UI Styling
Ohh-889/skyroc
Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs.
Implementing UI/UX features in sidecar including modals (internal/modal library), keyboard shortcuts, mouse support, scrolling, pill/tab rendering, and pane resizing.
$ npx skills add marcus/sidecar --skill ui-features -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install marcus/sidecar ui-features --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/marcus/sidecar.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/ui-features .claude/skills/ui-features && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "ui-features" agent skill from https://github.com/marcus/sidecar/tree/main/.claude/skills/ui-features into .claude/skills/ui-features/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ui-features", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/marcus/sidecar/tree/main/.claude/skills/ui-featuresType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add marcus/sidecar --skill ui-features -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install marcus/sidecar ui-features --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/marcus/sidecar.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/ui-features .agents/skills/ui-features && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "ui-features" agent skill from https://github.com/marcus/sidecar/tree/main/.claude/skills/ui-features into .agents/skills/ui-features/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ui-features", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add marcus/sidecar --skill ui-features -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install marcus/sidecar ui-features --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/marcus/sidecar.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/ui-features .cursor/skills/ui-features && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "ui-features" agent skill from https://github.com/marcus/sidecar/tree/main/.claude/skills/ui-features into .cursor/skills/ui-features/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ui-features", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/marcus/sidecar.git --path .claude/skills/ui-features--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add marcus/sidecar --skill ui-features -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install marcus/sidecar ui-features --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/marcus/sidecar.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/ui-features .gemini/skills/ui-features && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "ui-features" agent skill from https://github.com/marcus/sidecar/tree/main/.claude/skills/ui-features into .gemini/skills/ui-features/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ui-features", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install marcus/sidecar ui-featuresInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add marcus/sidecar --skill ui-features -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/marcus/sidecar.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/ui-features .github/skills/ui-features && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "ui-features" agent skill from https://github.com/marcus/sidecar/tree/main/.claude/skills/ui-features into .github/skills/ui-features/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ui-features", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add marcus/sidecar --skill ui-features -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install marcus/sidecar ui-features --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/marcus/sidecar.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/ui-features .opencode/skills/ui-features && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "ui-features" agent skill from https://github.com/marcus/sidecar/tree/main/.claude/skills/ui-features into .opencode/skills/ui-features/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "ui-features", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
ui-featuresImplementing UI/UX features in sidecar including modals (internal/modal library), keyboard shortcuts, mouse support, scrolling, pill/tab rendering, and pane resizing.
UI Features is an agent skill from marcus/sidecar. Implementing UI/UX features in sidecar including modals (internal/modal library), keyboard shortcuts, mouse support, scrolling, pill/tab rendering, and pane resizing. Use when implementing UI features, handling user input, adding keyboard shortcuts, building modals, or working on UX improvements.
Its SKILL.md is about 4.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/keyboard-shortcuts-reference.md`).
It sits in Frontend & Design, covering UI design. The repository describes itself as: Use sidecar next to CLI agents for diffs, file trees, conversation history, and task management with td. The licence is MIT.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 3792a4e. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are go).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
UI Features loads about 4.6k tokens when it runs, and up to ~6.5k if it reads all its reference files. Until then it costs about 77 tokens; SKILL.md has 1,855 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from marcus/sidecar at commit 3792a4e, republished under its MIT licence (© marcus). 1,855 words, ~4,611 tokens.
.claude/skills/ui-features/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Single entry point for sidecar UI work. All new modals must use internal/modal. For complete keyboard shortcut listings, see references/keyboard-shortcuts-reference.md.
internal/modal, render with ui.OverlayModal, avoid manual hit region mathstyles.RenderPillWithStyle; auto-fallback when nerdFontsEnabled is falsecontentHeight := height - headerLines - footerLinesCommands()All new modals must use internal/modal. See docs/guides/deprecated/declarative-modal-guide.md for the full API.
m := modal.New("Delete Worktree?",
modal.WithWidth(58),
modal.WithVariant(modal.VariantDanger),
modal.WithPrimaryAction("delete"),
).
AddSection(modal.Text("Name: " + wt.Name)).
AddSection(modal.Spacer()).
