LobeHub Interactive Prototype
lobehub/lobehub
Builds single-file interactive HTML prototypes rendered with the real LobeHub UI components and written as production-style React, so they can later be split into files.
Convert a supplied HTML page or generated HTML reference into a screenshot-backed article containing multiple reusable interaction prompts.
$ npx skills add nirholas/three.ws --skill html-to-interaction-prompts -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install nirholas/three.ws html-to-interaction-prompts --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .claude/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/codex/html-to-interaction-prompts .claude/skills/html-to-interaction-prompts && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "html-to-interaction-prompts" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/codex/html-to-interaction-prompts into .claude/skills/html-to-interaction-prompts/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "html-to-interaction-prompts", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/codex/html-to-interaction-promptsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add nirholas/three.ws --skill html-to-interaction-prompts -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install nirholas/three.ws html-to-interaction-prompts --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .agents/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/codex/html-to-interaction-prompts .agents/skills/html-to-interaction-prompts && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "html-to-interaction-prompts" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/codex/html-to-interaction-prompts into .agents/skills/html-to-interaction-prompts/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "html-to-interaction-prompts", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nirholas/three.ws --skill html-to-interaction-prompts -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install nirholas/three.ws html-to-interaction-prompts --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/codex/html-to-interaction-prompts .cursor/skills/html-to-interaction-prompts && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "html-to-interaction-prompts" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/codex/html-to-interaction-prompts into .cursor/skills/html-to-interaction-prompts/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "html-to-interaction-prompts", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/nirholas/three.ws.git --path third_party/designcode-agent-skills/agent-skills/codex/html-to-interaction-prompts--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add nirholas/three.ws --skill html-to-interaction-prompts -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install nirholas/three.ws html-to-interaction-prompts --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/codex/html-to-interaction-prompts .gemini/skills/html-to-interaction-prompts && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "html-to-interaction-prompts" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/codex/html-to-interaction-prompts into .gemini/skills/html-to-interaction-prompts/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "html-to-interaction-prompts", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install nirholas/three.ws html-to-interaction-promptsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add nirholas/three.ws --skill html-to-interaction-prompts -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .github/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/codex/html-to-interaction-prompts .github/skills/html-to-interaction-prompts && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "html-to-interaction-prompts" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/codex/html-to-interaction-prompts into .github/skills/html-to-interaction-prompts/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "html-to-interaction-prompts", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nirholas/three.ws --skill html-to-interaction-prompts -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install nirholas/three.ws html-to-interaction-prompts --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/codex/html-to-interaction-prompts .opencode/skills/html-to-interaction-prompts && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "html-to-interaction-prompts" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/codex/html-to-interaction-prompts into .opencode/skills/html-to-interaction-prompts/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "html-to-interaction-prompts", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
html-to-interaction-promptsConvert a supplied HTML page or generated HTML reference into a screenshot-backed article containing multiple reusable interaction prompts.
HTML To Interaction Prompts is an agent skill from nirholas/three.ws. Convert a supplied HTML page or generated HTML reference into a screenshot-backed article containing multiple reusable interaction prompts. Use when the user provides an HTML file, exported page, generated-page.html, or local/live reference and asks to extract animation/interactions, create prompts, capture screenshots for each prompt, add them to an article, or commit the resulting article/assets.
Its SKILL.md is about 3.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 8 other files (for example `agents/openai.yaml`, `demo/PROMPT.md` and `demo/expected-output.md`).
It sits in Frontend & Design, covering HTML artifacts. The repository describes itself as: Open-source platform for 3D AI agents. Turn text or a photo into a rigged, animated GLB avatar, give it an LLM brain, memory and a wallet, and embed it anywhere with one web… The licence is Apache-2.0.
8 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit ddf6e49. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
gitcursorFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
HTML To Interaction Prompts loads about 3.8k tokens when it runs. Until then it costs about 107 tokens; SKILL.md has 2,032 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from nirholas/three.ws at commit ddf6e49, republished under its Apache-2.0 licence (© nirholas). 2,032 words, ~3,779 tokens.
