Hig Components Content
raintree-technology/hig-doctor
Apple Human Interface Guidelines for content display components.
Automate iOS Simulator interactions using AXe for taps, gestures, text input, hardware buttons, and video recording
$ npx skills add n0an/VivaDicta --skill axe-simulator-control -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install n0an/VivaDicta axe-simulator-control --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/n0an/VivaDicta.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/axe-simulator-control .claude/skills/axe-simulator-control && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "axe-simulator-control" agent skill from https://github.com/n0an/VivaDicta/tree/main/.agents/skills/axe-simulator-control into .claude/skills/axe-simulator-control/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "axe-simulator-control", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/n0an/VivaDicta/tree/main/.agents/skills/axe-simulator-controlType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add n0an/VivaDicta --skill axe-simulator-control -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install n0an/VivaDicta axe-simulator-control --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/n0an/VivaDicta.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/axe-simulator-control .agents/skills/axe-simulator-control && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "axe-simulator-control" agent skill from https://github.com/n0an/VivaDicta/tree/main/.agents/skills/axe-simulator-control into .agents/skills/axe-simulator-control/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "axe-simulator-control", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add n0an/VivaDicta --skill axe-simulator-control -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install n0an/VivaDicta axe-simulator-control --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/n0an/VivaDicta.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/axe-simulator-control .cursor/skills/axe-simulator-control && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "axe-simulator-control" agent skill from https://github.com/n0an/VivaDicta/tree/main/.agents/skills/axe-simulator-control into .cursor/skills/axe-simulator-control/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "axe-simulator-control", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/n0an/VivaDicta.git --path .agents/skills/axe-simulator-control--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add n0an/VivaDicta --skill axe-simulator-control -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install n0an/VivaDicta axe-simulator-control --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/n0an/VivaDicta.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/axe-simulator-control .gemini/skills/axe-simulator-control && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "axe-simulator-control" agent skill from https://github.com/n0an/VivaDicta/tree/main/.agents/skills/axe-simulator-control into .gemini/skills/axe-simulator-control/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "axe-simulator-control", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install n0an/VivaDicta axe-simulator-controlInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add n0an/VivaDicta --skill axe-simulator-control -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/n0an/VivaDicta.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/axe-simulator-control .github/skills/axe-simulator-control && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "axe-simulator-control" agent skill from https://github.com/n0an/VivaDicta/tree/main/.agents/skills/axe-simulator-control into .github/skills/axe-simulator-control/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "axe-simulator-control", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add n0an/VivaDicta --skill axe-simulator-control -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install n0an/VivaDicta axe-simulator-control --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/n0an/VivaDicta.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/axe-simulator-control .opencode/skills/axe-simulator-control && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "axe-simulator-control" agent skill from https://github.com/n0an/VivaDicta/tree/main/.agents/skills/axe-simulator-control into .opencode/skills/axe-simulator-control/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "axe-simulator-control", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
axe-simulator-controlAutomate iOS Simulator interactions using AXe for taps, gestures, text input, hardware buttons, and video recording
Axe Simulator Control is an agent skill from n0an/VivaDicta. Automate iOS Simulator interactions using AXe for taps, gestures, text input, hardware buttons, and video recording
Its SKILL.md is about 2.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).
It sits in Mobile, covering Accessibility. It works with iOS. The repository describes itself as: iOS & watchOS speech-to-text app with AI voice keyboard, on-device RAG, and chat with your notes - powered by Apple Foundation Models, WhisperKit, NVIDIA Parakeet, and 20+ AI…. The licence is MIT.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit b141304. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
brewxcrunFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Axe Simulator Control loads about 2.7k tokens when it runs. Until then it costs about 34 tokens; SKILL.md has 936 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from n0an/VivaDicta at commit b141304, republished under its MIT licence (© n0an). 936 words, ~2,663 tokens.
.claude/skills/axe-simulator-control/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Use this skill when you need to automate iOS Simulator interactions, including taps, gestures, text input, hardware buttons, or video recording.
xcodebuild-testing for running tests that might require simulator interactionsscreenshot for capturing screenshots from the simulatorbrew tap cameroncooke/axe && brew install axeaxe list-simulators to find it)iPhone 17 Pro Max, OS=26.4llmtemp/screenshots/ directory for temporary test artifactsTouch/Tap Actions if:
→ Continue with Path A: Touch & Tap (steps 2A-4A)
Text Input if:
→ Continue with Path B: Text Input (step 2B)
Gestures if:
→ Continue with Path C: Gestures (steps 2C-3C)
Hardware Buttons if:
→ Continue with Path D: Hardware Buttons (steps 2D-3D)
Video Operations if:
→ Continue with Path E: Video Operations (steps 2E-3E)
List Simulators if:
→ Continue with Path F: List Simulators (step 2F)
# List available simulators
axe list-simulators
# Store the UDID for the target simulator
UDID="B34FF305-5EA8-412B-943F-1D0371CA17FF"IMPORTANT: Always use axe describe-ui to get accurate coordinates instead of guessing from screenshots.
