Web Artifacts Builder
anthropics/skills
Builds multi-component claude.ai HTML artifacts as a small React, TypeScript and Tailwind project, then bundles it into one shareable HTML file.
A skill your agent uses when overlaying HTML elements on the PixiJS v8 canvas.
$ npx skills add netaart/cohub --skill pixijs-scene-dom-container -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install netaart/cohub pixijs-scene-dom-container --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/pixijs-scene-dom-container .claude/skills/pixijs-scene-dom-container && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "pixijs-scene-dom-container" agent skill from https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-scene-dom-container into .claude/skills/pixijs-scene-dom-container/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-scene-dom-container", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-scene-dom-containerType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add netaart/cohub --skill pixijs-scene-dom-container -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install netaart/cohub pixijs-scene-dom-container --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/pixijs-scene-dom-container .agents/skills/pixijs-scene-dom-container && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "pixijs-scene-dom-container" agent skill from https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-scene-dom-container into .agents/skills/pixijs-scene-dom-container/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-scene-dom-container", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add netaart/cohub --skill pixijs-scene-dom-container -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install netaart/cohub pixijs-scene-dom-container --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/pixijs-scene-dom-container .cursor/skills/pixijs-scene-dom-container && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "pixijs-scene-dom-container" agent skill from https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-scene-dom-container into .cursor/skills/pixijs-scene-dom-container/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-scene-dom-container", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/netaart/cohub.git --path .agents/skills/pixijs-scene-dom-container--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add netaart/cohub --skill pixijs-scene-dom-container -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install netaart/cohub pixijs-scene-dom-container --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/pixijs-scene-dom-container .gemini/skills/pixijs-scene-dom-container && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "pixijs-scene-dom-container" agent skill from https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-scene-dom-container into .gemini/skills/pixijs-scene-dom-container/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-scene-dom-container", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install netaart/cohub pixijs-scene-dom-containerInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add netaart/cohub --skill pixijs-scene-dom-container -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/pixijs-scene-dom-container .github/skills/pixijs-scene-dom-container && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "pixijs-scene-dom-container" agent skill from https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-scene-dom-container into .github/skills/pixijs-scene-dom-container/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-scene-dom-container", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add netaart/cohub --skill pixijs-scene-dom-container -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install netaart/cohub pixijs-scene-dom-container --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/pixijs-scene-dom-container .opencode/skills/pixijs-scene-dom-container && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "pixijs-scene-dom-container" agent skill from https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-scene-dom-container into .opencode/skills/pixijs-scene-dom-container/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-scene-dom-container", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
pixijs-scene-dom-containerA skill your agent uses when overlaying HTML elements on the PixiJS v8 canvas.
Pixijs Scene Dom Container is an agent skill from netaart/cohub. Use this skill when overlaying HTML elements on the PixiJS v8 canvas. Covers DOMContainer with element, anchor, and scene-graph-driven CSS transforms, the pixi.js/dom side-effect import, DOMPipe registration, visibility sync, pointer-events handling. Triggers on: DOMContainer, pixi.js/dom, DOMPipe, HTML overlay, input on canvas, iframe overlay, DOMContainerOptions, element, anchor, constructor options.
Its SKILL.md is about 2.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Frontend & Design. The repository describes itself as: A living space where people and agents create, play, and build together. The licence is MIT.
Read from SKILL.md and the folder at commit 40b557f. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are typescript).
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
pixijs.downloadFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Pixijs Scene Dom Container loads about 2.2k tokens when it runs. Until then it costs about 108 tokens; SKILL.md has 795 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from netaart/cohub at commit 40b557f, republished under its MIT licence (© netaart). 795 words, ~2,195 tokens.
.claude/skills/pixijs-scene-dom-container/SKILL.md (or your agent's skills folder).DOMContainer positions an HTML element over the PixiJS canvas and drives its CSS transform from the scene graph. Use it for native inputs, iframes, videos, or rich HTML that needs to follow a display object's position. The default pixi.js browser bundle registers the DOMPipe automatically; custom builds add a side-effect import 'pixi.js/dom'.
DOMContaineris marked EXPERIMENTAL in PixiJS v8. The API may change between minor releases.
Assumes familiarity with pixijs-scene-core-concepts. DOMContainer extends ViewContainer, so it's a leaf: do not nest PixiJS children inside it. Nest DOM content inside the HTML element itself, or wrap multiple DOMContainer instances in a Container. Not available in Web Workers; a worker has no DOM to overlay.
import "pixi.js/dom";
const input = document.createElement("input");
input.type = "text";
input.placeholder = "Enter name...";
const dom = new DOMContainer({
element: input,
anchor: 0.5,
});
dom.position.set(app.screen.width / 2, app.screen.height / 2);
app.stage.addChild(dom);Related skills: pixijs-scene-core-concepts (scene graph basics), pixijs-scene-container (wrap multiple DOM overlays), pixijs-events (pointer handling on canvas vs DOM), pixijs-accessibility (screen-reader overlays).
