Agent skill

Create Item

by Mojang in Mojang/minecraft-creator-tools

Create a new item for a Minecraft Bedrock Edition add-on from a plain description, or change an existing one, such as a weapon, tool, food, armor piece, throwable, or collectible, including its icon…

Custom licenceAuto-check passed

Install Create Item

skills CLI
$ npx skills add Mojang/minecraft-creator-tools --skill create-item -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Mojang/minecraft-creator-tools create-item --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Mojang/minecraft-creator-tools.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/minecraft/skills/create-item .claude/skills/create-item && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
create-item
GitHub stars
161
Token cost
~2.1k tokens
SKILL.md length
985 words
Files
5 (incl. references, assets)
Skills in repo
6
Repo updated
First seen
Licence
Custom licence

At a glance

Create a new item for a Minecraft Bedrock Edition add-on from a plain description, or change an existing one, such as a weapon, tool, food, armor piece, throwable, or collectible, including its icon…

  • Works in 8 steps: Understand the request → Pick the project folder and namespace → Generate with createMinecraftContent → …
  • SKILL.md covers 1. Understand the request, 2. Pick the project folder and…, 3. Generate with… and 4. Check what was generated, plus 6 more sections
  • Calls npx, node and git

What it does

Create Item is an agent skill from Mojang/minecraft-creator-tools. Create a new item for a Minecraft Bedrock Edition add-on from a plain description, or change an existing one, such as a weapon, tool, food, armor piece, throwable, or collectible, including its icon and crafting recipe. Use this whenever someone wants a new item or wants to change one of their items, for example "add a magic hammer", "make a food that restores lots of hunger", "create ruby armor", "add a crafting recipe for my sword", or "make my sword do more damage". For mobs use create-mob, for placeable…

Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files, including reference files and assets (for example `agents/openai.yaml` and `references/armor.md`).

It works with Java and Ruby. The repository describes itself as: A set of tools for creating content and add-ons for Minecraft Bedrock Edition.

Example prompts

  • “add a magic hammer”
  • “make a food that restores lots of hunger”
  • “create ruby armor”
  • “/create-item”

Requirements

  • Node.js

Workflow steps

8 steps, taken from the step headings in SKILL.md.

  1. Understand the request
  2. Pick the project folder and namespace
  3. Generate with createMinecraftContent
  4. Check what was generated
  5. Give it a readable name
  6. Icon
  7. Validate
  8. Tell the user

What it can do on your machine

Read from SKILL.md and the folder at commit a8f2cd2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npx
    • node
    • git

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npx and git, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Create Item loads about 2.1k tokens when it runs, and up to ~2.8k if it reads all its reference files. Until then it costs about 157 tokens; SKILL.md has 985 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~157
When it runs · the whole SKILL.md, loaded when a task matches
~2.1k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~2.8k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 985 words (~2,125 tokens).

“An item needs a behavior pack definition, an icon texture registered in item_texture.json, and usually a recipe. For a new item, the Minecraft Creator Tools MCP tool createMinecraftContent writes all of these from one definition; your job is to translate…”

— opening of SKILL.md by Mojang, Custom licence
name
create-item

Read the full SKILL.md on GitHub

Files

SKILL.md and 4 other files (references, assets) in plugins/minecraft/skills/create-item of Mojang/minecraft-creator-tools.

  • SKILL.md
  • agents/openai.yaml
  • assets/icon-small.png
  • assets/icon.png
  • references/armor.md

Open the folder on GitHubat commit a8f2cd2

Compare with similar skills

Create Item next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Create Item compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Create Item this skillMojang/minecraft-creator-tools161—~2.1kAutomated safety check: PassCustom licence
Temporal Developertemporalio/skill-temporal-developer230—~2.5kAutomated safety check: PassMIT
Supercovsupercorp-ai/supercov1481 repos~415Automated safety check: PassMIT
Suggest ConceptsFraunhofer-AISEC/cpg464—~829Automated safety check: PassApache-2.0
Sync Client Libsgoogleads/google-ads-api-developer-assistant100—~537Automated safety check: PassApache-2.0
Upgrade PackagesMelbourneDeveloper/dart_node113—~2.2kAutomated safety check: PassNone

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  • Create Mob

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Works with

Questions about Create Item

What does Create Item do?

Create a new item for a Minecraft Bedrock Edition add-on from a plain description, or change an existing one, such as a weapon, tool, food, armor piece, throwable, or collectible, including its icon…. Create Item is an agent skill from Mojang/minecraft-creator-tools. Create a new item for a Minecraft Bedrock Edition add-on from a plain description, or change an existing one, such as a weapon, tool, food, armor piece, throwable, or collectible, including its icon and crafting recipe.

How do I install Create Item in Claude Code?

Run `npx skills add Mojang/minecraft-creator-tools --skill create-item -a claude-code`. Or copy the skill folder (plugins/minecraft/skills/create-item in Mojang/minecraft-creator-tools) into .claude/skills/create-item in your project. Claude Code loads it when a task matches its description.

How do I install Create Item in Codex?

Run `npx skills add Mojang/minecraft-creator-tools --skill create-item -a codex`. Or copy the skill folder (plugins/minecraft/skills/create-item in Mojang/minecraft-creator-tools) into .agents/skills/create-item in your project. Codex loads it when a task matches its description.

Can I use Create Item in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Mojang/minecraft-creator-tools --skill create-item -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/create-item, .gemini/skills/create-item, .github/skills/create-item and .opencode/skills/create-item in your project.

What does Create Item need to run?

Going by SKILL.md and its folder, Create Item needs the command-line tools its instructions call (npx, node and git). Our summary lists: Node.js.

Does Create Item access the network?

SKILL.md contains no URLs. Its commands use npx and git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Create Item safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Create Item use?

Create Item has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Create Item use?

About 2.1k tokens (SKILL.md is roughly 8.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 674 tokens, read only when the agent opens those files.

What are the alternatives to Create Item?

Skills that share tags, products or a category with Create Item: Temporal Developer (temporalio/skill-temporal-developer, 230 stars), Supercov (supercorp-ai/supercov, 148 stars), Suggest Concepts (Fraunhofer-AISEC/cpg, 464 stars) and Sync Client Libs (googleads/google-ads-api-developer-assistant, 100 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Create Item?

Mojang (a GitHub organization) maintains it in Mojang/minecraft-creator-tools, which has 161 GitHub stars. The repository holds 6 skills in this directory. The repository was last updated on October 6, 2026.

Source: Mojang/minecraft-creator-tools on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.