# Get the full UI accessibility tree
axe describe-ui --udid $UDID > ui_tree.json
# Example output for a button:
# {
# "AXFrame" : "{{175, 741}, {52, 50}}",
# "AXLabel" : "stop.circle.fill",
# "type" : "Button",
# ...
# }
# Calculate center coordinates:
# x_center = x + (width / 2) → 175 + (52 / 2) = 201
# y_center = y + (height / 2) → 741 + (50 / 2) = 766Why this matters:
# Simple tap at coordinates (use coordinates from describe-ui)
axe tap -x 201 -y 766 --udid $UDID
# Tap with delays before and after
axe tap -x 201 -y 766 --pre-delay 1.0 --post-delay 0.5 --udid $UDIDAvailable tap options:
-x and -y: Coordinates (required) - get these from describe-ui output--pre-delay: Delay in seconds before tapping--post-delay: Delay in seconds after tapping--udid: Simulator UDID (required)Note: The tap command does NOT support --duration for long press. Use --pre-delay and --post-delay for timing control.
describe-ui, not visual estimates# Get simulator UDID first
UDID="B34FF305-5EA8-412B-943F-1D0371CA17FF"
# Type text (ensure a text field is focused first)
axe type 'Hello World!' --udid $UDID
# Type text with special characters (use single quotes)
axe type 'user@example.com' --udid $UDIDNotes:
Available gestures:
scroll-up / scroll-down / scroll-left / scroll-rightswipe-from-left-edge / swipe-from-right-edgeswipe-from-top-edge / swipe-from-bottom-edge# Get simulator UDID first
UDID="B34FF305-5EA8-412B-943F-1D0371CA17FF"
# Perform scroll gesture
axe gesture scroll-up --udid $UDID
# Perform edge swipe (for navigation)
axe gesture swipe-from-left-edge --udid $UDID
# Perform swipe gesture
axe gesture swipe-from-bottom-edge --udid $UDIDAvailable buttons:
home - Press home buttonlock - Press lock/power buttonvolume-up / volume-downsiri - Activate Siri# Get simulator UDID first
UDID="B34FF305-5EA8-412B-943F-1D0371CA17FF"
# Press home button
axe button home --udid $UDID
# Press lock button with custom duration
axe button lock --duration 2.0 --udid $UDID
# Press volume up
axe button volume-up --udid $UDIDNotes:
Stream Video if:
Record Video if:
Stream Video:
UDID="B34FF305-5EA8-412B-943F-1D0371CA17FF"
# Stream at 10 FPS in MJPEG format
axe stream-video --udid $UDID --fps 10 --format mjpeg > stream.mjpegRecord Video:
UDID="B34FF305-5EA8-412B-943F-1D0371CA17FF"
# Record at 15 FPS and save to file
axe record-video --udid $UDID --fps 15 --output recording.mp4
# Stop recording with Ctrl+C# List all available simulators with their UDIDs
axe list-simulators
# Example output:
# iPhone 17 Pro Max (26.0) - B34FF305-5EA8-412B-943F-1D0371CA17FF
# iPhone 16 (25.0) - A12BC456-7DEF-89GH-IJKL-MNOPQRSTUVWXNotes:
xcrun simctl list for more detailed simulator information# 1. Get the simulator UDID
UDID=$(axe list-simulators | grep "iPhone 17 Pro Max" | awk '{print $NF}')
# 2. Tap to focus text field
axe tap -x 200 -y 300 --udid $UDID
# 3. Type text
axe type 'test@example.com' --udid $UDID
# 4. Tap submit button
axe tap -x 200 -y 400 --udid $UDID
# 5. Wait and verify (app-specific)# 1. Get simulator UDID
UDID="B34FF305-5EA8-412B-943F-1D0371CA17FF"
# 2. Start recording
axe record-video --udid $UDID --fps 30 --output demo.mp4 &
RECORD_PID=$!
# 3. Perform actions
axe tap -x 100 -y 200 --udid $UDID
sleep 1
axe gesture scroll-up --udid $UDID
sleep 1
axe button home --udid $UDID
# 4. Stop recording
kill $RECORD_PIDIssue: SwiftUI's modern TabView component (iOS 18+) doesn't expose individual tab buttons in the accessibility hierarchy.
What you'll see:
axe describe-ui shows the tab bar as a single AXGroup with no childrenExample:
{
"AXFrame" : "{{0, 791}, {402, 83}}",
"AXLabel" : "Tab Bar",
"type" : "Group",
"children" : [] // ← No individual tab buttons exposed
}✅ However, tab navigation DOES work with calculated coordinates!
