misclassification (e.g., dark jacket regions classified as background and mapped to the lightest palette color). If you see subject regions tearing to the background color, try without preprocessing first. The pipeline's own bilateral blur + optional kuwahara/oilpaint handles tonal separation.
bg_clusters)Control which clusters are treated as background:
# Auto-detect (default) — edge-contact heuristic
svg, flow = image_to_svg("photo.jpg", mode="illustration", K=20, palette="warhol6")
# Disable — no clusters removed, no background rect color override
svg, flow = image_to_svg("photo.jpg", mode="illustration", K=20, palette="warhol6", bg_clusters=0)
# Force specific cluster indices (from quantize step's sorted_clusters output)
svg, flow = image_to_svg("photo.jpg", mode="illustration", K=20, palette="warhol6", bg_clusters=[2, 5])Use bg_clusters=0 when palette remapping already controls all colors explicitly and background detection is getting in the way. Use bg_clusters=[list] when you know which clusters are background but the heuristic misidentifies them.
# Key: enough K for facial features, palette length ~K/3, modest smoothing
# Do NOT apply contrast preprocessing — it breaks background detection.
results = image_to_svg_batch("portrait.jpg", [
{"name": "hot", "mode": "illustration", "K": 20, "smooth": "kuwahara:6",
"palette": ["#000", "#D4145A", "#FF6B9D", "#FF85C0", "#FFD700", "#FFEF82", "#FFF8DC"]},
{"name": "cool", "mode": "illustration", "K": 20, "smooth": "kuwahara:6",
"palette": ["#0D0035", "#4A00E0", "#7B68EE", "#00D4FF", "#7FFFD4", "#B0FFE0", "#E0FFFF"]},
{"name": "earth", "mode": "illustration", "K": 20, "smooth": "kuwahara:6",
"palette": ["#1a0a00", "#8B4513", "#CD853F", "#DEB887", "#F5DEB3", "#FAEBD7", "#FFF8DC"]},
{"name": "neon", "mode": "illustration", "K": 20, "smooth": "kuwahara:6",
"palette": ["#0d0d0d", "#ff00ff", "#00ff00", "#ffff00", "#00ffff", "#ff69b4", "#f5f5f5"]},
], svg_width=700)Why this works: K=20 preserves enough tonal clusters for facial structure (glasses, beard, brow ridge). 7-color palettes give ~K/3 luminance bins — enough variation to separate features without muddying. kuwahara:6 smooths texture without dissolving edges (:12 erases glasses). Raw source → pipeline smoothing only; no external contrast manipulation.
Reduce shape count and SVG file size by 20-45% using ImageMagick edge-preserving filters before quantization. Requires ImageMagick on PATH (pre-installed on Claude.ai containers).
# Oilpaint: bold, painterly smoothing (default strength=8)
svg, flow = image_to_svg("photo.jpg", mode="photo", smooth="oilpaint")
# Stronger smoothing = fewer shapes, more stylized
svg, flow = image_to_svg("photo.jpg", mode="illustration", K=32, smooth="oilpaint:12")
# Kuwahara: subtler, preserves more structure (default strength=5)
svg, flow = image_to_svg("photo.jpg", mode="painting", smooth="kuwahara:7")
# Works with batch API too
results = image_to_svg_batch("photo.jpg", [
{"name": "raw", "mode": "photo"},
{"name": "smooth", "mode": "photo", "smooth": "oilpaint"},
{"name": "stylized", "mode": "illustration", "K": 32, "smooth": "oilpaint:12", "palette": "pop"},
])Available filters: oilpaint (ImageMagick -paint), kuwahara (ImageMagick -kuwahara). Append :N for custom strength.
How it works: The IM filter runs before the pipeline's bilateral+Gaussian blur. Both are edge-preserving smoothers at different scales — IM handles coarse texture, bilateral handles fine detail. The result is cleaner K-means regions with fewer fragmented shapes.
Measured impact (1206×1597 photo, K=32):
| smooth | Shapes | SVG size | Reduction |
|---|---|---|---|
| none | 3381 | 1868KB | — |
| oilpaint (8) | 2385 | 1329KB | -29% |
| oilpaint:12 | 1842 | 1065KB | -43% |
| kuwahara (5) | 2719 | 1453KB | -22% |
| kuwahara:7 | 2000 | 1152KB | -38% |
Uses the flowing DAG runner. Steps with independent inputs run in parallel.
