Managing MCP Index
Comfy-Org/workflow_templates
Builds and maintains templates/index.mcp.json for Comfy Cloud MCP tools.
Add, translate, or audit TinyWorld UI strings across English/French/Chinese/Spanish.
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-i18n -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-i18n --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/tinyworld-i18n .claude/skills/tinyworld-i18n && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "tinyworld-i18n" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.agents/skills/tinyworld-i18n into .claude/skills/tinyworld-i18n/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-i18n", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/jasonkneen/tiny-world-builder/tree/main/.agents/skills/tinyworld-i18nType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-i18n -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-i18n --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/tinyworld-i18n .agents/skills/tinyworld-i18n && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "tinyworld-i18n" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.agents/skills/tinyworld-i18n into .agents/skills/tinyworld-i18n/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-i18n", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-i18n -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-i18n --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/tinyworld-i18n .cursor/skills/tinyworld-i18n && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "tinyworld-i18n" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.agents/skills/tinyworld-i18n into .cursor/skills/tinyworld-i18n/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-i18n", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/jasonkneen/tiny-world-builder.git --path .agents/skills/tinyworld-i18n--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-i18n -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-i18n --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/tinyworld-i18n .gemini/skills/tinyworld-i18n && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "tinyworld-i18n" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.agents/skills/tinyworld-i18n into .gemini/skills/tinyworld-i18n/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-i18n", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-i18nInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-i18n -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/tinyworld-i18n .github/skills/tinyworld-i18n && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "tinyworld-i18n" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.agents/skills/tinyworld-i18n into .github/skills/tinyworld-i18n/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-i18n", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jasonkneen/tiny-world-builder --skill tinyworld-i18n -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install jasonkneen/tiny-world-builder tinyworld-i18n --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jasonkneen/tiny-world-builder.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/tinyworld-i18n .opencode/skills/tinyworld-i18n && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "tinyworld-i18n" agent skill from https://github.com/jasonkneen/tiny-world-builder/tree/main/.agents/skills/tinyworld-i18n into .opencode/skills/tinyworld-i18n/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tinyworld-i18n", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
tinyworld-i18nAdd, translate, or audit TinyWorld UI strings across English/French/Chinese/Spanish.
Tinyworld I18n is an agent skill from jasonkneen/tiny-world-builder. Add, translate, or audit TinyWorld UI strings across English/French/Chinese/Spanish. Use when adding user-facing gameplay text, when npm run i18n:check fails, when a string shows up in English in a non-English locale, or when adding a new language. No translation API — Codex does the translating directly, using the established glossary for consistency.
Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Frontend & Design, covering Internationalization and Translation. It works with npm. The licence is AGPL-3.0.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 49e8abd. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npmFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npm, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Tinyworld I18n loads about 1.5k tokens when it runs. Until then it costs about 93 tokens; SKILL.md has 697 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from jasonkneen/tiny-world-builder at commit 49e8abd, republished under its AGPL-3.0 licence (© jasonkneen). 697 words, ~1,459 tokens.
.claude/skills/tinyworld-i18n/SKILL.md (or your agent's skills folder).TinyWorld localizes its gameplay UI into English (en), French (fr), Simplified
Chinese (zh), and Spanish (es). This skill is the repeatable process for keeping
those translations complete and consistent. There is no external API: you (Codex) are
the translator. The checker (npm run i18n:check) is the safety net.
Read docs/i18n.md first if you need the architecture. The short version:
engine/i18n/{en,fr,es,zh}.js as flat key→string maps.en.js is authoritative. Every other locale must define exactly its key set.data-i18n / data-i18n-title / data-i18n-tooltip /
data-i18n-placeholder / data-i18n-aria-label attributes.t('key') (or tx('key', fallback) to keep a hard-coded English
default). Tool/group/variant labels are localized by a single mutation block near the
top of engine/world/19-tools-toolbar.js.location.reload()), so every
surface re-renders correctly at boot. Don't add live re-render wiring.Add the English string to engine/i18n/en.js with a namespaced key
(panel.thing, e.g. time.season). Keep keys grouped under their existing comment
section; add a new section if it's a new surface.
