Temporal Developer
temporalio/skill-temporal-developer
Develop, debug, and manage Temporal applications across Python, TypeScript, Go, Java, .NET, Ruby, and Rust.
Create a new item for a Minecraft Bedrock Edition add-on from a plain description, or change an existing one, such as a weapon, tool, food, armor piece, throwable, or collectible, including its icon…
$ npx skills add Mojang/minecraft-creator-tools --skill create-item -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Mojang/minecraft-creator-tools create-item --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Mojang/minecraft-creator-tools.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/minecraft/skills/create-item .claude/skills/create-item && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "create-item" agent skill from https://github.com/Mojang/minecraft-creator-tools/tree/main/plugins/minecraft/skills/create-item into .claude/skills/create-item/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "create-item", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Mojang/minecraft-creator-tools/tree/main/plugins/minecraft/skills/create-itemType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Mojang/minecraft-creator-tools --skill create-item -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Mojang/minecraft-creator-tools create-item --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Mojang/minecraft-creator-tools.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/minecraft/skills/create-item .agents/skills/create-item && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "create-item" agent skill from https://github.com/Mojang/minecraft-creator-tools/tree/main/plugins/minecraft/skills/create-item into .agents/skills/create-item/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "create-item", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Mojang/minecraft-creator-tools --skill create-item -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Mojang/minecraft-creator-tools create-item --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Mojang/minecraft-creator-tools.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/minecraft/skills/create-item .cursor/skills/create-item && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "create-item" agent skill from https://github.com/Mojang/minecraft-creator-tools/tree/main/plugins/minecraft/skills/create-item into .cursor/skills/create-item/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "create-item", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Mojang/minecraft-creator-tools.git --path plugins/minecraft/skills/create-item--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Mojang/minecraft-creator-tools --skill create-item -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Mojang/minecraft-creator-tools create-item --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Mojang/minecraft-creator-tools.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/minecraft/skills/create-item .gemini/skills/create-item && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "create-item" agent skill from https://github.com/Mojang/minecraft-creator-tools/tree/main/plugins/minecraft/skills/create-item into .gemini/skills/create-item/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "create-item", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Mojang/minecraft-creator-tools create-itemInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Mojang/minecraft-creator-tools --skill create-item -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Mojang/minecraft-creator-tools.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/minecraft/skills/create-item .github/skills/create-item && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "create-item" agent skill from https://github.com/Mojang/minecraft-creator-tools/tree/main/plugins/minecraft/skills/create-item into .github/skills/create-item/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "create-item", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Mojang/minecraft-creator-tools --skill create-item -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Mojang/minecraft-creator-tools create-item --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Mojang/minecraft-creator-tools.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/minecraft/skills/create-item .opencode/skills/create-item && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "create-item" agent skill from https://github.com/Mojang/minecraft-creator-tools/tree/main/plugins/minecraft/skills/create-item into .opencode/skills/create-item/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "create-item", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
create-itemCreate a new item for a Minecraft Bedrock Edition add-on from a plain description, or change an existing one, such as a weapon, tool, food, armor piece, throwable, or collectible, including its icon…
Create Item is an agent skill from Mojang/minecraft-creator-tools. Create a new item for a Minecraft Bedrock Edition add-on from a plain description, or change an existing one, such as a weapon, tool, food, armor piece, throwable, or collectible, including its icon and crafting recipe. Use this whenever someone wants a new item or wants to change one of their items, for example "add a magic hammer", "make a food that restores lots of hunger", "create ruby armor", "add a crafting recipe for my sword", or "make my sword do more damage". For mobs use create-mob, for placeable…
Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files, including reference files and assets (for example `agents/openai.yaml` and `references/armor.md`).
It works with Java and Ruby. The repository describes itself as: A set of tools for creating content and add-ons for Minecraft Bedrock Edition.
8 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit a8f2cd2. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxnodegitFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx and git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Create Item loads about 2.1k tokens when it runs, and up to ~2.8k if it reads all its reference files. Until then it costs about 157 tokens; SKILL.md has 985 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 985 words (~2,125 tokens).
“An item needs a behavior pack definition, an icon texture registered in item_texture.json, and usually a recipe. For a new item, the Minecraft Creator Tools MCP tool createMinecraftContent writes all of these from one definition; your job is to translate…”
SKILL.md and 4 other files (references, assets) in plugins/minecraft/skills/create-item of Mojang/minecraft-creator-tools.