Even though tab buttons aren't in the accessibility tree, you can still tap them using estimated positions within the Tab Bar frame:
# Tab Bar frame: x: 0, y: 791, width: 402, height: 83
# Calculate y-center: 791 + (83/2) = 832
# For a 3-tab layout (Record, Notes, Settings):
UDID="D28078F6-0BE9-4EB8-BEBE-BF8EBEA5CA75"
# Tap Record tab (left third)
axe tap -x 103 -y 832 --udid $UDID # x ≈ 402 * 1/4
# Tap Notes tab (center)
axe tap -x 201 -y 832 --udid $UDID # x ≈ 402 * 1/2
# Tap Settings tab (right third)
axe tap -x 268 -y 832 --udid $UDID # x ≈ 402 * 2/3Key insight: The Tab Bar frame tells you the tappable area. Calculate positions by:
y + (height / 2)Alternative workarounds:
Some SwiftUI components may have limited accessibility exposure. Always use axe describe-ui to verify an element is accessible before attempting to interact with it.
"Simulator not found" error:
xcrun simctl list | grep Bootedaxe list-simulatorsTap not registering:
axe describe-ui to get accurate coordinates (don't guess from screenshots)describe-uiText not appearing:
Video recording issues:
© n0an, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in .agents/skills/axe-simulator-control of n0an/VivaDicta.
Open the folder on GitHubat commit b141304
Axe Simulator Control next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Axe Simulator Control this skilln0an/VivaDicta | 131 | — | ~2.7k | Automated safety check: Pass | MIT | |
| Hig Components Contentraintree-technology/hig-doctor | 143 | 5 repos | ~1.3k | Automated safety check: Pass | MIT | |
| Simulatorkmworks/kmreader | 111 | — | ~797 | Automated safety check: Pass | MIT | |
| iOS Accessibilitydpearson2699/swift-ios-skills | 1.2k | — | ~4.6k | Automated safety check: Pass | Custom licence | |
| Mobile AccessibilityCommunity-Access/accessibility-agents | 422 | — | ~1.1k | Automated safety check: Pass | MIT | |
| Kb Mobile AccessibilityCommunity-Access/accessibility-agents | 422 | — | ~3.8k | Automated safety check: Pass | MIT |
raintree-technology/hig-doctor
Apple Human Interface Guidelines for content display components.
kmworks/kmreader
A skill your agent uses when observing or driving an iOS simulator for KMReader debugging — screenshots, accessibility tree, tap/swipe/gestures, hardware buttons, orientation, and unified logs via…
dpearson2699/swift-ios-skills
Build and audit SwiftUI, UIKit, and AppKit accessibility for VoiceOver, Voice Control, Switch Control, Full Keyboard Access, Dynamic Type, focus restoration, labels/traits/actions, traversal, custom…
Community-Access/accessibility-agents
React Native, Expo, iOS and Android: labels, roles and touch targets.
Community-Access/accessibility-agents
Reference data, not a reviewer. An agent skill from Community-Access/accessibility-agents.
gustavscirulis/snapgrid
Assistive Access implementation for cognitive accessibility including simplified scenes, navigation icons, runtime detection, and design principles.
n0an/VivaDicta
Writes, reviews, and improves SwiftData code using modern APIs and best practices.
n0an/VivaDicta
21 production-ready scripts for iOS app testing, building, and automation.
n0an/VivaDicta
Sync and validate App Store metadata and localizations with asc, including legacy metadata format migration.
n0an/VivaDicta
Pull current keyword rankings from Astro MCP, compare against the previous rankings check, and save a new rankings file to the vault.
n0an/VivaDicta
Measure VivaDicta test code coverage from the terminal. An agent skill from n0an/VivaDicta.
n0an/VivaDicta
Count Swift lines of code across the VivaDicta codebase and refresh the production-vs-test history chart.
Works with
Categories
Automate iOS Simulator interactions using AXe for taps, gestures, text input, hardware buttons, and video recording. Axe Simulator Control is an agent skill from n0an/VivaDicta.
Axe Simulator Control fits situations like: tasks that involve Accessibility.
Run `npx skills add n0an/VivaDicta --skill axe-simulator-control -a claude-code`. Or copy the skill folder (.agents/skills/axe-simulator-control in n0an/VivaDicta) into .claude/skills/axe-simulator-control in your project. Claude Code loads it when a task matches its description.
Run `npx skills add n0an/VivaDicta --skill axe-simulator-control -a codex`. Or copy the skill folder (.agents/skills/axe-simulator-control in n0an/VivaDicta) into .agents/skills/axe-simulator-control in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add n0an/VivaDicta --skill axe-simulator-control -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/axe-simulator-control, .gemini/skills/axe-simulator-control, .github/skills/axe-simulator-control and .opencode/skills/axe-simulator-control in your project.
Going by SKILL.md and its folder, Axe Simulator Control needs the command-line tools its instructions call (brew and xcrun).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Axe Simulator Control is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.7k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Axe Simulator Control: Hig Components Content (raintree-technology/hig-doctor, 143 stars), Simulator (kmworks/kmreader, 111 stars), iOS Accessibility (dpearson2699/swift-ios-skills, 1.2k stars) and Mobile Accessibility (Community-Access/accessibility-agents, 422 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
n0an (a GitHub user) maintains it in n0an/VivaDicta, which has 131 GitHub stars. The repository holds 20 skills in this directory. The repository was last updated on October 5, 2026.
Source: n0an/VivaDicta on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.