Comfyui Animatool
ShiroEirin/comfyui-good-anima
Route ALL Anima image generation: validate Danbooru hard anchors, form visual brief, assemble English prompts and args, then load comfyui-manager for workflow execution.
ComfyUI V1 to V3 node migration - converting legacy nodes to the V3 API.
$ npx skills add jtydhr88/comfyui-custom-node-skills --skill comfyui-node-migration -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install jtydhr88/comfyui-custom-node-skills comfyui-node-migration --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/jtydhr88/comfyui-custom-node-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/comfyui-custom-nodes/skills/comfyui-node-migration .claude/skills/comfyui-node-migration && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "comfyui-node-migration" agent skill from https://github.com/jtydhr88/comfyui-custom-node-skills/tree/master/plugins/comfyui-custom-nodes/skills/comfyui-node-migration into .claude/skills/comfyui-node-migration/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "comfyui-node-migration", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/jtydhr88/comfyui-custom-node-skills/tree/master/plugins/comfyui-custom-nodes/skills/comfyui-node-migrationType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add jtydhr88/comfyui-custom-node-skills --skill comfyui-node-migration -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install jtydhr88/comfyui-custom-node-skills comfyui-node-migration --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jtydhr88/comfyui-custom-node-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/comfyui-custom-nodes/skills/comfyui-node-migration .agents/skills/comfyui-node-migration && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "comfyui-node-migration" agent skill from https://github.com/jtydhr88/comfyui-custom-node-skills/tree/master/plugins/comfyui-custom-nodes/skills/comfyui-node-migration into .agents/skills/comfyui-node-migration/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "comfyui-node-migration", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jtydhr88/comfyui-custom-node-skills --skill comfyui-node-migration -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install jtydhr88/comfyui-custom-node-skills comfyui-node-migration --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jtydhr88/comfyui-custom-node-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/comfyui-custom-nodes/skills/comfyui-node-migration .cursor/skills/comfyui-node-migration && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "comfyui-node-migration" agent skill from https://github.com/jtydhr88/comfyui-custom-node-skills/tree/master/plugins/comfyui-custom-nodes/skills/comfyui-node-migration into .cursor/skills/comfyui-node-migration/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "comfyui-node-migration", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/jtydhr88/comfyui-custom-node-skills.git --path plugins/comfyui-custom-nodes/skills/comfyui-node-migration--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add jtydhr88/comfyui-custom-node-skills --skill comfyui-node-migration -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install jtydhr88/comfyui-custom-node-skills comfyui-node-migration --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jtydhr88/comfyui-custom-node-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/comfyui-custom-nodes/skills/comfyui-node-migration .gemini/skills/comfyui-node-migration && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "comfyui-node-migration" agent skill from https://github.com/jtydhr88/comfyui-custom-node-skills/tree/master/plugins/comfyui-custom-nodes/skills/comfyui-node-migration into .gemini/skills/comfyui-node-migration/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "comfyui-node-migration", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install jtydhr88/comfyui-custom-node-skills comfyui-node-migrationInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add jtydhr88/comfyui-custom-node-skills --skill comfyui-node-migration -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/jtydhr88/comfyui-custom-node-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/comfyui-custom-nodes/skills/comfyui-node-migration .github/skills/comfyui-node-migration && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "comfyui-node-migration" agent skill from https://github.com/jtydhr88/comfyui-custom-node-skills/tree/master/plugins/comfyui-custom-nodes/skills/comfyui-node-migration into .github/skills/comfyui-node-migration/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "comfyui-node-migration", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jtydhr88/comfyui-custom-node-skills --skill comfyui-node-migration -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install jtydhr88/comfyui-custom-node-skills comfyui-node-migration --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jtydhr88/comfyui-custom-node-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/comfyui-custom-nodes/skills/comfyui-node-migration .opencode/skills/comfyui-node-migration && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "comfyui-node-migration" agent skill from https://github.com/jtydhr88/comfyui-custom-node-skills/tree/master/plugins/comfyui-custom-nodes/skills/comfyui-node-migration into .opencode/skills/comfyui-node-migration/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "comfyui-node-migration", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
comfyui-node-migrationComfyUI V1 to V3 node migration - converting legacy nodes to the V3 API.
