Code Review
flutter/flutter
Performs a comprehensive, multi-step code review of pull requests or local code changes, using iterative refinement (generation, critique, synthesis) to ensure high-quality, actionable feedback.
How to create and use RxDart BehaviorSubject notifiers for cross-cubit communication in the Unyo Flutter app.
$ npx skills add K3vinb5/unyo-app --skill unyo-reactive-notifiers -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install K3vinb5/unyo-app unyo-reactive-notifiers --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/K3vinb5/unyo-app.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/unyo-reactive-notifiers .claude/skills/unyo-reactive-notifiers && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "unyo-reactive-notifiers" agent skill from https://github.com/K3vinb5/unyo-app/tree/rewrite/.agents/skills/unyo-reactive-notifiers into .claude/skills/unyo-reactive-notifiers/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unyo-reactive-notifiers", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/K3vinb5/unyo-app/tree/rewrite/.agents/skills/unyo-reactive-notifiersType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add K3vinb5/unyo-app --skill unyo-reactive-notifiers -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install K3vinb5/unyo-app unyo-reactive-notifiers --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/K3vinb5/unyo-app.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/unyo-reactive-notifiers .agents/skills/unyo-reactive-notifiers && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "unyo-reactive-notifiers" agent skill from https://github.com/K3vinb5/unyo-app/tree/rewrite/.agents/skills/unyo-reactive-notifiers into .agents/skills/unyo-reactive-notifiers/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unyo-reactive-notifiers", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add K3vinb5/unyo-app --skill unyo-reactive-notifiers -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install K3vinb5/unyo-app unyo-reactive-notifiers --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/K3vinb5/unyo-app.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/unyo-reactive-notifiers .cursor/skills/unyo-reactive-notifiers && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "unyo-reactive-notifiers" agent skill from https://github.com/K3vinb5/unyo-app/tree/rewrite/.agents/skills/unyo-reactive-notifiers into .cursor/skills/unyo-reactive-notifiers/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unyo-reactive-notifiers", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/K3vinb5/unyo-app.git --path .agents/skills/unyo-reactive-notifiers--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add K3vinb5/unyo-app --skill unyo-reactive-notifiers -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install K3vinb5/unyo-app unyo-reactive-notifiers --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/K3vinb5/unyo-app.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/unyo-reactive-notifiers .gemini/skills/unyo-reactive-notifiers && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "unyo-reactive-notifiers" agent skill from https://github.com/K3vinb5/unyo-app/tree/rewrite/.agents/skills/unyo-reactive-notifiers into .gemini/skills/unyo-reactive-notifiers/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unyo-reactive-notifiers", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install K3vinb5/unyo-app unyo-reactive-notifiersInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add K3vinb5/unyo-app --skill unyo-reactive-notifiers -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/K3vinb5/unyo-app.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/unyo-reactive-notifiers .github/skills/unyo-reactive-notifiers && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "unyo-reactive-notifiers" agent skill from https://github.com/K3vinb5/unyo-app/tree/rewrite/.agents/skills/unyo-reactive-notifiers into .github/skills/unyo-reactive-notifiers/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unyo-reactive-notifiers", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add K3vinb5/unyo-app --skill unyo-reactive-notifiers -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install K3vinb5/unyo-app unyo-reactive-notifiers --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/K3vinb5/unyo-app.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/unyo-reactive-notifiers .opencode/skills/unyo-reactive-notifiers && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "unyo-reactive-notifiers" agent skill from https://github.com/K3vinb5/unyo-app/tree/rewrite/.agents/skills/unyo-reactive-notifiers into .opencode/skills/unyo-reactive-notifiers/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "unyo-reactive-notifiers", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
unyo-reactive-notifiersHow to create and use RxDart BehaviorSubject notifiers for cross-cubit communication in the Unyo Flutter app.
Unyo Reactive Notifiers is an agent skill from K3vinb5/unyo-app. How to create and use RxDart BehaviorSubject notifiers for cross-cubit communication in the Unyo Flutter app. Use this skill whenever creating a new notifier, subscribing to notifier streams in a cubit, passing data between screens without route arguments, or debugging stream-related state issues. Also use when a new feature needs to share state across multiple cubits.
Its SKILL.md is about 2.8k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Development. It works with Flutter. The repository describes itself as: 🐙 Anime streaming and Manga reader desktop app without ads. The licence is BSD-3-Clause.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 0a44722. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are dart).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Unyo Reactive Notifiers loads about 2.8k tokens when it runs. Until then it costs about 99 tokens; SKILL.md has 640 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from K3vinb5/unyo-app at commit 0a44722, republished under its BSD-3-Clause licence (© K3vinb5). 640 words, ~2,754 tokens.
