Linker script skill for embedded bare-metal targets. An agent skill from mohitmishra786/low-level-dev-skills.

MITAuto-check passedDevelopment

Install Linker Scripts

skills CLI
$ npx skills add mohitmishra786/low-level-dev-skills --skill linker-scripts -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install mohitmishra786/low-level-dev-skills linker-scripts --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/mohitmishra786/low-level-dev-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/embedded/linker-scripts .claude/skills/linker-scripts && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
linker-scripts
GitHub stars
253
Token cost
~1.7k tokens
SKILL.md length
326 words
Files
2 (incl. references)
Skills in repo
138
Repo updated
First seen
Licence
MIT

At a glance

Linker script skill for embedded bare-metal targets. An agent skill from mohitmishra786/low-level-dev-skills.

  • Works in 7 steps: Linker script anatomy → VMA vs LMA → Startup .bss / .data initialization → …
  • Modifying GNU ld linker scripts
  • SKILL.md covers Purpose, Triggers, Workflow and Related skills
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Linker Scripts is an agent skill from mohitmishra786/low-level-dev-skills. Linker script skill for embedded bare-metal targets. Use when writing or modifying GNU ld linker scripts, placing code and data in specific flash or RAM regions, understanding VMA vs LMA, configuring startup .bss/.data initialization, using MEMORY and SECTIONS commands, or debugging linker errors about regions. Activates on queries about linker scripts, MEMORY command, SECTIONS command, .bss init, VMA vs LMA, weak symbols, or placing functions in specific memory regions.

Its SKILL.md is about 1.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/linker-script-anatomy.md`).

It sits in Development. The repository describes itself as: A curated suite of AI agent skills for systems and low-level programming with C/C++, Rust, and Zig toolchains, covering compilers, debuggers, profilers, build systems…. The licence is MIT.

When your agent uses it

  • Modifying GNU ld linker scripts
  • Placing code and data in specific flash
  • Understanding VMA vs LMA
  • Configuring startup .bss/.data initialization

Example prompts

  • “/linker-scripts”

Workflow steps

7 steps, taken from the step headings in SKILL.md.

  1. Linker script anatomy
  2. VMA vs LMA
  3. Startup .bss / .data initialization
  4. Placing code in specific regions
  5. KEEP, ALIGN, PROVIDE
  6. Weak symbols
  7. Common linker errors

What it can do on your machine

Read from SKILL.md and the folder at commit bdc5847. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are ld, c and bash).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Linker Scripts loads about 1.7k tokens when it runs, and up to ~3k if it reads all its reference files. Until then it costs about 123 tokens; SKILL.md has 326 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~123
When it runs · the whole SKILL.md, loaded when a task matches
~1.7k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from mohitmishra786/low-level-dev-skills at commit bdc5847, republished under its MIT licence (© mohitmishra786). 326 words, ~1,690 tokens.

Download SKILL.mdSave it as .claude/skills/linker-scripts/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
linker-scripts
description
Linker script skill for embedded bare-metal targets. Use when writing or modifying GNU ld linker scripts, placing code and data in specific flash or RAM regions, understanding VMA vs LMA, configuring startup .bss/.data initialization, using MEMORY and SECTIONS commands, or debugging linker errors about regions. Activates on queries about linker scripts, MEMORY command, SECTIONS command, .bss init, VMA vs LMA, weak symbols, or placing functions in specific memory regions.

Linker Scripts

Purpose

Guide agents through writing and modifying GNU ld linker scripts for embedded targets: MEMORY and SECTIONS commands, VMA vs LMA for code relocation, startup .bss/.data initialization, placing sections in specific regions, and using PROVIDE/KEEP/ALIGN directives.

Triggers

  • "How do I write a linker script for my MCU?"
  • "How do I place a function in a specific flash/RAM region?"
  • "What's the difference between VMA and LMA in a linker script?"
  • "How does .bss and .data initialization work at startup?"
  • "Linker error: region 'FLASH' overflowed"
  • "How do I use weak symbols in a linker script?"

