Agent skill

Structs Streaming

by LeoYeAI in LeoYeAI/openclaw-master-skills

Connects to the GRASS real-time event system via NATS WebSocket.

MITAuto-check passedBackend & APIs

Install Structs Streaming

skills CLI
$ npx skills add LeoYeAI/openclaw-master-skills --skill structs-streaming -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install LeoYeAI/openclaw-master-skills structs-streaming --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/LeoYeAI/openclaw-master-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/structs-streaming .claude/skills/structs-streaming && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
structs-streaming
GitHub stars
2.2k
Token cost
~4.3k tokens
SKILL.md length
1,465 words
Files
2
Skills in repo
972
Repo updated
First seen
Licence
MIT

At a glance

Connects to the GRASS real-time event system via NATS WebSocket.

  • Works in 3 steps: Query the guild list: curl… → Follow the guild's endpoint URL to get… → Look for services.grass_nats_websocket
  • You need real-time game updates
  • SKILL.md covers When to Use GRASS, Finding Your GRASS Endpoint, Discovery First and Subject Patterns, plus 6 more sections
  • Calls npm, pip and curl; reaches reactor.oh.energy and crew.oh.energy

What it does

Structs Streaming is an agent skill from LeoYeAI/openclaw-master-skills. Connects to the GRASS real-time event system via NATS WebSocket. Use when you need real-time game updates, want to react to events as they happen, need to monitor raids or attacks, watch for player creation, track fleet movements, or build event-driven tools. GRASS is the fastest way to know what's happening in the galaxy.

Its SKILL.md is about 4.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `_meta.json`).

It sits in Backend & APIs, covering Realtime and WebSockets and Event-driven systems. It works with React. The repository describes itself as: 🧠 Curated collection of 1209+ best OpenClaw skills — weekly updated by MyClaw.ai. The licence is MIT.

When your agent uses it

  • You need real-time game updates
  • Want to react to events as they happen
  • Need to monitor raids
  • Watch for player creation

Example prompts

  • “Use the structs-streaming skill to connect to the GRASS real-time event system via NATS WebSocket”
  • “/structs-streaming”

Requirements

  • Python 3
  • Node.js

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Query the guild list: curl http://reactor.oh.energy:1317/structs/guild
  2. Follow the guild's endpoint URL to get its config
  3. Look for services.grass_nats_websocket

What it can do on your machine

Read from SKILL.md and the folder at commit e5199b5. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npm
    • pip
    • curl

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Hosts in commands or code, which the agent is likely to contact:

    • reactor.oh.energy
    • crew.oh.energy

    Also links to:

    • structs.ai

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Structs Streaming loads about 4.3k tokens when it runs. Until then it costs about 86 tokens; SKILL.md has 1,465 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~86
When it runs · the whole SKILL.md, loaded when a task matches
~4.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from LeoYeAI/openclaw-master-skills at commit e5199b5, republished under its MIT licence (© LeoYeAI). 1,465 words, ~4,262 tokens.

Download SKILL.mdSave it as .claude/skills/structs-streaming/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
structs-streaming
description
Connects to the GRASS real-time event system via NATS WebSocket. Use when you need real-time game updates, want to react to events as they happen, need to monitor raids or attacks, watch for player creation, track fleet movements, or build event-driven tools. GRASS is the fastest way to know what's happening in the galaxy.

Structs Streaming (GRASS)

GRASS (Game Real-time Application Streaming Service) delivers real-time game events over NATS. Instead of polling queries repeatedly, subscribe to GRASS and react to events the moment they happen.

When to Use GRASS

SituationUse GRASSUse Polling
Detect incoming raidYes — instant alertToo slow
Wait for player creation after guild signupYes — listen for address_registerPolling every 10s works too
Monitor fleet arriving at your planetYes — fleet_arrive eventMight miss it
Track struct health during combatYes — planet_activity with struct_healthToo slow
Check your own resource balanceNoYes — one-off query
Read struct type statsNoYes — static data

Rule of thumb: If you need to react to something, use GRASS. If you need to read something, use a query.


Finding Your GRASS Endpoint

The GRASS WebSocket URL is not hardcoded — it comes from the guild configuration.

