Convert
remotion-dev/remotion
Start the local @remotion/convert app and open it in the Codex browser.
A skill your agent uses when creating, converting, or manipulating colors in PixiJS v8.
$ npx skills add netaart/cohub --skill pixijs-color -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install netaart/cohub pixijs-color --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/pixijs-color .claude/skills/pixijs-color && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "pixijs-color" agent skill from https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-color into .claude/skills/pixijs-color/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-color", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-colorType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add netaart/cohub --skill pixijs-color -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install netaart/cohub pixijs-color --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/pixijs-color .agents/skills/pixijs-color && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "pixijs-color" agent skill from https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-color into .agents/skills/pixijs-color/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-color", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add netaart/cohub --skill pixijs-color -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install netaart/cohub pixijs-color --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/pixijs-color .cursor/skills/pixijs-color && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "pixijs-color" agent skill from https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-color into .cursor/skills/pixijs-color/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-color", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/netaart/cohub.git --path .agents/skills/pixijs-color--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add netaart/cohub --skill pixijs-color -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install netaart/cohub pixijs-color --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/pixijs-color .gemini/skills/pixijs-color && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "pixijs-color" agent skill from https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-color into .gemini/skills/pixijs-color/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-color", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install netaart/cohub pixijs-colorInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add netaart/cohub --skill pixijs-color -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/pixijs-color .github/skills/pixijs-color && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "pixijs-color" agent skill from https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-color into .github/skills/pixijs-color/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-color", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add netaart/cohub --skill pixijs-color -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install netaart/cohub pixijs-color --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/pixijs-color .opencode/skills/pixijs-color && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "pixijs-color" agent skill from https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-color into .opencode/skills/pixijs-color/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-color", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
pixijs-colorA skill your agent uses when creating, converting, or manipulating colors in PixiJS v8.
Pixijs Color is an agent skill from netaart/cohub. Use this skill when creating, converting, or manipulating colors in PixiJS v8. Covers Color class input formats (hex, CSS names, RGB/HSL objects, arrays, Uint8Array), conversion methods (toHex, toNumber, toArray, toRgba), component access, setAlpha/multiply/premultiply, Color.shared singleton. Triggers on: Color, ColorSource, hex, rgb, hsl, tint, premultiply, Color.shared, color conversion.
Its SKILL.md is about 2.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: A living space where people and agents create, play, and build together. The licence is MIT.
Read from SKILL.md and the folder at commit eee4291. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are typescript).
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
pixijs.downloadFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Pixijs Color loads about 2.2k tokens when it runs. Until then it costs about 102 tokens; SKILL.md has 418 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from netaart/cohub at commit eee4291, republished under its MIT licence (© netaart). 418 words, ~2,216 tokens.
.claude/skills/pixijs-color/SKILL.md (or your agent's skills folder).The Color class creates and converts colors for tints, fills, strokes, and anywhere PixiJS accepts a ColorSource. Most APIs accept raw hex/strings directly, so explicit new Color(...) is only needed when converting formats or manipulating values.
const fillColor = new Color("#ff6600");
console.log(fillColor.toHex()); // '#ff6600'
console.log(fillColor.toNumber()); // 0xff6600
console.log(fillColor.toArray()); // [1, 0.4, 0, 1]
const g = new Graphics().rect(0, 0, 200, 100).fill(fillColor);
app.stage.addChild(g);
const sprite = Sprite.from("hero.png");
sprite.tint = "dodgerblue";
app.stage.addChild(sprite);
const t = Color.shared.setValue(0xffffff).multiply([1, 0.5, 0.5]).toNumber();
sprite.tint = t;Related skills: pixijs-scene-graphics (fill/stroke colors), pixijs-scene-sprite (tint), pixijs-blend-modes (compositing).
import { Color } from "pixi.js";
// Hex integer
new Color(0xff0000);
// Hex strings
new Color("#ff0000");
new Color("#f00");
new Color("ff0000");
// CSS color names
new Color("red");
new Color("dodgerblue");
// RGB/RGBA objects (components 0-255)
new Color({ r: 255, g: 0, b: 0 });
new Color({ r: 255, g: 0, b: 0, a: 0.5 });
// HSL/HSLA objects
new Color({ h: 0, s: 100, l: 50 });
new Color({ h: 0, s: 100, l: 50, a: 0.5 });
// HSV/HSVA objects
new Color({ h: 0, s: 100, v: 100 });
// CSS strings
new Color("rgb(255, 0, 0)");
new Color("rgba(255, 0, 0, 0.5)");
new Color("hsl(0, 100%, 50%)");
// Normalized 0-1 arrays (Float32Array or plain arrays)
new Color([1, 0, 0]); // RGB
new Color([1, 0, 0, 0.5]); // RGBA
// Uint8 arrays (components 0-255)
new Color(new Uint8Array([255, 0, 0]));
new Color(new Uint8ClampedArray([255, 0, 0, 128]));
// 8-digit hex with alpha
new Color("#ff0000ff");
new Color("#f00f");
// Copy from another Color instance
const red = new Color("red");
const copy = new Color(red);import { Color } from "pixi.js";
const color = new Color("#ff6600");
color.toHex(); // '#ff6600'
color.toHexa(); // '#ff6600ff' (hex with alpha)
color.toNumber(); // 0xff6600
color.toArray(); // [1, 0.4, 0, 1] (normalized RGBA)
color.toRgbArray(); // [1, 0.4, 0] (normalized RGB, no alpha)
color.toRgbaString(); // 'rgba(255,102,0,1)'
color.toRgba(); // { r: 1, g: 0.4, b: 0, a: 1 }
color.toRgb(); // { r: 1, g: 0.4, b: 0 }
color.toUint8RgbArray(); // [255, 102, 0]
// setValue() is the chainable way to change a color's value
color.setValue(0xff0000).toHex(); // '#ff0000'import { Color } from "pixi.js";
const color = new Color("rgba(255, 128, 0, 0.8)");
color.red; // 1
color.green; // ~0.502
color.blue; // 0
color.alpha; // 0.8All component getters return normalized 0-1 values.