All Container options (position, scale, tint, label, filters, zIndex, etc.) are also valid here — see skills/pixijs-scene-core-concepts/references/constructor-options.md.
Leaf-specific options added by DOMContainerOptions:
| Option | Type | Default | Description |
|---|---|---|---|
element | HTMLElement | document.createElement('div') | The HTML element the container drives. Any element is valid: input, textarea, iframe, video, div, etc. If omitted, a bare <div> is created. |
anchor | PointData | number | 0 | Origin of the element relative to its own dimensions. 0 is top-left, 0.5 centers, 1 is bottom-right. A single number sets both axes; { x, y } sets each independently. |
tint, filters, mask, and blendMode are accepted (inherited from Container) but have no visual effect — DOM elements live outside the WebGL/WebGPU pipeline. Style the element via CSS for those effects.
import "pixi.js/dom";
import { DOMContainer } from "pixi.js";Or use the combined import that registers the pipe and re-exports the class:
import { DOMContainer } from "pixi.js/dom";The default pixi.js browser bundle already imports pixi.js/dom for you via browserAll.ts, so DOMContainer works out of the box in a typical browser app. You only need the explicit import 'pixi.js/dom' line when you set skipExtensionImports: true (custom builds) or when running under a non-browser bundle.
const dom = new DOMContainer({
element: document.createElement("div"),
anchor: 0.5,
});
dom.position.set(400, 300);
dom.scale.set(1.5);
dom.rotation = Math.PI / 8;
dom.alpha = 0.5;Transforms on the DOMContainer propagate to the element as CSS transform. anchor shifts the element's origin relative to its own dimensions: 0 is top-left, 0.5 centers, 1 is bottom-right. A single number sets both axes; an object { x, y } sets each independently. alpha (including inherited parent alpha) is written to the element's style.opacity every frame.
If no element is provided, a <div> is created by default.
const panel = document.createElement("div");
panel.innerHTML = "<h2>Score</h2><p>1500</p>";
panel.style.color = "white";
panel.style.fontFamily = "Arial";
panel.style.pointerEvents = "none";
const dom = new DOMContainer({ element: panel });
dom.position.set(50, 50);
app.stage.addChild(dom);PixiJS does not interfere with CSS styling on the element. The shared root <div> is set to pointer-events: none, and each attached element defaults to pointer-events: auto. Override to none on purely decorative overlays so the canvas still receives clicks underneath them.
dom.visible = false;
dom.visible = true;
dom.destroy();Setting visible = false or removing the DOMContainer from the scene graph detaches the element from the DOM. Restoring visibility re-attaches it. destroy() removes the element from its parent node and nulls internal references; the HTML element itself is preserved, so you can re-attach it elsewhere:
const element = dom.element;
dom.destroy();
document.body.appendChild(element);The DOMPipe uses a shared root <div> with z-index: 1000 that hosts every attached element. It's exposed as app.domContainerRoot (an HTMLDivElement). All DOMContainer elements render above canvas content; you can't interleave DOM elements between PixiJS draw calls.
On the first render that has an attached DOMContainer, the pipe automatically appends the root to the canvas's parent node. Append it yourself next to app.canvas if you need explicit, stable placement in the DOM tree (for example, when the canvas shares a wrapper with other layered content):
document.body.appendChild(app.canvas);
document.body.appendChild(app.domContainerRoot);The root uses absolute positioning and its transform is recomputed from the canvas getBoundingClientRect() via a ResizeObserver, so CSS-scaled canvases stay aligned without extra work.
The default browser bundle auto-registers DOMPipe, so most apps do not need an explicit import. It is only required when you opt out of auto-imports:
await app.init({ skipExtensionImports: true });
// Now you must add this yourself:
import "pixi.js/dom";Without registration under a custom build, DOMContainer is still importable but the renderer has no pipe to process it; elements never synchronize with the scene graph and never appear.
Wrong:
const dom = new DOMContainer();
dom.filters = [new BlurFilter()];Correct:
dom.element.style.filter = "blur(4px)";DOM elements are HTML overlays positioned via CSS transforms; they exist outside the WebGL/WebGPU pipeline. PixiJS filters, masks, and blend modes have no effect on them. Use CSS filters and CSS mix-blend-mode on the element directly.
