Cue Animations
Milad-Akarie/cue
Flutter animation using the Cue package. An agent skill from Milad-Akarie/cue.
How to create cubits, define states, use the EffectMixin pattern, and handle side effects in the Unyo Flutter app.
$ npx skills add K3vinb5/unyo-app --skill unyo-bloc-state-management -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install K3vinb5/unyo-app unyo-bloc-state-management --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/K3vinb5/unyo-app.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/unyo-bloc-state-management .claude/skills/unyo-bloc-state-management && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "unyo-bloc-state-management" agent skill from https://github.com/K3vinb5/unyo-app/tree/rewrite/.agents/skills/unyo-bloc-state-management into .claude/skills/unyo-bloc-state-management/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unyo-bloc-state-management", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/K3vinb5/unyo-app/tree/rewrite/.agents/skills/unyo-bloc-state-managementType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add K3vinb5/unyo-app --skill unyo-bloc-state-management -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install K3vinb5/unyo-app unyo-bloc-state-management --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/K3vinb5/unyo-app.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/unyo-bloc-state-management .agents/skills/unyo-bloc-state-management && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "unyo-bloc-state-management" agent skill from https://github.com/K3vinb5/unyo-app/tree/rewrite/.agents/skills/unyo-bloc-state-management into .agents/skills/unyo-bloc-state-management/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unyo-bloc-state-management", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add K3vinb5/unyo-app --skill unyo-bloc-state-management -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install K3vinb5/unyo-app unyo-bloc-state-management --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/K3vinb5/unyo-app.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/unyo-bloc-state-management .cursor/skills/unyo-bloc-state-management && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "unyo-bloc-state-management" agent skill from https://github.com/K3vinb5/unyo-app/tree/rewrite/.agents/skills/unyo-bloc-state-management into .cursor/skills/unyo-bloc-state-management/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unyo-bloc-state-management", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/K3vinb5/unyo-app.git --path .agents/skills/unyo-bloc-state-management--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add K3vinb5/unyo-app --skill unyo-bloc-state-management -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install K3vinb5/unyo-app unyo-bloc-state-management --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/K3vinb5/unyo-app.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/unyo-bloc-state-management .gemini/skills/unyo-bloc-state-management && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "unyo-bloc-state-management" agent skill from https://github.com/K3vinb5/unyo-app/tree/rewrite/.agents/skills/unyo-bloc-state-management into .gemini/skills/unyo-bloc-state-management/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unyo-bloc-state-management", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install K3vinb5/unyo-app unyo-bloc-state-managementInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add K3vinb5/unyo-app --skill unyo-bloc-state-management -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/K3vinb5/unyo-app.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/unyo-bloc-state-management .github/skills/unyo-bloc-state-management && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "unyo-bloc-state-management" agent skill from https://github.com/K3vinb5/unyo-app/tree/rewrite/.agents/skills/unyo-bloc-state-management into .github/skills/unyo-bloc-state-management/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unyo-bloc-state-management", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add K3vinb5/unyo-app --skill unyo-bloc-state-management -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install K3vinb5/unyo-app unyo-bloc-state-management --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/K3vinb5/unyo-app.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/unyo-bloc-state-management .opencode/skills/unyo-bloc-state-management && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "unyo-bloc-state-management" agent skill from https://github.com/K3vinb5/unyo-app/tree/rewrite/.agents/skills/unyo-bloc-state-management into .opencode/skills/unyo-bloc-state-management/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unyo-bloc-state-management", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
unyo-bloc-state-managementHow to create cubits, define states, use the EffectMixin pattern, and handle side effects in the Unyo Flutter app.
Unyo Bloc State Management is an agent skill from K3vinb5/unyo-app. How to create cubits, define states, use the EffectMixin pattern, and handle side effects in the Unyo Flutter app. Use this skill whenever creating a new cubit, defining a new state class, adding navigation/dialog/snackbar effects, handling errors in cubits, or wiring cubits to screens with BlocProvider and BlocListener. Also use when modifying existing cubit behavior or debugging state-related issues.
Its SKILL.md is about 3.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Frontend & Design, covering State management. It works with Flutter. The repository describes itself as: 🐙 Anime streaming and Manga reader desktop app without ads. The licence is BSD-3-Clause.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 0a44722. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
flutterFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Unyo Bloc State Management loads about 3.2k tokens when it runs. Until then it costs about 108 tokens; SKILL.md has 768 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from K3vinb5/unyo-app at commit 0a44722, republished under its BSD-3-Clause licence (© K3vinb5). 768 words, ~3,205 tokens.