AddSection(modal.Buttons(
modal.Btn(" Delete ", "delete", modal.BtnDanger()),
modal.Btn(" Cancel ", "cancel"),
))func (p *Plugin) renderDeleteView(width, height int) string {
background := p.renderListView(width, height)
rendered := p.deleteModal.Render(width, height, p.mouseHandler)
return ui.OverlayModal(background, rendered, width, height)
}case tea.KeyMsg:
action, cmd := p.deleteModal.HandleKey(msg)
if action != "" {
return p.handleModalAction(action)
}
return p, cmd
case tea.MouseMsg:
action := p.deleteModal.HandleMouse(msg, p.mouseHandler)
if action != "" {
return p.handleModalAction(action)
}
return p, nilAlways call ensureModal() in BOTH View and Update handlers. Create an ensure function that:
func (p *Plugin) ensureMyModal() {
if p.targetItem == nil {
return
}
modalW := 50
if modalW > p.width-4 { modalW = p.width - 4 }
if modalW < 20 { modalW = 20 }
if p.myModal != nil && p.myModalWidthCache == modalW {
return
}
p.myModalWidthCache = modalW
p.myModal = modal.New("Title", modal.WithWidth(modalW), ...).
AddSection(...)
}The key handler MUST call ensure before checking nil:
func (p *Plugin) handleMyModalKeys(msg tea.KeyMsg) tea.Cmd {
p.ensureMyModal() // CRITICAL: Initialize before nil check
if p.myModal == nil { return nil }
action, cmd := p.myModal.HandleKey(msg)
return cmd
}When modal content depends on async data, invalidate the cache when data arrives:
case MyDataLoadedMsg:
p.myData = msg.Data
p.clearMyModal() // Force rebuild with new content
return p, nilModals need their own focus context and commands for footer hints:
FocusContext()Commands()internal/keymap/bindings.gomodal.HandleKey (Tab/Enter/Esc are handled internally)func (p *Plugin) FocusContext() string {
switch p.viewMode {
case ViewModeError: return "git-error"
case ViewModePushMenu: return "git-push-menu"
default: return "git-status"
}
}HandleKey/HandleMouse handle Tab, Shift+Tab, Enter, Esc internallyWithCloseOnBackdropClick(false) to disablemodal.Custom and return explicit focusable offsetsSetFocus(id) auto-scrolls viewport to focused elementui.OverlayModal(background, modal, width, height) for dimmed overlays; do not pre-center with lipgloss.PlaceLipgloss Background() does not cascade into child content. ANSI resets clear the parent background. Solution: replace ANSI resets within viewport lines with reset + background re-apply, then pad short lines. See fillBackground in internal/modal/layout.go.
Controlled by nerdFontsEnabled in ~/.config/sidecar/config.json (ui.nerdFontsEnabled).
// With explicit colors
label := styles.RenderPill("Output", styles.TextPrimary, styles.Primary, "")
// With a lipgloss.Style (preferred for tabs/chips)
active := styles.RenderPillWithStyle("Output", styles.BarChipActive, "")
inactive := styles.RenderPillWithStyle("Diff", styles.BarChip, "")Available styles: styles.BarChip (inactive), styles.BarChipActive (active), or custom lipgloss.Style.
Test with both nerdFontsEnabled: true and false to verify fallback.
For complete per-plugin shortcut listings, see references/keyboard-shortcuts-reference.md.
Commands() (e.g., "stage-file")internal/keymap/bindings.go (e.g., "stage-file")"git-status")// 1) Commands()
{ID: "stage-file", Name: "Stage", Context: "git-status", Priority: 1}
// 2) FocusContext()
func (p *Plugin) FocusContext() string { return "git-status" }
// 3) bindings.go
{Key: "s", Command: "stage-file", Context: "git-status"}Return different context strings from FocusContext() for different modes. Each context gets its own footer hints and key bindings.
In root contexts, q shows quit confirmation. In non-root, q navigates back. Root contexts: global, conversations, conversations-sidebar, git-status, git-status-commits, git-status-diff, file-browser-tree, workspace-list, td-monitor.
Update isRootContext() in internal/app/update.go when adding new contexts.