Wrong:
const dom = new DOMContainer();
dom.addChild(new Sprite(texture));Correct:
const group = new Container();
group.addChild(dom, new Sprite(texture));DOMContainer extends ViewContainer, which sets allowChildren = false. It is a leaf in the PixiJS scene graph. For PixiJS children, wrap the DOMContainer alongside them in a plain Container. For nested HTML, nest inside the element itself (element.appendChild(...)).
The default anchor is (0, 0), placing the element's top-left corner at the container's position. For centering a UI element on its scene-graph position, set anchor: 0.5:
const dom = new DOMContainer({ element: myElement, anchor: 0.5 });
dom.position.set(400, 300);© netaart, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/pixijs-scene-dom-container of netaart/cohub.
Open the folder on GitHubat commit 40b557f
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in netaart/cohub, which our catalogue first saw on October 7, 2026.
Pixijs Scene Dom Container next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Pixijs Scene Dom Container this skillnetaart/cohub | 572 | 1 repos | ~2.2k | Automated safety check: Pass | MIT | |
| Web Artifacts Builderanthropics/skills | 180k | 40 repos | ~769 | Automated safety check: Pass | Apache-2.0 | |
| React Doctormakeplane/plane | 61k | 12 repos | ~657 | Automated safety check: Pass | AGPL-3.0 | |
| Impeccablebestofjs/bestofjs | 3.1k | 26 repos | ~2.6k | Automated safety check: Pass | MIT | |
| Figma Design System Builderwarpdotdev/warp | 65k | 2 repos | ~4.4k | Automated safety check: Pass | AGPL-3.0 | |
| Web Interface Guidelines Reviewervercel-labs/openreview | 1.7k | 97 repos | ~308 | Automated safety check: Pass | None |
anthropics/skills
Builds multi-component claude.ai HTML artifacts as a small React, TypeScript and Tailwind project, then bundles it into one shareable HTML file.
makeplane/plane
Scans React code for lint, accessibility, bundle size and architecture issues, reports a health score and checks that changes do not lower it.
bestofjs/bestofjs
A skill your agent uses when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a…
warpdotdev/warp
Builds or updates a design system in Figma from a codebase in ordered phases: discovery, variables and tokens, components, theming and documentation, with checkpoints.
vercel-labs/openreview
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my…
anonaddy/anonaddy
Always invoke when the user's message includes 'tailwind' in any form.
netaart/cohub
A skill your agent uses when loading and managing resources in PixiJS v8.
netaart/cohub
A skill your agent uses when reasoning about the PixiJS v8 scene graph as a whole: how containers, leaves, transforms, and render order fit together.
netaart/cohub
A skill your agent uses when rendering custom geometry in PixiJS v8.
netaart/cohub
A skill your agent uses when drawing images in PixiJS v8. An agent skill from netaart/cohub.
netaart/cohub
A skill your agent uses when rendering text in PixiJS v8. An agent skill from netaart/cohub.
netaart/cohub
A skill your agent uses when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments.
Categories
A skill your agent uses when overlaying HTML elements on the PixiJS v8 canvas. Pixijs Scene Dom Container is an agent skill from netaart/cohub. Use this skill when overlaying HTML elements on the PixiJS v8 canvas.
Pixijs Scene Dom Container fits situations like: overlaying HTML elements on the PixiJS v8 canvas; input on canvas; DOMContainerOptions; constructor options.
Run `npx skills add netaart/cohub --skill pixijs-scene-dom-container -a claude-code`. Or copy the skill folder (.agents/skills/pixijs-scene-dom-container in netaart/cohub) into .claude/skills/pixijs-scene-dom-container in your project. Claude Code loads it when a task matches its description.
Run `npx skills add netaart/cohub --skill pixijs-scene-dom-container -a codex`. Or copy the skill folder (.agents/skills/pixijs-scene-dom-container in netaart/cohub) into .agents/skills/pixijs-scene-dom-container in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add netaart/cohub --skill pixijs-scene-dom-container -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/pixijs-scene-dom-container, .gemini/skills/pixijs-scene-dom-container, .github/skills/pixijs-scene-dom-container and .opencode/skills/pixijs-scene-dom-container in your project.
SKILL.md names no scripts, command-line tools or credentials: Pixijs Scene Dom Container is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: pixijs.download. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Pixijs Scene Dom Container is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.2k tokens (SKILL.md is roughly 8.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Pixijs Scene Dom Container: Web Artifacts Builder (anthropics/skills, 180k stars), React Doctor (makeplane/plane, 61k stars), Impeccable (bestofjs/bestofjs, 3.1k stars) and Figma Design System Builder (warpdotdev/warp, 65k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
netaart (a GitHub organization) maintains it in netaart/cohub, which has 572 GitHub stars. The repository holds 30 skills in this directory. The repository was last updated on October 11, 2026.
Source: netaart/cohub on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.