Microsim Generator
dmccreary/ibook-skills
Creates interactive educational MicroSims, routing to the best-matched generator - p5.js, Chart.js, Plotly, Mermaid, vis-network, timelines, maps, Venn, causal-loop/feedback-loop diagrams (CLD)…
Rules for modeling sloped, twisted and warped timber structures from straight members: ruled surfaces, per-bay framing, plane-cut legs and slab-exact clipping.
$ npx skills add lukapiskorec/craftbot --skill non-orthogonal-geometry -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install lukapiskorec/craftbot non-orthogonal-geometry --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/lukapiskorec/craftbot.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/non-orthogonal-geometry .claude/skills/non-orthogonal-geometry && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "non-orthogonal-geometry" agent skill from https://github.com/lukapiskorec/craftbot/tree/main/skills/non-orthogonal-geometry into .claude/skills/non-orthogonal-geometry/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "non-orthogonal-geometry", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/lukapiskorec/craftbot/tree/main/skills/non-orthogonal-geometryType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add lukapiskorec/craftbot --skill non-orthogonal-geometry -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install lukapiskorec/craftbot non-orthogonal-geometry --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/lukapiskorec/craftbot.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/non-orthogonal-geometry .agents/skills/non-orthogonal-geometry && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "non-orthogonal-geometry" agent skill from https://github.com/lukapiskorec/craftbot/tree/main/skills/non-orthogonal-geometry into .agents/skills/non-orthogonal-geometry/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "non-orthogonal-geometry", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add lukapiskorec/craftbot --skill non-orthogonal-geometry -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install lukapiskorec/craftbot non-orthogonal-geometry --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/lukapiskorec/craftbot.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/non-orthogonal-geometry .cursor/skills/non-orthogonal-geometry && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "non-orthogonal-geometry" agent skill from https://github.com/lukapiskorec/craftbot/tree/main/skills/non-orthogonal-geometry into .cursor/skills/non-orthogonal-geometry/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "non-orthogonal-geometry", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/lukapiskorec/craftbot.git --path skills/non-orthogonal-geometry--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add lukapiskorec/craftbot --skill non-orthogonal-geometry -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install lukapiskorec/craftbot non-orthogonal-geometry --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/lukapiskorec/craftbot.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/non-orthogonal-geometry .gemini/skills/non-orthogonal-geometry && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "non-orthogonal-geometry" agent skill from https://github.com/lukapiskorec/craftbot/tree/main/skills/non-orthogonal-geometry into .gemini/skills/non-orthogonal-geometry/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "non-orthogonal-geometry", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install lukapiskorec/craftbot non-orthogonal-geometryInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add lukapiskorec/craftbot --skill non-orthogonal-geometry -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/lukapiskorec/craftbot.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/non-orthogonal-geometry .github/skills/non-orthogonal-geometry && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "non-orthogonal-geometry" agent skill from https://github.com/lukapiskorec/craftbot/tree/main/skills/non-orthogonal-geometry into .github/skills/non-orthogonal-geometry/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "non-orthogonal-geometry", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add lukapiskorec/craftbot --skill non-orthogonal-geometry -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install lukapiskorec/craftbot non-orthogonal-geometry --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/lukapiskorec/craftbot.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/non-orthogonal-geometry .opencode/skills/non-orthogonal-geometry && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "non-orthogonal-geometry" agent skill from https://github.com/lukapiskorec/craftbot/tree/main/skills/non-orthogonal-geometry into .opencode/skills/non-orthogonal-geometry/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "non-orthogonal-geometry", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
non-orthogonal-geometryRules for modeling sloped, twisted and warped timber structures from straight members: ruled surfaces, per-bay framing, plane-cut legs and slab-exact clipping.
A set of modeling rules for design briefs that leave the orthogonal grid but still use straight timber stock: pitched members meeting at angles, hips and valleys, hypar walls and roofs and deconstructivist forms. The guiding idea is to build warped and angled things from straight convex pieces cut by planes, so the geometry stays buildable and the overlap check stays valid. The parent project describes an AI agent that turns design briefs into Python code defining a building.
For warped surfaces, the first question is whether the surface is ruled, and a hyperbolic paraboloid is modeled as a bilinear patch between two straight segments, with rulings carrying studs and rafters and cross rulings carrying boards. The rules advise short stock on twisting surfaces, framing fitted per bay, segmented or narrower continuous members, and reporting each member's out-of-plane residual as buildability information. Other rules cover legs cut by two planes and slab-exact clipping with shifted cut planes. The excerpt is cut off in the cutting-rules section.
Read from SKILL.md and the folder at commit 2c9715b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Non-Orthogonal Timber Geometry loads about 1.2k tokens when it runs. Until then it costs about 59 tokens; SKILL.md has 699 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 699 words (~1,172 tokens).
“Leaving the orthogonal grid does not mean leaving straight stock. Almost every rule here is a consequence of one idea: build warped and angled things from straight convex pieces cut by planes, so the geometry stays buildable and the overlap…”
Just SKILL.md in skills/non-orthogonal-geometry of lukapiskorec/craftbot.