Workflow

1. Linker script anatomy
ld
/* Minimal Cortex-M linker script */

ENTRY(Reset_Handler)            /* entry point symbol */

MEMORY
{
    FLASH (rx)  : ORIGIN = 0x08000000, LENGTH = 512K
    RAM   (rwx) : ORIGIN = 0x20000000, LENGTH = 128K
}

SECTIONS
{
    .text :                     /* code section */
    {
        KEEP(*(.isr_vector))    /* interrupt vector must be first */
        *(.text)
        *(.text.*)
        *(.rodata)
        *(.rodata.*)
        . = ALIGN(4);
        _etext = .;             /* end of flash content */
    } > FLASH

    .data : AT(_etext)          /* VMA = RAM, LMA = FLASH */
    {
        _sdata = .;
        *(.data)
        *(.data.*)
        . = ALIGN(4);
        _edata = .;
    } > RAM

    .bss :
    {
        _sbss = .;
        *(.bss)
        *(.bss.*)
        *(COMMON)
        . = ALIGN(4);
        _ebss = .;
    } > RAM

    /* Stack at top of RAM */
    _estack = ORIGIN(RAM) + LENGTH(RAM);
}
2. VMA vs LMA
  • VMA (Virtual Memory Address): where the section runs at runtime
  • LMA (Load Memory Address): where the section is stored in the image (flash)

For .data: stored in flash (LMA), copied to RAM at startup (VMA).

ld
/* AT() sets LMA explicitly */
.data : AT(ADDR(.text) + SIZEOF(.text))
{
    _sdata = .;
    *(.data)
    _edata = .;
} > RAM          /* VMA goes in RAM */

LMA of .data is automatically placed after .text if you use AT(_etext).

3. Startup .bss / .data initialization

The C runtime must copy .data from flash to RAM and zero .bss before main():

c
// startup.c or startup.s equivalent in C
extern uint32_t _sdata, _edata, _sidata; // _sidata = LMA of .data
extern uint32_t _sbss, _ebss;

void Reset_Handler(void) {
    // Copy .data from flash to RAM
    uint32_t *src = &_sidata;
    uint32_t *dst = &_sdata;
    while (dst < &_edata) *dst++ = *src++;

    // Zero-initialize .bss
    dst = &_sbss;
    while (dst < &_ebss) *dst++ = 0;

    // Call C++ constructors
    // (call __libc_init_array() if using newlib)

    main();
    for (;;);  // should never return
}

Linker script provides _sidata (LMA of .data):

ld
.data : AT(_etext)
{
    _sdata = .;
    *(.data)
    _edata = .;
} > RAM

_sidata = LOADADDR(.data);    /* LMA of .data for startup code */
4. Placing code in specific regions
ld
/* Place time-critical code in RAM for faster execution */
MEMORY
{
    FLASH (rx) : ORIGIN = 0x08000000, LENGTH = 512K
    RAM   (rwx): ORIGIN = 0x20000000, LENGTH = 128K
    CCM   (rwx): ORIGIN = 0x10000000, LENGTH = 64K   /* Cortex-M4 CCM */
}

.fast_code : AT(_etext)
{
    _sfast = .;
    *(.fast_code)   /* sections marked __attribute__((section(".fast_code"))) */
    _efast = .;
} > CCM              /* runs from CCM RAM */
c
// Mark a function to go in fast_code section
__attribute__((section(".fast_code")))
void critical_isr_handler(void) {
    // runs from CCM RAM
}
5. KEEP, ALIGN, PROVIDE
ld
/* KEEP — prevent garbage collection of section */
KEEP(*(.isr_vector))        /* linker gc won't remove interrupt table */
KEEP(*(.init))
KEEP(*(.fini))

/* ALIGN — advance location counter to alignment boundary */
. = ALIGN(8);               /* align to 8 bytes */

/* PROVIDE — define symbol only if not already defined (weak default) */
PROVIDE(_stack_size = 0x400);  /* default 1KB stack; override in code */

/* Symbols for stack */
.stack :
{
    . = ALIGN(8);
    . += _stack_size;
    _stack_top = .;
} > RAM

/* FILL — fill unused bytes */
.text :
{
    *(.text)
    . = ALIGN(4);
    FILL(0xFF)             /* fill flash gaps with 0xFF (erased state) */
} > FLASH
6. Weak symbols
ld
/* In linker script — provide weak default ISR */
PROVIDE(NMI_Handler        = Default_Handler);
PROVIDE(HardFault_Handler  = Default_Handler);
PROVIDE(SysTick_Handler    = Default_Handler);
c
// In C — weak default handler
__attribute__((weak)) void Default_Handler(void) {
    for (;;);  // spin — override this in application
}