  1. Query the guild list: curl http://reactor.oh.energy:1317/structs/guild
  2. Follow the guild's endpoint URL to get its config
  3. Look for services.grass_nats_websocket

Example (Orbital Hydro guild):

json
{
  "services": {
    "grass_nats_websocket": "ws://crew.oh.energy:1443",
    "guild_api": "http://crew.oh.energy/api/",
    "reactor_api": "http://reactor.oh.energy:1317/"
  }
}

The grass_nats_websocket value is your NATS WebSocket endpoint. Not all guilds provide this service — check before relying on it.

A reliable reference endpoint: ws://crew.oh.energy:1443 (Orbital Hydro / Slow Ninja).


Discovery First

Before subscribing to specific subjects, subscribe to the > wildcard to see all traffic flowing through the GRASS server. This reveals the actual subject patterns in use, which may differ from documentation.

javascript
const sub = nc.subscribe(">");
for await (const msg of sub) {
  console.log(`[${msg.subject}]`, new TextDecoder().decode(msg.data));
}

Watch the output for 30-60 seconds. You will see subjects like structs.planet.2-1, consensus, healthcheck, etc. Once you know what subjects carry the events you need, narrow your subscriptions to those specific subjects.

Important: Struct events (attacks, builds, status changes) often arrive on the planet subject rather than the struct subject. If you are not receiving expected struct events, subscribe to the struct's planet subject instead.


Subject Patterns

Subscribe to subjects matching the entities you care about:

EntityWildcardSpecificExample
Playerstructs.player.*structs.player.{guild_id}.{player_id}structs.player.0-1.1-11
Planetstructs.planet.*structs.planet.{planet_id}structs.planet.2-1
Guildstructs.guild.*structs.guild.{guild_id}structs.guild.0-1
Structstructs.struct.*structs.struct.{struct_id}structs.struct.5-1
Fleetstructs.fleet.*structs.fleet.{fleet_id}structs.fleet.9-1
Addressstructs.address.register.*structs.address.register.{code}--
Inventorystructs.inventory.>structs.inventory.{denom}.{guild_id}.{player_id}.{address}Token movements
Gridstructs.grid.*structs.grid.{object_id}Attribute changes (ore, power, load, etc.)
Globalstructs.globalstructs.globalBlock updates
ConsensusconsensusconsensusChain consensus events
HealthcheckhealthcheckhealthcheckNode health status

Use wildcards (*) to discover what events exist. Narrow to specific subjects once you know what you need. Use > to see everything (see "Discovery First" above).


Event Types

Planet Events
EventDescriptionReact By
raid_statusRaid started/completed on planetActivate defenses, alert
planet_activityActivity log including struct_health changesTrack combat damage
fleet_arriveFleet arrived at planetPrepare defense or welcome
fleet_departFleet left planetUpdate threat assessment
Struct Events

Note: Struct events frequently arrive on the planet subject (structs.planet.{id}) rather than the struct subject. Subscribe to both if you need complete coverage.

EventDescriptionReact By
struct_attackStruct was attackedCounter-attack, repair
struct_statusStruct status changed (online/offline/destroyed)Rebuild, reallocate power
struct_defense_add / struct_defense_removeDefense assignments changedUpdate defense map
struct_defender_clearAll defense relationships clearedRe-assign defenders
struct_block_build_startBuild operation initiatedTrack in job list
struct_block_ore_mine_startMine operation initiatedTrack in job list
struct_block_ore_refine_startRefine operation initiatedTrack in job list
Player Events
EventDescriptionReact By
player_consensusPlayer chain data updatedUpdate intel
player_metaPlayer metadata changedUpdate intel
Guild Events
EventDescriptionReact By
guild_consensusGuild chain data updatedUpdate guild status
guild_membershipMember joined/left guildUpdate relationship map
Inventory Events

Subject: structs.inventory.{denom}.{guild_id}.{player_id}.{address}

Track token movements — Alpha Matter, guild tokens, ore, etc.

