HyperFrames Media Use
heygen-com/hyperframes
Finds, generates and edits media for HyperFrames video projects: music, sound effects, images, icons, logos, voiceovers, captions and color grades.
A skill your agent uses whenever the user wants to generate sound effects, ambient audio, or short audio clips from a text description.
$ npx skills add NoizAI/skills --skill sound-fx -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install NoizAI/skills sound-fx --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/NoizAI/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/sound-fx .claude/skills/sound-fx && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "sound-fx" agent skill from https://github.com/NoizAI/skills/tree/main/skills/sound-fx into .claude/skills/sound-fx/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sound-fx", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/NoizAI/skills/tree/main/skills/sound-fxType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add NoizAI/skills --skill sound-fx -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install NoizAI/skills sound-fx --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NoizAI/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/sound-fx .agents/skills/sound-fx && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "sound-fx" agent skill from https://github.com/NoizAI/skills/tree/main/skills/sound-fx into .agents/skills/sound-fx/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sound-fx", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add NoizAI/skills --skill sound-fx -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install NoizAI/skills sound-fx --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NoizAI/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/sound-fx .cursor/skills/sound-fx && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "sound-fx" agent skill from https://github.com/NoizAI/skills/tree/main/skills/sound-fx into .cursor/skills/sound-fx/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sound-fx", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/NoizAI/skills.git --path skills/sound-fx--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add NoizAI/skills --skill sound-fx -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install NoizAI/skills sound-fx --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NoizAI/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/sound-fx .gemini/skills/sound-fx && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "sound-fx" agent skill from https://github.com/NoizAI/skills/tree/main/skills/sound-fx into .gemini/skills/sound-fx/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sound-fx", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install NoizAI/skills sound-fxInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add NoizAI/skills --skill sound-fx -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/NoizAI/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/sound-fx .github/skills/sound-fx && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "sound-fx" agent skill from https://github.com/NoizAI/skills/tree/main/skills/sound-fx into .github/skills/sound-fx/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sound-fx", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add NoizAI/skills --skill sound-fx -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install NoizAI/skills sound-fx --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NoizAI/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/sound-fx .opencode/skills/sound-fx && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "sound-fx" agent skill from https://github.com/NoizAI/skills/tree/main/skills/sound-fx into .opencode/skills/sound-fx/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sound-fx", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
sound-fxA skill your agent uses whenever the user wants to generate sound effects, ambient audio, or short audio clips from a text description.
Sound Fx is an agent skill from NoizAI/skills. Use this skill whenever the user wants to generate sound effects, ambient audio, or short audio clips from a text description. Triggers include: any mention of 'sound effect', 'sfx', 'generate sound', 'make a sound', 'audio effect', 'ambient sound', 'foley', 'sound clip', 'noise', or requests to produce a specific sound (e.g. 'make a gunshot sound', 'generate thunder', 'create the sound of rain'). Also use when the user describes an action or scenario and wants the corresponding audio (e.g. 'someone getting…
Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including scripts (for example `ref_3rd_party.md` and `scripts/sfx.py`).
It sits in Media & Creative, covering Music and audio generation and Text to speech and voice. The repository describes itself as: Allow your 🦞 bot to Shout, Speak, with "human" vibe.
Read from SKILL.md and the folder at commit 779f30a. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
python3pipFrom the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
noiz.aistorage.googleapis.comAlso links to:
developers.noiz.aiFrom URLs in SKILL.md, links to its own repository left out.
Names these keys or tokens, usually read from environment variables:
NOIZ_API_KEYFrom names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Sound Fx loads about 1.4k tokens when it runs. Until then it costs about 164 tokens; SKILL.md has 445 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 445 words (~1,365 tokens).
“Generate any sound effect from a text description — footsteps, explosions, cartoon boings, ambient rain, or whatever you can imagine.”
SKILL.md and 2 other files (scripts) in skills/sound-fx of NoizAI/skills.