import { Color } from "pixi.js";
const color = new Color("red");
// Set alpha (chainable)
color.setAlpha(0.5);
// Multiply with another color (destructive, modifies in place)
color.multiply(0x808080);
// Premultiply alpha (destructive, RGB channels multiplied by alpha)
color.premultiply(0.8);
// Premultiply alpha only (RGB unchanged)
color.premultiply(0.8, false);
// Chain operations
new Color("white").setAlpha(0.5).multiply([0.8, 0.2, 0.2]);multiply() and premultiply() are destructive; they modify the color and set value to null (original format is lost).
import { Color } from "pixi.js";
const color = new Color("red").setAlpha(0.5);
const packed = color.toPremultiplied(color.alpha); // 0x7F7F0000
const alphaOnly = color.toPremultiplied(color.alpha, false); // 0x7FFF0000toPremultiplied(alpha, applyToRGB?) returns a 32-bit 0xAARRGGBB integer without mutating this. Use it in batchers and tint math where the source color must be reused. When applyToRGB is false, only the alpha byte is packed; the RGB stays at its full value.
import { Color } from "pixi.js";
const rgba = new Float32Array(4);
const rgb = new Float32Array(3);
const rgb8 = new Uint8Array(3);
app.ticker.add(() => {
Color.shared.setValue(sprite.tint).toArray(rgba).toRgbArray(rgb);
Color.shared.toUint8RgbArray(rgb8);
});toArray(out?), toRgbArray(out?), and toUint8RgbArray(out?) accept a reusable number[], Float32Array, Uint8Array, or Uint8ClampedArray and write into it. Pass your own buffer in hot paths to avoid allocating per frame; omit the argument and the Color instance returns its internal cache array.
| Method | Returns |
|---|---|
toBgrNumber() | 24-bit 0xBBGGRR integer with R/B swapped |
toLittleEndianNumber() | Same 24-bit swap, convenient for little-endian vertex writes |
Both are cheap and useful when emitting colors straight into packed vertex attributes.
import { Color } from "pixi.js";
// One-off conversion without allocating a new Color
const hex = Color.shared.setValue("#ff6600").toNumber();
const arr = Color.shared.setValue(0xff0000).toArray();Color.shared is a singleton that avoids allocating a new Color on every call. This matters in hot paths like render loops or per-frame tint calculations where repeated new Color() creates GC pressure. Do not store references to it; other code may mutate it.
import { Color } from "pixi.js";
// Good: reuse shared instance in a per-frame callback
app.ticker.add(() => {
const t = performance.now() / 1000;
sprite.tint = Color.shared
.setValue("white")
.multiply([Math.sin(t) * 0.5 + 0.5, 0.2, 0.8])
.toNumber();
});import { Color } from "pixi.js";
Color.isColorLike("red"); // true
Color.isColorLike("#ff0000"); // true
Color.isColorLike(0xff0000); // true
Color.isColorLike([1, 0, 0]); // true
Color.isColorLike({ r: 1, g: 0, b: 0 }); // true
Color.isColorLike({ foo: 1 }); // false
Color.isColorLike(null); // falseColor.isColorLike() checks the structural shape (string, number, array, or recognized object). It doesn't validate that a string is a real CSS color name, nor that array values fall in range. Use it as a type guard before passing user input to new Color() or setValue().
Wrong:
import { Color } from "pixi.js";
const { r, g, b } = new Color({ r: 255, g: 128, b: 0 }).toRgba();
// r = 1, g = ~0.502, b = 0 (NOT 255, 128, 0)Correct:
import { Color } from "pixi.js";
// Use toUint8RgbArray() for 0-255 output
const [r, g, b] = new Color({ r: 255, g: 128, b: 0 }).toUint8RgbArray();
// r = 255, g = 128, b = 0RGB object inputs use 0-255 range ({ r: 255, g: 0, b: 0 }), but all output methods (toRgba(), toRgb(), toArray(), toRgbArray()) normalize to 0-1. Use toUint8RgbArray() when you need 0-255 integers for CSS or external APIs.
