Guizang Social Cards
op7418/guizang-social-card-skill
Produces social card sets for Xiaohongshu and WeChat: carousels, Live Photo motion cards and puzzle layouts, and WeChat cover pairs, rendered from single-file HTML.
Make the build step a real gate on what you actually distribute — build scripts that warn and exit 0 on a missing input, size checks with only an upper bound, hand-maintained file lists that drift…
$ npx skills add kajisho5/ffmpeg-skill --skill shipping-build-artifacts -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install kajisho5/ffmpeg-skill shipping-build-artifacts --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/kajisho5/ffmpeg-skill.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/build-artifacts .claude/skills/shipping-build-artifacts && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "shipping-build-artifacts" agent skill from https://github.com/kajisho5/ffmpeg-skill/tree/main/.claude/skills/build-artifacts into .claude/skills/shipping-build-artifacts/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "shipping-build-artifacts", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/kajisho5/ffmpeg-skill/tree/main/.claude/skills/build-artifactsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add kajisho5/ffmpeg-skill --skill shipping-build-artifacts -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install kajisho5/ffmpeg-skill shipping-build-artifacts --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kajisho5/ffmpeg-skill.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/build-artifacts .agents/skills/shipping-build-artifacts && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "shipping-build-artifacts" agent skill from https://github.com/kajisho5/ffmpeg-skill/tree/main/.claude/skills/build-artifacts into .agents/skills/shipping-build-artifacts/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "shipping-build-artifacts", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add kajisho5/ffmpeg-skill --skill shipping-build-artifacts -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install kajisho5/ffmpeg-skill shipping-build-artifacts --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kajisho5/ffmpeg-skill.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/build-artifacts .cursor/skills/shipping-build-artifacts && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "shipping-build-artifacts" agent skill from https://github.com/kajisho5/ffmpeg-skill/tree/main/.claude/skills/build-artifacts into .cursor/skills/shipping-build-artifacts/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "shipping-build-artifacts", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/kajisho5/ffmpeg-skill.git --path .claude/skills/build-artifacts--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add kajisho5/ffmpeg-skill --skill shipping-build-artifacts -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install kajisho5/ffmpeg-skill shipping-build-artifacts --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kajisho5/ffmpeg-skill.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/build-artifacts .gemini/skills/shipping-build-artifacts && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "shipping-build-artifacts" agent skill from https://github.com/kajisho5/ffmpeg-skill/tree/main/.claude/skills/build-artifacts into .gemini/skills/shipping-build-artifacts/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "shipping-build-artifacts", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install kajisho5/ffmpeg-skill shipping-build-artifactsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add kajisho5/ffmpeg-skill --skill shipping-build-artifacts -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/kajisho5/ffmpeg-skill.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/build-artifacts .github/skills/shipping-build-artifacts && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "shipping-build-artifacts" agent skill from https://github.com/kajisho5/ffmpeg-skill/tree/main/.claude/skills/build-artifacts into .github/skills/shipping-build-artifacts/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "shipping-build-artifacts", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add kajisho5/ffmpeg-skill --skill shipping-build-artifacts -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install kajisho5/ffmpeg-skill shipping-build-artifacts --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/kajisho5/ffmpeg-skill.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/build-artifacts .opencode/skills/shipping-build-artifacts && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "shipping-build-artifacts" agent skill from https://github.com/kajisho5/ffmpeg-skill/tree/main/.claude/skills/build-artifacts into .opencode/skills/shipping-build-artifacts/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "shipping-build-artifacts", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
shipping-build-artifactsMake the build step a real gate on what you actually distribute — build scripts that warn and exit 0 on a missing input, size checks with only an upper bound, hand-maintained file lists that drift…
Shipping Build Artifacts is an agent skill from kajisho5/ffmpeg-skill. Make the build step a real gate on what you actually distribute — build scripts that warn and exit 0 on a missing input, size checks with only an upper bound, hand-maintained file lists that drift from the entrypoints they must cover, committed bundles that go stale when only the source changes, GNU-only shell in release scripts that aborts on the other OS, and verification that runs against the source tree instead of the artifact. Use when writing or reviewing a build/package script, a dist/ copy step, a release…
Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative. The licence is MIT.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 1f7e7e3. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxpythonjqnpmFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
github.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Shipping Build Artifacts loads about 2.1k tokens when it runs. Until then it costs about 155 tokens; SKILL.md has 964 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from kajisho5/ffmpeg-skill at commit 1f7e7e3, republished under its MIT licence (© kajisho5). 964 words, ~2,103 tokens.