CategoryDescriptionReact By
sentTokens sent from this playerUpdate balance tracking
receivedTokens received by this playerUpdate balance tracking
seizedTokens seized via raidTrigger counter-raid or refine alert
minedOre minedStart refining immediately
refinedOre refined into AlphaUpdate wealth tracking
mintedGuild tokens mintedTrack guild economy
infusedAlpha infused into reactor/generatorUpdate capacity tracking
forfeitedTokens lost (penalties, etc.)Investigate cause
Grid Events

Subject: structs.grid.{object_id}

Track attribute changes on any game object (players, structs, planets).

CategoryDescriptionReact By
capacityPower capacity changedCheck if approaching offline
connectionCapacityConnection capacity changedUpdate power routing
connectionCountConnection count changedUpdate power routing
fuelFuel level changedMonitor generator/reactor
lastActionLast action timestamp updatedTrack activity
loadPower load changedCheck if approaching offline
noncePlayer nonce incrementedDetect activity (useful for scouting)
oreOre balance changedRefine immediately if yours; raid target if theirs
player_consensusPlayer consensus data updatedUpdate intel
powerPower level changedMonitor energy infrastructure
proxyNonceProxy nonce changedDetect proxy activity
structsLoadStructs load changedAssess fleet strength changes
Combat Event Payloads

struct_attack events include detailed shot-by-shot resolution. Example payload (observed on planet subject):

json
{
  "category": "struct_attack",
  "attackingStructId": "5-100",
  "targetStructId": "5-200",
  "weaponSystem": "primary",
  "eventAttackShotDetail": [
    {
      "shotIndex": 0,
      "damage": 2,
      "evaded": false,
      "blocked": false,
      "blockerStructId": "",
      "counterAttackDamage": 1,
      "counterAttackerStructId": "5-200"
    }
  ],
  "attackerHealthRemaining": 2,
  "targetHealthRemaining": 1,
  "targetDestroyed": false,
  "attackerDestroyed": false
}

Key fields in eventAttackShotDetail:

  • evaded -- true if the shot missed (defense type interaction)
  • blocked -- true if a defender intercepted
  • blockerStructId -- which struct blocked (if any)
  • counterAttackDamage / counterAttackerStructId -- counter-attack info per shot

struct_health events track HP changes:

json
{
  "category": "struct_health",
  "structId": "5-200",
  "health": 1,
  "maxHealth": 3,
  "destroyed": false
}
Noise Filtering

The consensus and healthcheck subjects fire constantly (every few seconds). When using the > wildcard for discovery, filter these out to see actual game events:

javascript
const sub = nc.subscribe(">");
for await (const msg of sub) {
  if (msg.subject === "consensus" || msg.subject === "healthcheck") continue;
  console.log(`[${msg.subject}]`, new TextDecoder().decode(msg.data));
}
Global Events
EventDescriptionReact By
blockNew block producedTick game loop, update charge calculations

Building Event Listener Tools

Agents should build custom tools that connect to GRASS when they need event-driven behavior. Here are patterns to follow.

Minimal Node.js Listener

Install the NATS WebSocket client:

bash
npm install nats.ws
javascript
import { connect } from "nats.ws";

const nc = await connect({ servers: "ws://crew.oh.energy:1443" });

const sub = nc.subscribe("structs.planet.2-1");
for await (const msg of sub) {
  const event = JSON.parse(new TextDecoder().decode(msg.data));
  console.log(JSON.stringify(event));
}
Minimal Python Listener

Install the NATS client:

bash
pip install nats-py
python
import asyncio, json, nats

async def main():
    nc = await nats.connect("ws://crew.oh.energy:1443")
    sub = await nc.subscribe("structs.planet.2-1")
    async for msg in sub.messages:
        event = json.loads(msg.data.decode())
        print(json.dumps(event))

asyncio.run(main())
Show full SKILL.md (592 more words)Show less
Raid Alert Tool (example pattern)