.claude/skills/html-to-interaction-prompts/SKILL.md (or your agent's skills folder). This skill also uses 6 other files; get the full folder from GitHub.Turn an HTML reference into an article-ready prompt pack: identify the important interactions, capture the right visual evidence, write flexible prompts, insert screenshots under each prompt title, verify the article renders, and commit only the intended files.
When this skill is used for a daily UI inspiration workflow:
Full Live Preview or the embedded previewUrl, save that URL as pageUrl, and record the MP4 from that page.proof, features, process, gallery, pricing, faq, or final-cta; otherwise use ordered labels like section-02.content.md, match the established daily capture article structure from recent examples. Use ### Full-Page And Section Evidence, render the full-page screenshot as a normal Markdown image, then use #### Section Crops and render each crop as a normal Markdown image in top-to-bottom order. Do not rename this block to Local Evidence, do not use text links, filename lists, Markdown tables, raw HTML grids, or crop-coordinate captions for this block.content.md; keep crop coordinate details in manifest.json.content.md and manifest.json.Live-site evidence note explaining that the still, MP4, and frames were captured from the actual pageUrl, not from a cover image.itemCount: 5 and exactly 5 items.articles/YYYY-MM-DD-ui-inspiration-capture/.Inspect the real source first.
mousemove, pointermove, canvas, webgl, ScrollTrigger, requestAnimationFrame, hover, sticky, pin, parallax, magnetic, glow, shader, and animation.Decide the prompt list.
Hero Particle Field That Follows The Mouse, Cursor Glow Hover On Cards, or Scroll Behavior And Section Reveal System.Write reusable prompts.
Section anatomy block. For each section, include:Capture screenshots for each prompt.
file:// navigation is blocked, copy only the relevant HTML into a temporary isolated folder and serve it on localhost.fullPageImage plus sectionImages metadata when creating a manifest. For each section image, include the section label, file path, source full-page image, y-start, y-end, and height when available.### Full-Page And Section Evidence, a normal Markdown image for the full-page screenshot, #### Section Crops, then normal Markdown images for the crops in page order. Do not render the y-start/y-end crop metadata below each image, do not use Markdown tables or raw HTML grids, and do not show the crops as a filename list.reference-01-hero-particles.png.Capture videos when requested.
pageUrl: first viewport, section reveals, sticky navigation, parallax, marquee/carousel loops, hover states when obvious, and lower-page content.Create or update the article.
content.md.articles/YYYY-MM-DD-.../content.md.Verify.
git diff --check on touched markdown.content.md follows the established full-page/section-crop structure for every live-website item, with rendered Markdown images and no text links, filename lists, Markdown tables, raw HTML grids, Local Evidence headings, or crop-coordinate captions.pageUrl, a live-site capture type such as websiteScrollVideo, an MP4 recorded from the actual page, and no cover-image fallback language.ffprobe to confirm MP4 files are readable, then spot-check at least one Framer video per article to make sure it visibly scrolls the real website.Commit narrowly.
git add -f only for ignored article assets that must be committed.position: sticky for simple sticky panels. Use GSAP pinning only when the section needs timeline control, scrubbed values, or multi-element handoff.prefers-reduced-motion, touch-device behavior, keyboard/focus behavior, and performance constraints.© nirholas, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 6 other files in third_party/designcode-agent-skills/agent-skills/codex/html-to-interaction-prompts of nirholas/three.ws.
Open the folder on GitHubat commit ddf6e49
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in nirholas/three.ws, which our catalogue first saw on October 7, 2026.