.claude/skills/unyo-reactive-notifiers/SKILL.md (or your agent's skills folder).Unyo uses RxDart BehaviorSubject-based notifiers as the inter-cubit communication layer. This is the mechanism by which data flows between independent cubits without tight coupling. Understanding this pattern is essential for any feature that spans multiple screens.
Cubits in Unyo are created as factories in get_it — each screen gets its own instance. A HomeCubit and an AnimeDetailsCubit cannot directly reference each other. Notifiers bridge this gap by providing a shared reactive stream that any cubit can subscribe to.
Common scenarios:
AnimeDetailsCubit needs to know which anime was selectedHomeCubit needs to refresh its "Continue Watching" listlib/core/notification/
├── anime_notifier.dart
├── anime_genres_notifier.dart
├── episode_info_notifier.dart
├── episodes_notifier.dart
├── extension_notifier.dart
├── manga_notifier.dart
├── manga_genres_notifier.dart
├── media_list_entry_notifier.dart
├── media_list_notifier.dart
├── menu_bar_notifier.dart
├── reload/
│ ├── reload_notifier.dart
│ └── reload_type.dart
├── user_notifier.dart
└── video_info_notifier.dartEvery notifier follows the same structure: a class wrapping a BehaviorSubject with a public stream and update method.
// lib/core/notification/anime_notifier.dart
import 'package:rxdart/rxdart.dart';
import 'package:unyo/core/di/locator.dart';
import 'package:unyo/domain/entities/anime.dart';
import 'package:logger/logger.dart';
class AnimeNotifier {
final BehaviorSubject<Anime> _animeSubject;
final _logger = sl<Logger>();
// Seed with an empty/default value so subscribers get immediate data
AnimeNotifier() : _animeSubject = BehaviorSubject.seeded(AnimeModel.empty());
// Public read-only stream for cubits to subscribe
Stream<Anime> get animeStream => _animeSubject.stream;
// Synchronous access to current value
Anime get currentAnime => _animeSubject.value;
// Push a new value into the stream
void updateSelectedAnime(Anime anime) {
_logger.d("Anime notifier updated with: $anime");
_animeSubject.add(anime);
}
// Always dispose to prevent memory leaks
void dispose() => _animeSubject.close();
}BehaviorSubject.seeded(EntityModel.empty()). This ensures subscribers always have data and never get a null or wait for the first emission.Stream<T>, not BehaviorSubject<T>: Consumers only need the stream, not the subject itself. This prevents external code from pushing values.currentX getter: Some cubits need synchronous access to the current value (e.g., for initial state). BehaviorSubject.value provides this.updateSelectedAnime, updateSelectedManga — not just update or add. The method name describes the real-world event.dispose(): Even though notifiers are lazy singletons, including dispose() is good practice.Notifiers are registered as lazy singletons in lib/core/di/locator.dart:
// In setupLocator()
sl.registerLazySingleton<AnimeNotifier>(() => AnimeNotifier());For notifiers with multiple instances (like UserNotifier), use named instances:
sl.registerLazySingleton<UserNotifier>(
() => UserNotifier(),
instanceName: config.loggedUserNotifier, // "loggedUserNotifier"
);
sl.registerLazySingleton<UserNotifier>(
() => UserNotifier(),
instanceName: config.newUserNotifier, // "newUserNotifier"
);Named instances are resolved with:
sl<UserNotifier>(instanceName: config.loggedUserNotifier)See unyo-dependency-injection skill for full DI details.
