Display Modes
live-codes/livecodes
Configure how the playground is displayed: full, focus, simple, lite, editor, codeblock, and result modes.
A skill your agent uses when compositing display objects with blend modes in PixiJS v8.
$ npx skills add netaart/cohub --skill pixijs-blend-modes -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install netaart/cohub pixijs-blend-modes --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/pixijs-blend-modes .claude/skills/pixijs-blend-modes && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "pixijs-blend-modes" agent skill from https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-blend-modes into .claude/skills/pixijs-blend-modes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-blend-modes", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-blend-modesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add netaart/cohub --skill pixijs-blend-modes -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install netaart/cohub pixijs-blend-modes --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/pixijs-blend-modes .agents/skills/pixijs-blend-modes && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "pixijs-blend-modes" agent skill from https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-blend-modes into .agents/skills/pixijs-blend-modes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-blend-modes", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add netaart/cohub --skill pixijs-blend-modes -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install netaart/cohub pixijs-blend-modes --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/pixijs-blend-modes .cursor/skills/pixijs-blend-modes && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "pixijs-blend-modes" agent skill from https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-blend-modes into .cursor/skills/pixijs-blend-modes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-blend-modes", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/netaart/cohub.git --path .agents/skills/pixijs-blend-modes--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add netaart/cohub --skill pixijs-blend-modes -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install netaart/cohub pixijs-blend-modes --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/pixijs-blend-modes .gemini/skills/pixijs-blend-modes && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "pixijs-blend-modes" agent skill from https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-blend-modes into .gemini/skills/pixijs-blend-modes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-blend-modes", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install netaart/cohub pixijs-blend-modesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add netaart/cohub --skill pixijs-blend-modes -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/pixijs-blend-modes .github/skills/pixijs-blend-modes && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "pixijs-blend-modes" agent skill from https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-blend-modes into .github/skills/pixijs-blend-modes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-blend-modes", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add netaart/cohub --skill pixijs-blend-modes -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install netaart/cohub pixijs-blend-modes --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/netaart/cohub.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/pixijs-blend-modes .opencode/skills/pixijs-blend-modes && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "pixijs-blend-modes" agent skill from https://github.com/netaart/cohub/tree/main/.agents/skills/pixijs-blend-modes into .opencode/skills/pixijs-blend-modes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pixijs-blend-modes", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
pixijs-blend-modesA skill your agent uses when compositing display objects with blend modes in PixiJS v8.
Pixijs Blend Modes is an agent skill from netaart/cohub. Use this skill when compositing display objects with blend modes in PixiJS v8. Covers standard modes (normal, add, multiply, screen, erase, min, max), advanced modes via pixi.js/advanced-blend-modes (color-burn, overlay, hard-light, etc.), batch-friendly ordering. Triggers on: blendMode, additive, multiply, screen, overlay, color-burn, color-dodge, advanced-blend-modes, glow, erase.
Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: A living space where people and agents create, play, and build together. The licence is MIT.
Read from SKILL.md and the folder at commit edc669f. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are typescript).
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
pixijs.downloadFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Pixijs Blend Modes loads about 2.1k tokens when it runs. Until then it costs about 101 tokens; SKILL.md has 516 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from netaart/cohub at commit edc669f, republished under its MIT licence (© netaart). 516 words, ~2,051 tokens.
.claude/skills/pixijs-blend-modes/SKILL.md (or your agent's skills folder).Set container.blendMode to composite display objects with GPU blend equations (standard modes) or filter-based advanced modes. Blend-mode transitions break render batches, so group like-mode siblings together.
const light = new Sprite(await Assets.load("light.png"));
light.blendMode = "add";
app.stage.addChild(light);
const shadow = new Sprite(await Assets.load("shadow.png"));
shadow.blendMode = "multiply";
app.stage.addChild(shadow);
import "pixi.js/advanced-blend-modes";
const overlay = new Sprite(await Assets.load("overlay.png"));
overlay.blendMode = "color-burn";
app.stage.addChild(overlay);Related skills: pixijs-filters (advanced modes use the filter pipeline), pixijs-performance (batching with blend modes), pixijs-color (color manipulation).