When a view has text input, implement plugin.TextInputConsumer and return true while active. This prevents app-level shortcuts from intercepting typed characters.
func (p *Plugin) ConsumesTextInput() bool {
return p.showMyModal
}footerHints()
+-- pluginFooterHints() -> Commands() filtered by FocusContext(), sorted by Priority
+-- globalFooterHints() -> App-level hints
renderHintLineTruncated(hints, availableWidth)
-> Renders left-to-right until width exceededCommands() with ID, Name, Context, PriorityFocusContext() returns matching contextinternal/keymap/bindings.goUpdate() if app does not interceptq behavior with isRootContext()| File | Purpose |
|---|---|
internal/plugin/plugin.go | Command struct, Commands(), FocusContext(), TextInputConsumer |
internal/keymap/bindings.go | Default key-to-command mappings |
internal/keymap/registry.go | Runtime binding lookup |
internal/app/update.go | Key routing, isRootContext() |
internal/app/view.go | Footer rendering |
rendered, geom := ui.RenderScrollbarWithState(ui.ScrollbarParams{
TotalItems: len(items),
ScrollOffset: p.scrollOffset,
VisibleItems: visibleCount,
TrackHeight: height,
}, style) // ui.ScrollbarStyle{Thumb: state, Track: state}; zero value renders byte-identically to RenderScrollbarEvery scrollbar backed by real scroll state is interactive under the mouse (macOS-style),
including the terminal panes' bars over captured scrollback. Terminal surfaces map
presses and drags through tty.WindowScrollbarFor onto the shared window model: the
gesture freezes the window at an absolute start, release thaws (offset zero follows
again), and history loads defer to release so a mid-gesture renumber cannot shift the
mapping. Adoption ledger:
docs/plans/active/mouse-draggable-scrollbars.md ("Adoption outcome").
Pattern: reduce content width by 1, render content, render scrollbar, join horizontally with lipgloss.JoinHorizontal(lipgloss.Top, content, scrollbar).
For multi-line items, set TrackHeight to actual terminal rows: visibleCount * linesPerItem.
Mouse contract per surface:
ui.RegionScrollbarTrack, then ui.RegionScrollbarThumb, after content
regions in the same render pass that builds the HitMap (reverse scan gives the bar its
column). Register nothing when geom.HasThumb is false — that column is a spacer.StartDrag so releasing anywhere settles cleanly. Drag maps through
ui.OffsetAtRow against the press-time params snapshot; past-end clamps never end the
gesture.ActionDoubleClick: answer it like ActionClick
(re-grab), never swallow it.ui.HandleStateFrom(hovering, dragging) — intensity modulation on
the existing theme keys, no new keys.Trackpad and Magic Mouse flicks emit hundreds of inertial wheel events. Bubble Tea
repaints all of Sidecar after every accepted one, so clamping an offset during
Update is too late — the freeze happens before the clamp helps. tea.WithFilter(app.FilterInput)
asks one read-only question before Update and View:
Would this exact wheel event change the surface currently under the pointer?
Rule: every new scrollable surface or modal must provide exact pre-update
bounds, or explicitly declare why its answer is unknown. "Unknown" is a valid,
safe answer — guessing is not. Return true only when the event is a certain
no-op.
How to comply:
plugin.WheelBoundaryConsumer on the plugin
(WheelAtBoundary(tea.MouseWheelMsg) bool) and add
var _ plugin.WheelBoundaryConsumer = (*Plugin)(nil).handleMouseScroll's routing exactly — same hit map, same modal
precedence — but load nothing, move nothing, render nothing.internal/scroll.Bounds), never a second copy of the arithmetic.modal.WheelAtBoundary(msg, handler); the host only owns precedence between
a modal, a nested overlay, and a custom scrolling child.
Call Invalidate() when content or geometry changes so a stale layout
answers unknown instead of wrong.false (unknown) for: embedded models you do not own, tmux panes with
mouse reporting, scrollback with unloaded history, lazy lists that can load
more, and anything before its first trustworthy render.assembly.WheelBoundaryRegistry
(covered / externally-owned / deprecated-exclusion). A new plugin
without a row fails the assembly tests; a new ModalKind without a row fails
TestEveryModalKindHasALedgerRow in internal/app.internal/scroll/scrolltest:
scrolltest.Run(t, scrolltest.Tail{...}) feeds hundreds of same-direction
events and one reverse event, with no sleeps.Background: docs/plans/active/scroll-inertia-complete-coverage.md.
Boundary drop alone is half the protection. A flick that never reaches a boundary
— mid-range inertia over a long card — still delivers one event per notch, and
each accepted one is an Update + View repaint. tty.WheelBurst /
tty.WheelBursts (internal/tty/wheel.go) coalesce a flick into whole flushes:
"how much of this burst has the surface earned" lives in that one place, so a
flick travels the same distance on every surface.