Cubits subscribe to notifiers in two places: the constructor (for setup) and close() (for cleanup):
class AnimeDetailsCubit extends Cubit<AnimeDetailsState> with EffectMixin<AnimeDetailsState> {
final AnimeNotifier _animeNotifier;
final MediaListNotifier _mediaListNotifier;
final EpisodesNotifier _episodesNotifier;
late StreamSubscription<Anime> _animeSubscription;
late StreamSubscription<MediaList> _mediaListSubscription;
late StreamSubscription<EpisodesInfo> _episodesSubscription;
AnimeDetailsCubit(
this._animeNotifier,
this._mediaListNotifier,
this._episodesNotifier,
// ... other dependencies
) : super(AnimeDetailsState.initial()) {
_init();
}
void _init() {
// Subscribe and react to changes
_animeSubscription = _animeNotifier.animeStream.listen((anime) {
// Fetch details for the newly selected anime
_getAnimeDetails(anime);
});
_mediaListSubscription = _mediaListNotifier.mediaListStream.listen((mediaList) {
// React to media list changes
emit(state.copyWith(selectedMediaList: mediaList));
});
}
@override
Future<void> close() {
// CRITICAL: Always cancel subscriptions to prevent memory leaks
_animeSubscription.cancel();
_mediaListSubscription.cancel();
_episodesSubscription.cancel();
return super.close();
}
}late StreamSubscription<T> fields — you need them for cleanup.close() — failing to do so causes memory leaks and phantom updates on disposed cubits._init() method called from the constructor. This keeps the constructor clean and makes the initialization order clear.setupLocator()) handles wiring.The ReloadNotifier is a special notifier that uses an enum to signal different reload types:
// lib/core/notification/reload/reload_type.dart
enum ReloadType {
newMetadataService,
homeMediaListEntryUpdated,
// Add new types here as needed
}
// lib/core/notification/reload/reload_notifier.dart
class ReloadNotifier {
final BehaviorSubject<ReloadType> _reloadSubject;
ReloadNotifier() : _reloadSubject = BehaviorSubject.seeded(ReloadType.newMetadataService);
Stream<ReloadType> get reloadStream => _reloadSubject.stream;
void triggerReload(ReloadType type) => _reloadSubject.add(type);
void dispose() => _reloadSubject.close();
}Cubits subscribe and filter on the reload type:
_reloadSubscription = _reloadNotifier.reloadStream.listen((reloadType) async {
if (reloadType == ReloadType.homeMediaListEntryUpdated) {
await _getUserInfo(state.loggedUser, ignoreCacheAnime: true);
}
if (reloadType == ReloadType.newMetadataService) {
await _getMediaCoverImages(state.loggedUser, ignoreCache: true);
}
});This pattern lets multiple cubits react to different scenarios without direct dependencies on each other.
Example: Adding a "Studio" feature that needs to share the selected studio between cubits.
// lib/core/notification/studio_notifier.dart
import 'package:rxdart/rxdart.dart';
import 'package:unyo/core/di/locator.dart';
import 'package:unyo/domain/entities/studio.dart';
import 'package:logger/logger.dart';
class StudioNotifier {
final BehaviorSubject<Studio> _studioSubject;
final _logger = sl<Logger>();
StudioNotifier() : _studioSubject = BehaviorSubject.seeded(StudioModel.empty());
Stream<Studio> get studioStream => _studioSubject.stream;
Studio get currentStudio => _studioSubject.value;
void updateSelectedStudio(Studio studio) {
_logger.d("Studio notifier updated with: $studio");
_studioSubject.add(studio);
}
void dispose() => _studioSubject.close();
}unyo-dependency-injection skill):// In setupLocator()
sl.registerLazySingleton<StudioNotifier>(() => StudioNotifier());// In setupLocator()
sl.registerFactory<StudioDetailsCubit>(
() => StudioDetailsCubit(
sl<StudioNotifier>(), // Injected
sl<StudioRepositoryAnilist>(),
// ... other dependencies
),
);unyo-bloc-state-management skill):class StudioDetailsCubit extends Cubit<StudioDetailsState> with EffectMixin<StudioDetailsState> {
final StudioNotifier _studioNotifier;
late StreamSubscription<Studio> _studioSubscription;
StudioDetailsCubit(this._studioNotifier, /* ... */) : super(StudioDetailsState.initial()) {
_init();
}
void _init() {
_studioSubscription = _studioNotifier.studioStream.listen((studio) {
_loadStudioDetails(studio);
});
}
@override
Future<void> close() {
_studioSubscription.cancel();
return super.close();
}
}// In StudioListCubit
void navigateToStudioDetails(Studio studio) {
_studioNotifier.updateSelectedStudio(studio);
pushRouteEffect(path: "/studiodetails");
}listen() must have a matching .cancel() in close().stream.first instead of listen: .first only gets the next emission. For ongoing reactions, always use .listen().EntityModel.empty() instead of null. Null requires null checks everywhere and defeats the purpose of BehaviorSubject's guaranteed initial value.BehaviorSubject inside a cubit method, it won't be the same instance that other cubits are subscribed to. Always use the singleton notifier from the DI container.AnimeNotifier (good) vs HomeScreenNotifier (bad — it's shared across screens).unyo-dependency-injection skillunyo-bloc-state-management skillunyo-routing-navigation skillunyo-domain-data-layer skill© K3vinb5, BSD-3-Clause. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/unyo-reactive-notifiers of K3vinb5/unyo-app.