Open the folder on GitHubat commit 779f30a
Sound Fx next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Sound Fx this skillNoizAI/skills | 526 | — | ~1.4k | Automated safety check: Pass | None | |
| HyperFrames Media Useheygen-com/hyperframes | 60k | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | |
| Musictadaspetra/loop | 296 | 2 repos | ~827 | Automated safety check: Pass | MIT | |
| Sound Effectstadaspetra/loop | 296 | 2 repos | ~1.1k | Automated safety check: Pass | MIT | |
| Z Qwen Audio Studiotjxj/z-skills | 548 | — | ~716 | Automated safety check: Pass | None | |
| Video Voiceover And SFX Generator0xsline/OpenChatCut | 2.2k | — | ~4.4k | Automated safety check: Pass | AGPL-3.0 |
heygen-com/hyperframes
Finds, generates and edits media for HyperFrames video projects: music, sound effects, images, icons, logos, voiceovers, captions and color grades.
tadaspetra/loop
Generate music using ElevenLabs Music API. An agent skill from tadaspetra/loop.
tadaspetra/loop
Generate sound effects from text descriptions using ElevenLabs.
tjxj/z-skills
A skill your agent uses when creating complete generated audio with qwen-audio-3.1-tts-next, including podcasts, radio drama, advertisements, multiple speakers, reference voices, ambience, sound…
0xsline/OpenChatCut
Generates text-to-speech narration and custom sound effects for a video timeline, keeping existing voiceover in sync after visual retiming edits.
bozhouDev/video-skills-toolkit
Generate music using ElevenLabs Music API. An agent skill from bozhouDev/video-skills-toolkit.
NoizAI/skills
Build a music video from an existing song and lyrics, either as p5.js/p5.brush animation or by assembling local images and clips.
NoizAI/skills
A skill your agent uses whenever the user wants speech to sound more human, companion-like, or emotionally expressive.
NoizAI/skills
Chat with any real person or fictional character in their own voice by automatically finding their speech online, extracting a clean reference sample, and generating audio replies.
NoizAI/skills
A skill your agent uses whenever the user wants to transcribe audio to text, convert speech to text, or get a transcript from an audio or video file.
NoizAI/skills
A skill your agent uses whenever the user wants to generate a song or music with vocals from a text description and/or lyrics, or cover an existing song in a new style.
NoizAI/skills
A skill your agent uses whenever the user wants to convert text into speech, generate audio from text, or produce voiceovers.
Categories
A skill your agent uses whenever the user wants to generate sound effects, ambient audio, or short audio clips from a text description. Sound Fx is an agent skill from NoizAI/skills. Use this skill whenever the user wants to generate sound effects, ambient audio, or short audio clips from a text description.
Sound Fx fits situations like: the user wants to generate sound effects; short audio clips from a text description; include: any mention of sound effect; requests to produce a specific sound (e.g.
Run `npx skills add NoizAI/skills --skill sound-fx -a claude-code`. Or copy the skill folder (skills/sound-fx in NoizAI/skills) into .claude/skills/sound-fx in your project. Claude Code loads it when a task matches its description.
Run `npx skills add NoizAI/skills --skill sound-fx -a codex`. Or copy the skill folder (skills/sound-fx in NoizAI/skills) into .agents/skills/sound-fx in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add NoizAI/skills --skill sound-fx -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/sound-fx, .gemini/skills/sound-fx, .github/skills/sound-fx and .opencode/skills/sound-fx in your project.
Going by SKILL.md and its folder, Sound Fx needs Python for the scripts in its folder, the command-line tools its instructions call (python3 and pip) and credentials named NOIZ_API_KEY. Our summary lists: Python 3; A credential in NOIZ_API_KEY; A credential in YOUR_KEY.
SKILL.md names 3 domains. In commands or code: noiz.ai and storage.googleapis.com; the agent is likely to contact these when it follows the instructions. As links in the text: developers.noiz.ai. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
No licence was found for Sound Fx or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 1.4k tokens (SKILL.md is roughly 5.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Sound Fx: HyperFrames Media Use (heygen-com/hyperframes, 60k stars), Music (tadaspetra/loop, 296 stars), Sound Effects (tadaspetra/loop, 296 stars) and Z Qwen Audio Studio (tjxj/z-skills, 548 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
NoizAI (a GitHub organization) maintains it in NoizAI/skills, which has 526 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on September 28, 2026.
Source: NoizAI/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.