Standard modes are built in and use GPU blend equations directly:
import { Sprite } from "pixi.js";
sprite.blendMode = "normal"; // standard alpha compositing (effective default at root)
sprite.blendMode = "add"; // additive (lighten, glow effects)
sprite.blendMode = "multiply"; // multiply (darken, shadow effects)
sprite.blendMode = "screen"; // screen (lighten, dodge effects)
sprite.blendMode = "erase"; // erase pixels from render target
sprite.blendMode = "none"; // no blending, overwrites destination
sprite.blendMode = "inherit"; // inherit from parent (this is the actual default value)
sprite.blendMode = "min"; // keeps minimum of source and destination (WebGL2+ only)
sprite.blendMode = "max"; // keeps maximum of source and destination (WebGL2+ only)These are hardware-accelerated and cheap. They do not require filters.
Advanced modes require an explicit import to register the extensions. On the WebGL renderer they also require useBackBuffer: true at init time, or PixiJS logs a warning and the blend silently falls back:
import "pixi.js/advanced-blend-modes";
import { Application, Sprite, Assets } from "pixi.js";
const app = new Application();
await app.init({ useBackBuffer: true }); // required for advanced modes on WebGL
const texture = await Assets.load("overlay.png");
const overlay = new Sprite(texture);
overlay.blendMode = "color-burn";Available advanced modes:
| Mode | Effect |
|---|---|
color-burn | Darkens by increasing contrast |
color-dodge | Brightens by decreasing contrast |
darken | Keeps darker of two layers |
difference | Absolute difference |
divide | Divides bottom by top |
exclusion | Similar to difference, lower contrast |
hard-light | Multiply or screen based on top layer |
hard-mix | High contrast threshold blend |
lighten | Keeps lighter of two layers |
linear-burn | Adds and subtracts to darken |
linear-dodge | Adds layers together |
linear-light | Linear burn or dodge based on top layer |
luminosity | Luminosity of top, hue/saturation of bottom |
negation | Inverted difference |
overlay | Multiply or screen based on bottom layer |
pin-light | Replaces based on lightness comparison |
saturation | Saturation of top, hue/luminosity of bottom |
soft-light | Gentle overlay effect |
subtract | Subtracts top from bottom |
vivid-light | Color burn or dodge based on top layer |
color | Hue and saturation of top, luminosity of bottom |
You set advanced blend modes the same way as standard ones, via the blendMode property. They use filters internally, so they cost more than standard modes.
Different blend modes break the rendering batch. Order objects to minimize transitions:
import { Container, Sprite } from "pixi.js";
const scene = new Container();
scene.addChild(screenSprite1); // 'screen'
scene.addChild(screenSprite2); // 'screen'
scene.addChild(normalSprite1); // 'normal'
scene.addChild(normalSprite2); // 'normal'2 draw calls. Alternating order (screen, normal, screen, normal) would produce 4.
Wrong:
import { Sprite } from "pixi.js";
sprite.blendMode = "color-burn"; // silently falls back to normalCorrect:
import "pixi.js/advanced-blend-modes";
import { Sprite } from "pixi.js";
sprite.blendMode = "color-burn";Advanced blend modes (color-burn, overlay, etc.) require the extension import. Without it, only standard modes (normal, add, multiply, screen) are available. The invalid mode silently falls back.
Different blend modes break the render batch. screen / normal / screen / normal produces 4 draw calls, while screen / screen / normal / normal produces 2. Sort children so objects with the same blend mode are adjacent.
Wrong:
import { BLEND_MODES } from "pixi.js";
sprite.blendMode = BLEND_MODES.ADD; // runtime error: BLEND_MODES is undefinedCorrect:
sprite.blendMode = "add";In v8, BLEND_MODES is a TypeScript type only (a union of string literals). There is no runtime enum export, so BLEND_MODES.ADD evaluates to accessing a property on undefined. Use the string form.
Wrong:
import "pixi.js/advanced-blend-modes";
await app.init({
/* no useBackBuffer */
});
sprite.blendMode = "color-burn"; // logs a warning, falls backCorrect:
import "pixi.js/advanced-blend-modes";
await app.init({ useBackBuffer: true });
sprite.blendMode = "color-burn";Advanced modes read from the back buffer. On WebGL, the blend silently falls back if the back buffer is not enabled. WebGPU enables the back buffer unconditionally.
Advanced blend modes are filter-based and use Filter.defaultOptions, whose resolution defaults to 1. On a high-DPI render target the blended object can look clipped, scaled, or only partially applied.
Wrong:
import "pixi.js/advanced-blend-modes";
sprite.blendMode = "overlay"; // renders at resolution 1, can clip on retinaCorrect:
import { Filter } from "pixi.js";
import "pixi.js/advanced-blend-modes";
Filter.defaultOptions.resolution = "inherit"; // set before creating affected objects
sprite.blendMode = "overlay";Setting Filter.defaultOptions.resolution = "inherit" makes advanced blend modes render at the render target's resolution. This costs more memory and runtime, so apply it where fidelity matters.
