Comfyui Animatool
ShiroEirin/comfyui-good-anima
Route ALL Anima image generation: validate Danbooru hard anchors, form visual brief, assemble English prompts and args, then load comfyui-manager for workflow execution.
ComfyUI node input types - INT, FLOAT, STRING, BOOLEAN, COMBO widgets, hidden inputs, optional inputs, lazy inputs, forceinput.
$ npx skills add jtydhr88/comfyui-custom-node-skills --skill comfyui-node-inputs -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install jtydhr88/comfyui-custom-node-skills comfyui-node-inputs --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/jtydhr88/comfyui-custom-node-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/comfyui-custom-nodes/skills/comfyui-node-inputs .claude/skills/comfyui-node-inputs && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "comfyui-node-inputs" agent skill from https://github.com/jtydhr88/comfyui-custom-node-skills/tree/master/plugins/comfyui-custom-nodes/skills/comfyui-node-inputs into .claude/skills/comfyui-node-inputs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "comfyui-node-inputs", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/jtydhr88/comfyui-custom-node-skills/tree/master/plugins/comfyui-custom-nodes/skills/comfyui-node-inputsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add jtydhr88/comfyui-custom-node-skills --skill comfyui-node-inputs -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install jtydhr88/comfyui-custom-node-skills comfyui-node-inputs --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jtydhr88/comfyui-custom-node-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/comfyui-custom-nodes/skills/comfyui-node-inputs .agents/skills/comfyui-node-inputs && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "comfyui-node-inputs" agent skill from https://github.com/jtydhr88/comfyui-custom-node-skills/tree/master/plugins/comfyui-custom-nodes/skills/comfyui-node-inputs into .agents/skills/comfyui-node-inputs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "comfyui-node-inputs", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jtydhr88/comfyui-custom-node-skills --skill comfyui-node-inputs -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install jtydhr88/comfyui-custom-node-skills comfyui-node-inputs --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jtydhr88/comfyui-custom-node-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/comfyui-custom-nodes/skills/comfyui-node-inputs .cursor/skills/comfyui-node-inputs && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "comfyui-node-inputs" agent skill from https://github.com/jtydhr88/comfyui-custom-node-skills/tree/master/plugins/comfyui-custom-nodes/skills/comfyui-node-inputs into .cursor/skills/comfyui-node-inputs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "comfyui-node-inputs", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/jtydhr88/comfyui-custom-node-skills.git --path plugins/comfyui-custom-nodes/skills/comfyui-node-inputs--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add jtydhr88/comfyui-custom-node-skills --skill comfyui-node-inputs -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install jtydhr88/comfyui-custom-node-skills comfyui-node-inputs --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jtydhr88/comfyui-custom-node-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/comfyui-custom-nodes/skills/comfyui-node-inputs .gemini/skills/comfyui-node-inputs && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "comfyui-node-inputs" agent skill from https://github.com/jtydhr88/comfyui-custom-node-skills/tree/master/plugins/comfyui-custom-nodes/skills/comfyui-node-inputs into .gemini/skills/comfyui-node-inputs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "comfyui-node-inputs", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install jtydhr88/comfyui-custom-node-skills comfyui-node-inputsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add jtydhr88/comfyui-custom-node-skills --skill comfyui-node-inputs -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/jtydhr88/comfyui-custom-node-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/comfyui-custom-nodes/skills/comfyui-node-inputs .github/skills/comfyui-node-inputs && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "comfyui-node-inputs" agent skill from https://github.com/jtydhr88/comfyui-custom-node-skills/tree/master/plugins/comfyui-custom-nodes/skills/comfyui-node-inputs into .github/skills/comfyui-node-inputs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "comfyui-node-inputs", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jtydhr88/comfyui-custom-node-skills --skill comfyui-node-inputs -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install jtydhr88/comfyui-custom-node-skills comfyui-node-inputs --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jtydhr88/comfyui-custom-node-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/comfyui-custom-nodes/skills/comfyui-node-inputs .opencode/skills/comfyui-node-inputs && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "comfyui-node-inputs" agent skill from https://github.com/jtydhr88/comfyui-custom-node-skills/tree/master/plugins/comfyui-custom-nodes/skills/comfyui-node-inputs into .opencode/skills/comfyui-node-inputs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "comfyui-node-inputs", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
comfyui-node-inputsComfyUI node input types - INT, FLOAT, STRING, BOOLEAN, COMBO widgets, hidden inputs, optional inputs, lazy inputs, forceinput.
