Agent skill

Design Integration

by NoobyGains in NoobyGains/godmode

A skill your agent uses when operating in a codebase that employs an existing design system (shadcn/ui, Material UI, Ant Design, Chakra, etc.), when you need to identify which system a project uses…

MITAuto-check passedFrontend & Design

Install Design Integration

skills CLI
$ npx skills add NoobyGains/godmode --skill design-integration -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install NoobyGains/godmode design-integration --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/NoobyGains/godmode.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/design-integration .claude/skills/design-integration && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
design-integration
GitHub stars
107
Token cost
~3.1k tokens
SKILL.md length
1,127 words
Files
1
Skills in repo
34
Repo updated
First seen
Licence
MIT

At a glance

A skill your agent uses when operating in a codebase that employs an existing design system (shadcn/ui, Material UI, Ant Design, Chakra, etc.), when you need to identify which system a project uses…

  • Works in 3 steps: Inspect Dependencies → Scan for Internal Components → Locate Design Tokens
  • Operating in a codebase that employs an existing design system (shadcn/ui
  • SKILL.md covers Overview, The Prime Directive, When to Use and The Entry Protocol, plus 8 more sections
  • Calls npx

What it does

Design Integration is an agent skill from NoobyGains/godmode. Use when operating in a codebase that employs an existing design system (shadcn/ui, Material UI, Ant Design, Chakra, etc.), when you need to identify which system a project uses, or when setting up a design system for a project that lacks one

Its SKILL.md is about 3.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Frontend & Design, covering Design systems. It works with shadcn/ui, Ant Design, Tailwind CSS and React. The repository describes itself as: The AI development framework that thinks before it builds. 36 composable skills for Claude Code, Cursor, Codex, and OpenCode. The licence is MIT.

When your agent uses it

  • Operating in a codebase that employs an existing design system (shadcn/ui
  • You need to identify which system a project uses
  • Setting up a design system for a project that lacks one

Example prompts

  • “/design-integration”

Requirements

  • Node.js

Workflow steps

3 steps, taken from the step headings in SKILL.md.

  1. Inspect Dependencies
  2. Scan for Internal Components
  3. Locate Design Tokens

What it can do on your machine

Read from SKILL.md and the folder at commit 441103a. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Design Integration loads about 3.1k tokens when it runs. Until then it costs about 65 tokens; SKILL.md has 1,127 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~65
When it runs · the whole SKILL.md, loaded when a task matches
~3.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from NoobyGains/godmode at commit 441103a, republished under its MIT licence (© NoobyGains). 1,127 words, ~3,052 tokens.

Download SKILL.mdSave it as .claude/skills/design-integration/SKILL.md (or your agent's skills folder).
name
design-integration
description
Use when operating in a codebase that employs an existing design system (shadcn/ui, Material UI, Ant Design, Chakra, etc.), when you need to identify which system a project uses, or when setting up a design system for a project that lacks one

Design Integration

Overview

Detect the project's design system, embrace it fully, and extend it only through sanctioned channels. Never resist it, never overlook it, never rebuild what it already offers.

Core principle: When a project has a design system, every component you create must consume that system's primitives, tokens, and patterns. When no system exists, establish one before writing components.

No exceptions. No workarounds. No shortcuts.

The Prime Directive

NEVER REBUILD WHAT THE DESIGN SYSTEM ALREADY PROVIDES

If the system ships a <Dialog> component, use it. Do not fabricate your own. Do not wrap it in a container with overriding styles. Consume its variant API and extend only through its documented extension points.

When to Use

Mandatory when:

  • Entering any existing codebase with a user interface
  • Introducing new UI elements to an established application
  • Growing a project's component library
  • Initializing a new project that will have a UI layer

Specifically triggered by:

  • Imports from @shadcn/ui, @mui/material, antd, @chakra-ui, or equivalents
  • A components/ui directory containing base-level primitives
  • Configuration files such as tailwind.config, theme.ts, or a design token file
  • The need to add UI to a project with no system in place

The Entry Protocol

BEFORE authoring any UI component:

1. DETECT: What design system governs this project? (see Detection below)
2. STUDY: Read the system's component API for the element you are building
3. ASSESS: Does the system already provide this component?
   - Yes -> Consume it directly. Do NOT recreate it.
   - Partially -> Compose from existing primitives
   - No -> Build it adhering to the system's conventions
4. VALIDATE: Does your component feel native to the system?