Open the folder on GitHubat commit 0a44722
Unyo Reactive Notifiers next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Unyo Reactive Notifiers this skillK3vinb5/unyo-app | 664 | — | ~2.8k | Automated safety check: Pass | BSD-3-Clause | |
| Code Reviewflutter/flutter | 179k | — | ~1.4k | Automated safety check: Pass | BSD-3-Clause | |
| Senior Architect Toolkitmaslennikov-ig/claude-code-orchestrator-kit | 260 | 8 repos | ~1.2k | Automated safety check: Notes | Custom licence | |
| Code Review Skillawesome-skills/code-review-skill | 2.1k | — | ~2.8k | Automated safety check: Notes | MIT | |
| Adding Release Notesflutter/devtools | 1.7k | — | ~1k | Automated safety check: Pass | BSD-3-Clause | |
| Code Guidelinesgetsentry/sentry-dart | 873 | — | ~2.2k | Automated safety check: Pass | MIT |
flutter/flutter
Performs a comprehensive, multi-step code review of pull requests or local code changes, using iterative refinement (generation, critique, synthesis) to ensure high-quality, actionable feedback.
maslennikov-ig/claude-code-orchestrator-kit
Comprehensive software architecture skill for designing scalable, maintainable systems using ReactJS, NextJS, NodeJS, Express, React Native, Swift, Kotlin…
awesome-skills/code-review-skill
Provides comprehensive code review guidance for React 19, Vue 3, Angular 17+, Svelte 5, Rust, TypeScript, Java, Java 8, PHP, Ruby, Rails, Python, Django, FastAPI, Go, C/.NET, Kotlin, Swift, Dart…
flutter/devtools
Adds user-facing change descriptions to DevTools release notes.
getsentry/sentry-dart
Enforce Sentry Dart/Flutter SDK code guidelines for implementation, refactoring, and review.
k8zdev/k8z
Automate git worktree creation and copy private files (not tracked in git) to new workdirs.
K3vinb5/unyo-app
Generate Dart bean classes from JSON and regenerate serialization helpers using the fjson CLI.
K3vinb5/unyo-app
How to create cubits, define states, use the EffectMixin pattern, and handle side effects in the Unyo Flutter app.
K3vinb5/unyo-app
How to register and resolve dependencies using GetIt in the Unyo Flutter app.
K3vinb5/unyo-app
How to create domain entities, data models, and repositories in the Unyo Flutter app.
K3vinb5/unyo-app
How to add routes, configure navigation, and use AutoRoute in the Unyo Flutter app.
K3vinb5/unyo-app
How to build screens, widgets, and handle effects in the Unyo Flutter app's presentation layer.
Works with
Categories
How to create and use RxDart BehaviorSubject notifiers for cross-cubit communication in the Unyo Flutter app. Unyo Reactive Notifiers is an agent skill from K3vinb5/unyo-app. How to create and use RxDart BehaviorSubject notifiers for cross-cubit communication in the Unyo Flutter app.
Unyo Reactive Notifiers fits situations like: creating a new notifier; subscribing to notifier streams in a cubit; passing data between screens without route arguments; debugging stream-related state issues.
Run `npx skills add K3vinb5/unyo-app --skill unyo-reactive-notifiers -a claude-code`. Or copy the skill folder (.agents/skills/unyo-reactive-notifiers in K3vinb5/unyo-app) into .claude/skills/unyo-reactive-notifiers in your project. Claude Code loads it when a task matches its description.
Run `npx skills add K3vinb5/unyo-app --skill unyo-reactive-notifiers -a codex`. Or copy the skill folder (.agents/skills/unyo-reactive-notifiers in K3vinb5/unyo-app) into .agents/skills/unyo-reactive-notifiers in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add K3vinb5/unyo-app --skill unyo-reactive-notifiers -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unyo-reactive-notifiers, .gemini/skills/unyo-reactive-notifiers, .github/skills/unyo-reactive-notifiers and .opencode/skills/unyo-reactive-notifiers in your project.
SKILL.md names no scripts, command-line tools or credentials: Unyo Reactive Notifiers is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Unyo Reactive Notifiers is published under the BSD-3-Clause licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.8k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Unyo Reactive Notifiers: Code Review (flutter/flutter, 179k stars), Senior Architect Toolkit (maslennikov-ig/claude-code-orchestrator-kit, 260 stars), Code Review Skill (awesome-skills/code-review-skill, 2.1k stars) and Adding Release Notes (flutter/devtools, 1.7k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
K3vinb5 (a GitHub user) maintains it in K3vinb5/unyo-app, which has 664 GitHub stars. The repository holds 7 skills in this directory. The repository was last updated on June 12, 2026.
Source: K3vinb5/unyo-app on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.