Comfyui Node Migration is an agent skill from jtydhr88/comfyui-custom-node-skills. ComfyUI V1 to V3 node migration - converting legacy nodes to the V3 API. Use when migrating existing custom nodes from V1 to V3, understanding differences between API versions, or modernizing node code.
Its SKILL.md is about 3.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in AI & LLM Engineering, covering Diffusion and image models. It works with ComfyUI. The repository describes itself as: A curated collection of [Claude Code skills](https://docs.anthropic.com/en/docs/claude-code/skills) for developing ComfyUI custom nodes. These skills give Claude comprehensive… The licence is MIT.
10 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 63a78dc. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are python).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Comfyui Node Migration loads about 3.2k tokens when it runs. Until then it costs about 56 tokens; SKILL.md has 426 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from jtydhr88/comfyui-custom-node-skills at commit 63a78dc, republished under its MIT licence (© jtydhr88). 426 words, ~3,243 tokens.
.claude/skills/comfyui-node-migration/SKILL.md (or your agent's skills folder).Migrate existing V1 nodes to the modern V3 API. V3 uses classmethods, typed inputs/outputs, and ComfyExtension registration.
io.ComfyNodeINPUT_TYPES() with define_schema() returning io.Schemaexecute and make it a @classmethodio.NodeOutput(...)IS_CHANGED with fingerprint_inputsVALIDATE_INPUTS with validate_inputscheck_lazy_status to @classmethodNODE_CLASS_MAPPINGS with ComfyExtension + comfy_entrypoint()cls.hidden instead of kwargs__init__ methods (no instance state in V3)import torch
class ImageInvertV1:
CATEGORY = "image"
FUNCTION = "invert"
RETURN_TYPES = ("IMAGE",)
RETURN_NAMES = ("image",)
OUTPUT_TOOLTIPS = ("The inverted image",)
DESCRIPTION = "Inverts image colors"
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"image": ("IMAGE",),
"strength": ("FLOAT", {
"default": 1.0,
"min": 0.0,
"max": 1.0,
"step": 0.01,
}),
},
"optional": {
"mask": ("MASK",),
},
"hidden": {
"unique_id": "UNIQUE_ID",
},
}
@classmethod
def IS_CHANGED(s, image, strength, mask=None, unique_id=None):
return strength
@classmethod
def VALIDATE_INPUTS(s, image, strength, mask=None, unique_id=None):
if strength < 0:
return "Strength must be non-negative"
return True
def invert(self, image, strength, mask=None, unique_id=None):
inverted = 1.0 - image
result = image * (1 - strength) + inverted * strength
if mask is not None:
result = image * (1 - mask.unsqueeze(-1)) + result * mask.unsqueeze(-1)
return (result,)
NODE_CLASS_MAPPINGS = {"ImageInvertV1": ImageInvertV1}
NODE_DISPLAY_NAME_MAPPINGS = {"ImageInvertV1": "Invert Image"}import torch
from typing_extensions import override
from comfy_api.latest import ComfyExtension, io
class ImageInvertV3(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="ImageInvertV3",
display_name="Invert Image",
description="Inverts image colors",
category="image",
inputs=[
io.Image.Input("image"),
io.Float.Input("strength", default=1.0, min=0.0, max=1.0, step=0.01),