Open the folder on GitHubat commit a8f2cd2
Create Item next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Create Item this skillMojang/minecraft-creator-tools | 161 | — | ~2.1k | Automated safety check: Pass | Custom licence | |
| Temporal Developertemporalio/skill-temporal-developer | 230 | — | ~2.5k | Automated safety check: Pass | MIT | |
| Supercovsupercorp-ai/supercov | 148 | 1 repos | ~415 | Automated safety check: Pass | MIT | |
| Suggest ConceptsFraunhofer-AISEC/cpg | 464 | — | ~829 | Automated safety check: Pass | Apache-2.0 | |
| Sync Client Libsgoogleads/google-ads-api-developer-assistant | 100 | — | ~537 | Automated safety check: Pass | Apache-2.0 | |
| Upgrade PackagesMelbourneDeveloper/dart_node | 113 | — | ~2.2k | Automated safety check: Pass | None |
temporalio/skill-temporal-developer
Develop, debug, and manage Temporal applications across Python, TypeScript, Go, Java, .NET, Ruby, and Rust.
supercorp-ai/supercov
Measures test coverage and code quality in a repository with the supercov CLI, and turns what it finds into small, focused tests or fixes.
Fraunhofer-AISEC/cpg
Explore the CPG of an analyzed codebase and suggest semantic concepts and operations to tag nodes with what they are and what they do.
googleads/google-ads-api-developer-assistant
Discovers Google Ads client libraries under clientlibs, verifies installed versions against GitHub latest releases, and automatically updates outdated codebases.
MelbourneDeveloper/dart_node
Upgrade all dependencies/packages to their latest versions for the detected language(s).
github/awesome-copilot
AI-powered codebase security scanner that reasons about code like a security researcher — tracing data flows, understanding component interactions, and catching vulnerabilities that pattern-matching…
Mojang/minecraft-creator-tools
Find and fix problems in a Minecraft Bedrock Edition add-on (behavior packs and resource packs) using Minecraft Creator Tools validation.
Mojang/minecraft-creator-tools
Create a new placeable block for a Minecraft Bedrock Edition add-on from a plain description, or change an existing one, such as a decorative, glowing, ore, crate, slab, stairs, or light-source…
Mojang/minecraft-creator-tools
Create a new mob (custom entity) for a Minecraft Bedrock Edition add-on from a plain description, or change an existing one, including its health, attacks, AI behavior, taming, riding, drops, and…
Mojang/minecraft-creator-tools
Run the Minecraft Creator Tools command line (mct, the @minecraft/creator-tools npm package) for Minecraft Bedrock Edition add-ons.
Mojang/minecraft-creator-tools
Design or change how things look in a Minecraft Bedrock Edition add-on - 3D models and textures for mobs, and pixel-art icons for items and textures for blocks.
Create a new item for a Minecraft Bedrock Edition add-on from a plain description, or change an existing one, such as a weapon, tool, food, armor piece, throwable, or collectible, including its icon…. Create Item is an agent skill from Mojang/minecraft-creator-tools. Create a new item for a Minecraft Bedrock Edition add-on from a plain description, or change an existing one, such as a weapon, tool, food, armor piece, throwable, or collectible, including its icon and crafting recipe.
Run `npx skills add Mojang/minecraft-creator-tools --skill create-item -a claude-code`. Or copy the skill folder (plugins/minecraft/skills/create-item in Mojang/minecraft-creator-tools) into .claude/skills/create-item in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Mojang/minecraft-creator-tools --skill create-item -a codex`. Or copy the skill folder (plugins/minecraft/skills/create-item in Mojang/minecraft-creator-tools) into .agents/skills/create-item in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Mojang/minecraft-creator-tools --skill create-item -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/create-item, .gemini/skills/create-item, .github/skills/create-item and .opencode/skills/create-item in your project.
Going by SKILL.md and its folder, Create Item needs the command-line tools its instructions call (npx, node and git). Our summary lists: Node.js.
SKILL.md contains no URLs. Its commands use npx and git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Create Item has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 2.1k tokens (SKILL.md is roughly 8.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 674 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Create Item: Temporal Developer (temporalio/skill-temporal-developer, 230 stars), Supercov (supercorp-ai/supercov, 148 stars), Suggest Concepts (Fraunhofer-AISEC/cpg, 464 stars) and Sync Client Libs (googleads/google-ads-api-developer-assistant, 100 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Mojang (a GitHub organization) maintains it in Mojang/minecraft-creator-tools, which has 161 GitHub stars. The repository holds 6 skills in this directory. The repository was last updated on October 6, 2026.
Source: Mojang/minecraft-creator-tools on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.