Agent skill

Nodetool Sketch

by nodetool-ai in nodetool-ai/nodetool

Build or edit a NodeTool sketch (image document): layers, blend modes, placed images, generation briefs, version history.

AGPL-3.0Auto-check passedMedia & Creative

Install Nodetool Sketch

skills CLI
$ npx skills add nodetool-ai/nodetool --skill nodetool-sketch -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install nodetool-ai/nodetool nodetool-sketch --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/nodetool-ai/nodetool.git skills-src && mkdir -p .claude/skills && cp -r skills-src/packages/system-skills/nodetool-sketch .claude/skills/nodetool-sketch && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
nodetool-sketch
GitHub stars
560
Token cost
~1.3k tokens
SKILL.md length
682 words
Files
1
Skills in repo
127
Repo updated
First seen
Licence
AGPL-3.0

At a glance

Build or edit a NodeTool sketch (image document): layers, blend modes, placed images, generation briefs, version history.

  • Works in 4 steps: Find it. list_sketches, then get_sketch.… → Edit the stack. edit_sketch… → Validate. validate_sketch… → …
  • Media & Creative work in your project
  • SKILL.md covers The loop, edit_sketch ops, Vector layers and The guided brief, plus 5 more sections
  • Calls npm

What it does

Nodetool Sketch is an agent skill from nodetool-ai/nodetool. Build or edit a NodeTool sketch (image document): layers, blend modes, placed images, generation briefs, version history.

Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Media & Creative. The repository describes itself as: Agent-first Creative Workspace. The licence is AGPL-3.0.

When your agent uses it

  • Media & Creative work in your project

Example prompts

  • “/nodetool-sketch”

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. Find it. list_sketches, then get_sketch. New one
  2. Edit the stack. edit_sketch {image_document_id, ops: [...]}. Operations
  3. Validate. validate_sketch {image_document_id} or an inline document.
  4. Snapshot before a destructive pass with create_sketch_version.

What it can do on your machine

Read from SKILL.md and the folder at commit 339f069. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npm

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npm, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Nodetool Sketch loads about 1.3k tokens when it runs. Until then it costs about 34 tokens; SKILL.md has 682 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~34
When it runs · the whole SKILL.md, loaded when a task matches
~1.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from nodetool-ai/nodetool at commit 339f069, republished under its AGPL-3.0 licence (© nodetool-ai). 682 words, ~1,326 tokens.

Download SKILL.mdSave it as .claude/skills/nodetool-sketch/SKILL.md (or your agent's skills folder).
name
nodetool-sketch
description
Build or edit a NodeTool sketch (image document): layers, blend modes, placed images, generation briefs, version history.
featured
true

Work a NodeTool sketch

A sketch is an image document: a canvas, a stack of layers, and the bindings that say where a layer's picture comes from. It is the surface for composited stills, masks, overlays and the guided image brief. One finished image with no layers to keep is generate_image, not a sketch.

The document is layers and references. Pixels are never read or written headlessly. Painting happens in an open editor, generation happens in a workflow run or through the image tools. An image lands on a layer by reference, so nothing inlines a bitmap.

The loop

  1. Find it. list_sketches, then get_sketch. New one: create_sketch {name, width?, height?, background?, project_id?} gives a blank canvas (1024×1024, #ffffff by default).
  2. Edit the stack. edit_sketch {image_document_id, ops: [...]}. Operations run in order against the stored document and the result is saved. An open editor picks the change up live.
  3. Validate. validate_sketch {image_document_id} or an inline document.
  4. Snapshot before a destructive pass with create_sketch_version.

edit_sketch ops

OpDoes
add_layerAdds a layer. An image field makes this one op instead of two
remove_layer, rename_layer, duplicate_layer, reorder_layerStack management
select_layerSets the active layer
set_layer_propsopacity, blendMode, visibility, lock
set_layer_imagePoints a layer at an asset id, an asset:// locator, a data: URL or an http(s) URL
resize_canvasPositive integer width and height
set_setupThe generation brief: brief, use_case, variations (1..8), stage

An asset id that resolves to nothing is refused rather than stored, because a stored one shows up as an empty layer.

With the sketch open in a browser, ui_sketch_place_image does the same against the live canvas.

Vector layers

The editor imports self-contained SVG files as vector layers. Each layer keeps its SVG source in the document. Use the vector inspector to edit SVG source, download it, or rasterize the layer for painting. Moving and transforming a vector layer preserves its source. Rasterization is undoable. Example sketches open with vector layers.

SVG scripts, embedded HTML, animations, external images, and stylesheets are removed on import. Use presentation attributes for fills, strokes, and text. The headless stack operations can preserve existing vector layers. Creating or editing SVG source currently requires the editor.

The guided brief

set_setup writes the one-line brief. refine_image_brief {image_document_id, provider?, model?} expands it into the five fields an image model needs (subject, composition, lighting, style words, and what to leave out) and stops at the review step. It creates no layer and starts no generation. It is the cheap text pass a person edits before anything is rendered. Generate from it with the image tools once the fields read right.

