HyperFrames Animation
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
Default workflow for editing, composing, or creating a finished video from screenshots, UI captures, uploaded clips, images, audio, or a written brief.
$ npx skills add manor-os/manor-ai --skill video-edit -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install manor-os/manor-ai video-edit --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/manor-os/manor-ai.git skills-src && mkdir -p .claude/skills && cp -r skills-src/packages/core/ai/skills/video-edit .claude/skills/video-edit && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "video-edit" agent skill from https://github.com/manor-os/manor-ai/tree/main/packages/core/ai/skills/video-edit into .claude/skills/video-edit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "video-edit", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/manor-os/manor-ai/tree/main/packages/core/ai/skills/video-editType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add manor-os/manor-ai --skill video-edit -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install manor-os/manor-ai video-edit --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/manor-os/manor-ai.git skills-src && mkdir -p .agents/skills && cp -r skills-src/packages/core/ai/skills/video-edit .agents/skills/video-edit && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "video-edit" agent skill from https://github.com/manor-os/manor-ai/tree/main/packages/core/ai/skills/video-edit into .agents/skills/video-edit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "video-edit", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add manor-os/manor-ai --skill video-edit -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install manor-os/manor-ai video-edit --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/manor-os/manor-ai.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/packages/core/ai/skills/video-edit .cursor/skills/video-edit && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "video-edit" agent skill from https://github.com/manor-os/manor-ai/tree/main/packages/core/ai/skills/video-edit into .cursor/skills/video-edit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "video-edit", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/manor-os/manor-ai.git --path packages/core/ai/skills/video-edit--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add manor-os/manor-ai --skill video-edit -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install manor-os/manor-ai video-edit --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/manor-os/manor-ai.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/packages/core/ai/skills/video-edit .gemini/skills/video-edit && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "video-edit" agent skill from https://github.com/manor-os/manor-ai/tree/main/packages/core/ai/skills/video-edit into .gemini/skills/video-edit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "video-edit", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install manor-os/manor-ai video-editInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add manor-os/manor-ai --skill video-edit -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/manor-os/manor-ai.git skills-src && mkdir -p .github/skills && cp -r skills-src/packages/core/ai/skills/video-edit .github/skills/video-edit && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "video-edit" agent skill from https://github.com/manor-os/manor-ai/tree/main/packages/core/ai/skills/video-edit into .github/skills/video-edit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "video-edit", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add manor-os/manor-ai --skill video-edit -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install manor-os/manor-ai video-edit --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/manor-os/manor-ai.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/packages/core/ai/skills/video-edit .opencode/skills/video-edit && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "video-edit" agent skill from https://github.com/manor-os/manor-ai/tree/main/packages/core/ai/skills/video-edit into .opencode/skills/video-edit/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "video-edit", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
video-editDefault workflow for editing, composing, or creating a finished video from screenshots, UI captures, uploaded clips, images, audio, or a written brief.
Video Edit is an agent skill from manor-os/manor-ai. Default workflow for editing, composing, or creating a finished video from screenshots, UI captures, uploaded clips, images, audio, or a written brief. Use for video editing, product demos, app walkthroughs, launch promos, explainers, motion graphics, title sequences, captioned videos, social ads, clip trimming/reordering, transitions, overlays, and other multi-scene video work. Use Video Edit for the final composition and approval-gated render; generate standalone AI footage only when a scene truly needs it.
Its SKILL.md is about 2.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including scripts (for example `config.json` and `scripts/video_runtime.py`).
It sits in Media & Creative, covering Motion graphics and Video production. The repository describes itself as: Source-available, self-hosted AI agent workspace for small businesses and lean teams — with BYOK, workflows, tools, and human approvals.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 140c09a. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (Python), which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Video Edit loads about 2.4k tokens when it runs. Until then it costs about 131 tokens; SKILL.md has 1,118 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 1,118 words (~2,381 tokens).
“Own the finished video, not just a script, storyboard, or collection of clips. Build an editable project, produce review frames, and render only the exact revision the user approves.”
SKILL.md and 2 other files (scripts) in packages/core/ai/skills/video-edit of manor-os/manor-ai.
Open the folder on GitHubat commit 140c09a
Video Edit next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Video Edit this skillmanor-os/manor-ai | 162 | — | ~2.4k | Automated safety check: Pass | Custom licence | |
| HyperFrames Animationheygen-com/hyperframes | 59k | 3 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| Stitch to Remotion Walkthrough Videosgoogle-labs-code/stitch-skills | 8.4k | 6 repos | ~3.2k | Automated safety check: Notes | Apache-2.0 | |
| Faceless Explainer Videoheygen-com/hyperframes | 59k | 3 repos | ~7.7k | Automated safety check: Notes | Apache-2.0 | |
| Video ShotcraftVincentwei1021/video-shotcraft | 11k | — | ~2.6k | Automated safety check: Pass | Apache-2.0 | |
| Figma to HyperFramesheygen-com/hyperframes | 59k | 3 repos | ~4.5k | Automated safety check: Notes | Apache-2.0 |
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
google-labs-code/stitch-skills
Builds walkthrough videos from Stitch design projects using Remotion, with transitions, zoom effects and text overlays on each screen.
heygen-com/hyperframes
Turns an article, notes or a topic brief into an explainer video whose visuals are invented per scene, built frame by frame in HyperFrames with no footage.
Vincentwei1021/video-shotcraft
Makes cinematic product videos with Remotion from shot recipe cards, a ready template, real page screenshots, camera moves and sound design, or builds a single animated shot.
heygen-com/hyperframes
Imports Figma assets, brand tokens, components and motion into a HyperFrames video composition, using the Figma REST API with a connector or native export for shaders.
heygen-com/hyperframes
Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.
manor-os/manor-ai
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manor-os/manor-ai
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Categories
Default workflow for editing, composing, or creating a finished video from screenshots, UI captures, uploaded clips, images, audio, or a written brief. Video Edit is an agent skill from manor-os/manor-ai. Default workflow for editing, composing, or creating a finished video from screenshots, UI captures, uploaded clips, images, audio, or a written brief.
Video Edit fits situations like: app walkthroughs; motion graphics; title sequences; captioned videos.
Run `npx skills add manor-os/manor-ai --skill video-edit -a claude-code`. Or copy the skill folder (packages/core/ai/skills/video-edit in manor-os/manor-ai) into .claude/skills/video-edit in your project. Claude Code loads it when a task matches its description.
Run `npx skills add manor-os/manor-ai --skill video-edit -a codex`. Or copy the skill folder (packages/core/ai/skills/video-edit in manor-os/manor-ai) into .agents/skills/video-edit in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add manor-os/manor-ai --skill video-edit -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/video-edit, .gemini/skills/video-edit, .github/skills/video-edit and .opencode/skills/video-edit in your project.
Going by SKILL.md and its folder, Video Edit needs Python for the scripts in its folder. Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Video Edit has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 2.4k tokens (SKILL.md is roughly 9.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Video Edit: HyperFrames Animation (heygen-com/hyperframes, 59k stars), Stitch to Remotion Walkthrough Videos (google-labs-code/stitch-skills, 8.4k stars), Faceless Explainer Video (heygen-com/hyperframes, 59k stars) and Video Shotcraft (Vincentwei1021/video-shotcraft, 11k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
manor-os (a GitHub organization) maintains it in manor-os/manor-ai, which has 162 GitHub stars. The repository holds 21 skills in this directory. The repository was last updated on September 7, 2026.
Source: manor-os/manor-ai on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.