io.Mask.Input("mask", optional=True),
],
outputs=[
io.Image.Output("IMAGE", tooltip="The inverted image"),
],
hidden=[io.Hidden.unique_id],
)
@classmethod
def fingerprint_inputs(cls, image, strength, mask=None):
return strength
@classmethod
def validate_inputs(cls, image, strength, mask=None):
if strength < 0:
return "Strength must be non-negative"
return True
@classmethod
def execute(cls, image, strength, mask=None):
node_id = cls.hidden.unique_id # access hidden via cls.hidden
inverted = 1.0 - image
result = image * (1 - strength) + inverted * strength
if mask is not None:
result = image * (1 - mask.unsqueeze(-1)) + result * mask.unsqueeze(-1)
return io.NodeOutput(result)
class MyExtension(ComfyExtension):
@override
async def get_node_list(self) -> list[type[io.ComfyNode]]:
return [ImageInvertV3]
async def comfy_entrypoint() -> MyExtension:
return MyExtension()| V1 Property | V3 Equivalent |
|---|---|
CATEGORY = "image" | io.Schema(category="image") |
FUNCTION = "my_func" | Always execute (fixed name) |
RETURN_TYPES = ("IMAGE",) | outputs=[io.Image.Output()] |
RETURN_NAMES = ("image",) | outputs=[io.Image.Output(display_name="image")] |
OUTPUT_TOOLTIPS = ("tip",) | outputs=[io.Image.Output(tooltip="tip")] |
OUTPUT_NODE = True | io.Schema(is_output_node=True) |
DEPRECATED = True | io.Schema(is_deprecated=True) |
EXPERIMENTAL = True | io.Schema(is_experimental=True) |
API_NODE = True | io.Schema(is_api_node=True) |
NOT_IDEMPOTENT = True | io.Schema(not_idempotent=True) |
DESCRIPTION = "..." | io.Schema(description="...") |
SEARCH_ALIASES = [...] | io.Schema(search_aliases=[...]) |
INPUT_IS_LIST = True | io.Schema(is_input_list=True) |
OUTPUT_IS_LIST = (True,) | io.Image.Output(is_output_list=True) |
DEV_ONLY = True | io.Schema(is_dev_only=True) |
ESSENTIALS_CATEGORY = "Basic" | io.Schema(essentials_category="Basic") |
| V1 Input | V3 Input |
|---|---|
("IMAGE",) | io.Image.Input("id") |
("MASK",) | io.Mask.Input("id") |
("LATENT",) | io.Latent.Input("id") |
("MODEL",) | io.Model.Input("id") |
("CLIP",) | io.Clip.Input("id") |
("VAE",) | io.Vae.Input("id") |
("CONDITIONING",) | io.Conditioning.Input("id") |
("INT", {"default": 0, ...}) | io.Int.Input("id", default=0, ...) |
("FLOAT", {"default": 1.0, ...}) | io.Float.Input("id", default=1.0, ...) |
("STRING", {"multiline": True}) | io.String.Input("id", multiline=True) |
("BOOLEAN", {"default": True}) | io.Boolean.Input("id", default=True) |
(["opt1", "opt2"],) | io.Combo.Input("id", options=["opt1", "opt2"]) |
("CONTROL_NET",) | io.ControlNet.Input("id") |
("CLIP_VISION",) | io.ClipVision.Input("id") |
("CLIP_VISION_OUTPUT",) | io.ClipVisionOutput.Input("id") |
("STYLE_MODEL",) | io.StyleModel.Input("id") |
("GLIGEN",) | io.Gligen.Input("id") |
("UPSCALE_MODEL",) | io.UpscaleModel.Input("id") |
("AUDIO",) | io.Audio.Input("id") |
("VIDEO",) | io.Video.Input("id") |
("SAMPLER",) | io.Sampler.Input("id") |
("SIGMAS",) | io.Sigmas.Input("id") |
("NOISE",) | io.Noise.Input("id") |
("GUIDER",) | io.Guider.Input("id") |
("HOOKS",) | io.Hooks.Input("id") |
("LORA_MODEL",) | io.LoraModel.Input("id") |
("MESH",) | io.Mesh.Input("id") |