Comfyui Node Inputs is an agent skill from jtydhr88/comfyui-custom-node-skills. ComfyUI node input types - INT, FLOAT, STRING, BOOLEAN, COMBO widgets, hidden inputs, optional inputs, lazy inputs, forceinput. Use when configuring node inputs, adding widgets, or customizing input behavior.
Its SKILL.md is about 3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in AI & LLM Engineering, covering Diffusion and image models. It works with ComfyUI. The repository describes itself as: A curated collection of [Claude Code skills](https://docs.anthropic.com/en/docs/claude-code/skills) for developing ComfyUI custom nodes. These skills give Claude comprehensive… The licence is MIT.
Read from SKILL.md and the folder at commit 63a78dc. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are python).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Comfyui Node Inputs loads about 3k tokens when it runs. Until then it costs about 57 tokens; SKILL.md has 200 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from jtydhr88/comfyui-custom-node-skills at commit 63a78dc, republished under its MIT licence (© jtydhr88). 200 words, ~2,981 tokens.
.claude/skills/comfyui-node-inputs/SKILL.md (or your agent's skills folder).Inputs define what data a node accepts. Widget inputs create UI controls; connection inputs create socket slots.
io.Int.Input("seed",
default=0,
min=0,
max=0xffffffffffffffff,
step=1,
control_after_generate=True, # adds increment/decrement/randomize control
display_mode=io.NumberDisplay.number, # "number", "slider", or "gradient_slider"
tooltip="Random seed for generation",
)NumberDisplay options: io.NumberDisplay.number, io.NumberDisplay.slider, io.NumberDisplay.gradient_slider
ControlAfterGenerate options: True (default randomize), or io.ControlAfterGenerate.fixed, .increment, .decrement, .randomize
io.Float.Input("strength",
default=1.0,
min=0.0,
max=10.0,
step=0.01,
round=0.001, # rounding precision
display_mode=io.NumberDisplay.slider,
gradient_stops=[{"offset": 0.0, "color": [0, 0, 0]}, {"offset": 1.0, "color": [255, 255, 255]}], # for gradient_slider mode
tooltip="Effect strength",
)# Single-line string
io.String.Input("name",
default="",
placeholder="Enter name...",
)
# Multi-line text area
io.String.Input("prompt",
multiline=True,
default="",
placeholder="Enter prompt...",
dynamic_prompts=True, # enable dynamic prompt syntax
)io.Boolean.Input("enabled",
default=True,
label_on="Enabled",
label_off="Disabled",
tooltip="Toggle this feature",
)io.Combo.Input("mode",
options=["option_a", "option_b", "option_c"],
default="option_a",
tooltip="Select processing mode",
control_after_generate=True, # adds increment/decrement/randomize control
)Combo with Enum:
from enum import Enum
class BlendMode(Enum):
NORMAL = "normal"
MULTIPLY = "multiply"
SCREEN = "screen"
io.Combo.Input("blend", options=BlendMode, default=BlendMode.NORMAL)
# Enum values auto-converted to string listCombo with file upload:
io.Combo.Input("image_file",
options=[],
upload=io.UploadType.image, # .image, .audio, .video, .model (for generic file upload)
image_folder=io.FolderType.input, # .input, .output, .temp
)Dynamic combo with remote options:
io.Combo.Input("model_name",
options=[],
remote=io.RemoteOptions(
route="/internal/models/checkpoints",
refresh_button=True,
control_after_refresh="first", # "first" or "last"
timeout=5000, # ms
max_retries=3,
refresh=60000, # TTL refresh interval in ms
),
)io.MultiCombo.Input("tags",
options=["tag1", "tag2", "tag3", "tag4"],
default=["tag1"],
placeholder="Select tags...",
chip=True, # display as chips
)
# Value type: list[str]io.Color.Input("color",
default="#ffffff",
socketless=True, # widget only by default
