Captions Overlay Rules
heygen-com/hyperframes
Rules for captioning talking-head and launch videos: classify each phrase as drop, rail or embed, and composite captions over the film instead of reserving space.
Add a new UI panel, control, or overlay to CLOiSim's HUD. An agent skill from lge-ros2/cloisim.
$ npx skills add lge-ros2/cloisim --skill add-ui-feature -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install lge-ros2/cloisim add-ui-feature --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/lge-ros2/cloisim.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.github/skills/add-ui-feature .claude/skills/add-ui-feature && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "add-ui-feature" agent skill from https://github.com/lge-ros2/cloisim/tree/main/.github/skills/add-ui-feature into .claude/skills/add-ui-feature/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-ui-feature", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/lge-ros2/cloisim/tree/main/.github/skills/add-ui-featureType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add lge-ros2/cloisim --skill add-ui-feature -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install lge-ros2/cloisim add-ui-feature --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/lge-ros2/cloisim.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.github/skills/add-ui-feature .agents/skills/add-ui-feature && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "add-ui-feature" agent skill from https://github.com/lge-ros2/cloisim/tree/main/.github/skills/add-ui-feature into .agents/skills/add-ui-feature/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-ui-feature", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add lge-ros2/cloisim --skill add-ui-feature -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install lge-ros2/cloisim add-ui-feature --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/lge-ros2/cloisim.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.github/skills/add-ui-feature .cursor/skills/add-ui-feature && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "add-ui-feature" agent skill from https://github.com/lge-ros2/cloisim/tree/main/.github/skills/add-ui-feature into .cursor/skills/add-ui-feature/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-ui-feature", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/lge-ros2/cloisim.git --path .github/skills/add-ui-feature--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add lge-ros2/cloisim --skill add-ui-feature -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install lge-ros2/cloisim add-ui-feature --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/lge-ros2/cloisim.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.github/skills/add-ui-feature .gemini/skills/add-ui-feature && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "add-ui-feature" agent skill from https://github.com/lge-ros2/cloisim/tree/main/.github/skills/add-ui-feature into .gemini/skills/add-ui-feature/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-ui-feature", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install lge-ros2/cloisim add-ui-featureInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add lge-ros2/cloisim --skill add-ui-feature -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/lge-ros2/cloisim.git skills-src && mkdir -p .github/skills && cp -r skills-src/.github/skills/add-ui-feature .github/skills/add-ui-feature && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "add-ui-feature" agent skill from https://github.com/lge-ros2/cloisim/tree/main/.github/skills/add-ui-feature into .github/skills/add-ui-feature/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-ui-feature", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add lge-ros2/cloisim --skill add-ui-feature -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install lge-ros2/cloisim add-ui-feature --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/lge-ros2/cloisim.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.github/skills/add-ui-feature .opencode/skills/add-ui-feature && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "add-ui-feature" agent skill from https://github.com/lge-ros2/cloisim/tree/main/.github/skills/add-ui-feature into .opencode/skills/add-ui-feature/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-ui-feature", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
add-ui-featureAdd a new UI panel, control, or overlay to CLOiSim's HUD. An agent skill from lge-ros2/cloisim.
Add UI Feature is an agent skill from lge-ros2/cloisim. Add a new UI panel, control, or overlay to CLOiSim's HUD. Use when: adding a new button or panel to UIController, creating a new camera mode, adding an info overlay.
Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: Unity 6 based multi-robot simulator for ROS 2, SDFormat/SDF, LiDAR, camera, depth, IMU, GPS, and large-scale robotics simulation. The licence is MIT.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit f4c1f0b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are csharp and xml).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Add UI Feature loads about 1.4k tokens when it runs. Until then it costs about 45 tokens; SKILL.md has 286 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from lge-ros2/cloisim at commit f4c1f0b, republished under its MIT licence (© lge-ros2). 286 words, ~1,372 tokens.
.claude/skills/add-ui-feature/SKILL.md (or your agent's skills folder).Procedure for adding UI elements to CLOiSim's HUD using Unity UI Toolkit or extending camera controls.