.claude/skills/unyo-bloc-state-management/SKILL.md (or your agent's skills folder).Unyo uses Cubit (from flutter_bloc) for state management, enhanced with a custom EffectMixin that handles side effects (navigation, dialogs, snackbars) through the state itself. This is the core pattern for all business logic in the app.
lib/application/
├── cubits/
│ ├── home_cubit.dart # Cubit classes
│ ├── anime_cubit.dart
│ ├── anime_details_cubit.dart
│ ├── video_cubit.dart
│ ├── effect_mixin.dart # Mixin for side effects
│ └── ...
├── states/
│ ├── home_state.dart # Freezed state classes
│ ├── anime_state.dart
│ ├── anime_details_state.dart
│ └── ...
└── effects/
└── app_effects.dart # Effect type definitionsEvery feature's state management consists of:
EffectMixinStates are Freezed classes that implement HasEffects. Every state must include a List<AppEffect> effects field.
// lib/application/states/home_state.dart
import 'package:freezed_annotation/freezed_annotation.dart';
import 'package:unyo/application/cubits/effect_mixin.dart';
import 'package:unyo/application/effects/app_effects.dart';
import 'package:unyo/core/enums/selected_menu_option.dart';
import 'package:unyo/domain/entities/anime.dart';
import 'package:unyo/domain/entities/manga.dart';
import 'package:unyo/domain/entities/user.dart';
part 'home_state.freezed.dart';
@freezed
abstract class HomeState with _$HomeState implements HasEffects {
const factory HomeState({
required User loggedUser,
required SelectedMenuOption selectedMenuOption,
required List<Anime> continueWatching,
required List<Manga> continueReading,
required List<String> mediaCoverImages,
required bool isLoading,
required bool userLoaded,
@Default(<AppEffect>[]) List<AppEffect> effects, // ALWAYS include this
}) = _HomeState;
const HomeState._();
@override
List<AppEffect> get stateEffects => effects; // ALWAYS implement this
}required or have @Default() — no nullable fields in states. Use sensible defaults (empty lists, false, Model.empty()).effects always defaults to <AppEffect>[] — this is the mechanism for side effects. Without it, the UI cannot show snackbars, navigate, or open dialogs.implements HasEffects — required for EffectMixin to work.const HomeState._() — private constructor needed when you have method overrides alongside Freezed.States are created with all required fields in the cubit's super() call:
: super(HomeState(
loggedUser: UserModel.empty(),
selectedMenuOption: SelectedMenuOption.home,
continueWatching: [],
continueReading: [],
mediaCoverImages: [],
isLoading: true,
userLoaded: false,
));Use Model.empty() factory constructors for initial values, not null.
Cubits extend Cubit<State> and mix in EffectMixin<State>:
// lib/application/cubits/home_cubit.dart
class HomeCubit extends Cubit<HomeState> with EffectMixin<HomeState> {
// Repositories
final UserRepositoryAnilist _userRepositoryAnilist;
final AnimeRepositoryAnilist _animeRepositoryAnilist;
// Notifiers
final UserNotifier _loggedUserNotifier;
final AnimeNotifier _selectedAnimeNotifier;
final MangaNotifier _selectedMangaNotifier;
final MediaListNotifier _selectedMediaListNotifier;
final ReloadNotifier _reloadNotifier;
// Subscriptions (for notifiers)
late StreamSubscription<User> _newLoggedUserSubscription;
late StreamSubscription<ReloadType> _reloadSubscription;
// Logger
final Logger _logger = sl<Logger>();
HomeCubit(
this._loggedUserNotifier,
this._selectedAnimeNotifier,
this._selectedMangaNotifier,
this._selectedMediaListNotifier,
this._userRepositoryAnilist,
this._animeRepositoryAnilist,
this._menuBarNotifier,
this._reloadNotifier,
) : super(HomeState(
loggedUser: UserModel.empty(),
selectedMenuOption: SelectedMenuOption.home,
continueWatching: [],
continueReading: [],
mediaCoverImages: [],
isLoading: true,
userLoaded: false,
)) {
_init();
}
@override
State copyStateWithEffects(State state, List<AppEffect> effects) {
return state.copyWith(effects: effects);
}
@override
Logger get logger => _logger;
void _init() {
_newLoggedUserSubscription = _loggedUserNotifier.userStream.listen((user) {
emit(state.copyWith(loggedUser: user));
if (!state.userLoaded) {
_getUserInfo(user);
emit(state.copyWith(userLoaded: true, isLoading: false));
}
});
_reloadSubscription = _reloadNotifier.reloadStream.listen((reloadType) async {
if (reloadType == ReloadType.homeMediaListEntryUpdated) {
await _getUserInfo(state.loggedUser, ignoreCacheAnime: true);
}
});
}
@override
Future<void> close() {
_newLoggedUserSubscription.cancel();
_reloadSubscription.cancel();
return super.close();
}
