AppsFlyer Event Validation
AppsFlyerSDK/appsflyer-unity-plugin
Checks whether the AppsFlyer events and callbacks expected in a Unity app scenario actually fired, using logs, callback payloads and test evidence.
Test a playable browser game end to end with deterministic fixtures and real browser evidence.
$ npx skills add nirholas/three.ws --skill test-playable-web-games -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install nirholas/three.ws test-playable-web-games --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .claude/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/test-playable-web-games .claude/skills/test-playable-web-games && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "test-playable-web-games" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/game-development/test-playable-web-games into .claude/skills/test-playable-web-games/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "test-playable-web-games", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/game-development/test-playable-web-gamesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add nirholas/three.ws --skill test-playable-web-games -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install nirholas/three.ws test-playable-web-games --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .agents/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/test-playable-web-games .agents/skills/test-playable-web-games && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "test-playable-web-games" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/game-development/test-playable-web-games into .agents/skills/test-playable-web-games/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "test-playable-web-games", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nirholas/three.ws --skill test-playable-web-games -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install nirholas/three.ws test-playable-web-games --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/test-playable-web-games .cursor/skills/test-playable-web-games && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "test-playable-web-games" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/game-development/test-playable-web-games into .cursor/skills/test-playable-web-games/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "test-playable-web-games", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/nirholas/three.ws.git --path third_party/designcode-agent-skills/agent-skills/game-development/test-playable-web-games--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add nirholas/three.ws --skill test-playable-web-games -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install nirholas/three.ws test-playable-web-games --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/test-playable-web-games .gemini/skills/test-playable-web-games && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "test-playable-web-games" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/game-development/test-playable-web-games into .gemini/skills/test-playable-web-games/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "test-playable-web-games", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install nirholas/three.ws test-playable-web-gamesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add nirholas/three.ws --skill test-playable-web-games -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .github/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/test-playable-web-games .github/skills/test-playable-web-games && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "test-playable-web-games" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/game-development/test-playable-web-games into .github/skills/test-playable-web-games/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "test-playable-web-games", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nirholas/three.ws --skill test-playable-web-games -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install nirholas/three.ws test-playable-web-games --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/test-playable-web-games .opencode/skills/test-playable-web-games && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "test-playable-web-games" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/game-development/test-playable-web-games into .opencode/skills/test-playable-web-games/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "test-playable-web-games", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
test-playable-web-gamesTest a playable browser game end to end with deterministic fixtures and real browser evidence.
Test Playable Web Games is an agent skill from nirholas/three.ws. Test a playable browser game end to end with deterministic fixtures and real browser evidence. Use for gameplay QA, regression testing, controls, accessibility, responsive/mobile testing, save flows, console checks, performance smoke tests, and release verification.
Its SKILL.md is about 430 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).
It sits in Testing & QA, covering QA and bug reports, Mobile testing and debugging and Game development. The repository describes itself as: Open-source platform for 3D AI agents. Turn text or a photo into a rigged, animated GLB avatar, give it an LLM brain, memory and a wallet, and embed it anywhere with one web… The licence is Apache-2.0.
Read from SKILL.md and the folder at commit ec8d1d2. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Test Playable Web Games loads about 429 tokens when it runs. Until then it costs about 73 tokens; SKILL.md has 179 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from nirholas/three.ws at commit ec8d1d2, republished under its Apache-2.0 licence (© nirholas). 179 words, ~429 tokens.
.claude/skills/test-playable-web-games/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Combine deterministic tests with short real playthroughs. Do not treat a green build as gameplay proof.
Map the player journey: launch, new game, controls, core action, enemy encounter, reward, inventory/progression, save/continue, loss/retry, pause, settings, and completion. Add device variants for desktop keyboard/mouse, touch portrait, touch landscape, and reduced motion.
Create seedable fixtures, debug routes, or query parameters for combat phase, inventory loadout, boss phase, tutorial step, save migration, low health, and error states. Test important transitions directly rather than grinding through the campaign.
Use the repository-approved browser surface and honor local browser restrictions. Confirm screen-visible feedback after each meaningful action: control response, target state, damage/resource state, UI update, and navigation. Inspect console warnings/errors and sample performance only on a representative live scene.
Record reproduction steps, expected versus actual result, severity, device/viewport, and the shortest useful proof. Separate new regressions from pre-existing baseline issues. After testing, close idle browser pages, dev servers, and benchmarks while leaving active task resources alone.
