Agent skill

Hong Kong Comic Fighter for H3

by karuvanan in karuvanan/MiniMax-H3-Director-Cut-Studio

Special skill that turns loaded Hong Kong comic panels into photoreal MiniMax H3 martial-arts sequences with readable attack and defence action.

Custom licenceAuto-check passedMedia & Creative

Install Hong Kong Comic Fighter for H3

skills CLI
$ npx skills add karuvanan/MiniMax-H3-Director-Cut-Studio --skill hong-kong-comic-fighter -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install karuvanan/MiniMax-H3-Director-Cut-Studio hong-kong-comic-fighter --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/karuvanan/MiniMax-H3-Director-Cut-Studio.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'skill special/hong-kong-comic-fighter' .claude/skills/hong-kong-comic-fighter && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
hong-kong-comic-fighter
GitHub stars
132
Token cost
~4.4k tokens
SKILL.md length
2,353 words
Files
4 (incl. references)
Skills in repo
13
Repo updated
First seen
Licence
Custom licence

At a glance

Special skill that turns loaded Hong Kong comic panels into photoreal MiniMax H3 martial-arts sequences with readable attack and defence action.

  • Works in 5 steps: Keep the original comic Pictures… → Use Z-Image source_img2img to create… → Preserve the panel's character identity,… → …
  • Turning Hong Kong manhua fight panels into a live-action style sequence
  • SKILL.md covers Authority and source fact ledger, Comic-to-live-action reference…, Compact battle structure and Executable combat causality, plus 6 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

This special skill is used with the default H3 prompt writing. It keeps your duration, aspect ratio, named fighters, panel order, signature techniques, ending and language, and treats the loaded comic pictures as visual evidence rather than something to reproduce, including speech bubbles and page typography. It builds an editable fact ledger from the pictures, ranking explicit user direction first, then picture pixels, character mapping, AI Enrich, the BLIP fallback and skill defaults.

The ledger records each fighter's face, build, costume and abilities, panel order, terrain, weather, light, reactive materials and persistent damage. It forbids swapping in a wet market, Kowloon Walled City, tournament stage or spectators unless they are visible or requested. When converting printed comic pages to live action, the originals stay analysis-only, so borders, halftone texture and captions never reach H3 as references. The excerpt is truncated.

When your agent uses it

  • Turning Hong Kong manhua fight panels into a live-action style sequence
  • Keeping fighter identity and signature techniques consistent across shots
  • Writing H3 shot prompts where attacks and defences stay readable

Example prompts

  • “Turn these loaded manhua pages into a ten-second photoreal fight, keeping panel order and both fighters' signature moves.”
  • “Convert the comic panels to live-action keyframes without copying speech bubbles.”
  • “Plan a fight in the loaded panels' own location, with dust and debris reacting to each impact.”

Requirements

  • The MiniMax H3 director studio setup that loads the comic pictures
  • Comic page images loaded as pictures

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Keep the original comic Pictures analysis_only; do not feed their page borders, halftone texture, captions, speech bubbles or printed text…
  2. Use Z-Image source_img2img to create only the minimum photoreal keyframes needed by the actual Shots. Every generated image request…
  3. Preserve the panel's character identity, costume blocks, pose intent, terrain, horizon, weather, lighting direction and important objects…
  4. Create at most one frozen action state per Shot and reuse identity/environment anchors. Do not mechanically generate an image every five…
  5. If the loaded Pictures are already photoreal and suitable for H3, reuse them directly; do not force a needless redraw.

What it can do on your machine

Read from SKILL.md and the folder at commit 9bdc33d. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Hong Kong Comic Fighter for H3 loads about 4.4k tokens when it runs, and up to ~5.5k if it reads all its reference files. Until then it costs about 107 tokens; SKILL.md has 2,353 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~107
When it runs · the whole SKILL.md, loaded when a task matches
~4.4k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~5.5k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 2,353 words (~4,385 tokens).

“Use this Special Skill with Default H3 Prompt Writing. Preserve the user's duration, aspect ratio, named fighters, panel order, signature techniques, ending and language. The loaded comic Pictures are visual evidence, not a request to reproduce printed panels, speech bubbles…”

— opening of SKILL.md by karuvanan, Custom licence
name
hong-kong-comic-fighter

Read the full SKILL.md on GitHub

Files

SKILL.md and 3 other files (references) in skill special/hong-kong-comic-fighter of karuvanan/MiniMax-H3-Director-Cut-Studio.