)
# Value type: str (hex color)io.Colors.Input("palette",
default=["#ff0000", "#00ff00"],
socketless=True,
)
# Value type: list[str] (hex colors)io.BoundingBox.Input("region",
default={"x": 0, "y": 0, "width": 512, "height": 512},
socketless=True,
component="my_component", # optional custom UI component name
force_input=False,
)
# Value type: {"x": int, "y": int, "width": int, "height": int}io.BoundingBoxes.Input("regions",
default=[],
socketless=True,
)
# Value type: list of {"x": int, "y": int, "width": int, "height": int, "metadata": dict}io.Curve.Input("curve",
default=[(0.0, 0.0), (1.0, 1.0)], # linear ramp
socketless=True,
)
# Value type: raw curve data; normalize with CurveInput.from_raw(value)
# (from comfy_api.input import CurveInput)io.Range.Input("levels",
default={"min": 0.0, "max": 1.0},
gradient_stops=None, # gradient background for the slider
show_midpoint=True, # gamma midpoint handle
value_min=0.0,
value_max=1.0,
)
# Value type: raw dict; normalize with RangeInput.from_raw(value)
# (from comfy_api.input import RangeInput) -> .min_val, .max_val, .midpoint, .to_lut()io.Webcam.Input("capture")
# Value type: strio.ImageCompare.Input("comparison", socketless=True)
# Value type: dictio.Image.Input("image",
optional=True, # not required; creates optional input socket
tooltip="Description shown on hover",
lazy=True, # lazy evaluation - only computed when needed
advanced=True, # hidden by default in compact mode
raw_link=True, # receive raw link reference instead of value
)Forces a widget input to appear as a connection socket instead of a widget:
io.Float.Input("value",
default=1.0,
force_input=True, # shows as socket, not slider
)Makes a widget input appear only as a widget with no input socket:
io.String.Input("note",
default="",
socketless=True, # widget only, no connection socket
)class MyNode(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="MyNode",
display_name="My Node",
category="example",
inputs=[
io.Image.Input("image"), # required
io.Mask.Input("mask", optional=True), # optional
io.Float.Input("blend", default=0.5), # has default widget
],
outputs=[io.Image.Output("IMAGE")],
)
@classmethod
def execute(cls, image, mask=None, blend=0.5):
# Optional inputs default to None when not connected
if mask is not None:
image = image * (1 - blend) + image * mask.unsqueeze(-1) * blend
return io.NodeOutput(image)Hidden inputs receive server-provided values, not user input:
class MyNode(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="MyNode",
display_name="My Node",
category="example",
inputs=[io.String.Input("text")],
outputs=[io.String.Output()],
hidden=[
io.Hidden.unique_id, # node's unique ID
io.Hidden.prompt, # full prompt data
io.Hidden.extra_pnginfo, # PNG metadata dict
io.Hidden.dynprompt, # dynamic prompt object
io.Hidden.auth_token_comfy_org, # auth token
io.Hidden.api_key_comfy_org, # API key
io.Hidden.comfy_usage_source, # prompt source, e.g. "comfyui-frontend"
],
)
@classmethod
def execute(cls, text):
# Access hidden values via cls.hidden
node_id = cls.hidden.unique_id
prompt = cls.hidden.prompt
extra = cls.hidden.extra_pnginfo
return io.NodeOutput(f"{text} (node: {node_id})")Lazy inputs are only evaluated when actually needed, saving computation:
class ConditionalNode(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="ConditionalNode",
display_name="Conditional",
category="logic",
inputs=[
io.Boolean.Input("condition"),
io.Image.Input("if_true", lazy=True),
io.Image.Input("if_false", lazy=True),
],
outputs=[io.Image.Output("IMAGE")],
)
@classmethod
def check_lazy_status(cls, condition, if_true=None, if_false=None):
"""Return list of input names that need evaluation."""