HTML To Interaction Prompts next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| HTML To Interaction Prompts this skillnirholas/three.ws | 227 | 1 repos | ~3.8k | Automated safety check: Pass | Apache-2.0 | |
| LobeHub Interactive Prototypelobehub/lobehub | 83k | — | ~1.6k | Automated safety check: Pass | Custom licence | |
| Paperclip Pagepaperclipai/paperclip | 99k | — | ~1k | Automated safety check: Pass | MIT | |
| Openkb Deck NeonVectifyAI/OpenKB | 4.7k | 1 repos | ~4.3k | Automated safety check: Pass | Apache-2.0 | |
| Webhome Homepage Builderwebhtv/webhtv | 1.7k | — | ~3.8k | Automated safety check: Pass | GPL-3.0 | |
| Solo Artifactssolo-agent/solo | 697 | — | ~961 | Automated safety check: Pass | MIT |
lobehub/lobehub
Builds single-file interactive HTML prototypes rendered with the real LobeHub UI components and written as production-style React, so they can later be split into files.
paperclipai/paperclip
Publish static HTML pages and asset folders to the Paperclip S3/CloudFront page host.
VectifyAI/OpenKB
A skill your agent uses when the user asks the openkb chat to make a deck / slide presentation / PPT / slides / 演示稿 / 幻灯片 from their compiled KB content AND wants a dark, high-tech, neon / glow /…
webhtv/webhtv
Build, review, debug, reverse-engineer data sources for, and package FongMi/WebHome custom homepage single-file HTML.
solo-agent/solo
A skill your agent uses when a Solo task or thread should become an interactive, reviewable, self-contained HTML artifact for progress/status, review/decision, or comparison/leaderboard work inside…
QuZhan51496/paper2anything
Convert an academic paper PDF into a publish-ready, self-contained single-page project homepage (a self-contained index.html) — the kind of paper landing page researchers host on GitHub Pages.
nirholas/three.ws
Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film…
nirholas/three.ws
Package a finished local project into an intentional GitHub repository, create a strong README and visual preview, push it safely, configure a public GitHub Pages URL when the project is compatible…
nirholas/three.ws
Audit a website or digital experience against its supplied source references for originality and plagiarism risk.
nirholas/three.ws
Turn a completed daily UI inspiration capture into exactly five original landing-page builds, one per separate Codex task, using Sites.
nirholas/three.ws
Write, rewrite, review, or continuously refine X/Twitter posts in Meng To's current voice using his deduplicated authored-post corpus, personal and product context, shared resources, and Content…
nirholas/three.ws
Create polished 60 fps 4:3 4K browser screen-recording style videos from Codex in-app browser captures, with browser-only crop, natural macOS cursor styling, deliberate click choreography…
Categories
Convert a supplied HTML page or generated HTML reference into a screenshot-backed article containing multiple reusable interaction prompts. ws. Convert a supplied HTML page or generated HTML reference into a screenshot-backed article containing multiple reusable interaction prompts.
HTML To Interaction Prompts fits situations like: the user provides an HTML file; generated-page.html; local/live reference and asks to extract animation/interactions; capture screenshots for each prompt.
Run `npx skills add nirholas/three.ws --skill html-to-interaction-prompts -a claude-code`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/codex/html-to-interaction-prompts in nirholas/three.ws) into .claude/skills/html-to-interaction-prompts in your project. Claude Code loads it when a task matches its description.
Run `npx skills add nirholas/three.ws --skill html-to-interaction-prompts -a codex`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/codex/html-to-interaction-prompts in nirholas/three.ws) into .agents/skills/html-to-interaction-prompts in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nirholas/three.ws --skill html-to-interaction-prompts -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/html-to-interaction-prompts, .gemini/skills/html-to-interaction-prompts, .github/skills/html-to-interaction-prompts and .opencode/skills/html-to-interaction-prompts in your project.
Going by SKILL.md and its folder, HTML To Interaction Prompts needs the command-line tools its instructions call (git and cursor).
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
HTML To Interaction Prompts is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.8k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with HTML To Interaction Prompts: LobeHub Interactive Prototype (lobehub/lobehub, 83k stars), Paperclip Page (paperclipai/paperclip, 99k stars), Openkb Deck Neon (VectifyAI/OpenKB, 4.7k stars) and Webhome Homepage Builder (webhtv/webhtv, 1.7k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
nirholas (a GitHub user) maintains it in nirholas/three.ws, which has 227 GitHub stars. The repository holds 92 skills in this directory. The repository was last updated on October 8, 2026.
Source: nirholas/three.ws on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.