UI Styling
Ohh-889/skyroc
Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs.
Project-specific Steam Deck Game Mode UI rules for decky-music.
$ npx skills add jinzhongjia/decky-music --skill steamdeck-ui-design -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install jinzhongjia/decky-music steamdeck-ui-design --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/jinzhongjia/decky-music.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/steamdeck-ui-design .claude/skills/steamdeck-ui-design && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "steamdeck-ui-design" agent skill from https://github.com/jinzhongjia/decky-music/tree/main/.agents/skills/steamdeck-ui-design into .claude/skills/steamdeck-ui-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "steamdeck-ui-design", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/jinzhongjia/decky-music/tree/main/.agents/skills/steamdeck-ui-designType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add jinzhongjia/decky-music --skill steamdeck-ui-design -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install jinzhongjia/decky-music steamdeck-ui-design --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jinzhongjia/decky-music.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/steamdeck-ui-design .agents/skills/steamdeck-ui-design && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "steamdeck-ui-design" agent skill from https://github.com/jinzhongjia/decky-music/tree/main/.agents/skills/steamdeck-ui-design into .agents/skills/steamdeck-ui-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "steamdeck-ui-design", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jinzhongjia/decky-music --skill steamdeck-ui-design -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install jinzhongjia/decky-music steamdeck-ui-design --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jinzhongjia/decky-music.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/steamdeck-ui-design .cursor/skills/steamdeck-ui-design && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "steamdeck-ui-design" agent skill from https://github.com/jinzhongjia/decky-music/tree/main/.agents/skills/steamdeck-ui-design into .cursor/skills/steamdeck-ui-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "steamdeck-ui-design", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/jinzhongjia/decky-music.git --path .agents/skills/steamdeck-ui-design--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add jinzhongjia/decky-music --skill steamdeck-ui-design -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install jinzhongjia/decky-music steamdeck-ui-design --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jinzhongjia/decky-music.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/steamdeck-ui-design .gemini/skills/steamdeck-ui-design && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "steamdeck-ui-design" agent skill from https://github.com/jinzhongjia/decky-music/tree/main/.agents/skills/steamdeck-ui-design into .gemini/skills/steamdeck-ui-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "steamdeck-ui-design", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install jinzhongjia/decky-music steamdeck-ui-designInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add jinzhongjia/decky-music --skill steamdeck-ui-design -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/jinzhongjia/decky-music.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/steamdeck-ui-design .github/skills/steamdeck-ui-design && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "steamdeck-ui-design" agent skill from https://github.com/jinzhongjia/decky-music/tree/main/.agents/skills/steamdeck-ui-design into .github/skills/steamdeck-ui-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "steamdeck-ui-design", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jinzhongjia/decky-music --skill steamdeck-ui-design -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install jinzhongjia/decky-music steamdeck-ui-design --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jinzhongjia/decky-music.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/steamdeck-ui-design .opencode/skills/steamdeck-ui-design && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "steamdeck-ui-design" agent skill from https://github.com/jinzhongjia/decky-music/tree/main/.agents/skills/steamdeck-ui-design into .opencode/skills/steamdeck-ui-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "steamdeck-ui-design", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
steamdeck-ui-designProject-specific Steam Deck Game Mode UI rules for decky-music.
Steamdeck UI Design is an agent skill from jinzhongjia/decky-music. Project-specific Steam Deck Game Mode UI rules for decky-music. Use when designing, implementing, or reviewing the /music Decky route, provider pages, QAM entry points, gamepad focus behavior, Footer Legend text, or UI mockups.
Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/official-ui-analysis.md`).
It sits in Frontend & Design, covering UI design. The repository describes itself as: Steam decky plugin for music(QQ Music and NetEase Cloud Music). The licence is MIT.
Read from SKILL.md and the folder at commit 152c9c8. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Steamdeck UI Design loads about 1.1k tokens when it runs, and up to ~2.1k if it reads all its reference files. Until then it costs about 62 tokens; SKILL.md has 571 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from jinzhongjia/decky-music at commit 152c9c8, republished under its MIT licence (© jinzhongjia). 571 words, ~1,123 tokens.
.claude/skills/steamdeck-ui-design/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Use this project-specific skill for decky-music UI work.
Read these before changing UI behavior:
docs/DESIGN.md §6: architecture-level UI constraints.docs/ui-design/specs/steam-deck-ui-rules.md: shared visual, focus, button, Footer Legend, and host-safety contract.docs/ui-design/specs/qq-ui.md: QQ provider page rules.docs/ui-design/specs/ncm-ui.md: NCM provider page rules.docs/ROADMAP.md: current P3+ implementation order./music uses top horizontal provider Tabs and full-width content.L1/R1 hints, and the current-track status badge in the content header row./music.Focusable action descriptions; never draw a footer bar.Every interactive element must be reachable by gamepad focus.
| Button | decky-music meaning |
|---|---|
| A | Confirm, play, enter detail, submit search, refresh QR. |
| B | Back, close overlay, cancel manual lyric/comment browsing. |
| X | Context menu; NCM lyrics/comment toggle; radio page may override for trash/next. |
| Y | Queue overlay on normal pages; radio pages may override for like/favorite. |
| Start | Global play/pause blind operation. Hide the hint when queue is empty or backend is unavailable. |
| View | Reserved; do not use for required flows. |
| L1/R1 | Top-level provider page switching. |
| L2/R2 | Secondary Tabs or long-list paging. |
| D-Pad / left stick | Focus roaming; lyrics manual scroll; slider micro-adjustment. |
| Steam / QAM | System reserved, never bind. |
Hard rules:
Focusable or a Decky component that participates in the focus tree.MAINTAIN_X for grids and multi-column layouts.#1a9fff as the main interaction color.onError placeholder; never send image bytes through bridge RPC.Steam UI and plugin UI share one Chromium context. A plugin bug must not freeze Steam.