if condition and if_true is None:
return ["if_true"]
if not condition and if_false is None:
return ["if_false"]
return []
@classmethod
def execute(cls, condition, if_true, if_false):
return io.NodeOutput(if_true if condition else if_false)Rules for lazy evaluation:
lazy=Truecheck_lazy_status() classmethodNone@classmethod
def INPUT_TYPES(s):
return {
"required": {
"image": ("IMAGE",),
"strength": ("FLOAT", {
"default": 1.0, "min": 0.0, "max": 10.0, "step": 0.01
}),
"mode": (["option_a", "option_b"],),
"text": ("STRING", {"multiline": True, "default": ""}),
},
"optional": {
"mask": ("MASK",),
},
"hidden": {
"unique_id": "UNIQUE_ID",
"prompt": "PROMPT",
"extra_pnginfo": "EXTRA_PNGINFO",
},
}class AdvancedImageNode(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="AdvancedImageNode",
display_name="Advanced Image",
category="image/advanced",
description="Demonstrates various input types",
inputs=[
# Required connection input
io.Image.Input("image", tooltip="Input image"),
# Required widget inputs
io.Float.Input("brightness", default=1.0, min=0.0, max=3.0,
step=0.1, display_mode=io.NumberDisplay.slider),
io.Float.Input("contrast", default=1.0, min=0.0, max=3.0, step=0.1),
io.Int.Input("seed", default=0, min=0, max=0xffffffffffffffff,
control_after_generate=True),
io.Combo.Input("blend_mode", options=["normal", "multiply", "screen"]),
io.Boolean.Input("flip_horizontal", default=False),
io.String.Input("label", default="", socketless=True),
# Optional inputs
io.Mask.Input("mask", optional=True),
io.Image.Input("overlay", optional=True),
# Advanced inputs (collapsed by default)
io.Float.Input("gamma", default=1.0, min=0.1, max=3.0, advanced=True),
],
outputs=[
io.Image.Output("IMAGE"),
io.Mask.Output("MASK"),
],
)
@classmethod
def execute(cls, image, brightness, contrast, seed, blend_mode,
flip_horizontal, label, mask=None, overlay=None, gamma=1.0):
result = image * brightness
if flip_horizontal:
result = torch.flip(result, dims=[2])
if mask is not None:
result = result * mask.unsqueeze(-1)
return io.NodeOutput(result, mask if mask is not None else torch.ones(result.shape[:3]))comfyui-node-basics - Node structure overviewcomfyui-node-datatypes - Data type detailscomfyui-node-advanced - MatchType, Autogrow, DynamicCombocomfyui-node-lifecycle - Lazy evaluation details© jtydhr88, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in plugins/comfyui-custom-nodes/skills/comfyui-node-inputs of jtydhr88/comfyui-custom-node-skills.
Open the folder on GitHubat commit 63a78dc
Comfyui Node Inputs next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Comfyui Node Inputs this skilljtydhr88/comfyui-custom-node-skills | 294 | — | ~3k | Automated safety check: Pass | MIT | |
| Comfyui AnimatoolShiroEirin/comfyui-good-anima | 476 | — | ~4.6k | Automated safety check: Pass | GPL-3.0 | |
| Comfyui Agent Skill MieMieMieeeee/comfyui-agent-skill | 116 | — | ~3.9k | Automated safety check: Pass | Apache-2.0 | |
| Importing SubgraphsComfy-Org/workflow_templates | 1.3k | — | ~1.5k | Automated safety check: Pass | MIT | |
| Comfyui Node Addernixified-ai/flake | 841 | — | ~806 | Automated safety check: Pass | AGPL-3.0 | |
| Managing BundlesComfy-Org/workflow_templates | 1.3k | — | ~1.2k | Automated safety check: Pass | MIT |
ShiroEirin/comfyui-good-anima
Route ALL Anima image generation: validate Danbooru hard anchors, form visual brief, assemble English prompts and args, then load comfyui-manager for workflow execution.