Open the folder on GitHubat commit 2c9715b
Non-Orthogonal Timber Geometry next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Non-Orthogonal Timber Geometry this skilllukapiskorec/craftbot | 154 | — | ~1.2k | Automated safety check: Pass | Custom licence | |
| Microsim Generatordmccreary/ibook-skills | 105 | — | ~11k | Automated safety check: Pass | None | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| PosterlyChenruishuo/posterly | 416 | — | ~4.6k | Automated safety check: Notes | AGPL-3.0 | |
| Day in My Life Agent Filmheygen-com/hyperframes-community-skills | 187 | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | |
| Poster Designeraipoch/medical-research-skills | 1.9k | — | ~1.3k | Automated safety check: Pass | MIT |
dmccreary/ibook-skills
Creates interactive educational MicroSims, routing to the best-matched generator - p5.js, Chart.js, Plotly, Mermaid, vis-network, timelines, maps, Venn, causal-loop/feedback-loop diagrams (CLD)…
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Chenruishuo/posterly
Create or revise academic conference posters in HTML/CSS and export print-ready PDFs.
heygen-com/hyperframes-community-skills
Turns your local Claude Code session history into a 60 to 75 second hand-drawn ink film about a day with your agent, with a string score and your approval of every line.
aipoch/medical-research-skills
Generate professional poster design concepts and optimized image-generation prompts, then automatically run a drawing script to produce the final poster image when a user needs a poster.
oaustegard/claude-skills
Draws images, PDF/SVG vector files and animation frames with pycairo, and supplies what cairo lacks: shaped text for Arabic, Indic and other scripts, text along curves, blur/glow/drop shadows, path…
lukapiskorec/craftbot
Turns a finished CraftBot building model into cut lists, stick orders and full-scale printable sheets for building a physical scale model by hand.
lukapiskorec/craftbot
Runs the six-agent CraftBot workflow in this specific repository, turning a design brief and references into versioned Blender Python scripts, renders, a rationale and an archived transcript.
lukapiskorec/craftbot
Rules for continuing or remodeling a prior CraftBot building script: treat the inherited model as a found object, audit it against the brief, and track every change.
lukapiskorec/craftbot
Derives a building's dimensional grid from real sheet, panel, and transport constraints instead of hard-coding spacing numbers.
lukapiskorec/craftbot
Guides Blender Python that generates construction geometry from derived parametric expressions instead of hand-typed coordinates, so changes propagate and overlaps stay checkable.
lukapiskorec/craftbot
A skill your agent uses when the reference material for an experiment is photographs, drawings, or floor plans rather than (or alongside) a dimensioned manual, and dimensions or topology must be…
Works with
Categories
Rules for modeling sloped, twisted and warped timber structures from straight members: ruled surfaces, per-bay framing, plane-cut legs and slab-exact clipping. A set of modeling rules for design briefs that leave the orthogonal grid but still use straight timber stock: pitched members meeting at angles, hips and valleys, hypar walls and roofs and deconstructivist forms. The guiding idea is to build warped and angled things from straight convex pieces cut by planes, so the geometry stays buildable and the overlap check stays valid.
Non-Orthogonal Timber Geometry fits situations like: modeling a hypar wall or roof from straight timber members; framing hips, valleys and pitched members that meet at angles; standing a tilted object on a warped surface without bent members; checking how far members deviate from flat on a twisted surface.
Run `npx skills add lukapiskorec/craftbot --skill non-orthogonal-geometry -a claude-code`. Or copy the skill folder (skills/non-orthogonal-geometry in lukapiskorec/craftbot) into .claude/skills/non-orthogonal-geometry in your project. Claude Code loads it when a task matches its description.
Run `npx skills add lukapiskorec/craftbot --skill non-orthogonal-geometry -a codex`. Or copy the skill folder (skills/non-orthogonal-geometry in lukapiskorec/craftbot) into .agents/skills/non-orthogonal-geometry in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add lukapiskorec/craftbot --skill non-orthogonal-geometry -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/non-orthogonal-geometry, .gemini/skills/non-orthogonal-geometry, .github/skills/non-orthogonal-geometry and .opencode/skills/non-orthogonal-geometry in your project.
SKILL.md names no scripts, command-line tools or credentials: Non-Orthogonal Timber Geometry is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Non-Orthogonal Timber Geometry has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 1.2k tokens (SKILL.md is roughly 4.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Non-Orthogonal Timber Geometry: Microsim Generator (dmccreary/ibook-skills, 105 stars), Image to Three.js Model (img2threejs/img2threejs, 18k stars), Posterly (Chenruishuo/posterly, 416 stars) and Day in My Life Agent Film (heygen-com/hyperframes-community-skills, 187 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
lukapiskorec (a GitHub user) maintains it in lukapiskorec/craftbot, which has 154 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on September 30, 2026.
Source: lukapiskorec/craftbot on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.