Rule: every new scrollable content area applies wheel deltas through the shared burst guard and drops at boundaries — both, not either.
How to comply:
tty.WheelBurst per scroll surface. A host with one surface embeds
the value in whatever struct owns it (internal/overview/preview.go,
workspace issuePane); a host with several uses tty.WheelBursts keyed per
leaf/region (Files tree + preview, app content deck).Add(delta, now); when ok is false the event was held, change
nothing, and return early. The held delta rides the next flush — never apply
delta directly.wheelNow func() time.Time field (Files), the
plugin clock (p.now()), or a Model hook (notificationCentreNow). Tests
drive a whole flick without sleeping — see
internal/plugins/filebrowser/scroll_burst_test.go and the issue-viewer
equivalents beside each host.WheelBursts.For resets automatically.Reference adoptions: embedded terminals (internal/tty/tty.go), Files tree and
preview (internal/plugins/filebrowser), workspace terminal + issue panes,
overview terminal + issue preview, app content deck + notification centre +
issue preview modal.
type Plugin struct {
mouseHandler *mouse.Handler
}
func New() *Plugin {
return &Plugin{mouseHandler: mouse.NewHandler()}
}func (p *Plugin) View(width, height int) string {
p.mouseHandler.Clear()
p.mouseHandler.HitMap.AddRect("pane", 0, 0, width, height, nil)
p.mouseHandler.HitMap.AddRect("item", 2, 5, width-4, 1, 0)
return content
}Regions tested in reverse order. Add general regions first, specific regions last.
A pane header's right edge carries two controls: the layout button ⊞ (U+229E) and the close ×. Both are drawn through ui.ResolveButtonStyle with the same one-cell padding, so a pane header never invents a third button look, and both are gated on the pane_move feature for the layout button's half.
Reserve, do not measure. ui.ReserveHeaderControls(width, controls ...HeaderControl) returns the tab strip's usable width and each control's column in one call; panereposition.ReserveMovableHeader(width, movable, hasClose) is the pane-side wrapper. Each host binds it once per frame in its own reserveHeader/composeHeader pair (workspace.Plugin, overview.Model, app.appContentDeck) so its header renderer, its tab strips and its region sink all measure from one answer — a strip laid out for a different reserve than the header composes is how a tab click lands on the wrong tab.
movable comes from the tree, via panereposition.Movable: it is false with no tree and false for a tree of one leaf. PlanMove refuses every destination on a single leaf, so a control there is a target the user aims at for nothing, and a header with no leaf at all used to compare hover against leaf 0 — which every un-hovered header matches — and paint a permanently hovered button. ui.ReserveHeaderClose remains a one-line compatibility wrapper for headers that carry only the ×. The arithmetic assumes a one-column glyph and the test suite pins ansi.StringWidth of the rendered label; a wider glyph silently shifts every hit region on the row.
Drop order as the row narrows: the layout button goes first, the close × last. A control is dropped all-or-nothing. A half-drawn control is a target whose meaning cannot be recovered, and the close button is the one a user cannot work around.
The Layout region rung is after Title and before Close. paneframe.RegionSink registers Layout(node *panelayout.Node, hit Box) at that rung for the same reason RegisterRegions documents for the close button, one step earlier: regions are tested in reverse order, so the later-registered Close wins the cell it actually occupies while Layout still outranks the title strip underneath it. All three pane hosts implement it beside their close-region binding, with the same hover tracking.
The button opens panereposition.Controller — the same modal M opens. See .claude/skills/keyboard-shortcuts/SKILL.md for the key and its target resolution, and .claude/skills/drag-pane/SKILL.md for where the region sits in the windowing model.
App offsets Y by headerHeight (the single painted header row) before forwarding to plugins. Plugins operate in local coords where Y=0 is plugin content top.
| Symptom | Fix |
|---|---|
| Clicks don't register | Check region order (pane first) |
| Y offsets wrong | Account for borders, padding, headers |
| Scroll over items broken | Include item regions in scroll routing |
| Double-click fails | Ensure consistent region ID/bounds |
| Drag broken | Call StartDrag on click, check DragRegion during drag |
© marcus, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in .claude/skills/ui-features of marcus/sidecar.