.claude/skills/shipping-build-artifacts/SKILL.md (or your agent's skills folder).Lint, type-check, and tests run against the source tree. What users install is a different set of bytes — assembled by a script that most gates never look at, then uploaded by a workflow that trusts whatever the script left behind. Every failure below ships a broken or stale artifact under fully green CI.
The shape is universal: a declared list of inputs, a copy loop, a friendly warning when one is missing.
for (const f of DIST_FILES) {
if (!fs.existsSync(f)) {
console.warn(`Warning: ${f} not found, skipping`); // build "succeeds"
continue;
}
fs.copyFileSync(f, path.join("dist", f));
}Move one required file aside and the script prints a line nobody reads, exits 0,
and produces a dist/ without it. Nothing downstream notices: the test job ran
against the source tree, and the release job zips dist/ and attaches it to a
public release. The artifact is wholly non-functional — the entrypoint imports a
file that isn't there — and the failure is discovered by users.
const missing = DIST_FILES.filter((f) => !fs.existsSync(f));
if (missing.length) {
console.error(`Missing build inputs: ${missing.join(", ")}`);
process.exit(1);
}The rule: inside a build script, warn may only describe something the artifact
survives without. If you cannot say what still works when that file is absent, it
is an error and the process must exit non-zero.
A packaging check with only a ceiling — "fail if the zip exceeds 500 KB" — is a cost guard, not a correctness one. A build that silently dropped half its files is smaller, so it passes the only check that exists.
assert(bytes < 500 * 1024, "package too large");
assert(bytes > 20 * 1024, "package suspiciously small — inputs likely missing");
assert(entries.length === DIST_FILES.length, "package entry count mismatch");Better still, assert on contents rather than a proxy: list the archive's entries and compare against the set the entrypoints require.
DIST_FILES — like a build backend's only-include, or a hand-written
package_data — is a second copy of "what this app is made of." The first copy
is the manifest, the entry HTML, and the import graph. They drift in one
direction: someone adds utils.js, references it from the popup, and forgets the
copy list. The build stays green and the feature is dead in the packaged app.
Either derive the list (bundle from the real entrypoints), or add a check that
every path referenced by the manifest and by <script src> / importScripts
exists in dist/ after the build. A hand-maintained allowlist with no such check
is a bug scheduled for a future commit.
The same rule covers any place dependency or asset metadata is restated by hand —
a standalone launcher script whose inline dependency header duplicates the
project manifest's dependencies, for instance. If duplication is unavoidable,
add a test that normalizes both lists and compares them, so drift fails in CI
instead of at a user's install.
When a compiled or minified bundle is committed and served directly, the bundle is the program and its source is a comment until someone rebuilds. Editing only the source ships nothing; the page keeps serving the previous bundle, and no test or linter says a word.
diff against the committed output; fail on drift.npx -y esbuild@0.24.2 src/app.jsx --jsx=transform --minify --outfile=/tmp/app.js
diff /tmp/app.js web/app.jsRebuild and commit the output in the same commit as the source change. A "rebuild bundles" follow-up commit means every commit in between shipped code that does not match its source.
Build scripts are written on a developer machine and executed on the runner.
GNU-only tooling is the usual break, and set -e turns it into a total abort on
a line that merely reads a version number:
# Breaks under BSD grep (macOS): -P / lookbehind are GNU extensions.
VERSION=$(grep -Po '(?<=^version = ")[^"]+' pyproject.toml)Read structured metadata with a parser instead of a regex, and prefer a runtime you already depend on:
VERSION=$(python -c 'import tomllib;print(tomllib.load(open("pyproject.toml","rb"))["project"]["version"])')
VERSION=$(jq -r .version package.json)Then pin it with a test: the version the build script extracts must equal the
version declared in the project manifest. Without that, the failure mode is a
release tagged v1.4.0 whose artifact reports 1.3.2, and nothing in the
pipeline disagrees.