A tool that watches for raids on your planet and outputs an alert:

javascript
import { connect } from "nats.ws";

const PLANET_ID = process.argv[2]; // e.g. "2-1"
const nc = await connect({ servers: "ws://crew.oh.energy:1443" });
const sub = nc.subscribe(`structs.planet.${PLANET_ID}`);

for await (const msg of sub) {
  const event = JSON.parse(new TextDecoder().decode(msg.data));
  if (event.category === "raid_status") {
    console.log(JSON.stringify({ alert: "RAID", planet: PLANET_ID, data: event }));
  }
  if (event.category === "fleet_arrive") {
    console.log(JSON.stringify({ alert: "FLEET_ARRIVAL", planet: PLANET_ID, data: event }));
  }
}
Player Creation Watcher (example pattern)

Instead of polling structsd query structs address after guild signup, watch for the address registration event:

javascript
import { connect } from "nats.ws";

const nc = await connect({ servers: "ws://crew.oh.energy:1443" });
const sub = nc.subscribe("structs.address.register.*");

for await (const msg of sub) {
  const event = JSON.parse(new TextDecoder().decode(msg.data));
  console.log(JSON.stringify(event));
  break; // exit after first match
}
await nc.close();

When to Build a Custom Tool

Build a GRASS listener tool when:

  • You need to wait for an event — guild signup completion, fleet arrival, raid detection
  • You need continuous monitoring — threat detection during vulnerable ore window, combat tracking
  • You want an event-driven game loop — react to block events instead of polling on a timer
  • You're managing multiple players — one GRASS connection can monitor all your entities simultaneously

Store custom tools in your workspace (e.g., scripts/ or alongside the relevant skill).


Connection Best Practices

  • Use specific subjects once you know what you need. Wildcards are for discovery.
  • Limit to 10-20 subscriptions per connection to avoid overwhelming the client.
  • Implement reconnection with exponential backoff — NATS connections can drop.
  • Parse JSON defensively — not all messages may match expected schema.
  • Close connections when done. Don't leave idle GRASS connections open.

Procedure

Quick Setup
  1. Get the GRASS endpoint from your guild config (or use ws://crew.oh.energy:1443)
  2. Record the endpoint in TOOLS.md under Servers
  3. Choose your language (Node.js or Python)
  4. Install the NATS client library (nats.ws for Node, nats-py for Python)
  5. Write a listener script for your specific use case
  6. Run it in a background terminal
For Ongoing Monitoring
  1. Subscribe to your planet(s): structs.planet.{id} — raid alerts, fleet arrivals
  2. Subscribe to your structs: structs.struct.{id} — attack/status alerts
  3. Subscribe to global: structs.global — block tick for game loop timing
  4. Log events to memory/ for cross-session awareness

Automation Patterns (Defence Contractor)

The Structs permission system and GRASS event stream were designed for AI agents to automate game responses. The design docs call this the "Defence Contractor" pattern — an agent that monitors events and acts on behalf of players within scoped permissions.

Common Automation Triggers
EventActionPermission Needed
struct_ore_mine_complete on your extractorImmediately start struct-ore-refine-computeSigner key for the player
struct_ore_refine_complete on your refineryImmediately start next struct-ore-mine-computeSigner key for the player
planet_raid_start on your planetAlert, activate stealth, reposition defendersSigner key or delegated permission
struct_attack targeting your structLog attacker, assess threat, counter-attack if ableSigner key or delegated permission
struct_health showing HP dropPrioritize defense, consider fleet retreatSigner key for fleet-move
fleet_move to your planet from unknown fleetIdentify incoming player, assess threat levelRead-only (query)
Permission Scoping for Automated Agents

When delegating actions to an automation agent (separate key or service):

  1. Grant minimal permissions: Use permission-grant-on-object to allow specific actions on specific structs, not blanket access.
  2. Separate keys: The automation agent should use its own signing key, registered as a secondary address on the player via address-register.
  3. Scope by struct: Grant mine/refine permissions on extractors and refineries only. Grant defense permissions on fleet structs only.
  4. Revoke when not needed: Use permission-revoke-on-object to remove automation access during sensitive operations.
Example: Refine-on-Mine-Complete Loop
Subscribe to: structs.struct.{extractor-id}
On event: struct_ore_mine_complete
  → Run: structsd tx structs struct-ore-refine-compute -D 1 --from [key] --gas auto -y -- [refinery-id]

Subscribe to: structs.struct.{refinery-id}
On event: struct_ore_refine_complete
  → Run: structsd tx structs struct-ore-mine-compute -D 1 --from [key] --gas auto -y -- [extractor-id]

This creates a continuous mine-refine loop that runs unattended. Ore is never left unrefined.