("VOXEL",) | io.Voxel.Input("id") |
("FILE_3D",) | io.File3DAny.Input("id") |
("FILE_3D_GLB",) | io.File3DGLB.Input("id") |
("SVG",) | io.SVG.Input("id") |
("COLOR",) | io.Color.Input("id") |
("BOUNDING_BOX",) | io.BoundingBox.Input("id") |
("CURVE",) | io.Curve.Input("id") |
("LATENT_UPSCALE_MODEL",) | io.LatentUpscaleModel.Input("id") |
("MODEL_PATCH",) | io.ModelPatch.Input("id") |
("HOOK_KEYFRAMES",) | io.HookKeyframes.Input("id") |
("AUDIO_ENCODER",) | io.AudioEncoder.Input("id") |
("AUDIO_ENCODER_OUTPUT",) | io.AudioEncoderOutput.Input("id") |
("TRACKS",) | io.Tracks.Input("id") |
("LOSS_MAP",) | io.LossMap.Input("id") |
("TIMESTEPS_RANGE",) | io.TimestepsRange.Input("id") |
("LATENT_OPERATION",) | io.LatentOperation.Input("id") |
("WEBCAM",) | io.Webcam.Input("id") |
("PHOTOMAKER",) | io.Photomaker.Input("id") |
("WAN_CAMERA_EMBEDDING",) | io.WanCameraEmbedding.Input("id") |
("LOAD_3D",) | io.Load3D.Input("id") |
("LOAD_3D_ANIMATION",) | io.Load3DAnimation.Input("id") |
("LOAD3D_CAMERA",) | io.Load3DCamera.Input("id") |
("FILE_3D_GLTF",) | io.File3DGLTF.Input("id") |
("FILE_3D_FBX",) | io.File3DFBX.Input("id") |
("FILE_3D_OBJ",) | io.File3DOBJ.Input("id") |
("FILE_3D_STL",) | io.File3DSTL.Input("id") |
("FILE_3D_USDZ",) | io.File3DUSDZ.Input("id") |
("FILE_3D_PLY",) | io.File3DPLY.Input("id") |
("FILE_3D_SPLAT",) | io.File3DSPLAT.Input("id") |
("FILE_3D_SPZ",) | io.File3DSPZ.Input("id") |
("FILE_3D_KSPLAT",) | io.File3DKSPLAT.Input("id") |
("FILE_3D_SPLAT_ANY",) | io.File3DSplatAny.Input("id") |
("FILE_3D_POINT_CLOUD_ANY",) | io.File3DPointCloudAny.Input("id") |
("SPLAT",) | io.Splat.Input("id") |
("LOAD3D_MODEL_INFO",) | io.Load3DModelInfo.Input("id") |
("BACKGROUND_REMOVAL",) | io.BackgroundRemoval.Input("id") |
("DICT",) | io.Dict.Input("id") |
("ARRAY",) | io.Array.Input("id") |
("COLORS",) | io.Colors.Input("id") |
("BOUNDING_BOXES",) | io.BoundingBoxes.Input("id") |
("RANGE",) | io.Range.Input("id") |
("HISTOGRAM",) | io.Histogram.Input("id") |
("POINT",) | io.Point.Input("id") |
("FACE_ANALYSIS",) | io.FaceAnalysis.Input("id") |
("BBOX",) | io.BBOX.Input("id") |
("SEGS",) | io.SEGS.Input("id") |
("IMAGECOMPARE",) | io.ImageCompare.Input("id") |
("*",) | io.AnyType.Input("id") or io.MultiType.Input("id", types=[...]) |
# V1: instance method with custom name
class V1Node:
FUNCTION = "process"
def process(self, image, value):
return (result,)
# V3: classmethod named "execute", returns NodeOutput
class V3Node(io.ComfyNode):
@classmethod
def execute(cls, image, value):
return io.NodeOutput(result)# V1
@classmethod
def IS_CHANGED(s, **kwargs):
return float("NaN") # always re-execute
# V3
@classmethod
def fingerprint_inputs(cls, **kwargs):
import time
return time.time() # always re-execute# V1
@classmethod
def VALIDATE_INPUTS(s, input_types=None, **kwargs):
return True
# V3
@classmethod
def validate_inputs(cls, input_types=None, **kwargs):
return True# V1: instance method
def check_lazy_status(self, **kwargs):
return ["input_name"]
# V3: classmethod
@classmethod
def check_lazy_status(cls, **kwargs):
return ["input_name"]# V1: received as kwargs
def execute(self, image, unique_id=None, prompt=None):