Before considering UI work done:
/music, switch Tabs, search/open content, play, pause/resume, open/close queue, open/close context menu.© jinzhongjia, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in .agents/skills/steamdeck-ui-design of jinzhongjia/decky-music.
Open the folder on GitHubat commit 152c9c8
Steamdeck UI Design next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Steamdeck UI Design this skilljinzhongjia/decky-music | 122 | — | ~1.1k | Automated safety check: Pass | MIT | |
| UI StylingOhh-889/skyroc | 795 | 13 repos | ~2.5k | Automated safety check: Pass | MIT | |
| LobeHub Interactive Prototypelobehub/lobehub | 83k | — | ~1.6k | Automated safety check: Pass | Custom licence | |
| Make Interfaces Feel Bettersamuelclay/NewsBlur | 7.6k | 10 repos | ~1.5k | Automated safety check: Pass | MIT | |
| UI UX Pro MaxZxBing0066/pixel-converter | 181 | 13 repos | ~2.6k | Automated safety check: Notes | BSD-2-Clause | |
| Design Dnazanwei/design-dna | 1.9k | 1 repos | ~2.1k | Automated safety check: Pass | MIT |
Ohh-889/skyroc
Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs.
lobehub/lobehub
Builds single-file interactive HTML prototypes rendered with the real LobeHub UI components and written as production-style React, so they can later be split into files.
samuelclay/NewsBlur
Design engineering principles for making interfaces feel polished.
ZxBing0066/pixel-converter
UI/UX design intelligence with searchable database. An agent skill from ZxBing0066/pixel-converter.
zanwei/design-dna
Extract, define, and apply design DNA across three dimensions: design system (tokens), design style (qualitative feel), and visual effects (Canvas, WebGL, 3D, particles, shaders, scroll effects…
warpdotdev/warp
Turns a Figma frame or component into production code that matches the design, using the Figma MCP server and the project's own design system.
jinzhongjia/decky-music
Drive and inspect the running Steam client UI over the Chrome DevTools Protocol (CEF remote debugging, port 8080) — list targets, evaluate JS probes, navigate routes, click elements, dispatch keys…
jinzhongjia/decky-music
Autonomous develop-deploy-debug loop for Steam Deck Decky Loader plugins — sideload deploys, log pulling, CEF/CDP automation of the running Steam UI (navigate, click, screenshot, key input), sleep…
jinzhongjia/decky-music
发布 decky-music 新版本(pre-release 或正式)。当用户说"发版 / 发布新版本 / pre-release / 发 beta"时使用。覆盖版本号、二进制构建、remotebinary 指纹、tag、GitHub Release、CI 出包、zip 抽验,以及正式发布后向 Steam Deck 下载目录交付普通/full/CN 三个安装包的完整流程。
jinzhongjia/decky-music
把"已提交但尚未真机验证"的改动登记成 GitHub issue,避免未验收当已完成。当改动触碰 AGENTS.md 要求真机验收的运行时/UI 行为,但验证被阻塞(没拿到部署授权、或用户选择先提交后验证)时使用。
Categories
Project-specific Steam Deck Game Mode UI rules for decky-music. Steamdeck UI Design is an agent skill from jinzhongjia/decky-music. Project-specific Steam Deck Game Mode UI rules for decky-music.
Steamdeck UI Design fits situations like: reviewing the /music Decky route; QAM entry points; gamepad focus behavior; footer Legend text.
Run `npx skills add jinzhongjia/decky-music --skill steamdeck-ui-design -a claude-code`. Or copy the skill folder (.agents/skills/steamdeck-ui-design in jinzhongjia/decky-music) into .claude/skills/steamdeck-ui-design in your project. Claude Code loads it when a task matches its description.
Run `npx skills add jinzhongjia/decky-music --skill steamdeck-ui-design -a codex`. Or copy the skill folder (.agents/skills/steamdeck-ui-design in jinzhongjia/decky-music) into .agents/skills/steamdeck-ui-design in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jinzhongjia/decky-music --skill steamdeck-ui-design -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/steamdeck-ui-design, .gemini/skills/steamdeck-ui-design, .github/skills/steamdeck-ui-design and .opencode/skills/steamdeck-ui-design in your project.
SKILL.md names no scripts, command-line tools or credentials: Steamdeck UI Design is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Steamdeck UI Design is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.1k tokens (SKILL.md is roughly 4.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Steamdeck UI Design: UI Styling (Ohh-889/skyroc, 795 stars), LobeHub Interactive Prototype (lobehub/lobehub, 83k stars), Make Interfaces Feel Better (samuelclay/NewsBlur, 7.6k stars) and UI UX Pro Max (ZxBing0066/pixel-converter, 181 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
jinzhongjia (a GitHub user) maintains it in jinzhongjia/decky-music, which has 122 GitHub stars. The repository holds 5 skills in this directory. The repository was last updated on October 10, 2026.
Source: jinzhongjia/decky-music on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.