pipeline="fill")preprocess → quantize → ┬─ detect_background ─┬─ extract_contours → assemble_svg
└─ edge_map ─┘pipeline="compositional")classify_input ──→ extract_lines ──→ suppress_line_regions ──→ [fill pipeline on cleaned image]
│ │
└──────────── lines ───────────────────→ assemble_compositional ←── fillsSteps (fill-only):
cv2.Sobel (parallel with detect_background)Additional steps (compositional):
svg, flow = image_to_svg("source.jpg", mode="photo")
# If extract_contours failed:
flow.override(extract_contours, corrected_shapes)
flow.resume() # quantize, detect_background, edge_map stay cachedGenerate multiple variants from one image, sharing computation across runs with the same K:
from pipeline import image_to_svg_batch
results = image_to_svg_batch("photo.jpg", [
{"name": "photo", "mode": "photo"},
{"name": "warhol", "mode": "graphic", "K": 12, "palette": "warhol4"},
{"name": "neon", "mode": "graphic", "K": 12, "palette": "neon"},
{"name": "sunset", "mode": "graphic", "K": 12, "palette": "sunset"},
{"name": "bw", "mode": "graphic", "K": 16, "palette": "bw"},
], svg_width=1400)
for name, svg in results.items():
with open(f"{name}.svg", "w") as f:
f.write(svg)Variants sharing the same K run the pipeline (preprocess → quantize → edge_map → extract_contours) once, then fan out at assembly for palette remapping. This guarantees structural identity across palette variants (same shapes, same paths) and saves ~20-60s per shared K group.
Verification still applies in batch mode. The turnkey feel of batch processing makes it easy to skip the side-by-side comparison — don't. Render at least one variant per K group and verify before delivering. Background detection failures and palette mapping issues are invisible without rendering.
After EVERY run, render and visually compare side-by-side. This is non-negotiable.
import subprocess
from PIL import Image
subprocess.run(['rsvg-convert', '-w', '1400', 'output.svg', '-o', 'output.png'])
orig = Image.open('source.jpg')
rendered = Image.open('output.png')
target_h = 800
orig_r = orig.resize((int(orig.width * target_h / orig.height), target_h))
rend_r = rendered.resize((int(rendered.width * target_h / rendered.height), target_h))
gap = 20
comp = Image.new('RGB', (orig_r.width + rend_r.width + gap, target_h), (255,255,255))
comp.paste(orig_r, (0, 0))
comp.paste(rend_r, (orig_r.width + gap, 0))
comp.save('comparison.png')
# LOOK AT comparison.png BEFORE claiming successWhen two regions have similar luminance but different hue/saturation, K-means in RGB space merges them. Use HSV multispectral analysis:
hsv = cv2.cvtColor(rgb, cv2.COLOR_RGB2HSV)
h_ch, s_ch, v_ch = hsv[:,:,0], hsv[:,:,1], hsv[:,:,2]
# Separate gray (low saturation) from red (high saturation) at similar brightness
red_mask = ((h_ch < 12) | (h_ch > 168)) & (s_ch > 120) & (v_ch > 80)
gray_mask = (s_ch < 80) & (v_ch > 40) & (v_ch < 120) & spatial_constraintSaturation is the key discriminator for colors that look similar in grayscale but are visually distinct.
When adding shapes not captured by quantization, derive coordinates from the SVG render, not the source image. The extraction pipeline shifts positions due to contour simplification.
# WRONG: extract from source, insert into SVG (coordinate mismatch)
# RIGHT: render SVG → detect gap in render → create shape in render coords → insert
svg_render = cv2.imread('rendered_svg.png')Every <path> element gets stroke="{fill}" stroke-width="{gap_stroke}" stroke-linejoin="round". This bleeds each shape outward with its own fill color, covering inter-cluster gaps with the locally correct color.
Auto-scaling: gap_stroke is computed as max(1.0, round(svg_width / source_width)). A 500px source at svg_width=1000 gets gap_stroke=2; a 1000px source gets gap_stroke=1. This prevents the "snow" artifact where high-shape-count SVGs show visible light halos at zoom-out from excessive stroke bleed. Override explicitly: image_to_svg("img.jpg", gap_stroke=3).
Why stroke beats dilation for gaps: Dilation operates on binary masks before contour simplification — it blurs detail. Stroke operates on final polygons after approxPolyDP — it catches all gaps including those introduced by simplification. Pure vector, no file size penalty beyond attribute bytes (~12%).
Background fallback: When detect_background finds no clusters, the bg rect uses #000000 (black) instead of white. Black reads as shadow; white reads as absence.
Dilation is reduced to iterations=1 — just enough for morphological noise cleanup. Gap coverage is fully handled by stroke.
iterations=1 on a 3×3 kernel — stroke=fill handles gap coverage in vector space, so dilation only needs to close noise holes."graphic" mode loosens this, but very fine crosshatching may still degrade. Use pipeline="compositional" for line-art inputs — it extracts thin features as SVG strokes instead.cv2.fitEllipse or spline fitting on skeleton branches.pip install opencv-python-headless scikit-image scipy scikit-learn --break-system-packages
apt-get install -y librsvg2-bin # for rsvg-convertCompiled acceleration: nn_assign.c is auto-compiled on first use if gcc is available (27x faster label assignment). Falls back to numpy if unavailable.
Cross-skill dependencies (resolved automatically by pipeline.py):
© oaustegard, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files (scripts) in image-to-svg of oaustegard/claude-skills.