node_id = unique_id
# V3: accessed via cls.hidden
@classmethod
def execute(cls, image):
node_id = cls.hidden.unique_id
prompt = cls.hidden.prompt# V1
NODE_CLASS_MAPPINGS = {
"Node1": Node1Class,
"Node2": Node2Class,
}
NODE_DISPLAY_NAME_MAPPINGS = {
"Node1": "Node One",
"Node2": "Node Two",
}
WEB_DIRECTORY = "./js"
# V3
from typing_extensions import override
from comfy_api.latest import ComfyExtension, io
class MyExtension(ComfyExtension):
@override
async def get_node_list(self) -> list[type[io.ComfyNode]]:
return [Node1Class, Node2Class]
@override
async def on_load(self):
# Optional: initialization logic
pass
async def comfy_entrypoint() -> MyExtension:
return MyExtension()
# WEB_DIRECTORY still works the same way for JS extensions
WEB_DIRECTORY = "./js"# V1
class V1SaveNode:
RETURN_TYPES = ()
OUTPUT_NODE = True
FUNCTION = "save"
def save(self, images, prefix):
# ... save logic ...
return {"ui": {"images": results}}
# V3
from comfy_api.latest import io, ui
class V3SaveNode(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="V3SaveNode",
display_name="Save",
category="image",
is_output_node=True,
inputs=[
io.Image.Input("images"),
io.String.Input("prefix", default="output"),
],
outputs=[],
hidden=[io.Hidden.prompt, io.Hidden.extra_pnginfo],
)
@classmethod
def execute(cls, images, prefix):
saved = ui.ImageSaveHelper.get_save_images_ui(images, prefix, cls=cls)
return io.NodeOutput(ui=saved)self. Use external storage if needed.execute, never custom names.cls.hidden.prompt not function parameters.io.NodeOutput(val) not (val,).=None default in execute params, not separate "optional" dict.async def execute(cls, ...).comfyui-node-basics - V3 node fundamentalscomfyui-node-packaging - Project structurecomfyui-node-lifecycle - Execution lifecycle differences© jtydhr88, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in plugins/comfyui-custom-nodes/skills/comfyui-node-migration of jtydhr88/comfyui-custom-node-skills.
Open the folder on GitHubat commit 63a78dc
Comfyui Node Migration next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Comfyui Node Migration this skilljtydhr88/comfyui-custom-node-skills | 294 | — | ~3.2k | Automated safety check: Pass | MIT | |
| Comfyui AnimatoolShiroEirin/comfyui-good-anima | 476 | — | ~4.6k | Automated safety check: Pass | GPL-3.0 | |
| Comfyui Agent Skill MieMieMieeeee/comfyui-agent-skill | 116 | — | ~3.9k | Automated safety check: Pass | Apache-2.0 | |
| Importing SubgraphsComfy-Org/workflow_templates | 1.3k | — | ~1.5k | Automated safety check: Pass | MIT | |
| Comfyui Node Addernixified-ai/flake | 841 | — | ~806 | Automated safety check: Pass | AGPL-3.0 | |
| Managing BundlesComfy-Org/workflow_templates | 1.3k | — | ~1.2k | Automated safety check: Pass | MIT |
ShiroEirin/comfyui-good-anima
Route ALL Anima image generation: validate Danbooru hard anchors, form visual brief, assemble English prompts and args, then load comfyui-manager for workflow execution.
MieMieeeee/comfyui-agent-skill
Agent skill for running registered ComfyUI workflows through a stable CLI, and for importing a user's own ComfyUI workflow into their private registry after review.