Attaching a file to a public release, pushing a tag, or uploading to a registry are the least reversible steps in the project. The verification must sit between the build and the upload, in the same job. A separate green "test" job proves nothing about the artifact: it ran against the source tree.
Minimum ordering:
Step 3 is the one that gets skipped, and it is the only step that distinguishes "the archive has files in it" from "the thing runs." Run it somewhere else on disk, or it passes against the sources and proves nothing.
Build script:
- [ ] Missing declared input → non-zero exit, not a warning
- [ ] Size assertions have a floor as well as a ceiling
- [ ] File list is derived, or checked against manifest/entry-HTML references
- [ ] Duplicated dependency metadata has a drift test
- [ ] No GNU-only flags (grep -P, sed -i'' semantics) in scripts CI also runs
- [ ] Version extracted with a parser, and asserted equal to the declared version
Committed build outputs:
- [ ] CI rebuilds and diffs; drift fails
- [ ] Builder pinned to an exact version; output confirmed deterministic
- [ ] Output committed alongside the source change, not in a follow-up
Release:
- [ ] Artifact contents listed and asserted before upload
- [ ] Artifact installed/loaded from outside the repo and exercised
- [ ] Verification runs in the same job as the upload, before itpackage.json's "files" list is the equivalent of DIST_FILES here — it must
list exactly what ships (bin/, scripts/, mcp/, references/, SKILL.md,
README.md, LICENSE), and .claude/ (this file included) must NEVER appear
in it. npm publish --dry-run is the "list every entry and assert the
entrypoints are present" step (step 2 above) — run it before every publish, and
watch for stray __pycache__/.pyc files sneaking into the tarball from a
local test run (this actually happened once this session and was caught by
exactly this check). There is no separate "install from outside the repo and
exercise a symbol" step in this repo's release process today (node bin/install.js --dir /tmp/skills from README's Development section is the
closest equivalent) — worth doing before a real publish, not just a dry-run.
Source: wdm0006/python-skills (MIT).
© kajisho5, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/build-artifacts of kajisho5/ffmpeg-skill.
Open the folder on GitHubat commit 1f7e7e3
Shipping Build Artifacts next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Shipping Build Artifacts this skillkajisho5/ffmpeg-skill | 1.9k | — | ~2.1k | Automated safety check: Pass | MIT | |
| Guizang Social Cardsop7418/guizang-social-card-skill | 7.4k | 1 repos | ~7.8k | Automated safety check: Pass | AGPL-3.0 | |
| Weekly Changelog Videoheygen-com/hyperframes | 60k | — | ~3.3k | Automated safety check: Pass | Apache-2.0 | |
| Anthropic Brand Stylinganthropics/skills | 180k | 30 repos | ~559 | Automated safety check: Pass | Apache-2.0 | |
| MoneyPrinterTurbo Video Generatorharry0703/MoneyPrinterTurbo | 129k | — | ~2.1k | Automated safety check: Warn | MIT | |
| HyperFrames Media Useheygen-com/hyperframes | 60k | — | ~2.4k | Automated safety check: Pass | Apache-2.0 |
op7418/guizang-social-card-skill
Produces social card sets for Xiaohongshu and WeChat: carousels, Live Photo motion cards and puzzle layouts, and WeChat cover pairs, rendered from single-file HTML.
heygen-com/hyperframes
Turns a weekly changelog markdown file into a branded HyperFrames video with voiceover, animated mock-UI scenes and captions, using fonts, background and scripts bundled in the skill.
anthropics/skills
Applies Anthropic's brand colors and fonts to artifacts such as PowerPoint slides, using fixed hex values for text and accents, Poppins headings and Lora body text.
harry0703/MoneyPrinterTurbo
Installs and runs MoneyPrinterTurbo to turn a topic or script into a finished short video with voice-over, subtitles, stock footage and music.
heygen-com/hyperframes
Finds, generates and edits media for HyperFrames video projects: music, sound effects, images, icons, logos, voiceovers, captions and color grades.