MieMieeeee/comfyui-agent-skill
Agent skill for running registered ComfyUI workflows through a stable CLI, and for importing a user's own ComfyUI workflow into their private registry after review.
Comfy-Org/workflow_templates
Imports and registers subgraph blueprints into the ComfyUI workflowtemplates repository.
nixified-ai/flake
Adds new custom nodes to the ComfyUI Nix project, including npins fetching, dependency resolution in package.nix, disabling impure pip installs, and verifying the Nix build.
Comfy-Org/workflow_templates
Manages template bundles, categories, and ordering in the ComfyUI template repository.
momori777/Artemis
SmartCrusher + CCR context compression — crunch large JSON arrays, tool outputs, and search results to save tokens.
jtydhr88/comfyui-custom-node-skills
Reference for ComfyUI V3 node patterns such as MatchType, MultiType, Autogrow and DynamicCombo, used to build nodes with dynamic inputs and type matching.
jtydhr88/comfyui-custom-node-skills
Explains the V3 API for ComfyUI custom nodes: node classes, schema, inputs and outputs, registration and how it differs from the legacy V1 style.
jtydhr88/comfyui-custom-node-skills
Lists ComfyUI node data types, from IMAGE, MASK and LATENT tensors to model types, with their V3 classes and formats.
jtydhr88/comfyui-custom-node-skills
Guide to writing JavaScript extensions for the ComfyUI frontend from custom nodes, covering lifecycle hooks, widgets, sidebar tabs, commands, settings, toasts and dialogs.
jtydhr88/comfyui-custom-node-skills
ComfyUI node execution lifecycle - caching, fingerprintinputs/ISCHANGED, validateinputs/VALIDATEINPUTS, checklazystatus, execution order.
jtydhr88/comfyui-custom-node-skills
ComfyUI V1 to V3 node migration - converting legacy nodes to the V3 API.
Works with
Categories
ComfyUI node input types - INT, FLOAT, STRING, BOOLEAN, COMBO widgets, hidden inputs, optional inputs, lazy inputs, forceinput. Comfyui Node Inputs is an agent skill from jtydhr88/comfyui-custom-node-skills. ComfyUI node input types - INT, FLOAT, STRING, BOOLEAN, COMBO widgets, hidden inputs, optional inputs, lazy inputs, forceinput.
Comfyui Node Inputs fits situations like: configuring node inputs; customizing input behavior.
Run `npx skills add jtydhr88/comfyui-custom-node-skills --skill comfyui-node-inputs -a claude-code`. Or copy the skill folder (plugins/comfyui-custom-nodes/skills/comfyui-node-inputs in jtydhr88/comfyui-custom-node-skills) into .claude/skills/comfyui-node-inputs in your project. Claude Code loads it when a task matches its description.
Run `npx skills add jtydhr88/comfyui-custom-node-skills --skill comfyui-node-inputs -a codex`. Or copy the skill folder (plugins/comfyui-custom-nodes/skills/comfyui-node-inputs in jtydhr88/comfyui-custom-node-skills) into .agents/skills/comfyui-node-inputs in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jtydhr88/comfyui-custom-node-skills --skill comfyui-node-inputs -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/comfyui-node-inputs, .gemini/skills/comfyui-node-inputs, .github/skills/comfyui-node-inputs and .opencode/skills/comfyui-node-inputs in your project.
SKILL.md names no scripts, command-line tools or credentials: Comfyui Node Inputs is instructions for the agent only. Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Comfyui Node Inputs is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Comfyui Node Inputs: Comfyui Animatool (ShiroEirin/comfyui-good-anima, 476 stars), Comfyui Agent Skill Mie (MieMieeeee/comfyui-agent-skill, 116 stars), Importing Subgraphs (Comfy-Org/workflow_templates, 1.3k stars) and Comfyui Node Adder (nixified-ai/flake, 841 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
jtydhr88 (a GitHub user) maintains it in jtydhr88/comfyui-custom-node-skills, which has 294 GitHub stars. The repository holds 9 skills in this directory. The repository was last updated on July 27, 2026.
Source: jtydhr88/comfyui-custom-node-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.