Example: Defend-on-Raid-Detected
Subscribe to: structs.planet.{planet-id}
On event: planet_raid_start
  → Activate stealth on vulnerable structs
  → Set defenders on high-value structs
  → Log raid to memory/intel/threats.md
  → Alert commander if available
Safe Boundaries
  • Never auto-spend Alpha without commander approval (infusion, guild-bank operations)
  • Never auto-move fleets away from defended planets without threat assessment
  • Always log actions to memory/ for cross-session audit trail
  • Rate-limit reactions — one transaction per ~6 seconds per key (sequence number constraint)

See Also

© LeoYeAI, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in skills/structs-streaming of LeoYeAI/openclaw-master-skills.

  • SKILL.md
  • _meta.json

Open the folder on GitHubat commit e5199b5

Compare with similar skills

Structs Streaming next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Structs Streaming compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Structs Streaming this skillLeoYeAI/openclaw-master-skills2.2k—~4.3kAutomated safety check: PassMIT
Trigger.dev Realtimepapermark/papermark9.2k—~1.7kAutomated safety check: PassCustom licence
Cryptofeed2025Emma/vibe-coding-cn23k1 repos~1.6kAutomated safety check: PassMIT
Cb Realtime APIBlkLeg/CircuitBreaker201—~1.7kAutomated safety check: PassMIT
Rx JSvalkey-io/valkey-admin148—~666Automated safety check: PassApache-2.0
Agents SDKhodgef/apiker1273 repos~3kAutomated safety check: PassMIT

Similar skills

  • Trigger.dev Realtime

    papermark/papermark

    Shows how to subscribe to Trigger.dev task runs from the backend and from React for progress indicators, live dashboards, AI response streams and approval waits.

    9.2k GitHub stars~1.7k tokensUpdated 1 mo ago
    Backend & APIsAuto-check passed
  • Cryptofeed

    2025Emma/vibe-coding-cn

    Cryptofeed - Real-time cryptocurrency market data feeds from 40+ exchanges.

    23k GitHub starsUsed in 1 repo~1.6k tokens
    Backend & APIsAuto-check passed
  • Cb Realtime API

    BlkLeg/CircuitBreaker

    How Circuit Breaker moves data between backend and frontend — the NATS internal bus, Redis pub/sub, the WebSocket stream endpoints and their first-message JWT handshake, SSE log/event streams, and…

    201 GitHub stars~1.7k tokensUpdated 3 days ago
    Backend & APIsAuto-check passed
  • Rx JS

    valkey-io/valkey-admin

    Guidance for Redux Toolkit and RxJS middleware patterns. An agent skill from valkey-io/valkey-admin.

    148 GitHub stars~666 tokensUpdated yesterday
    Backend & APIsAuto-check passed
  • Agents SDK

    hodgef/apiker

    Build AI agents on Cloudflare Workers using the Agents SDK. An agent skill from hodgef/apiker.

    127 GitHub starsUsed in 3 repos~3k tokens
    Backend & APIsAuto-check passed
  • Openalgo Chart Terminal

    marketcalls/openalgo-charts

    Build a full trading terminal on openalgo-charts - symbol search, interval switcher, chart-type picker, indicator menu, drawing rail with clipboard, live OpenAlgo REST plus WebSocket data behind a…

    140 GitHub stars~3.8k tokensUpdated 7 days ago
    Backend & APIsAuto-check: notes

More from LeoYeAI/openclaw-master-skills

All 972 skills in this repo
  • DevOps Pipeline Management

    LeoYeAI/openclaw-master-skills

    Manages pipelines on a DevOps quality and efficiency platform through its OpenAPI: list workspaces and templates, create, update, run and cancel pipelines, and read run records.

    2.2k GitHub stars~4.2k tokensUpdated 2 mo ago
    Auto-check: notes
  • Feishu Document Collaboration

    LeoYeAI/openclaw-master-skills

    Patches OpenClaw's Feishu extension so an edited document triggers an isolated agent session that reads the doc and replies inline, turning it into a live chat space.