UI (scene root)
├── Main Canvas (UIDocument + UIController)
│ └── UI Toolkit visual tree (UXML)
├── InfoDisplay (legacy TextMeshPro overlay)
└── FollowingTargetListTwo UI systems in use:
UIController.cs): buttons, toggles, text fields, labelsInfoDisplay.cs): FPS counter, status textDo not mix UI Toolkit and UGUI in the same component.
Edit the UXML document (referenced by the UIDocument component on the Main Canvas object). Add your element:
<ui:Button name="MyFeature" text="My Feature" class="toolbar-button" />Edit Assets/Scripts/UI/UIController.cs:
// Add field
private Button _buttonMyFeature = null;
// In Start(), after other button wiring:
_buttonMyFeature = _rootVisualElement.Q<Button>("MyFeature");
_buttonMyFeature.clickable.clicked += () => OnMyFeatureClicked();
// Optionally add hover effects:
_buttonMyFeature.RegisterCallback<MouseEnterEvent>(
delegate { ChangeBackground(ref _buttonMyFeature, Color.gray); });
_buttonMyFeature.RegisterCallback<MouseLeaveEvent>(
delegate { ChangeBackground(ref _buttonMyFeature, Color.clear); });private void OnMyFeatureClicked()
{
_buttonMyFeature.ToggleInClassList("selected");
// Interact with Main singleton:
Main.Instance.MyNewMethod();
}// Query by name and type:
_rootVisualElement.Q<Button>("CameraView")
_rootVisualElement.Q<Toggle>("LockVerticalMoving")
_rootVisualElement.Q<TextField>("ScaleField")
_rootVisualElement.Q<Label>("StatusMessage")
_rootVisualElement.Q<EnumField>("MyEnum")
_rootVisualElement.Q<ScrollView>("MyList")
_rootVisualElement.Q<VisualElement>("MyContainer")// Click
button.clickable.clicked += () => { ... };
// Value change
toggle.RegisterValueChangedCallback(x => DoSomething(x.newValue));
// Focus events
textField.RegisterCallback<FocusOutEvent>(OnFocusOut);
// Mouse events
element.RegisterCallback<MouseEnterEvent>(delegate { ... });
element.RegisterCallback<MouseLeaveEvent>(delegate { ... });// Visibility
element.style.display = DisplayStyle.None; // hidden, no layout
element.style.display = DisplayStyle.Flex; // visible
element.style.visibility = Visibility.Hidden; // hidden, keeps layout
// Background color
element.style.backgroundColor = new Color(0.5f, 0.5f, 0.5f, 1f);
// CSS class toggling
element.ToggleInClassList("selected");
element.EnableInClassList("active", isActive);
element.AddToClassList("highlight");
element.RemoveFromClassList("highlight");/*
* Copyright (c) 2026 LG Electronics Inc.
*
* SPDX-License-Identifier: MIT
*/
using UnityEngine;
public class MyCameraControl : CameraControl
{
protected override void HandleMouseWheelScroll(in float value)
{
// Custom zoom behavior
}
protected override void HandleKeyboardDirection(in float duration)
{
// Custom movement (WASD)
}
}Camera switching is done in Main.cs via SetCameraPerspective() / SetCameraOrthographic() pattern. Add your mode similarly.
Use the existing status message system:
// From anywhere with access to Main:
Main.UIController?.SetStatusMessage("Loading model...");
Main.UIController?.SetWarningMessage("Warning text");
Main.UIController?.SetErrorMessage("Error text");
Main.UIController?.ClearMessage();Use New Input System APIs only:
// Keyboard
if (Keyboard.current[Key.Space].wasPressedThisFrame) { ... }
if (Keyboard.current[Key.LeftCtrl].isPressed) { ... }
// Mouse
var scrollDelta = Mouse.current.scroll.ReadValue().y;
var mousePosition = Mouse.current.position.ReadValue();
if (Mouse.current.leftButton.wasPressedThisFrame) { ... }Never use legacy Input.GetKey(), Input.GetAxis(), etc.
UI root object and Main Canvas child must not be renamed_blockControl = true when UI text input has focusUIController accesses singletons via Main.Instance, Main.ObjectSpawning, etc.LateUpdate() for camera control input processingUIController.Start()Keyboard.current, Mouse.current)UI or Main Canvas scene objects© lge-ros2, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .github/skills/add-ui-feature of lge-ros2/cloisim.