Omit any step = fighting the system

Detection Sequence

dot
digraph detect_system {
    rankdir=TB;
    start [label="New project or\nnew component", shape=doublecircle];
    check_deps [label="Inspect package.json\nfor UI frameworks", shape=box];
    known [label="Recognized design\nsystem present?", shape=diamond];
    check_code [label="Search source tree\nfor UI import patterns", shape=box];
    has_custom [label="Internal component\nlibrary found?", shape=diamond];
    check_tokens [label="Look for\ndesign token definitions", shape=box];
    has_tokens [label="Token file\ndetected?", shape=diamond];
    adopt_known [label="ADOPT\nUse the recognized system", shape=box, style=filled, fillcolor="#ccffcc"];
    adopt_internal [label="ADOPT\nFollow internal library conventions", shape=box, style=filled, fillcolor="#ccffcc"];
    bootstrap [label="BOOTSTRAP\nInitialize a design system", shape=box, style=filled, fillcolor="#ccccff"];
    extend_tokens [label="BUILD\non existing token foundation", shape=box, style=filled, fillcolor="#ccffcc"];

    start -> check_deps;
    check_deps -> known;
    known -> adopt_known [label="yes"];
    known -> check_code [label="no"];
    check_code -> has_custom;
    has_custom -> adopt_internal [label="yes\n(components/ui\nor equivalent)"];
    has_custom -> check_tokens [label="no"];
    check_tokens -> has_tokens;
    has_tokens -> extend_tokens [label="yes"];
    has_tokens -> bootstrap [label="no"];
}
Phase 1: Inspect Dependencies
DependencySystemApproach
@radix-ui/*, class-variance-authorityshadcn/uiAdhere to shadcn file and variant conventions
@mui/material, @emotion/reactMaterial UIFollow Material Design specifications
antdAnt DesignFollow Ant component patterns
@chakra-ui/reactChakra UIFollow Chakra theming and style props
@headlessui/reactHeadless UIPair with Tailwind for styling
@mantine/coreMantineFollow Mantine hook and component patterns
primereact, primevuePrimeReact/PrimeVueFollow Prime theming and template system
Phase 2: Scan for Internal Components

Look for:

  • components/ui/ directory (typical shadcn/ui layout)
  • components/common/ or components/shared/
  • Barrel re-exports from component directories
  • Storybook stories (.stories.tsx)
Phase 3: Locate Design Tokens

Search for:

  • tailwind.config.js/ts (Tailwind CSS theme customization)
  • theme.ts or theme.js (custom theme objects)
  • CSS custom properties defined on :root or [data-theme]
  • tokens/ or design-tokens/ directories
  • styles/variables.css or styles/tokens.css

Adoption: Operating Within an Existing System

Universal Principles
  1. Consume the component API as-is. Do not add wrapper elements with inline overrides.
  2. Use the system's variant mechanism. If it offers variant="danger", use that instead of manually overriding colors.
  3. Use the system's sizing props. If it accepts size="sm", do not override with custom CSS.
  4. Extend through the system's designated extension points. Not through CSS specificity wars.
  5. Follow the system's directory conventions. If primitives live in components/ui/, new ones go there too.
shadcn/ui

Copy-and-customize components built on Radix UI + Tailwind CSS.