Open the folder on GitHubat commit 90b0f1b
Image To SVG next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Image To SVG this skilloaustegard/claude-skills | 150 | — | ~5k | Automated safety check: Pass | MIT | |
| Kill AI Slopyetone/kill-ai-slop | 1.3k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Better Iconsdtsola/xiaoyaosearch | 1k | 2 repos | ~895 | Automated safety check: Pass | Custom licence | |
| Fluent Icons Lookupcoltongriffith/fluenticons | 443 | — | ~492 | Automated safety check: Pass | None | |
| Review UI DesignColourCloudSky/review-ui-design-skill | 120 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Solar Iconssaoudi-h/solar-icons | 190 | — | ~2.1k | Automated safety check: Pass | MIT |
yetone/kill-ai-slop
Find and remove AI slop — the generic, machine-default visual and copy tics of vibe-coded products — from a web project.
dtsola/xiaoyaosearch
Searches more than 200 Iconify icon libraries and fetches icons as SVG from a command line tool or an MCP server.
coltongriffith/fluenticons
Looks up Microsoft Fluent UI System Icons and their exact @fluentui/react-icons component names through the Fluent Icons MCP server or HTTP API, instead of guessing.
ColourCloudSky/review-ui-design-skill
评审单份或一组产品 UI 设计稿,像资深设计专家团一样从视觉质量、交互体验、设计系统三个方面发现问题并给出具体、可执行、按优先级排序的优化建议;在可行时默认生成与报告编号对应的问题标注图和优化建议图,并支持修改稿增量复评。Use when the user provides UI screenshots, icon sets, screen recordings, product flows…
saoudi-h/solar-icons
Add Solar Icons via @solar-icons/cli to any React, Vue, Svelte, Solid, Angular, React Native, Nuxt, Static, vanilla JS, or Laravel Blade project.
smallnest/goal-workflow
Illustrate an article (Markdown, HTML, etc.) with animated-style icons from itshover.com/icons.
oaustegard/claude-skills
Builds interactive Vega-Lite charts from uploaded data: analyzes the fields, picks five to ten fitting chart types, and produces a React artifact with the data embedded inline.
oaustegard/claude-skills
Builds self-contained single-file HTML pages such as reports, decks, postmortems, flowcharts and prototypes from a small spec using a bundled Python composer and templates.
oaustegard/claude-skills
Routes, triages, flags and rates a piece of text with a probability for every option: which department or queue a ticket goes to, which intent a message expresses, whether a yes/no condition holds…
oaustegard/claude-skills
Rewrites model-sounding prose into plain technical writing and checks that every claim survives, for PR text, docs, commit messages and similar drafts.
oaustegard/claude-skills
Guides building standards-based Preact apps with native-first choices, HTM syntax, import maps and vendored ESM, from single-file demos to larger builds.
oaustegard/claude-skills
Deprecated sampler that captures short windows of the Bluesky firehose, clusters trending terms and builds an HTML report; replaced by the browsing-bluesky skill.
Categories
Convert raster images (photos, paintings, illustrations, line art) into SVG vector reproductions. Image To SVG is an agent skill from oaustegard/claude-skills. Convert raster images (photos, paintings, illustrations, line art) into SVG vector reproductions.
Image To SVG fits situations like: the user uploads an image and asks to reproduce; convert it to SVG; asked to decompose an image into shapes; create an SVG version of a picture.
Run `npx skills add oaustegard/claude-skills --skill image-to-svg -a claude-code`. Or copy the skill folder (image-to-svg in oaustegard/claude-skills) into .claude/skills/image-to-svg in your project. Claude Code loads it when a task matches its description.
Run `npx skills add oaustegard/claude-skills --skill image-to-svg -a codex`. Or copy the skill folder (image-to-svg in oaustegard/claude-skills) into .agents/skills/image-to-svg in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add oaustegard/claude-skills --skill image-to-svg -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/image-to-svg, .gemini/skills/image-to-svg, .github/skills/image-to-svg and .opencode/skills/image-to-svg in your project.
Going by SKILL.md and its folder, Image To SVG needs Python for the scripts in its folder and the command-line tools its instructions call (pip and apt-get). Our summary lists: Python 3.
SKILL.md contains no URLs. Its commands use pip, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Image To SVG is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 5k tokens (SKILL.md is roughly 20k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Image To SVG: Kill AI Slop (yetone/kill-ai-slop, 1.3k stars), Better Icons (dtsola/xiaoyaosearch, 1k stars), Fluent Icons Lookup (coltongriffith/fluenticons, 443 stars) and Review UI Design (ColourCloudSky/review-ui-design-skill, 120 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
oaustegard (a GitHub user) maintains it in oaustegard/claude-skills, which has 150 GitHub stars. The repository holds 67 skills in this directory. The repository was last updated on October 9, 2026.
Source: oaustegard/claude-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.