© netaart, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/pixijs-blend-modes of netaart/cohub.
Open the folder on GitHubat commit edc669f
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in netaart/cohub, which our catalogue first saw on October 7, 2026.
Pixijs Blend Modes next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Pixijs Blend Modes this skillnetaart/cohub | 571 | 1 repos | ~2.1k | Automated safety check: Pass | MIT | |
| Display Modeslive-codes/livecodes | 1.5k | — | ~1.7k | Automated safety check: Pass | MIT | |
| Dynamic Workflow Modeaffaan-m/ECC | 276k | 1 repos | ~1.3k | Automated safety check: Pass | MIT | |
| Agent GitHub Modesruvnet/ruflo | 74k | 2 repos | ~1.7k | Automated safety check: Pass | MIT | |
| Object Altthedaviddias/Front-End-Checklist | 74k | — | ~429 | Automated safety check: Pass | MIT | |
| Retina Displaythedaviddias/Front-End-Checklist | 74k | — | ~388 | Automated safety check: Pass | MIT |
live-codes/livecodes
Configure how the playground is displayed: full, focus, simple, lite, editor, codeblock, and result modes.
affaan-m/ECC
Design task-local harnesses, eval gates, and reusable skill extraction for Claude dynamic workflow mode and other adaptive agent harnesses.
ruvnet/ruflo
Agent skill for github-modes - invoke with $agent-github-modes
thedaviddias/Front-End-Checklist
A skill your agent uses when reviewing rendered HTML, interactive components, or design-system patterns related to Provide alternative text for objects.
thedaviddias/Front-End-Checklist
A skill your agent uses when reviewing image assets, markup, and CDN or build transforms related to Support high-DPI retina displays.
thedaviddias/Front-End-Checklist
A skill your agent uses when auditing slow page loads, heavy assets, or rendering delays related to Implement Google Consent Mode v2.
netaart/cohub
A skill your agent uses when loading and managing resources in PixiJS v8.
netaart/cohub
A skill your agent uses when reasoning about the PixiJS v8 scene graph as a whole: how containers, leaves, transforms, and render order fit together.
netaart/cohub
A skill your agent uses when rendering custom geometry in PixiJS v8.
netaart/cohub
A skill your agent uses when drawing images in PixiJS v8. An agent skill from netaart/cohub.
netaart/cohub
A skill your agent uses when rendering text in PixiJS v8. An agent skill from netaart/cohub.
netaart/cohub
A skill your agent uses when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments.
A skill your agent uses when compositing display objects with blend modes in PixiJS v8. Pixijs Blend Modes is an agent skill from netaart/cohub. Use this skill when compositing display objects with blend modes in PixiJS v8.
Pixijs Blend Modes fits situations like: compositing display objects with blend modes in PixiJS v8; advanced-blend-modes.
Run `npx skills add netaart/cohub --skill pixijs-blend-modes -a claude-code`. Or copy the skill folder (.agents/skills/pixijs-blend-modes in netaart/cohub) into .claude/skills/pixijs-blend-modes in your project. Claude Code loads it when a task matches its description.
Run `npx skills add netaart/cohub --skill pixijs-blend-modes -a codex`. Or copy the skill folder (.agents/skills/pixijs-blend-modes in netaart/cohub) into .agents/skills/pixijs-blend-modes in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add netaart/cohub --skill pixijs-blend-modes -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/pixijs-blend-modes, .gemini/skills/pixijs-blend-modes, .github/skills/pixijs-blend-modes and .opencode/skills/pixijs-blend-modes in your project.
SKILL.md names no scripts, command-line tools or credentials: Pixijs Blend Modes is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: pixijs.download. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Pixijs Blend Modes is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.1k tokens (SKILL.md is roughly 8.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Pixijs Blend Modes: Display Modes (live-codes/livecodes, 1.5k stars), Dynamic Workflow Mode (affaan-m/ECC, 276k stars), Agent GitHub Modes (ruvnet/ruflo, 74k stars) and Object Alt (thedaviddias/Front-End-Checklist, 74k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
netaart (a GitHub organization) maintains it in netaart/cohub, which has 571 GitHub stars. The repository holds 30 skills in this directory. The repository was last updated on October 9, 2026.
Source: netaart/cohub on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.