Conventions:

  • Primitives in components/ui/ (base building blocks)
  • Application components in components/ (composed from primitives)
  • cn() helper for merging class strings
  • cva() from class-variance-authority for variant definitions
  • All styling through Tailwind utility classes

Adding a missing component:

bash
npx shadcn@latest add [component-name]

Composing custom components:

tsx
import { Card, CardContent, CardHeader, CardTitle } from "@/components/ui/card"
import { Badge } from "@/components/ui/badge"

export function ProjectCard({ project }) {
  return (
    <Card>
      <CardHeader><CardTitle>{project.title}</CardTitle></CardHeader>
      <CardContent>
        <Badge variant={project.live ? "default" : "secondary"}>
          {project.live ? "Live" : "Draft"}
        </Badge>
      </CardContent>
    </Card>
  )
}

Forbidden:

  • Overriding shadcn styles with raw CSS files
  • Rebuilding a component shadcn already provides
  • Applying non-Tailwind styling alongside shadcn components
  • Ignoring the cn() helper for conditional class composition
Material UI

Conventions:

  • Theme defined via createTheme() in theme.ts
  • Components imported from @mui/material
  • Styling via sx prop or styled() API
  • Global overrides through theme.components

Extending the theme:

tsx
const theme = createTheme({
  palette: { primary: { main: '#0d9488' } },
  components: {
    MuiButton: {
      defaultProps: { disableElevation: true },
      styleOverrides: { root: { textTransform: 'none', borderRadius: 8 } },
    },
  },
});
Ant Design

Conventions:

  • Components imported from antd
  • Theming through ConfigProvider + token system
  • Global tokens via theme.token, per-component via theme.components

Forbidden: Direct overrides of .ant-* CSS classes or mixing Ant with a competing component library.

Tailwind CSS (Standalone, No Component Library)

When the project uses Tailwind without an accompanying component framework:

  1. Inspect tailwind.config for custom theme extensions
  2. Consume those values exclusively -- no arbitrary values
  3. Replicate existing class patterns found in the codebase

Extension: Adding to an Existing System

When the system lacks a component you require:

Pre-Build Checklist
  1. Search the system's documentation -- it may exist under a different name
  2. Determine whether it can be assembled from existing primitives
  3. Look for community plugins or extensions
Building a New Component Within the System

Align with the system's norms:

  1. NAMING -- Follow the system's naming pattern (PascalCase components, kebab-case files, etc.)
  2. API -- Follow the system's prop conventions (variant + size, cva, sx, etc.)
  3. STYLING -- Use the same styling mechanism (Tailwind + cn(), sx prop, token references)
  4. TOKENS -- Reference system token values, never raw literals
  5. ACCESSIBILITY -- Reproduce the system's a11y patterns (ARIA attributes, keyboard navigation, focus management)
Show full SKILL.md (440 more words)Show less

Bootstrap: When No System Exists

Project ScaleRecommendation
Prototype / MVPTailwind CSS + shadcn/ui
Small team, distinctive brandTailwind CSS + headless primitives (Radix/Headless UI)
Enterprise / large organizationMaterial UI or Ant Design (full-featured, opinionated)
Design-centric / agency workTailwind CSS + bespoke component library
Minimum Bootstrap Steps
  1. Install a CSS framework (Tailwind recommended for most scenarios)
  2. Define design tokens (leverage templates from godmode:ux-patterns design-tokens.md)
  3. Create foundational components (Button, Input, Card, Badge at minimum)
  4. Configure theming (CSS custom properties or Tailwind config)
Fast-Track Bootstrap (Tailwind + shadcn/ui)
bash
npx tailwindcss init -p
npx shadcn@latest init
npx shadcn@latest add button input card badge dialog toast

Customize tailwind.config.ts with project-specific token values afterward.

Token Discovery in Existing Codebases

When joining a project that lacks documented tokens:

Token CategoryWhere to Find
ColorsCSS variables, Tailwind config, theme files, most-used hex/rgb values
TypographyFont imports, CSS font declarations, Tailwind config fonts section
SpacingMost frequent padding/margin/gap values across stylesheets
Border radiusMost common border-radius values in component styles
ShadowsMost common box-shadow declarations

Discovery process:

  1. Search for CSS custom properties (--) across all style files
  2. Inspect tailwind.config for theme.extend customizations
  3. Check for theme.ts or theme.js exports
  4. If nothing is found, audit the 5-10 most-used components for recurring values and document them as tokens

Cognitive Traps

RationalizationTruth
"The system does not have this component"Compose from primitives or extend within conventions. Do not bypass the system.
"Writing raw CSS is faster than learning the API"Faster today, inconsistent forever. Invest in learning the system.
"I will wire it into the system later"Later never arrives. Components outside the system infect everything they touch.
"The system's API is too restrictive"The API prevents inconsistency by design. Work within it or extend properly.
"Combining two systems gives us the best of both"Combining two systems delivers the worst of both: conflicting styles, doubled bundle weight.
"This is a one-off component, it does not matter"One-off components multiply. Build it correctly or it becomes technical debt.
"I will just override this one property"One override becomes twenty. Use the system's theming mechanism.