    2.2k GitHub stars~2k tokensUpdated 2 mo ago
    Auto-check passed
  • Files Memory System

    LeoYeAI/openclaw-master-skills

    Multi-context memory management system for OpenClaw agents with group-isolated storage, global shared memory, workspace organization, and group-specific skills isolation.

    2.2k GitHub stars~3.8k tokensUpdated 2 mo ago
    Auto-check passed
  • GEO-Claw AI Visibility Agent

    LeoYeAI/openclaw-master-skills

    Runs a brand's AI-search visibility work end to end: diagnosing how AI platforms represent it, repositioning it, producing AI-optimized content and monitoring ongoing mentions.

    2.2k GitHub stars~4.7k tokensUpdated 2 mo ago
    Auto-check passed
  • Google Workspace CLI

    LeoYeAI/openclaw-master-skills

    Installs and authenticates the gws CLI, then automates Gmail, Drive, Sheets, Calendar, Docs, Chat and Tasks with ready-made recipes, persona bundles and security audits.

    2.2k GitHub stars~2.6k tokensUpdated 2 mo ago
    Auto-check: notes
  • HealthFit Health Advisors

    LeoYeAI/openclaw-master-skills

    Runs four advisor roles, a fitness coach, nutritionist, data analyst and TCM practitioner, to build a health profile and track workouts, diet and wellness over time.

    2.2k GitHub stars~4.4k tokensUpdated 2 mo ago
    Auto-check passed

Works with

Categories

Questions about Structs Streaming

What does Structs Streaming do?

Connects to the GRASS real-time event system via NATS WebSocket. Structs Streaming is an agent skill from LeoYeAI/openclaw-master-skills. Connects to the GRASS real-time event system via NATS WebSocket.

When should I use Structs Streaming?

Structs Streaming fits situations like: you need real-time game updates; want to react to events as they happen; need to monitor raids; watch for player creation.

How do I install Structs Streaming in Claude Code?

Run `npx skills add LeoYeAI/openclaw-master-skills --skill structs-streaming -a claude-code`. Or copy the skill folder (skills/structs-streaming in LeoYeAI/openclaw-master-skills) into .claude/skills/structs-streaming in your project. Claude Code loads it when a task matches its description.

How do I install Structs Streaming in Codex?

Run `npx skills add LeoYeAI/openclaw-master-skills --skill structs-streaming -a codex`. Or copy the skill folder (skills/structs-streaming in LeoYeAI/openclaw-master-skills) into .agents/skills/structs-streaming in your project. Codex loads it when a task matches its description.

Can I use Structs Streaming in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add LeoYeAI/openclaw-master-skills --skill structs-streaming -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/structs-streaming, .gemini/skills/structs-streaming, .github/skills/structs-streaming and .opencode/skills/structs-streaming in your project.

What does Structs Streaming need to run?

Going by SKILL.md and its folder, Structs Streaming needs the command-line tools its instructions call (npm, pip and curl). Our summary lists: Python 3; Node.js.

Does Structs Streaming access the network?

SKILL.md names 3 domains. In commands or code: reactor.oh.energy and crew.oh.energy; the agent is likely to contact these when it follows the instructions. As links in the text: structs.ai. This is read from the text; nothing was executed.

Is Structs Streaming safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Structs Streaming use?

Structs Streaming is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Structs Streaming use?

About 4.3k tokens (SKILL.md is roughly 17k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Structs Streaming?

Skills that share tags, products or a category with Structs Streaming: Trigger.dev Realtime (papermark/papermark, 9.2k stars), Cryptofeed (2025Emma/vibe-coding-cn, 23k stars), Cb Realtime API (BlkLeg/CircuitBreaker, 201 stars) and Rx JS (valkey-io/valkey-admin, 148 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Structs Streaming?

LeoYeAI (a GitHub user) maintains it in LeoYeAI/openclaw-master-skills, which has 2,159 GitHub stars. The repository holds 972 skills in this directory. The repository was last updated on July 20, 2026.

Source: LeoYeAI/openclaw-master-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.