Wrong:
import { Color } from "pixi.js";
new Color([255, 0, 0]); // NOT red; values are interpreted as 0-1Correct:
import { Color } from "pixi.js";
new Color([1, 0, 0]); // red via normalized array
new Color(0xff0000); // red via hex
new Color("red"); // red via CSS name
new Color(new Uint8Array([255, 0, 0])); // red via Uint8Array (0-255)Plain number arrays (number[] and Float32Array) use normalized 0-1 range. [255, 0, 0] clamps to [1, 0, 0] because values are clamped, but [200, 100, 50] does not produce the expected color. Use Uint8Array or Uint8ClampedArray for 0-255 input.
Wrong:
import { utils } from "pixi.js";
const hex = utils.string2hex("#ff0000");Correct:
import { Color } from "pixi.js";
const hex = new Color("#ff0000").toNumber();
const str = new Color(0xff0000).toHex();The utils namespace was removed in v8. Use the Color class for all color conversions.
© netaart, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/pixijs-color of netaart/cohub.
Open the folder on GitHubat commit eee4291
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in netaart/cohub, which our catalogue first saw on October 7, 2026.
Pixijs Color next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Pixijs Color this skillnetaart/cohub | 572 | 1 repos | ~2.2k | Automated safety check: Pass | MIT | |
| Convertremotion-dev/remotion | 63k | — | ~247 | Automated safety check: Pass | Custom licence | |
| Color Expertnexu-io/open-design | 100k | — | ~331 | Automated safety check: Pass | Apache-2.0 | |
| Color Blockingsickn33/agentic-awesome-skills | 47k | 1 repos | ~2.4k | Automated safety check: Pass | MIT | |
| Mono ColorNousResearch/hermes-agent | 252k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Word to Markdown Convertergithub/awesome-copilot | 40k | — | ~1.6k | Automated safety check: Pass | MIT |
remotion-dev/remotion
Start the local @remotion/convert app and open it in the Codex browser.
nexu-io/open-design
Color science expert skill with 286K words of reference material covering OKLCH/OKLAB, palette generation, accessibility/contrast, color naming, pigment mixing, and historical color theory.
sickn33/agentic-awesome-skills
Web and App implementation guide for Color Blocking. An agent skill from sickn33/agentic-awesome-skills.
NousResearch/hermes-agent
Generate one- or two-ink editorial print poster images. An agent skill from NousResearch/hermes-agent.
github/awesome-copilot
Converts Word .docx files to Markdown with a bundled script before analysis, extracting embedded images and handling whole folders alongside the PDF and Excel converters.
trycompai/crm
OKLCH color space and color usage for web projects. An agent skill from trycompai/crm.
netaart/cohub
A skill your agent uses when loading and managing resources in PixiJS v8.
netaart/cohub
A skill your agent uses when reasoning about the PixiJS v8 scene graph as a whole: how containers, leaves, transforms, and render order fit together.
netaart/cohub
A skill your agent uses when rendering custom geometry in PixiJS v8.
netaart/cohub
A skill your agent uses when drawing images in PixiJS v8. An agent skill from netaart/cohub.
netaart/cohub
A skill your agent uses when rendering text in PixiJS v8. An agent skill from netaart/cohub.
netaart/cohub
A skill your agent uses when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments.
A skill your agent uses when creating, converting, or manipulating colors in PixiJS v8. Pixijs Color is an agent skill from netaart/cohub. Use this skill when creating, converting, or manipulating colors in PixiJS v8.
Pixijs Color fits situations like: manipulating colors in PixiJS v8; color conversion.
Run `npx skills add netaart/cohub --skill pixijs-color -a claude-code`. Or copy the skill folder (.agents/skills/pixijs-color in netaart/cohub) into .claude/skills/pixijs-color in your project. Claude Code loads it when a task matches its description.
Run `npx skills add netaart/cohub --skill pixijs-color -a codex`. Or copy the skill folder (.agents/skills/pixijs-color in netaart/cohub) into .agents/skills/pixijs-color in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add netaart/cohub --skill pixijs-color -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/pixijs-color, .gemini/skills/pixijs-color, .github/skills/pixijs-color and .opencode/skills/pixijs-color in your project.
SKILL.md names no scripts, command-line tools or credentials: Pixijs Color is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: pixijs.download. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Pixijs Color is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.2k tokens (SKILL.md is roughly 8.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Pixijs Color: Convert (remotion-dev/remotion, 63k stars), Color Expert (nexu-io/open-design, 100k stars), Color Blocking (sickn33/agentic-awesome-skills, 47k stars) and Mono Color (NousResearch/hermes-agent, 252k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
netaart (a GitHub organization) maintains it in netaart/cohub, which has 572 GitHub stars. The repository holds 30 skills in this directory. The repository was last updated on October 10, 2026.
Source: netaart/cohub on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.