© nirholas, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in third_party/designcode-agent-skills/agent-skills/game-development/test-playable-web-games of nirholas/three.ws.
Open the folder on GitHubat commit ec8d1d2
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in nirholas/three.ws, which our catalogue first saw on October 7, 2026.
Test Playable Web Games next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Test Playable Web Games this skillnirholas/three.ws | 228 | 1 repos | ~429 | Automated safety check: Pass | Apache-2.0 | |
| AppsFlyer Event ValidationAppsFlyerSDK/appsflyer-unity-plugin | 178 | — | ~332 | Automated safety check: Pass | MIT | |
| Game Boy ROM Playthrough Drivertrekawek/coffee-gb | 1.2k | — | ~1.3k | Automated safety check: Pass | MIT | |
| Triage Failure ReportsWolframResearch/Chatbook | 124 | — | ~2.7k | Automated safety check: Pass | MIT | |
| Windows QA EngineerCodeAlive-AI/ai-driven-development | 158 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Smoke Testswoocommerce/woocommerce-android | 319 | — | ~1.7k | Automated safety check: Notes | GPL-2.0 |
AppsFlyerSDK/appsflyer-unity-plugin
Checks whether the AppsFlyer events and callbacks expected in a Unity app scenario actually fired, using logs, callback payloads and test evidence.
trekawek/coffee-gb
Plays an authorized Game Boy or Game Boy Color ROM in one persistent headless Coffee GB session, inspecting frames and keeping an action trace for replay or tests.
WolframResearch/Chatbook
Triage Chatbook's auto-generated bug-report issues on GitHub by grouping them on their Failure Data signature (the failing Wolfram Language function plus the confirmed expression/pattern), finding…
CodeAlive-AI/ai-driven-development
A skill your agent uses when testing Windows 11 desktop apps (WinForms/WPF/UWP) via UFO UIA/Win32 automation MCP.
woocommerce/woocommerce-android
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akveo/react-native-ui-kitten
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nirholas/three.ws
Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film…
nirholas/three.ws
Package a finished local project into an intentional GitHub repository, create a strong README and visual preview, push it safely, configure a public GitHub Pages URL when the project is compatible…
nirholas/three.ws
Audit a website or digital experience against its supplied source references for originality and plagiarism risk.
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Turn a completed daily UI inspiration capture into exactly five original landing-page builds, one per separate Codex task, using Sites.
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Write, rewrite, review, or continuously refine X/Twitter posts in Meng To's current voice using his deduplicated authored-post corpus, personal and product context, shared resources, and Content…
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Create polished 60 fps 4:3 4K browser screen-recording style videos from Codex in-app browser captures, with browser-only crop, natural macOS cursor styling, deliberate click choreography…
Categories
Test a playable browser game end to end with deterministic fixtures and real browser evidence. ws. Test a playable browser game end to end with deterministic fixtures and real browser evidence.
Test Playable Web Games fits situations like: regression testing; responsive/mobile testing; performance smoke tests; release verification.
Run `npx skills add nirholas/three.ws --skill test-playable-web-games -a claude-code`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/game-development/test-playable-web-games in nirholas/three.ws) into .claude/skills/test-playable-web-games in your project. Claude Code loads it when a task matches its description.
Run `npx skills add nirholas/three.ws --skill test-playable-web-games -a codex`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/game-development/test-playable-web-games in nirholas/three.ws) into .agents/skills/test-playable-web-games in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nirholas/three.ws --skill test-playable-web-games -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/test-playable-web-games, .gemini/skills/test-playable-web-games, .github/skills/test-playable-web-games and .opencode/skills/test-playable-web-games in your project.
SKILL.md names no scripts, command-line tools or credentials: Test Playable Web Games is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Test Playable Web Games is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 429 tokens (SKILL.md is roughly 1.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Test Playable Web Games: AppsFlyer Event Validation (AppsFlyerSDK/appsflyer-unity-plugin, 178 stars), Game Boy ROM Playthrough Driver (trekawek/coffee-gb, 1.2k stars), Triage Failure Reports (WolframResearch/Chatbook, 124 stars) and Windows QA Engineer (CodeAlive-AI/ai-driven-development, 158 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
nirholas (a GitHub user) maintains it in nirholas/three.ws, which has 228 GitHub stars. The repository holds 92 skills in this directory. The repository was last updated on October 9, 2026.
Source: nirholas/three.ws on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.