// Override by defining a non-weak symbol with the same name
void SysTick_Handler(void) {
    tick_count++;
}
7. Common linker errors
ErrorCauseFix
region 'FLASH' overflowedBinary too large for flashEnable LTO, -Os, remove unused code; --gc-sections
region 'RAM' overflowedToo much RAM usedReduce stack size, use static buffers, check .bss size
undefined reference to '_estack'Missing linker script symbolDefine _estack in linker script
no rule to process file.ld extension not recognizedPass with -T script.ld
cannot find linker scriptWrong pathUse -L dir -T name.ld
Data section .data at wrong addressLMA not setAdd AT(_etext) after .data section definition
bash
# Analyze section sizes
arm-none-eabi-size firmware.elf
arm-none-eabi-size -A firmware.elf    # verbose per-section

# Show all sections and their addresses
arm-none-eabi-objdump -h firmware.elf

# Check if .data LMA is in flash range
arm-none-eabi-readelf -S firmware.elf | grep -A2 "\.data"

For linker script anatomy details, see references/linker-script-anatomy.md.

  • Use skills/embedded/openocd-jtag for flashing to addresses defined in linker script
  • Use skills/embedded/freertos for FreeRTOS heap placement in specific RAM regions
  • Use skills/binaries/linkers-lto for linker LTO and symbol flags
  • Use skills/binaries/elf-inspection to inspect section sizes and addresses

© mohitmishra786, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file (references) in skills/embedded/linker-scripts of mohitmishra786/low-level-dev-skills.

  • SKILL.md
  • references/linker-script-anatomy.md

Open the folder on GitHubat commit bdc5847

Compare with similar skills

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Categories

Questions about Linker Scripts

What does Linker Scripts do?

Linker script skill for embedded bare-metal targets. An agent skill from mohitmishra786/low-level-dev-skills. Linker Scripts is an agent skill from mohitmishra786/low-level-dev-skills. Linker script skill for embedded bare-metal targets.

When should I use Linker Scripts?

Linker Scripts fits situations like: modifying GNU ld linker scripts; placing code and data in specific flash; understanding VMA vs LMA; configuring startup .bss/.data initialization.

How do I install Linker Scripts in Claude Code?

Run `npx skills add mohitmishra786/low-level-dev-skills --skill linker-scripts -a claude-code`. Or copy the skill folder (skills/embedded/linker-scripts in mohitmishra786/low-level-dev-skills) into .claude/skills/linker-scripts in your project. Claude Code loads it when a task matches its description.

How do I install Linker Scripts in Codex?

Run `npx skills add mohitmishra786/low-level-dev-skills --skill linker-scripts -a codex`. Or copy the skill folder (skills/embedded/linker-scripts in mohitmishra786/low-level-dev-skills) into .agents/skills/linker-scripts in your project. Codex loads it when a task matches its description.

Can I use Linker Scripts in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add mohitmishra786/low-level-dev-skills --skill linker-scripts -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/linker-scripts, .gemini/skills/linker-scripts, .github/skills/linker-scripts and .opencode/skills/linker-scripts in your project.

What does Linker Scripts need to run?

SKILL.md names no scripts, command-line tools or credentials: Linker Scripts is instructions for the agent only.

Does Linker Scripts access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Linker Scripts safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Linker Scripts use?

Linker Scripts is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Linker Scripts use?

About 1.7k tokens (SKILL.md is roughly 6.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.3k tokens, read only when the agent opens those files.

What are the alternatives to Linker Scripts?

Skills that share tags, products or a category with Linker Scripts: Vercel Composition Patterns (supabase/supabase, 111k stars), Finishing a Development Branch (obra/superpowers, 296k stars), Typescript Advanced Types (rolling-scopes/rsschool-app, 10k stars) and PR Babysitter (openinterpreter/openinterpreter, 69k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Linker Scripts?

mohitmishra786 (a GitHub user) maintains it in mohitmishra786/low-level-dev-skills, which has 253 GitHub stars. The repository holds 138 skills in this directory. The repository was last updated on June 27, 2026.

Source: mohitmishra786/low-level-dev-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.