EverettFish/holo-card-studio
Create collectible holographic foil cards and two-image lenticular flip cards with AI-generated full-color ukiyo-e and colored sumi-e anime artwork, layered Blender scenes, renders, GLB export, and…
kajisho5/ffmpeg-skill
Edit video and audio with local FFmpeg from natural-language requests: cut, trim, join, resize/reframe (9:16, 1:1), speed change, captions and subtitles (SRT/ASS, animated, karaoke), logos and text…
kajisho5/ffmpeg-skill
Generate GitHub Actions CI/CD pipeline configurations for automated building and testing of library and package projects.
kajisho5/ffmpeg-skill
Review a change to the ffmpeg-skill repository for the failures its own contract makes possible — a claim in a result document that is true at one layer and false at the layer a caller reads, a new…
kajisho5/ffmpeg-skill
Builds robust Python MCP (Model Context Protocol) servers with FastMCP — tool design, error contracts, event-loop-safe blocking work, subprocess/CLI wrapping, single-file vs packaged distribution…
kajisho5/ffmpeg-skill
Resolve conflicts and merges when several branches are open against one repo at the same time — the hotspot files every change must touch (registry manifests, a single version field, shared tool…
kajisho5/ffmpeg-skill
Add and review preconditions on operations that delete, overwrite, rewrite history, or resolve a caller-supplied name to a filesystem path — refusing instead of warning, placing the guard ahead of…
Categories
Make the build step a real gate on what you actually distribute — build scripts that warn and exit 0 on a missing input, size checks with only an upper bound, hand-maintained file lists that drift…. Shipping Build Artifacts is an agent skill from kajisho5/ffmpeg-skill. Make the build step a real gate on what you actually distribute — build scripts that warn and exit 0 on a missing input, size checks with only an upper bound, hand-maintained file lists that drift from the entrypoints they must cover, committed bundles that go stale when only the source changes, GNU-only shell in release scripts that aborts on the other OS, and verification that runs against the source tree instead of the artifact.
Shipping Build Artifacts fits situations like: reviewing a build/package script; A dist/ copy step; A release workflow that uploads a zip; A committed compiled asset.
Run `npx skills add kajisho5/ffmpeg-skill --skill shipping-build-artifacts -a claude-code`. Or copy the skill folder (.claude/skills/build-artifacts in kajisho5/ffmpeg-skill) into .claude/skills/shipping-build-artifacts in your project. Claude Code loads it when a task matches its description.
Run `npx skills add kajisho5/ffmpeg-skill --skill shipping-build-artifacts -a codex`. Or copy the skill folder (.claude/skills/build-artifacts in kajisho5/ffmpeg-skill) into .agents/skills/shipping-build-artifacts in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add kajisho5/ffmpeg-skill --skill shipping-build-artifacts -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/shipping-build-artifacts, .gemini/skills/shipping-build-artifacts, .github/skills/shipping-build-artifacts and .opencode/skills/shipping-build-artifacts in your project.
Going by SKILL.md and its folder, Shipping Build Artifacts needs the command-line tools its instructions call (npx, python, jq and npm). Our summary lists: Python 3; Node.js.
SKILL.md names 1 domain. As links in the text: github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Shipping Build Artifacts is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.1k tokens (SKILL.md is roughly 8.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Shipping Build Artifacts: Guizang Social Cards (op7418/guizang-social-card-skill, 7.4k stars), Weekly Changelog Video (heygen-com/hyperframes, 60k stars), Anthropic Brand Styling (anthropics/skills, 180k stars) and MoneyPrinterTurbo Video Generator (harry0703/MoneyPrinterTurbo, 129k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
kajisho5 (a GitHub user) maintains it in kajisho5/ffmpeg-skill, which has 1,909 GitHub stars. The repository holds 14 skills in this directory. The repository was last updated on October 10, 2026.
Source: kajisho5/ffmpeg-skill on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.