Show full SKILL.md (249 more words)Show less

What validate_sketch catches

Duplicate layer ids, an active or mask layer the stack lacks, unknown blend modes, opacities and transforms that cannot render, generation bindings pointing at missing layers, unknown binding kinds and statuses, canvas settings that disagree with the stored ones, and fields a schema round trip would strip. Layer bitmaps stay opaque to it.

Versions

list_sketch_versions, get_sketch_version (read a snapshot without restoring), create_sketch_version, restore_sketch_version, delete_sketch_version. A restore snapshots the pre-restore state first, so it is undoable, then re-validates against today's schema: an old document may fail what it used to pass.

These snapshot the whole document. The per-layer generation takes are a different thing, and they record one generated image on one layer.

Verify from a shell

These are the nodetool CLI. From a NodeTool checkout the same commands run as npm run dev:nodetool -- <command>.

bash
nodetool sketch validate <image_document_id|sketch.json> --json
nodetool sketch debug sketch.json \
  --interact '[{"tool":"add_layer","input":{"name":"Shadow"}},
               {"tool":"set_layer_props","input":{"target":"Shadow","opacity":0.4,"blendMode":"multiply"}}]'
nodetool sketch versions list <id> --save-type manual --limit 10

A path on disk wins over an id. debug runs the static check, then each --interact step against the headless ui_sketch_* bridge, and validates what the session left behind. A failing step is recorded and the script continues. Pixels, painting, rendering, generation and asset I/O are not simulated.

Where a sketch is used

  • A mini app shows one with the Sketch widget, which takes a {type: "sketch", id} reference, and collects one with the Sketch Pad input. See nodetool-app-builder.
  • A mini app resource of kind: "sketch" lets the app read or edit it.

Reference

In a NodeTool checkout, these repository sources go further:

  • docs/harnesses.md § nodetool sketch validate / debug
  • docs/harnesses.md § nodetool sketch versions

© nodetool-ai, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in packages/system-skills/nodetool-sketch of nodetool-ai/nodetool.

Open the folder on GitHubat commit 339f069

Compare with similar skills

Nodetool Sketch next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Nodetool Sketch compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Nodetool Sketch this skillnodetool-ai/nodetool560—~1.3kAutomated safety check: PassAGPL-3.0
Guizang Social Cardsop7418/guizang-social-card-skill7.4k1 repos~7.8kAutomated safety check: PassAGPL-3.0
Weekly Changelog Videoheygen-com/hyperframes60k—~3.3kAutomated safety check: PassApache-2.0
Anthropic Brand Stylinganthropics/skills180k30 repos~559Automated safety check: PassApache-2.0
MoneyPrinterTurbo Video Generatorharry0703/MoneyPrinterTurbo130k—~2.1kAutomated safety check: WarnMIT
HyperFrames Media Useheygen-com/hyperframes60k—~2.4kAutomated safety check: PassApache-2.0

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Questions about Nodetool Sketch

What does Nodetool Sketch do?

Build or edit a NodeTool sketch (image document): layers, blend modes, placed images, generation briefs, version history. Nodetool Sketch is an agent skill from nodetool-ai/nodetool. Build or edit a NodeTool sketch (image document): layers, blend modes, placed images, generation briefs, version history.

When should I use Nodetool Sketch?

Nodetool Sketch fits situations like: media & Creative work in your project.

How do I install Nodetool Sketch in Claude Code?

Run `npx skills add nodetool-ai/nodetool --skill nodetool-sketch -a claude-code`. Or copy the skill folder (packages/system-skills/nodetool-sketch in nodetool-ai/nodetool) into .claude/skills/nodetool-sketch in your project. Claude Code loads it when a task matches its description.

How do I install Nodetool Sketch in Codex?

Run `npx skills add nodetool-ai/nodetool --skill nodetool-sketch -a codex`. Or copy the skill folder (packages/system-skills/nodetool-sketch in nodetool-ai/nodetool) into .agents/skills/nodetool-sketch in your project. Codex loads it when a task matches its description.

Can I use Nodetool Sketch in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nodetool-ai/nodetool --skill nodetool-sketch -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/nodetool-sketch, .gemini/skills/nodetool-sketch, .github/skills/nodetool-sketch and .opencode/skills/nodetool-sketch in your project.

What does Nodetool Sketch need to run?

Going by SKILL.md and its folder, Nodetool Sketch needs the command-line tools its instructions call (npm).

Does Nodetool Sketch access the network?

SKILL.md contains no URLs. Its commands use npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Nodetool Sketch safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Nodetool Sketch use?

Nodetool Sketch is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Nodetool Sketch use?

About 1.3k tokens (SKILL.md is roughly 5.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Nodetool Sketch?

Skills that share tags, products or a category with Nodetool Sketch: Guizang Social Cards (op7418/guizang-social-card-skill, 7.4k stars), Weekly Changelog Video (heygen-com/hyperframes, 60k stars), Anthropic Brand Styling (anthropics/skills, 180k stars) and MoneyPrinterTurbo Video Generator (harry0703/MoneyPrinterTurbo, 130k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Nodetool Sketch?

nodetool-ai (a GitHub organization) maintains it in nodetool-ai/nodetool, which has 560 GitHub stars. The repository holds 127 skills in this directory. The repository was last updated on October 10, 2026.

Source: nodetool-ai/nodetool on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.