Reference it:
data-i18n="key". For an element that also has
child elements (e.g. a <label> wrapping a <select>), wrap just the text in a
<span data-i18n="key">…</span> so apply() doesn't wipe the children.data-i18n-title / -tooltip / -placeholder / -aria-label. Leave
the existing attribute as the English default; apply() overwrites it.window.t('key'). Use window.t (not bare t)
inside functions that have a local variable named t (the toolbar module does).if (window.TWI18N), using tx('prefix.' + item.id, item.label).See what's missing: npm run i18n:report. It prints per-locale coverage and any
used key that's absent from en.js (a typo).
Translate the missing keys into fr.js, es.js, zh.js. Do it yourself. Follow
the Glossary and Style below. Match en.js key-for-key — no extra keys, no
blanks. Preserve {name} interpolation placeholders verbatim.
npm run i18n:check until it passes (it also runs inside npm run check /
publish.sh, so a gap blocks the build).
Verify in the real app — never claim done from files alone:
npm run dev, then load ?lang=fr, ?lang=zh, ?lang=es. Confirm the new strings
render translated and the layout still fits (German-length / CJK glyph checks).
Translate: toolbar/tools/variants, world menu, camera/view, time & weather, crowd panel, sound, layers/properties, welcome/how-to, top-bar + control tooltips, settings tab names + the Workspace section, the mode HUD, the radial menu, player-facing toasts.
Leave in English: account/auth, the AI/agent panel, API keys, the developer overlay,
credits/sponsors, the token ticker, and the dense technical settings sliders (Rendering /
Materials / Environment / Crowd-advanced / AI). These are not "gameplay" strings. If the
product owner later wants them, add their keys to en.js and run this loop.
clear to grass).« » guillemets are fine; ZH: full-width
punctuation 。,;(); ES: inverted ¿¡ where applicable).$TINYWORLD, or proper UI keys.Échap, Esc).| English | fr | es | zh |
|---|---|---|---|
| world (the build) | monde | mundo | 世界 |
| grid / board | grille / plateau | cuadrícula / tablero | 网格 / 面板 |
| Grass | Herbe | Hierba | 草地 |
| Path | Chemin | Camino | 小路 |
| Water | Eau | Agua | 水 |
| House | Maison | Casa | 房屋 |
| Island | Île | Isla | 岛屿 |
| Fence | Clôture | Valla | 栅栏 |
| Bridge | Pont | Puente | 桥 |
| Crowd | Foule | Multitud | 人群 |
| Layers / Properties | Calques / Propriétés | Capas / Propiedades | 图层 / 属性 |
| Settings | Réglages | Ajustes | 设置 |
| Showcase mode | Mode présentation | Modo exhibición | 展示模式 |
| Reset | Réinitialiser | Reiniciar | 重置 |
| Clear | Effacer / remettre en herbe | Vaciar | 清空 |
| Select / Move | Sélection / Déplacer | Seleccionar / Mover | 选择 / 移动 |
de)cp engine/i18n/en.js engine/i18n/de.js, change g.en → g.de, translate all values.'de' to SUPPORTED and a de: endonym to NAMES in engine/i18n/i18n-core.js.<script src="engine/i18n/de.js"></script> before i18n-core.js in
tiny-world-builder.html (the i18n block, right after vendor/tinyworld-auth.js).<option value="de">Deutsch</option> to #ui-lang-mode in the Workspace
settings panel.'de' to the LOCALES array in tools/i18n-check.js.npm run i18n:check, then verify with ?lang=de.© jasonkneen, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/tinyworld-i18n of jasonkneen/tiny-world-builder.
Open the folder on GitHubat commit 49e8abd
Tinyworld I18n next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Tinyworld I18n this skilljasonkneen/tiny-world-builder | 1.6k | — | ~1.5k | Automated safety check: Pass | AGPL-3.0 | |
| Managing MCP IndexComfy-Org/workflow_templates | 1.3k | — | ~1.9k | Automated safety check: Notes | MIT | |
| Chatbox i18n Translatorchatboxai/chatbox | 42k | — | ~508 | Automated safety check: Pass | GPL-3.0 | |
| Internationalization Workflow with i18niOfficeAI/AionUi | 33k | 1 repos | ~1.9k | Automated safety check: Pass | Apache-2.0 | |
| Enforce Rules For I18nmoeru-ai/airi | 50k | — | ~1.5k | Automated safety check: Pass | MIT | |
| Claude Desktop Chinese Localizationjavaht/claude-desktop-zh-cn | 7.5k | — | ~1.6k | Automated safety check: Pass | MIT |
Comfy-Org/workflow_templates
Builds and maintains templates/index.mcp.json for Comfy Cloud MCP tools.