Open the folder on GitHubat commit f4c1f0b
Add UI Feature next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Add UI Feature this skilllge-ros2/cloisim | 176 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Captions Overlay Rulesheygen-com/hyperframes | 60k | 1 repos | ~1.5k | Automated safety check: Pass | Apache-2.0 | |
| Azldev Overlaysmicrosoft/azurelinux | 5.3k | — | ~2.3k | Automated safety check: Pass | MIT | |
| Chat Motion Overlay Generatornexu-io/open-design | 100k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | |
| Panel Databrycewang-stanford/Auto-Empirical-Research-Skills | 4.6k | — | ~2.6k | Automated safety check: Pass | Custom licence | |
| Expert Panelericosiu/ai-marketing-skills | 3.6k | 2 repos | ~2.1k | Automated safety check: Pass | MIT |
heygen-com/hyperframes
Rules for captioning talking-head and launch videos: classify each phrase as drop, rail or embed, and composite captions over the film instead of reserving space.
microsoft/azurelinux
Read this before adding, changing, or diagnosing any overlay; never edit a spec or rendered file from memory.
nexu-io/open-design
Turns a chat transcript or screenshot into a configurable animated chat clip, rendered as a Remotion bundle with optional transparency.
brycewang-stanford/Auto-Empirical-Research-Skills
Econometrics skill for panel data models. An agent skill from brycewang-stanford/Auto-Empirical-Research-Skills.
ericosiu/ai-marketing-skills
Score, evaluate, and iteratively improve any content or strategy using an auto-assembled panel of domain experts.
wbh604/UZI-Skill
Scores a stock through a panel of well-known investor personas, each applying their own method and returning a structured signal, then tallies the votes.
lge-ros2/cloisim
Add or modify SDF actors with skeletal animation and waypoint-based navigation.
lge-ros2/cloisim
Add a new compute or surface shader for sensor data processing or visualization.
lge-ros2/cloisim
Import 3D mesh files into CLOiSim via the Assimp pipeline, including collision generation and procedural meshes.
lge-ros2/cloisim
Add a new motor or drive controller for robot locomotion. An agent skill from lge-ros2/cloisim.
lge-ros2/cloisim
Add a new CLOiSimPlugin for bridging a device to the ROS 2 transport layer.
lge-ros2/cloisim
Add a new sensor device to CLOiSim, including the Device subclass, SDF pipeline wiring, and transport plugin.
Add a new UI panel, control, or overlay to CLOiSim's HUD. An agent skill from lge-ros2/cloisim. Add UI Feature is an agent skill from lge-ros2/cloisim. Add a new UI panel, control, or overlay to CLOiSim's HUD.
Add UI Feature fits situations like: : adding a new button; panel to UIController; creating a new camera mode; adding an info overlay.
Run `npx skills add lge-ros2/cloisim --skill add-ui-feature -a claude-code`. Or copy the skill folder (.github/skills/add-ui-feature in lge-ros2/cloisim) into .claude/skills/add-ui-feature in your project. Claude Code loads it when a task matches its description.
Run `npx skills add lge-ros2/cloisim --skill add-ui-feature -a codex`. Or copy the skill folder (.github/skills/add-ui-feature in lge-ros2/cloisim) into .agents/skills/add-ui-feature in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add lge-ros2/cloisim --skill add-ui-feature -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/add-ui-feature, .gemini/skills/add-ui-feature, .github/skills/add-ui-feature and .opencode/skills/add-ui-feature in your project.
SKILL.md names no scripts, command-line tools or credentials: Add UI Feature is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Add UI Feature is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.4k tokens (SKILL.md is roughly 5.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Add UI Feature: Captions Overlay Rules (heygen-com/hyperframes, 60k stars), Azldev Overlays (microsoft/azurelinux, 5.3k stars), Chat Motion Overlay Generator (nexu-io/open-design, 100k stars) and Panel Data (brycewang-stanford/Auto-Empirical-Research-Skills, 4.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
lge-ros2 (a GitHub organization) maintains it in lge-ros2/cloisim, which has 176 GitHub stars. The repository holds 18 skills in this directory. The repository was last updated on October 6, 2026.
Source: lge-ros2/cloisim on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.