Open the folder on GitHubat commit 3792a4e
UI Features next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| UI Features this skillmarcus/sidecar | 1.1k | — | ~4.6k | Automated safety check: Pass | MIT | |
| UI StylingOhh-889/skyroc | 795 | 13 repos | ~2.5k | Automated safety check: Pass | MIT | |
| LobeHub Interactive Prototypelobehub/lobehub | 83k | — | ~1.6k | Automated safety check: Pass | Custom licence | |
| Make Interfaces Feel Bettersamuelclay/NewsBlur | 7.6k | 10 repos | ~1.5k | Automated safety check: Pass | MIT | |
| UI UX Pro MaxZxBing0066/pixel-converter | 181 | 13 repos | ~2.6k | Automated safety check: Notes | BSD-2-Clause | |
| Stitch Prompt Enhancergoogle-labs-code/stitch-skills | 8.4k | 6 repos | ~1.7k | Automated safety check: Pass | Apache-2.0 |
Ohh-889/skyroc
Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs.
lobehub/lobehub
Builds single-file interactive HTML prototypes rendered with the real LobeHub UI components and written as production-style React, so they can later be split into files.
samuelclay/NewsBlur
Design engineering principles for making interfaces feel polished.
ZxBing0066/pixel-converter
UI/UX design intelligence with searchable database. An agent skill from ZxBing0066/pixel-converter.
google-labs-code/stitch-skills
Rewrites a vague UI generation idea into a structured, keyword-rich prompt for Stitch, pulling in an existing DESIGN.md design system when the project has one.
zanwei/design-dna
Extract, define, and apply design DNA across three dimensions: design system (tokens), design style (qualitative feel), and visual effects (Canvas, WebGL, 3D, particles, shaders, scroll effects…
marcus/sidecar
Create conversation adapters for importing AI chat history from different tools (Claude Code, Cursor, Warp, Codex, etc.).
marcus/sidecar
Create declarative modals using the modal library API. An agent skill from marcus/sidecar.
marcus/sidecar
Create new sidecar plugins implementing the plugin.Plugin interface, rendering views with Bubble Tea, handling keyboard input via keymap contexts, and integrating with the app shell (footer hints…
marcus/sidecar
Project switching implementation in sidecar: project discovery, state management, UI flow, modal rendering, filtering, theme preview, and plugin reinitialization.
marcus/sidecar
Interactive shell/TTY integration with tmux session management, shell command execution, control-mode output capture with polling fallback, native cursor rendering, lazy scrollback, selection, paste…
marcus/sidecar
Writing and maintaining the Sidecar Docusaurus documentation site, including page structure, doc authoring, blog posts, styling, images, and deployment workflow.
Categories
Implementing UI/UX features in sidecar including modals (internal/modal library), keyboard shortcuts, mouse support, scrolling, pill/tab rendering, and pane resizing. UI Features is an agent skill from marcus/sidecar. Implementing UI/UX features in sidecar including modals (internal/modal library), keyboard shortcuts, mouse support, scrolling, pill/tab rendering, and pane resizing.
UI Features fits situations like: implementing UI features; handling user input; adding keyboard shortcuts; building modals.
Run `npx skills add marcus/sidecar --skill ui-features -a claude-code`. Or copy the skill folder (.claude/skills/ui-features in marcus/sidecar) into .claude/skills/ui-features in your project. Claude Code loads it when a task matches its description.
Run `npx skills add marcus/sidecar --skill ui-features -a codex`. Or copy the skill folder (.claude/skills/ui-features in marcus/sidecar) into .agents/skills/ui-features in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add marcus/sidecar --skill ui-features -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ui-features, .gemini/skills/ui-features, .github/skills/ui-features and .opencode/skills/ui-features in your project.
SKILL.md names no scripts, command-line tools or credentials: UI Features is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
UI Features is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.6k tokens (SKILL.md is roughly 18k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.9k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with UI Features: UI Styling (Ohh-889/skyroc, 795 stars), LobeHub Interactive Prototype (lobehub/lobehub, 83k stars), Make Interfaces Feel Better (samuelclay/NewsBlur, 7.6k stars) and UI UX Pro Max (ZxBing0066/pixel-converter, 181 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
marcus (a GitHub user) maintains it in marcus/sidecar, which has 1,085 GitHub stars. The repository holds 19 skills in this directory. The repository was last updated on October 5, 2026.
Source: marcus/sidecar on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.