}EffectMixin<State> — this is non-optional. Every cubit needs it for navigation and user feedback.copyStateWithEffects() and logger — required by EffectMixin. The copyStateWithEffects implementation always uses state.copyWith(effects: effects)._init() method — called from constructor to set up stream subscriptions after fields are initialized.close() — prevents memory leaks.The EffectMixin provides methods for navigation, dialogs, and feedback without directly accessing BuildContext (which cubits should never hold):
// Navigation effects
pushRouteEffect(path: "/animedetails"); // Push onto stack
replaceRouteEffect(path: "/login"); // Replace current route
navigateRouteEffect(path: "/tabs"); // Navigate within tabs
changeRouteTabEffect(context, path: "/anime"); // Switch tab in AutoTabsRouter
popRouteEffect(context); // Pop current route
// Dialog effects
showWidgetDialogEffect(dialog: MyDialog()); // Show arbitrary widget dialog
showDrawerDialogEffect(
drawerDialog: MyDrawer(),
backgroundColor: Colors.black54,
startPosition: AxisDirection.right,
); // Show slide-in drawer dialog
closeDialogEffect(context); // Close current dialog
// Feedback effects
showSnackBarEffect("Title", message: "Details", contentType: ContentType.failure);
showSnackBarEffect("Success!", message: "Saved", contentType: ContentType.success);
// Error handling (combines logging + snackbar)
handleError("Error fetching data: $e", stackTrace: stackTrace);pushRouteEffect(path: "/animedetails")PushRouteEffect("/animedetails") and adds it to the state's effects list via emit(copyStateWithEffects(state, [...currentEffects, effect]))state.effects.isNotEmpty and calls sl<AppEffectHandler>().handleEffects(context, state.effects, cubit.clearEffects)AutoRouter.of(context).pushPath(...)This pattern keeps cubits free of BuildContext while still enabling navigation and UI feedback.
Cubits should not hold BuildContext references (they outlive the widget tree). Effects let cubits express intent ("navigate to anime details") without knowing how or when it happens. The UI layer handles the actual navigation.
// Simple property update
emit(state.copyWith(isLoading: true));
// Conditional logic
if (!state.userLoaded) {
await _getUserInfo(user);
emit(state.copyWith(userLoaded: true, isLoading: false));
}
// Error handling with effect
try {
final data = await _repository.getData();
emit(state.copyWith(data: data, isLoading: false));
} catch (e, stackTrace) {
handleError("Failed to load data: $e", stackTrace: stackTrace);
replaceRouteEffect(path: "/login");
}state.copyWith() — never mutate state directly. Freezed enforces this since all fields are immutable.BlocBuilder.await, the cubit might be closed. Wrap post-async logic in try/catch.See the unyo-reactive-notifiers skill for the full pattern. The key steps:
late StreamSubscription<T> fields_init() called from constructor.cancel() on all subscriptions in close()late StreamSubscription<User> _userSub;
void _init() {
_userSub = _userNotifier.userStream.listen((user) {
emit(state.copyWith(loggedUser: user));
});
}
@override
Future<void> close() {
_userSub.cancel();
return super.close();
}Create the state file at lib/application/states/<feature>_state.dart:
HasEffects@Default(<AppEffect>[]) List<AppEffect> effects*.freezed.dartCreate the cubit file at lib/application/cubits/<feature>_cubit.dart:
Cubit<State> with EffectMixin<State>copyStateWithEffects and logger_init() for stream subscriptionsclose() for cleanupRegister in DI at lib/core/di/locator.dart:
sl.registerFactory<FeatureCubit>(() => FeatureCubit(
sl<FeatureNotifier>(),
sl<FeatureRepositoryAnilist>(),
));Wire to screen — see unyo-ui-presentation skill for BlocProvider/BlocListener/BlocBuilder pattern.
Run code generation:
flutter pub run build_runner build --delete-conflicting-outputsRun analysis:
flutter analyzeimplements HasEffects: The state must implement this interface for EffectMixin to work. Without it, _currentEffects throws a StateError.clearEffects() from the UI: BlocListener must call cubit.clearEffects() after processing effects, otherwise effects will keep firing on every rebuild.BuildContext in a cubit: Never do this. Cubits outlive widget trees. Use effects instead.state.copyWith(...).copyStateWithEffects implementation: Every cubit that mixes in EffectMixin must implement this. It always looks like state.copyWith(effects: effects).registerFactory, not registerSingleton or registerLazySingleton. Each screen needs its own instance.unyo-ui-presentation skillunyo-reactive-notifiers skillunyo-dependency-injection skillunyo-domain-data-layer skill© K3vinb5, BSD-3-Clause. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/unyo-bloc-state-management of K3vinb5/unyo-app.