  • SKILL.md
  • DESIGN_REQUIREMENT.txt
  • SKILL.cn.md
  • references/mythic-grappling-impact.md

Open the folder on GitHubat commit 9bdc33d

Compare with similar skills

Hong Kong Comic Fighter for H3 next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Hong Kong Comic Fighter for H3 compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Hong Kong Comic Fighter for H3 this skillkaruvanan/MiniMax-H3-Director-Cut-Studio132—~4.4kAutomated safety check: PassCustom licence
MiniMax H3 Video DirectorTFboy1/oh-my-minimaxh3-director143—~2.4kAutomated safety check: PassMIT
MiniMax H3 Video PromptingSlavaSexton/ComfyUI-Agent-Kit105—~2.5kAutomated safety check: PassApache-2.0
VRGDG H3 Short Film Pipelinevrgamegirl19/comfyui-vrgamedevgirl765—~4.2kAutomated safety check: PassCustom licence
H3 Videoagent-next/video-agent120—~2.9kAutomated safety check: PassApache-2.0
Seedance 2.5 Video PlannerAtlasCloudAI/awesome-seedance-2.5-prompts-skills234—~4.3kAutomated safety check: PassCustom licence

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Works with

Questions about Hong Kong Comic Fighter for H3

What does Hong Kong Comic Fighter for H3 do?

Special skill that turns loaded Hong Kong comic panels into photoreal MiniMax H3 martial-arts sequences with readable attack and defence action. This special skill is used with the default H3 prompt writing. It keeps your duration, aspect ratio, named fighters, panel order, signature techniques, ending and language, and treats the loaded comic pictures as visual evidence rather than something to reproduce, including speech bubbles and page typography.

When should I use Hong Kong Comic Fighter for H3?

Hong Kong Comic Fighter for H3 fits situations like: turning Hong Kong manhua fight panels into a live-action style sequence; keeping fighter identity and signature techniques consistent across shots; writing H3 shot prompts where attacks and defences stay readable.

How do I install Hong Kong Comic Fighter for H3 in Claude Code?

Run `npx skills add karuvanan/MiniMax-H3-Director-Cut-Studio --skill hong-kong-comic-fighter -a claude-code`. Or copy the skill folder (skill special/hong-kong-comic-fighter in karuvanan/MiniMax-H3-Director-Cut-Studio) into .claude/skills/hong-kong-comic-fighter in your project. Claude Code loads it when a task matches its description.

How do I install Hong Kong Comic Fighter for H3 in Codex?

Run `npx skills add karuvanan/MiniMax-H3-Director-Cut-Studio --skill hong-kong-comic-fighter -a codex`. Or copy the skill folder (skill special/hong-kong-comic-fighter in karuvanan/MiniMax-H3-Director-Cut-Studio) into .agents/skills/hong-kong-comic-fighter in your project. Codex loads it when a task matches its description.

Can I use Hong Kong Comic Fighter for H3 in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add karuvanan/MiniMax-H3-Director-Cut-Studio --skill hong-kong-comic-fighter -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hong-kong-comic-fighter, .gemini/skills/hong-kong-comic-fighter, .github/skills/hong-kong-comic-fighter and .opencode/skills/hong-kong-comic-fighter in your project.

What does Hong Kong Comic Fighter for H3 need to run?

SKILL.md names no scripts, command-line tools or credentials: Hong Kong Comic Fighter for H3 is instructions for the agent only. Our summary lists: The MiniMax H3 director studio setup that loads the comic pictures; Comic page images loaded as pictures.

Does Hong Kong Comic Fighter for H3 access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Hong Kong Comic Fighter for H3 safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Hong Kong Comic Fighter for H3 use?

Hong Kong Comic Fighter for H3 has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Hong Kong Comic Fighter for H3 use?

About 4.4k tokens (SKILL.md is roughly 18k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.1k tokens, read only when the agent opens those files.

What are the alternatives to Hong Kong Comic Fighter for H3?

Skills that share tags, products or a category with Hong Kong Comic Fighter for H3: MiniMax H3 Video Director (TFboy1/oh-my-minimaxh3-director, 143 stars), MiniMax H3 Video Prompting (SlavaSexton/ComfyUI-Agent-Kit, 105 stars), VRGDG H3 Short Film Pipeline (vrgamegirl19/comfyui-vrgamedevgirl, 765 stars) and H3 Video (agent-next/video-agent, 120 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Hong Kong Comic Fighter for H3?

karuvanan (a GitHub user) maintains it in karuvanan/MiniMax-H3-Director-Cut-Studio, which has 132 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on October 11, 2026.

Source: karuvanan/MiniMax-H3-Director-Cut-Studio on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.