chatboxai/chatbox
Translates new or changed i18n keys from a Chatbox Pro diff, staged changes or a commit range, writing the locale JSON files directly with a built-in glossary.
iOfficeAI/AionUi
Standards for keeping all user-facing text translatable: read the i18n config first, use namespaced keys, reuse shared strings and follow the key naming rules.
moeru-ai/airi
Review pending AIRI translations on Crowdin in a batch, then sync them into the repository.
javaht/claude-desktop-zh-cn
Adds missing Simplified and Traditional Chinese translations to the Claude Desktop Chinese patch across three layers, then checks how many mappings actually hit.
victorgarciaesgi/nuxt-typed-router
Create complete documentation sites for projects. An agent skill from victorgarciaesgi/nuxt-typed-router.
jasonkneen/tiny-world-builder
Lightweight 3D effects for decorative elements and micro-interactions using Zdog, Vanta.js, and Vanilla-Tilt.js.
jasonkneen/tiny-world-builder
create robust, browser-runnable three.js primitive reconstructions from static low-poly, voxel, isometric, or stylized game-art reference images.
jasonkneen/tiny-world-builder
A skill your agent uses whenever an LLM agent needs to search, browse, or download 3D models from Poly Pizza (poly.pizza) using their REST API.
jasonkneen/tiny-world-builder
A skill your agent uses when styling any tool/block button, palette tile, icon chip, or new clickable square in Tiny World Builder.
jasonkneen/tiny-world-builder
A skill your agent uses when changing ghost board generation, path / road / river continuity, deterministic regen, edge connections, or anything that runs inside makeGhostWorld in…
jasonkneen/tiny-world-builder
A skill your agent uses when changing the home island layout, edge dressing, undersides, autoincentive sponsor banner (now a top-left logo-adjacent DOM banner), plane/crop-duster flight paths…
Works with
Categories
Add, translate, or audit TinyWorld UI strings across English/French/Chinese/Spanish. Tinyworld I18n is an agent skill from jasonkneen/tiny-world-builder. Add, translate, or audit TinyWorld UI strings across English/French/Chinese/Spanish.
Tinyworld I18n fits situations like: adding user-facing gameplay text; npm run i18n:check fails; A string shows up in English in a non-English locale; adding a new language.
Run `npx skills add jasonkneen/tiny-world-builder --skill tinyworld-i18n -a claude-code`. Or copy the skill folder (.agents/skills/tinyworld-i18n in jasonkneen/tiny-world-builder) into .claude/skills/tinyworld-i18n in your project. Claude Code loads it when a task matches its description.
Run `npx skills add jasonkneen/tiny-world-builder --skill tinyworld-i18n -a codex`. Or copy the skill folder (.agents/skills/tinyworld-i18n in jasonkneen/tiny-world-builder) into .agents/skills/tinyworld-i18n in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jasonkneen/tiny-world-builder --skill tinyworld-i18n -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/tinyworld-i18n, .gemini/skills/tinyworld-i18n, .github/skills/tinyworld-i18n and .opencode/skills/tinyworld-i18n in your project.
Going by SKILL.md and its folder, Tinyworld I18n needs the command-line tools its instructions call (npm).
SKILL.md contains no URLs. Its commands use npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Tinyworld I18n is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.5k tokens (SKILL.md is roughly 5.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Tinyworld I18n: Managing MCP Index (Comfy-Org/workflow_templates, 1.3k stars), Chatbox i18n Translator (chatboxai/chatbox, 42k stars), Internationalization Workflow with i18n (iOfficeAI/AionUi, 33k stars) and Enforce Rules For I18n (moeru-ai/airi, 50k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
jasonkneen (a GitHub user) maintains it in jasonkneen/tiny-world-builder, which has 1,592 GitHub stars. The repository holds 29 skills in this directory. The repository was last updated on October 10, 2026.
Source: jasonkneen/tiny-world-builder on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.