Guardrails -- HALT

  • Overriding system styles with !important
  • Mixing two different component frameworks in one project
  • Rebuilding a component the system already ships
  • Ignoring the system's theming or token approach
  • Using raw HTML elements when system components exist
  • Creating components/custom/ alongside components/ui/
  • Adding standalone CSS files in a Tailwind project
  • Hard-coding hex colors when the system provides a palette
  • Installing a second UI library when one is already present

Every item on this list means: HALT. Consume the existing system.

Integration

Prerequisite knowledge:

  • godmode:ux-patterns -- Provides design references; this skill handles system-specific implementation

Complementary skills:

  • godmode:ui-engineering -- Implementation patterns that operate within design systems
  • godmode:project-bootstrap -- Initialize a design system during project setup

© NoobyGains, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/design-integration of NoobyGains/godmode.

Open the folder on GitHubat commit 441103a

Compare with similar skills

Design Integration next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Design Integration compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Design Integration this skillNoobyGains/godmode107—~3.1kAutomated safety check: PassMIT
Creative Tim UI Blockscreativetimofficial/ui12k—~2.1kAutomated safety check: NotesMIT
Cosscrafter-station/petdex4.2k—~1.4kAutomated safety check: PassMIT
Ss Learnbitjaru/styleseed972—~1.3kAutomated safety check: PassMIT
UithingBayBreezy/ui-thing729—~1.3kAutomated safety check: PassCustom licence
Animated React Component LibrariesHainrixz/editor-pro-max2611 repos~5.7kAutomated safety check: PassCustom licence

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Questions about Design Integration

What does Design Integration do?

A skill your agent uses when operating in a codebase that employs an existing design system (shadcn/ui, Material UI, Ant Design, Chakra, etc.), when you need to identify which system a project uses…. Design Integration is an agent skill from NoobyGains/godmode.

When should I use Design Integration?

Design Integration fits situations like: operating in a codebase that employs an existing design system (shadcn/ui; you need to identify which system a project uses; setting up a design system for a project that lacks one.

How do I install Design Integration in Claude Code?

Run `npx skills add NoobyGains/godmode --skill design-integration -a claude-code`. Or copy the skill folder (skills/design-integration in NoobyGains/godmode) into .claude/skills/design-integration in your project. Claude Code loads it when a task matches its description.

How do I install Design Integration in Codex?

Run `npx skills add NoobyGains/godmode --skill design-integration -a codex`. Or copy the skill folder (skills/design-integration in NoobyGains/godmode) into .agents/skills/design-integration in your project. Codex loads it when a task matches its description.

Can I use Design Integration in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add NoobyGains/godmode --skill design-integration -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/design-integration, .gemini/skills/design-integration, .github/skills/design-integration and .opencode/skills/design-integration in your project.

What does Design Integration need to run?

Going by SKILL.md and its folder, Design Integration needs the command-line tools its instructions call (npx). Our summary lists: Node.js.

Does Design Integration access the network?

SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Design Integration safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Design Integration use?

Design Integration is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Design Integration use?

About 3.1k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Design Integration?

Skills that share tags, products or a category with Design Integration: Creative Tim UI Blocks (creativetimofficial/ui, 12k stars), Coss (crafter-station/petdex, 4.2k stars), Ss Learn (bitjaru/styleseed, 972 stars) and Uithing (BayBreezy/ui-thing, 729 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Design Integration?

NoobyGains (a GitHub user) maintains it in NoobyGains/godmode, which has 107 GitHub stars. The repository holds 34 skills in this directory. The repository was last updated on March 9, 2026.

Source: NoobyGains/godmode on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.