Open the folder on GitHubat commit 0a44722
Unyo Bloc State Management next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Unyo Bloc State Management this skillK3vinb5/unyo-app | 664 | — | ~3.2k | Automated safety check: Pass | BSD-3-Clause | |
| Cue AnimationsMilad-Akarie/cue | 119 | 1 repos | ~6.6k | Automated safety check: Pass | MIT | |
| Flutter Riverpod State Managementandrewyng/context-hub | 14k | — | ~1.1k | Automated safety check: Pass | MIT | |
| BlocVeryGoodOpenSource/vgv-ai-flutter-plugin | 170 | — | ~2k | Automated safety check: Pass | MIT | |
| Flutter Dart Code Reviewaffaan-m/ECC | 277k | 2 repos | ~5.8k | Automated safety check: Notes | MIT | |
| Signals for Flutterrodydavis/signals.dart | 819 | — | ~1.9k | Automated safety check: Pass | Apache-2.0 |
Milad-Akarie/cue
Flutter animation using the Cue package. An agent skill from Milad-Akarie/cue.
andrewyng/context-hub
Guides Flutter state management with Riverpod: choosing provider types, wiring ConsumerWidgets, handling async state and lifecycle, and overriding providers in tests.
VeryGoodOpenSource/vgv-ai-flutter-plugin
Best practices for Bloc state management in Flutter/Dart, covering Cubit versus Bloc, event and state naming, sealed classes with Equatable, the Page/View split with BlocProvider, BlocBuilder…
affaan-m/ECC
Library-agnostic Flutter/Dart code review checklist covering widget best practices, state management patterns (BLoC, Riverpod, Provider, GetX, MobX, Signals), Dart idioms, performance…
rodydavis/signals.dart
Reference for the signals_flutter package: reactive signals, computed values, effects, async signals and collection signals bound to Flutter widgets.
rohitg00/awesome-claude-code-toolkit
Mobile development patterns for React Native and Flutter including navigation, state management, and responsive design
K3vinb5/unyo-app
Generate Dart bean classes from JSON and regenerate serialization helpers using the fjson CLI.
K3vinb5/unyo-app
How to register and resolve dependencies using GetIt in the Unyo Flutter app.
K3vinb5/unyo-app
How to create domain entities, data models, and repositories in the Unyo Flutter app.
K3vinb5/unyo-app
How to create and use RxDart BehaviorSubject notifiers for cross-cubit communication in the Unyo Flutter app.
K3vinb5/unyo-app
How to add routes, configure navigation, and use AutoRoute in the Unyo Flutter app.
K3vinb5/unyo-app
How to build screens, widgets, and handle effects in the Unyo Flutter app's presentation layer.
Works with
Categories
How to create cubits, define states, use the EffectMixin pattern, and handle side effects in the Unyo Flutter app. Unyo Bloc State Management is an agent skill from K3vinb5/unyo-app. How to create cubits, define states, use the EffectMixin pattern, and handle side effects in the Unyo Flutter app.
Unyo Bloc State Management fits situations like: creating a new cubit; defining a new state class; adding navigation/dialog/snackbar effects; handling errors in cubits.
Run `npx skills add K3vinb5/unyo-app --skill unyo-bloc-state-management -a claude-code`. Or copy the skill folder (.agents/skills/unyo-bloc-state-management in K3vinb5/unyo-app) into .claude/skills/unyo-bloc-state-management in your project. Claude Code loads it when a task matches its description.
Run `npx skills add K3vinb5/unyo-app --skill unyo-bloc-state-management -a codex`. Or copy the skill folder (.agents/skills/unyo-bloc-state-management in K3vinb5/unyo-app) into .agents/skills/unyo-bloc-state-management in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add K3vinb5/unyo-app --skill unyo-bloc-state-management -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unyo-bloc-state-management, .gemini/skills/unyo-bloc-state-management, .github/skills/unyo-bloc-state-management and .opencode/skills/unyo-bloc-state-management in your project.
Going by SKILL.md and its folder, Unyo Bloc State Management needs the command-line tools its instructions call (flutter).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Unyo Bloc State Management is published under the BSD-3-Clause licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.2k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Unyo Bloc State Management: Cue Animations (Milad-Akarie/cue, 119 stars), Flutter Riverpod State Management (andrewyng/context-hub, 14k stars), Bloc (VeryGoodOpenSource/vgv-ai-flutter-plugin, 170 stars) and Flutter Dart Code Review (affaan-m/ECC, 277k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
K3vinb5 (a GitHub user) maintains it in K3vinb5/unyo-app, which has 664 GitHub stars. The repository holds 7 skills in this directory. The repository was last updated on June 12, 2026.
Source: K3vinb5/unyo-app on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.