Comfy-Org/workflow_templates
Imports and registers subgraph blueprints into the ComfyUI workflowtemplates repository.
nixified-ai/flake
Adds new custom nodes to the ComfyUI Nix project, including npins fetching, dependency resolution in package.nix, disabling impure pip installs, and verifying the Nix build.
Comfy-Org/workflow_templates
Manages template bundles, categories, and ordering in the ComfyUI template repository.
momori777/Artemis
SmartCrusher + CCR context compression — crunch large JSON arrays, tool outputs, and search results to save tokens.
jtydhr88/comfyui-custom-node-skills
Reference for ComfyUI V3 node patterns such as MatchType, MultiType, Autogrow and DynamicCombo, used to build nodes with dynamic inputs and type matching.
jtydhr88/comfyui-custom-node-skills
Explains the V3 API for ComfyUI custom nodes: node classes, schema, inputs and outputs, registration and how it differs from the legacy V1 style.
jtydhr88/comfyui-custom-node-skills
Lists ComfyUI node data types, from IMAGE, MASK and LATENT tensors to model types, with their V3 classes and formats.
jtydhr88/comfyui-custom-node-skills
Guide to writing JavaScript extensions for the ComfyUI frontend from custom nodes, covering lifecycle hooks, widgets, sidebar tabs, commands, settings, toasts and dialogs.
jtydhr88/comfyui-custom-node-skills
ComfyUI node input types - INT, FLOAT, STRING, BOOLEAN, COMBO widgets, hidden inputs, optional inputs, lazy inputs, forceinput.
jtydhr88/comfyui-custom-node-skills
ComfyUI node execution lifecycle - caching, fingerprintinputs/ISCHANGED, validateinputs/VALIDATEINPUTS, checklazystatus, execution order.
Works with
Categories
ComfyUI V1 to V3 node migration - converting legacy nodes to the V3 API. Comfyui Node Migration is an agent skill from jtydhr88/comfyui-custom-node-skills. ComfyUI V1 to V3 node migration - converting legacy nodes to the V3 API.
Comfyui Node Migration fits situations like: migrating existing custom nodes from V1 to V3; understanding differences between API versions; modernizing node code.
Run `npx skills add jtydhr88/comfyui-custom-node-skills --skill comfyui-node-migration -a claude-code`. Or copy the skill folder (plugins/comfyui-custom-nodes/skills/comfyui-node-migration in jtydhr88/comfyui-custom-node-skills) into .claude/skills/comfyui-node-migration in your project. Claude Code loads it when a task matches its description.
Run `npx skills add jtydhr88/comfyui-custom-node-skills --skill comfyui-node-migration -a codex`. Or copy the skill folder (plugins/comfyui-custom-nodes/skills/comfyui-node-migration in jtydhr88/comfyui-custom-node-skills) into .agents/skills/comfyui-node-migration in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jtydhr88/comfyui-custom-node-skills --skill comfyui-node-migration -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/comfyui-node-migration, .gemini/skills/comfyui-node-migration, .github/skills/comfyui-node-migration and .opencode/skills/comfyui-node-migration in your project.
SKILL.md names no scripts, command-line tools or credentials: Comfyui Node Migration is instructions for the agent only. Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Comfyui Node Migration is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.2k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Comfyui Node Migration: Comfyui Animatool (ShiroEirin/comfyui-good-anima, 476 stars), Comfyui Agent Skill Mie (MieMieeeee/comfyui-agent-skill, 116 stars), Importing Subgraphs (Comfy-Org/workflow_templates, 1.3k stars) and Comfyui Node Adder (nixified-ai/flake, 841 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
jtydhr88 (a GitHub user) maintains it in jtydhr88/comfyui-custom-node-skills, which has 294 GitHub stars. The repository holds 9 skills in this directory. The repository was last updated on July 27, 2026.
Source: jtydhr88/comfyui-custom-node-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.